- Update 0.3.0.0 - Release Candidate 3 - 28 September 2021
Version 0.3.0.0 Release Candidate 3 Non-Gameplay: Fixed incorrect strings when level is incomplete in the level select. Fixed incorrect strings when the end screen is shown after failing to complete a level.
- Update 0.2.0.0 - Release Candidate 2 - 24 September 2021
Version 0.2.0.0 Release Candidate 2 Non-Gameplay: Re-enabled Steam achievements. (Thanks @SapphireDrew). Fixed front and back border shimmer effect having wrong Y scale value.
- Release Date Announcement - 22 September 2021
Crisp Cube will be released on November 12, 12AM EST. Thank you to all who supported me to get here.
- Update 0.1.0.0 - Release Candidate 1 - 22 September 2021
Version 0.1.0.0 Release Candidate 1 Non-Gameplay: World 4 end level screen no longer glitched (Thanks @SapphireDrew).
- Crisp Cube @ Gamescom Stream [Prerecorded] - 27 August 2021
If you're interested in the game, checkout the available demo. You can always reach me at [email protected]
- Update 0.0.8.0 - 5 August 2021
Version 0.0.8.0 Gameplay: Fixed inversion always triggering destroy water trigger sound. Time Freeze has meter has been increased from 10 to 15 seconds. Slabs falling are now affected by Time Freeze. Falling cubes now fall via kinematic code instead of physics, and are now also effected by Time Freeze. Non-Gameplay: Crisp Cube now supports 12 languages: English French (France) Italian German Spanish (Spain) Portuguese (Brazil) Polish Russian Korean Japanese Chinese (Simplified) Chinese (Traditional)
- Update 0.0.7.0 - 23 July 2021
Version 0.0.7.0 Gameplay: Fixed time advance meter exploits. (Thanks SapphireDrew) Standard trigger and Special triggers no longer indicate when it is safe or unsafe to activate a trigger. Instead, they will reflect the activation state. Standard triggers and special triggers will now animate between different colors sets over time. Added cube touch tolerance. This will help with the unintentional cube touches when touching Water cubes or Normal cubes with Fire Touch. Non-Gameplay: Fixed controls not saving to disk. Simplified settings, and fixed some keyboard / joystick selection issues in the settings screens. New resolution selector with arrows instead of dropdown. Added colorblind mode for all forms of colorblindness. For those with minor colorblindness, you may prefer to bump up your color saturation via your video card settings. Added Steamworks SDK. Added Steamworks Cloud Saves.…
- Update 0.0.6.0 - 30 June 2021
Version 0.0.6.0 Gameplay: Added world 4, which includes the new Inversion cube type. The Inversion cube type will swap fire and water cubes, adding greater gameplay variety. Introduced player to cube patterns in earlier levels, rather than introducing them in later levels. This should make the later levels more palatable. Added Time Advance mechanic, which allows the player to increase the speed of cubes rolling. Time Warp is now known as Time Freeze. Time Freeze meter is now built up via using Time Advance, instead of clearing cubes. New trigger timings introduced. This will allow the player to activate triggers mid cube roll. This results in a larger window to clear a cube. Fixed death detection problems. A single error will now remove a slab instead of three errors. Non-Gameplay: Gamepad pause button no longer doubles as a submit button for UI. This was causing all strange behaviors,…
- A day of Crisp Cube and Q&A - 19 June 2021
I'm going to play Crisp Cube from beginning to end, and possibly complete the game. I will be making notes of things that I have missed, so I can further develop them later.
- Update 0.0.5.0 - 3 June 2021
Version 0.0.5.0 Gameplay: Fire cube introduced. Can be cleared via triggers, and provides Fire Touch status to Mr. Crisp. He will then clear any normal cube he touches. Fire touch is lost when Mr. Crisp touches a water cube. Added World 3, which contains 10 levels, including 3-1, which is the tutorial level for the Fire cube. Introduced new dynamic speed mechanic. The speed of the level will adjust based on how the player is performing. This will make it easier for players to clear a level, but harder for players to get a Crisp Completion on a level. Time warp is now push-to-hold, with a minimum required meter to get it started. The meter can hold up to 10 seconds of time warp. Meter UI will no longer show a count of "time warps", and the meter bar will turn grey and disable the stripes when there isn't enough meter to enter time warp. Fixed an issue where players could clear water cube…
- Crisp Cube Live Demo with Q&A - 25 May 2021
Things we'll cover: What's the game about? ❔ What kind of questions and feedback do folks have? 🙋♂️ General vibing and chilling. 🌠 If you're interested in the game, checkout the available demo during the festival between June 16 - 22, 2021. You can always reach me at [email protected]
- Update 0.0.4.0 - 23 April 2021
Version 0.0.4.0 Gameplay: Added World 2, with 5 levels including the tutorial. This world introduces the water cube. Updated the Crisp Completion and level cleared UI elements. Reduced camera FOV to 50. Mr. Crisp will be more towards the bottom of the screen when approaching cubes, and during normal play. Camera will follow cubes if Mr. Crisp is beyond the last cubes that need to be cleared. This was necessary for some of the water cube patterns, where the player needs to activate triggers and clear cubes that were previously off screen. Non-Gameplay: Updated to Unity 2021.1.3f1
- Update 0.0.3.0 - 19 April 2021
Version 0.0.3.0 Gameplay: Fixed Mr. Crisp not being placed in the center of a stage on odd numbered level widths. Increased volume on place standard trigger. Fixed a soft locking issue where cubes would not roll or spawn when no more cubes were actionable. Changed ground texture, from the wavy yellow pattern, to a dark grey checkered board pattern. Reduced cubes visual outline, providing greater visual clarity. Added in-game tutorial via text prompts. These will guide the player through the core gameplay concepts, and show them what buttons or keys they have bound. Currently, level 1-1 is now a tutorial, however, more will be introduced as the other cube types are introduced in future worlds. Added in-game minimap, which shows context of how large the play area is, and where the player is located in the level. Special triggers are now removed between sub sequences. Added a cube delay be…
- Update 0.0.2.0 - 5 April 2021
Version 0.0.2.0 Gameplay: Cubes now move when they land on a tile, and not midway between rolls. Mr. Crisp will auto-dash when there a lot of room between where he is, and the active rolling cubes are. This cuts down on on a lot of dead time. Made cubes themselves roll faster, in exchange for extending the period of time when the cubes do not roll after melting a cube successfully. This makes the game feel a lot faster. Non-Gameplay New in game UI: Removed total time warps text. Made some of the in game UI larger. Added horizontal "candy-cane" style meter with a numbered indicator for how many time warps a player has. Includes hourglass icon. In game UI (pause menu, action score, total score, sequence progress, time warps, etc), now scale with screen resolution. Removed overlay intro, and level quotes. This allows the player to focus on the blocks animating in rather than the black over…