- Release notes for 1.1 patch 1 - 11 July 2023
Release 1.1 patch 1 fixed Optimized models to significantly improve rendering of aircraft when not damaged. Fixed issue preventing display of debriefing after mission complete. Fixed issue where wingman would crash after you killed his target. AI will now full speed on return to base leg till 1km from initials.
- Patch Notes 1.1.0 - 21 December 2022
Added Added Support for Mac osx both Intel and Silicon Updated to latest Unity LTS Version Menu has been rebuilt from the ground up to be more appealing and useful. Added Support for OpenXR as the XR api. Removed support for OpenVR and Oculus API's. Headsets are still supported through OpenXR. Rebuild controller support to allow full and easy customization including ability to modify axis response curve and deadzone. Added Screen Space Ambient Occlusion. Finished Arras sector map and removed Alpine meadow map. Tweaked atmosphere appearance and added distance blur Added Addition lod level and scaling to allow better spotting of aircraft at distance. Added XR Centering Keybind. Known Issues Trees were removed as they were broken in XR. Will be returned in a future patch with better tree support.
- 1.07 hotfix - 27 December 2021
Fixed Corrected an issue that caused a conflict when changing engine controller mapping causing both throttle choices to be active at the same time. Changed gun sfx to use a linear distance fade making it audible at a greater distance
- First Year Retrospective - 22 December 2021
A year ago, we released Tactical Warfare Simulator and the best is yet to come. We have released 7 patches this year and more is to come. Thank you to all who have supported us by buying the game. Our next patch will be our biggest patch yet. We are finally adding multiplayer to the career Mode! Yes, you will no longer have to fly with AI as wingman, you can bring your friends instead. As well, we will be looking to make additional improvements to the career mode such as AI scrambling to intercept and making larger enemy flight groups. This will bring 1.0 to a close and begin a push to an even more exciting set of changes as we work toward 2.0. You may be asking what is going to be in 2.0. Well alot, we will be rewriting both clouds and terrain. This will result in larger and higher detail maps. But bigger than that, we are going to dial the immersion to 11. What does that mean you may…
- Patch Notes 1.07 - 21 December 2021
Added Training menu with videos covering most aspects of the game. Additional autopilot options for Takeoff, Landing, and Cruise mode. Fixed Changed the win condition for career to 25% enemy relative strength. Boosted the reserve plane and pilot counts to help extend campaign Fixed issue with ai going stupid and crashing when leader is lost. Fixed issue with flight model stopping due to invalid aircraft entry. Added sensitivity option to Interactive controls.
- Patch Notes for 1.06 - 7 December 2021
AI Changes 1. Fixed issue that prevented saving of wingman attributes. 2. Removed stray up arrows from attribute panel.
- Patch notes 1.05 - 23 November 2021
Well 1.05 is finally here and the AI is getting better. AI Changes Pilots have been sent back to gunnery school and can now hit at least the broad side of a barn. Evasive manuevering has been added to higher level pilots when enemies are in firing position. Turn angle of higher level pilots has been increased in combat. Wingman Changes Player wingman can now be controlled. Added a menu to control wingman. You will be able to control when they attack and send them home when desired. Wingman will now follow the leader after takeoff and climbout. Player wingmen will switch from follow to return to base if player lands at a base. Wingman menu will allow you to rearm and refuel your plane so you won't have to end an in progress mission you haven't completed. You will be flying solo though from that point. Wingmen menu when outside an airbase or in the air Wingmen menu when landed at an airba…
- Update Notes for 1.04 - 3 August 2021
Added Interactive controls are here. You can now choose to be able to grab the stick and throttle and control the plane with your virtual hands. Hands now open and close using grip buttons. Fixed Planes no longer go in and out of combat when their target is critically damaged. Known issues Vive wands have too few buttons to be able to add grip. This can be remapped to grip if desired from the steamvr input settings.
- Interactive Controls Progress - 31 July 2021
Today we will discuss progress on interactive controls. We are working on finalizing the feature and testing. For the moment it is limited to the throttle and stick. It also doesn't yet have a solution for rudder controls, rudder will still need to be controlled by the controller stick or a set of rudder pedals. The feature can be enable / disabled from the controller settings. Here you can see the interactive controls in action.
- Next Patch - 25 June 2021
For our next patch, work has already begun on interactive controls for VR. YES, this means you will be able to grab the throttle and stick with your virtual hands and be able to control the aircraft. So stay tuned!! In the coming weeks , we will keep you up to date on our progress. After this, it is back to improving the combat AI to make the enemies more lethal.
- Patch Notes for update 1.03 - 23 June 2021
Patch notes for 1.03 AI -Fixed ai will fly their courses more smoothly. -Fixed ai will turn correctly in both directions in combat. -Fixed ai now get g fatigued from excessive turning. -Fixed ai aim is now improved. -Fixed ai will climb back to 500m when below the hard deck of 100m then resume combat. Career -Fixed issue with ui after not enough fuel or ammo error message.
- Update notes for Feb 2 - 4 February 2021
Build 1.02 UI UI Rework - Squadron management has been revamped to make it simpler and easier to understand. Color and gradients have been added to all ui to improve its appearance. Career Fixed an issue with leaving campaign with a mission still active causing pilots to not be available. AI All ai pilots were sent back to flight school and drilled on the importance of avoiding crashes with their targets. Changed ai to climb at best rate to patrol altitude rather than timing their arrival and altitude. This often lead to them falling short of patrol altitude.
- Patch Released - 6 January 2021
We have released a patch which fixes the following issues. Commander was not counted as an available pilot in career mode. Added lift rotation to wings and horizontal stabilizers in flight model. Changed AI to use max climb rate to reach waypoint altitude rather than the rate to arrive at the height upon reaching the waypoint. Fixed issue caused by hanger colliders being on at Arras Aerodrome that prevented AI from leaving the hanger. Removed control setup from settings when controllers are not present during start. Automatically switch to tracked controllers in VR as primary controls when other controllers are not present during game start. Tweaked flight models so all aircraft will eventually takeoff on their own. It is still faster to get your tail off the ground but not necessary to takeoff.
- Career Mode - 29 December 2020
Today we have a video which discusses career mode our dynamic campaign and squadron progression gameplay mode. We consider it the crown jewel of the game and a gameplay system of a type that has not been attempted in many years. Career features a real time battle that runs as you plan and do your mission. As long as you are in the mode with a battle loaded, the battle will rage on till you exit it or the battle is won or lost. In the video , details of the mode are discussed and a mission is run to demonstrate the dynamic nature of career mode.
- Released! - 21 December 2020
Thank you all for your patience as we completed the release version. We hope you all enjoy the game, and Merry Christmas.
- Release Delay - 16 December 2020
We are working to finish the game and should be able to release it in the next few days.
- Beta Complete! - 12 December 2020
We have finished beta testing of Tactical Warfare Simulator and are working hard on final polish and getting approval to launch. Stay tuned and be ready to fly!
- Release Delay - 2 November 2020
It has been decided to delay the launch of the Tactical Warfare Simulator to allow more time for testing and polish. Thank you for your understanding of the need to make this delay. We look forward to showing you more of the progress we have made especially the dynamic campaign system.