- Patch v1.12 - 18 September 2025
- fixed an incorrect doctrine setting- fixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone)- buffed some Allies - added support for day/night-only equipment graphics (see HelmetNVG in head_attachments.xml for examples)- fixed NSPUM2 glow on day missions- NVG slot for Night Vision Scopes glow renamed to nvg_scope- fixed ALT shooting debug not using default doctrines for non-squad troops- fixed mods-related crash when entities are missing from a RMG Enemy Group (check for errors in log file)- fixed the need to specify correct max anchors on RMG Tiles- fixed NWS PKM wrong maneuverability stats
- New content update! - 15 September 2025
Hello, Door Kickers! We've let you hone your skills on the release content long enough, and there's no sign of Workshop activity slowing down any time soon. Seriously, we're almost at 10 Thousand Missions - those amazing modders are restless. So we guess it's time for us to get some special content out there! New Mission Packs:The core of this update is the Blast From The Past Mission Pack: This includes 9 classic missions from the first Door Kickers, re-envisioned for DK2.All the missions included were very special and dear to us, and its been fun re-visiting and rethinking them in the context of Door Kickers 2 units, adversaries and mechanics. Remember this? This is it now: If you're a veteran of the old game, let us know which version you prefer! And if you have an old favorite that didn't make the cut, let us know too! But wait, there's more! Tiny Troubles 4: Tiny maps hold a specia…
- Patch v1.10 - 20 June 2025
Hey! Here's a minor patch to enjoy before some new content comes in.We've taken a bit of time off after fully releasing the game, but now we're cooking a bigger content update for PC, as well as working on porting the game to Android and iOS. Will keep you posted.Changelist for today's patch:- RMG: fixed infinite loading on Mac- RMG: improved generating speed- RMG: extra variety- RMG: fixed a major source of maps being different between Windows & Mac with same seed - fixed "conditioning" buffs not being applied- fixed a couple of bugs related to troops dying while doing various actions (either path staying visible or sync waypoints hanging in some situations)- fixed GrenadeLauncher + GoCode not allowing the trooper to shoot at incoming targets- fixed Forest Spirits deploy being inside collision- fixed crash when handling DShK that was already equipped by an enemy- fixed a mods-related c…
- Patch v1.09 - 17 April 2025
- fixed Reload+GoCode locking the trooper in a single direction, unable to aim - tweaks to Enter The Spectres to make the scenario conditions more obvious - QRF will also count Ambassadors(VIPs) towards the evacuation condition - path should get stuck less than before in tight spaces - small correction for M68 and T2 red dots stats - fixed enemies doing suppressive fire into hostages - fixed ALT+E toggling editor mode when using right-side ALT - fixed a mod-related crash - fixed Concealment not updating when using a TecTorch - fixed troopers showing up as Concealed when they were actually Suspicious - fixed Room Clearing Drills doctrine causing slower target switching when shooter had fast aim time - fixed several RMG layout issues - fixed URGI thumbnail
- Patch v1.08 - 26 March 2025
- new weapon: M4 URGI/M320 - actions that toggle state (wait/silent/stealth) will no longer reset look-at - will no longer stand up after using spycam if order was given while crouched (previous state is preserved) - tweaks to US Holos and Red Dots - tweaks to ambient sounds to make some of them less anoying - reduced HVT escape possibilities in En Prise of Op: Chaturanga for easier overt approaches - fixed arrested HVTs being stuck on closed doors - fixed hostages needing Persuasion skill to evacuate - fixed several mod-related crashes and issues - fixed a crash related to patrolling enemies - fixed a bug with squad statistics where incapacitated troopers would show up as casualties - fixed doctrine tooltip sometimes remaining visible on screen - fixed an editor crash related to movers - fixed a potential crash - fixed several RMG bugs - fixed bug where getting pinned while shooting RP…
- Patch v1.07 - 5 March 2025
- fixed hostages & HVTs sometimes not walking through blown up holes and glass walls - corrected CIA Barricade / Rifles doctrine - using Next Mission while playing a random workshop map will result in expected behavior - random workshop page is now conditioned by min number of subscribers instead of upvotes - issuing a Reload order while the trooper is crouched will no longer result in them standing up after finishing reload - trooper will now stand to aim when shooting RPG/GL from a crouched position - fixed an issue where trying to shoot an RPG would result in trooper not being able to move - fixed a campaign generation crash on Mac (again) - fixed several cases of bad RMG walls - fixed several graphical issues on random maps - fixed "disable all mods" also resetting language - fixed a bug where breaking window+drapes would seemingly not alert the enemy
- Patch v1.06 - 3 March 2025
- campaign: several tweaks regarding Intel-locked missions and Intel availability (missions requiring intel can now spawn even in days with 1 mission, if you have available intel from previous missions. Chance for intel-locked missions is reset right after a previous one expires.) - tweaked the 'random workshop map' option to account for current workshop conditions (now requires at least 150 upvotes and a >50% overall positive rating). Configurable from data/game_settings.xml. - Militia no longer get bonuses from pistol doctrines - fixed auto wait-for-clear behavior - fixed a map generator crash (mostly on Mac) - modified Phase IV: Smash in Op: Subjugator to be single-plannable - fixed undercover CIA not getting their kills counted (nor awarded xp) - fixed screen going black when closing the game due to HDR+NVidia - medals of same type are collapsed into one and tooltipped with amount -…
- Patch v1.05 - 25 February 2025
- deploy will now default to the currently selected squad from main menu, unless there was a plan saved on that map with a different squad - fixed a bug related to stars going missing - fixed no longer being able to use spycam anywhere - can remove individual doctrine points by right clicking - all squads can order Hostages to run to exit - fixed walls having small holes inside them sometimes - fixed being able to see through doors after blowing up stuff - fixed auto-wait-for-clear deadlock when in stealth mode - fixed the 'clear window' action breaking far-away doors instead - fixed main menu art animation going out of bounds in some situations - fixed replays backcompatibility related to campaigns that were no longer in progress - fixed sometimes showing danger zones even though no concealed troops were present - fixed campaign newday report stating 1 doctrine point available even tho…
- Patch v1.04 - 18 February 2025
- added shortcut for setting Wait For Clear on all troopers ( Shift + W/` by default) - fixed some move-blocking RMG tiles - fixed look-at cancelling 'hold' gocode - fixed some enemies stuck behind machines in RMG industrial maps - fixed getting GoodJob voiceline on lost bomb missions - fix for zero missions in a day bug - fixed Completionist achievement not completing - fixed somtimes not awarding the TOD Ironman achievements when finishing with 28 days - fixed sitting in the air on Knives In The Dark - added unused alternate NWS voice - LT Tawr is now more inspiring - Crisis on Route Kilo tweaked - fixed some more inaccessible areas in RMG - Mp7 Subsonic ammo now correctly discounted when purchased for Suppressed variant. - fixed fusebox not killing lights when destroyed by player in Jack of Clubs - fixed cases where RMG HVT missions would finish instantly - difficulty tweaks to Op: C…
- Patch v1.03 - 14 February 2025
- fixed several crashes - fixed some mod-related crashes - fixed enemies walking on water in an RMG map - optimized RMG cave maps - fixed RMG maps where the only way to enter the area was to use specific breaching tools - fixed hostage not being able to evac through secret river Evac on RMG Cave maps - fixed enemies getting stuck behind walls on maps because they were turning around while getting up from sitting - fixed a voice mixup for CIA Male - temporarily preventing some RMG tiles from spawning that were causing inaccessible balconies on apartments - fixed blocked doors on RMG security tiles - fixed blocked door on RMG Security tile - fixed RMG garage door being blocked by truck - fixed floating curtains on RMG - fixed blocked passage on some RMG factory tiles - fixed an issue where the Mac version wouldn't start - fixed an error where game would say it timeout while in single play…
- Patch v1.02 - 12 February 2025
Reminders: - make sure you're using mods from Steam Workshop. Older mods have a high chance of not being compatible anymore - the 32bit version of the game will no longer be updated in the future, let us know if you're still using it - replays for versions older than v1.00 will stop working in the future, make sure to keep videos of them or save the current Steam game folder (which still has the v0.36 version) (however, we will keep backcompatibility with replays from v1.00 onward, for the foreseeable future) Changelist: - Nowheraki SWAT now unlocks at 10 missions - new squads for CIA/SWAT are created on the spot when unlocking them - fixed ironman campaigns only doubling mission stars and not the extra star rewards - various single mission maps improvements - decreased volume and chance to play for some annoying ambient sounds - fixed the first squad being identical for everyone (names…
- Patch v1.01 - 11 February 2025
- removed RMG minimum number of missions requirements. Enjoy it from game start! - fixed several crashes related to outdated mods - fixed crash when VIP dies - fixed/updated several texts and translation errors - fixed wrong walls on some industrial RMG maps - fixed incorrect animation for scripted wall breach in Op. Subjugator: Phase IV - fixed being able to move out of bounds in several missions - fixed getting stuck between beds in first Rajul Kabir mission - fixed several UI visual bugs
- Biggest update yet - FULL RELEASE! - 10 February 2025
Rangers, Militiamen and other Secret Squirrels of Task Force North. The time has come! Effective Immediately, Door Kickers 2 is out. Thank you all for your patience, support, confidence and feedback. Enjoy the game, and let us know what you think! Just because Early Access is over, doesn't mean we don't care or work on the game anymore! Seriously, go play the game! If you must remember what we added, you can check our old blog post: https://store.steampowered.com/news/app/1239080/view/4677641107705838125 Or there's an aproximate changelist below! Have fun! Your Dev Team @ KillHouse Games - changelist: (but seriously, why aren't you playing at this point?) - now available on Mac OSX - campaign mode (Tour of Duty and Operation) - each unit has its own Doctrine tree - new voices - new enemies, maps and equipment - new music - achievements - Steam Deck version now fully playable and 'steam…
- We have a release date for 1.0! - 30 January 2025
That's it folks, we're committed on a launch date for the full game. Took a while, but we promise the year-long wait will be worth it. See you on 10 February 2025!
- Update on progress towards full release - 8 October 2024
Our dear supporters and community, A long time ago we decided to avoid releasing smaller updates and just focus on finishing the game as a whole, thinking it wouldn't take us that long. We reconned it would be more efficient to have one release instead of countless cycles of building, testing, announcements, bug fixing and so on. We knew the game was in a good spot with plenty of content and gameplay, including the RMG and workshop*. (there's currently over 7500 maps in the 'Shop). The bad news you've already seen: NO updates in a year! The good news is that with so many new additions we worked in the meantime, it will feel like a new game once released. Bottom line is development hasn't stopped, let us cook a bit more and you will be rewarded with a great game. Here's some of the things we've done since the last update: CAMPAIGN MODE Of course we've added Campaigns - in fact there's no…
- The September Intermediary Update - 13 September 2023
Hey friends, Still not ready with the final game (campaign and all) but since the stack of fixes and improvements was overflowing, we're letting some of that pressure out so you can enjoy a better version of the game. But wait, there's also some extra content! 3 new maps - 2 new Tiny Troubles and a Deck of Cards addition. New Enemies! The Rabble gang - which are really low level insurgents grabbing their pitchforks and rising up - get a hunting shotgun and a bolt action. Literally what they could find around the farm. They are not particularly good at using them, but they can hit hard when they do not miss. New Weapons! Rangers get the shiny new M4 URG-I carbine, light and handy in combat. The SAD boys get more toys: the very short RSAR - subsonic rifle rounds out of a PDW-sized carbine; the M320 standalone grenade launcher they can use to supplement firepower; the very concealable and…
- Intermediary patch for intermediary update v0.35 - 16 May 2023
- mapgen: slightly reduced enemy count in 6-man city block buildings - mapgen: fixed some maps not working in Abduction mode - mapgen: adjusted the number of enemies outside buildings - mapgen: fixed HVTs not spawning in 1-tile buildings (made rare cases where no hvt was on the map) - mapgen: fixed map spawning without any troopers deployed - mapgen: fixed hidden windows on some armory tiles - added keybind for toggling Trooper Profiles list (set to T by default) - sync speed is ignored when a Sprint command is active - fixed scroll bar not showing up for lists in certain situations - the 'invite friend' coop button shows up even when Steam Overlay is disabled, with a tooltip explaining the issue - fixed shrapnel counting as explosives used - fixed several typos - fixed incorrect 'win' conditions when hostages died at the same time with all other enemies - fixed replays not working on s…
- Hotfix for v0.35 - 11 May 2023
- fixed syncing troops on doors no longer working - fixed 8+ RMG maps not using 8-sized maps - fixed a crash on RMG maps - fixed several other issues with RMG maps - fixed a case where humans would get blocked inside collisions - fixed troopers crouch-reloading mounted guns - fixed player AI furiously twitching in some cases - fixed various POI object animation bugs - fixed a typo - fixed various AI & POI bugs (mostly when they were assigned to them at the start) - modding: allowing mega-health enemies which are not insta-killed by crits
- The May Intermediary Update - 10 May 2023
Hello, friends! We've been hard at work since the last update - and too silent. We've been developing a lot of new tech and features and aiming towards Full Release. Quality and Polish of the experience are paramount for us, so it takes longer than we've hoped to get to that version 1.0 release. We're not there yet! We're not ready to put most of the stuff we've been working on out there, but we wanted to release some improvements and fixes - and of course some new content for you fine folks. So here's what's new today: (There's also lots of under the hood or stuff - take our word for it.) New content: 5 New Maps can be found in the Tiny Troubles 2, Deck of Cards and Extreme Rescues 2 Mission Packs. And many improvements to the Mission Generator too! To help with Situation Awareness and keeping your squad under control, a handy panel pops down from the upper left corner of the HUD. It s…
- Dushka vs You (and some AMD woes) - 1 September 2022
We really weren't going to release a patch until end-of-September, but the latest AMD drivers screwed OpenGL games, so emergency release it is! But you also get 3 new maps, and some deadly new threats! Issues with AMD graphics cards Have you been experiencing strange artifacts like unreadable text? You are not alone! Starting with driver version 22.7.1, AMD has introduced multiple visual bugs to our game (and all others using OpenGL). We tackled as much as we could on our side, but for now you should revert to an older driver version (eg 22.5.1), until AMD gets their fix together. Issues that still remain (and cannot be fixed on our side): - very bright screen (white-ish) when the game is paused. This one can be fixed by disabling MSAA - broken in-game UI (like paths) for night missions when the NVG effect is enabled - bad performance - longer game load time - possible crashes Enemies c…