- Quick Update: Working on Optimization & Polishing - 25 February 2026
Hey everyone!Just a quick heads-up on the current state of Deadly Land 2.0. While I've been making good progress on new content, my main focus right now is shifting toward Optimization.Since the "Rebirth" update is a massive overhaul, I want to make sure it runs as smoothly as possible. I’m currently fine-tuning:Performance & FPS: Ensuring the new environments and systems are stable.System Polishing: Smoothing out the new animation systems and movement.Bug Squashing: Fixing technical issues to provide a solid experience.As a solo dev, this phase takes a bit of time, but it’s crucial for the quality of the 2.0 release. Thanks for your patience and for sticking with me!Stay tuned for more updates!
- Urban Survival & The Toxic Divide 🌆🌫️ - 11 February 2026
Hey everyone!I’ve got some exciting news about how the world of Deadly Land 2.0 is structured. For the "Rebirth", I’m using a massive urban environment (shoutout to the Polygon Apocalypse style!), but instead of one giant, empty space, I’m splitting the city into specialized zones.To make this work seamlessly, I’ve implemented the Toxic Fog System you see in the clip! The Plan:Map Variants: Using these deadly clouds, I can create several unique map layouts from the same massive city. One day you’re fighting in the industrial district, the next in the downtown ruins—each framed by the toxic mist.Survival Gameplay: The fog isn't just a boundary; it's part of the world’s lore. It's a Work in Progress, but it allows me to give you more focused, high-performance environments without "invisible walls."It’s still a bit rough around the edges, but it’s a huge step toward making the 2.0 city fee…
- Small Update & A Big Thank You! (Road to 2.0) - 4 February 2026
Small Update & A Big Thank You! (Road to 2.0) A Note from the Developer: First of all, a massive THANK YOU to everyone who has supported Deadly Land over the years. Your feedback has been the fuel for the journey I’m currently on. I am working on the Deadly Land 2.0 "Rebirth" Update – a complete ground-up overhaul. While production is in full swing, I’ve released this patch for the Classic Version to improve your experience right now. Patch Notes: Instant Access: All levels are now unlocked from the start. No mission requirements needed—jump straight into the action where you want!Mouse Settings Fix: The "Invert Mouse" setting is now fully functional.Menu Overhaul: Updated the main menu font and text style for better readability.The Rebirth is coming and will be a FREE upgrade for all owners!
- The Rebirth Begins: Deadly Land 2.0 Development Update! - 3 February 2026
Hello Survivors,I am thrilled to finally pull back the curtain on the biggest transformation in the history of Deadly Land. For the past months, I have been working tirelessly on the 2.0 Rebirth Update, a fundamental overhaul of the game’s core systems to bring you a more modern, atmospheric, and tactical survival experience. What’s Coming in the 2.0 Rebirth Update?Advanced Loadout System: Take full control of your survival strategy. The new system allows you to unlock and select different characters, earn powerful melee weapons, and customize your primary firearms with various attachments and skins to fit your playstyle.Dynamic Weather & Lighting: Experience a world that feels alive. From thunderstorms with real-time lightning to improved atmospheric fog, the new lighting engine changes the way you see the apocalypse.Modernized Lobby & UI: Every menu and the player lobby have been rebu…
- Short information about the process of further news - 8 May 2023
Hello everyone, sorry that this announcement again presents so little content. Unfortunately, it is hardly possible to develop something further in one day and at the same time prepare a little material and text for new announcements. I will continue to concentrate on development for the next few days and then prepare some better material again. My plan is to present my progress twice a week. Maybe always on Wednesday/Thursday and then again on Sunday. Since this doesn't stay entirely without pictures/animations, here are a few new zombie models that I would like to use as bosses with special abilities and a small preview of what is possible with the loadout system for weapon/attachment combinations.
- A few more information - 3 May 2023
Hello everyone, another new feature is the recording of weapon statistics. In the Weapon Stats menu you can see how many shots you have fired with each weapon, how many hits, headshots, K/D statistics etc. Now a few insights into a new map. There will be some more detailed information about this tomorrow. A little less to see today because I didn't have enough time for it. But next time a little more ;)
- More about upcoming updates - 2 May 2023
Hello everyone, here is some more information about the upcoming updates. First-person arms and weapons get new 3D models and animations. New models and animations New first-person-model Visible third-person-model for player New first-person animations and third-person animations As you can already see on the gif animations above, there is also a weather system. Depending on the setting, the weather and the time change very realistically and smoothly. Weather system - thunderstorm - day/night - snow - rain or fog more information about the updates will follow tomorrow. There will also be a gameplay video in the next few days.
- Information about upcoming updates - 1 May 2023
Hello everyone, I haven't posted anything for a long time now. Since I've been more focused on my full-time job and family, Deadly Land's development has been very slow. But now I'm investing a little more time and would like to show you what new content and features you can look forward to. I'll post some photos and videos in the coming days. So the material shown is about upcoming updates. Let's start with the new Main Menu and the Loadout System.: New main menu With the new main menu, the patch notes are always clearly visible. So the player always gets all the changes and new things immediately. Loadout system Characters The Loadout System rewards progress in the game. Complete specific goals and increase your weapon levels to unlock skins, attachments, characters, etc. Loadout menu Weapons paint selection Weapons optic selection Weapons magazine selection Weapons muzzle slection Mo…
- Update 0.3.86 | Bug-Fixes | Flashlight - 12 November 2020
1. Collision changes: Jumping on the truck should no longer be possible. Jumping on the power boxes by the stairs to the subway is no longer possible The boost machines now have a collision box which should prevent jumping on them The gap in the fence between the main building and the shed now has a larger collision box. The broken wall behind the shed now has a wider collision box The blue tarpaulin that covers the car now has a collision box over it, which prevents jumping on it The green garbage can behind the gas station now has a collision box over it, which prevents jumping on it. 2. Perk: If you die, all perk icons will be reset and the character values will be reset to the default All perks can now be bought at the dealer (previously only 2xHP, Regeneration Boost and Movement Speed) Prices at the dealer have been increased 3. Attachment: At the request of some players, I added…
- Update 0.3 | Map | Animations | Weapon | Quickstart - 9 November 2020
New: Menu function: "Quickstart": Via the menu item Quickstart, the player can now play with other players in multiplayer with just one click. The function automatically searches for games with the status "Lobby" and joins the current game if a slot is available. If no slot is available in a lobby, a new lobby is automatically hosted and made available to others. New map: "The Tracks 2035": This new map is the future version of the old "The Tracks" map. In order to play this new map, a few tasks must be completed in the previous map. Changes: - Zombies now make additional noises (for example: footsteps sounds) - The oil barrels: (New explosion sounds, new visual effects, can set zombies on fire and cause damage) - Boost machines: (There is now a separate machine for each boost, machines always spawn randomly, boosts stay on for the entire game) - Automatic opening of the character selec…
- Update 0.2.4 - 31 August 2020
Since I got some new 3D models for the new maps, I changed the characters. Furthermore I plan to introduce a small level system with which, among other things, further characters can be unlocked. A few achievements have now been unlocked for testing purposes
- WIP - New Map - Pictures - 6 July 2020
I want to show you some pictures from a new map. - WIP -
- Update 0.2.3 | Construction Crane | Small Bug-Fixes - 25 June 2020
Since there is no suitable location for a sniper on Map "The Tracks", there is now a Construction Crane that will get you up for a little money. From there you have up to 2 minutes to shoot the zombies. In addition, a few bugs were fixed that a few players reported on the Discord Server. Discord - Server Added: - Construction crane - Sniper Rifle for direct purchase on the wall Changed: - Aiming can now stop reloading the sniper rifle. (This also works with the shotgun) Fixed: - The infinite reloading of the shotgun / sniper rifle should no longer be possible. - A few objects in the gas station have been moved. Zombies can now reach the player better. - Collisions of fences have been changed. Players should no longer be able to jump on it. - The image display error in the level selection menu has been fixed.
- Update 0.2.2 - 2 June 2020
Added: Visual progress indicator when pressing the interaction button. When opening doors, buying weapons, etc., a progress bar is displayed. Players sometimes have problems starting the game. The reason for this is often that no player character is selected and no player name has been entered. Now a green animated arrow indicates that this still has to be done. Bug fixes: Some collisions of objects have been changed to prevent the player from jumping on them. When you click the pause button, trading with the black market dealer is automatically closed before the pause menu is opened.
- Update 0.2.1 - 25 May 2020
Bug fixes: Reloading is interrupted by buying ammunition. This prevents infinite reloading from the shotgun A couple of collisions have been fixed. If a player dies while shopping at the black-market dealer, the shop window will automatically disappear. Changes: Zombie health reduced. In addition, the rate of increase per wave has been reduced so that the zombies no longer have as much Health on higher waves. A headshot is now more effective The boss bomb reduces player life by 99% The Sniper rifle now does more damage
- Update 0.2.0 | Multiplayer | New Weapons | Big Update - 18 May 2020
Deadly Land has been redesigned from the ground up and now offers the opportunity to play in co-op mode. Fight the creepy zombie waves with up to 3 other people. It is also possible to play in single player mode. New: Multiplayer mode for up to 4 players Zombie Bosses New Weapons New Animations New Damage-System Character Selection Extended Zombie Movement-System Chat Dealer for Weapons, Weapon-Upgrades, etc Possibility to boost your Attributes Resuscitation System Has been removed from the game or temporarily disabled: Skins Steam Achievements Possibility to play “The Tracks” on “Sunny day” Flare Gun for the Air Drop Walki-Talki for Air-Support Changes copared to Beta 0.2.0: Changes to the map(Collisions) Movement speed from the bosses has been minimized Explosion damage from the boss with the bomb has been reduced so far that a player does not necessarily die if the distance to the bo…
- Update for Beta 0.2.1 - 10 April 2020
Bug fixes: - Fixed a bug when reloading the shotgun Changes: - Reloading is no longer interrupted by aiming and shooting. - Rocket Launcher - Damage increased - Sprinting interrupts the reloading process after 1.5 seconds instead of after 1.0 Bosses: - A boss has a ticking time bomb strapped around his body. Be careful where you shoot. Speed and precision are required. - A boss wears sheet metal parts as protection on his body parts. Through this, the boss endures a lot of damage. Destroy the sheet metal parts to increase the damage.
- Beta | Update 0.2.0 | Multiplayer - Update - 5 April 2020
Deadly Land gets a big update! Deadly Land version 0.2.0 now has a multiplayer mode in which you can compete with up to 3 other players against the zombies. You already own Deadly Land and would like to test the beta version? Then you can do it in just a few steps. The instructions for this can be found below in this post What's new? Multiplayer for up to 4 players New weapons New animations Crawling zombies Lobby Chat Character selection Host / Client Get in touch with the developer: Discord Facebook YouTube Beta-Key : "multiplayertest" How do I take part in the beta? 1. Search for Deadly Land in your Steam library and right-click on it ->Click Properties: 2. Now click on the "BETAS" tab: 3. Enter "multiplayertest" and click on "CHECK CODE": 4. The following message should now appear: "Access code correct, private beta" multiplayer-beta "is now available." Select the beta: "multiplayer…
- Multiplayer | Lobby | WIP - 17 March 2020
Deadly Land becomes a multiplayer shooter :) The first internal tests have already been completed. You will soon be able to play with a few friends yourself. Here's a quick preview of the lobby: Multiplayer | Host | Menu Character Selection Lobby Preview Don't forget to subscribe to the YouTube Channel and like the video. Also have a look at the Discord Server, Facebook-Page and the Shop page :) Discord Facebook YouTube Channel
- Update 0.1.9 - 7 March 2020
Play the map "The Tracks" on a sunny day now. Give it a try. Subscribe to the YouTube Channel Follow on Facebook Join the Discord Channel!