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Hard2Fly

Hard2Fly Steam news

Lama Rage | Aug 7, 2020 | game

Released

0players observed · 25 September 2026 - 18:02:53 UTC

IndieRacingSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Hard2Fly news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews15
  • Release dateAug 7, 2020
  • DeveloperLama Rage
  • PublisherLama Rage

Genres: Indie, Racing, Simulation

Company pages: Developer: Lama RagePublisher: Lama Rage

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Hard2Fly Steam news

Hard2Fly news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Canyon Map and more - 28 August 2020

    Brace yourselves It is finally here. A brand-new map for Hard2Fly. Featuring 4 new tracks of which one is supposed to be "super very easy". One track takes you around the Canyon in a not so difficult way. And then there is two more tracks that will get your heartrate up. There is something else I cannot go into details here. But let’s just say the amount of tracks to fly didn't just double with the new map. It is now 16 different leaderboards for you to claim your ranks in. If you find it - you will know. Enjoy! Changelog Content: Added new Canyon map including 4 tracks Added a special for players to find and activate Changes: On Fly-Maps: Manually set a new respawn position by holding right mouse button or right bumper Fly menu has a sub menu for map selection now Ghost Drones will be reset when changing the active track Debris is auto. cleared on track activation Bugfixes: Changed som…

  • Launched - now what? - 20 August 2020

    Thoughts on the first week Hard2Fly launched without me having a solid idea on what to expect. I thought I was prepared for most cases and I am glad it did not turn out to be the worst case. The first week has been an emotional roller coaster ride. Some real heartwarming feedback and indices have helped a lot in dealing with generally low sales and Wishlist-conversion. It is too soon for me to draw an overall conclusion on the project as the road ahead is long enough to explore and learn from. Bottom line: Hard2Fly has left some debris here and there (no sh**?). But it is within the prospected scenarios. Content Update #1 Since a few things have not made it into the release version, I am currently working on finishing an addition map with another set of tracks as well as fixing a couple ugly bugs. Stay tuned for a brand-new map in the days ahead. Player Experience - Submit your clip I w…

  • Release - 7 August 2020

    It is time to crash drones! Most players are unfamiliar with these controls and will face a challenge. Whether you manage to learn it or not, I would love to see you try. Hard2Fly is not for everyone, but maybe it is just for you. Check out the community hub for support, Q&A, feedback and hopefully more. Let's be honest I am a one-man developer on his first steam release. Things are expected to go any direction (especially south, very-very south). Join me on this journey, you can still use the steam refund option to leave. I appreciate you giving it a try. To sum up my feelings of pressing that "release" button:

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