Yoren news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score18% positive
- Total reviews11
- Release dateMay 25, 2020
- Developerundefinedcompany
- Publisherundefinedcompany
Genres: Action, Adventure, Indie, RPG, Strategy
Company pages: Developer: undefinedcompanyPublisher: undefinedcompany
Yoren Steam news
Yoren news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Crafting update - 9 June 2020
After discussion in the Yoren discord about what feature of the game needs an update this month I decided on revamping the crafing system. In this update I've updated the UI, added new collectable crafting gems found around the different areas in Yoren and new crafting recipes. Most notably you can now craft two new spells using different gem recipes. In future updates I aim to add more spells, potions and possibly wands.
- Settings menu, Vive Cosmos & patches - 2 June 2020
Today marks the start of a new month, which means I'll be working on bringing new exciting features to Yoren. If you'd like to take a look at the roadmap, please checkout the Yoren discord server. This update solves a couple of issues regarding borders and collisions, and adds proper support for the Vive Cosmos. Added support for Vive Cosmos, implemented bindings Added out of bounds colliders Settings for post processing, aim-assist and character arms Removed barrier from dungeon bridge, player can now fall down Added gravity
- Loading Freeze Patch - 27 May 2020
After two days of debugging and porting over Yoren to the newest version of Unity we're back up and running, this new patch solves the freezing, crashes and the long loading times of dungeons. Because of the porting there's some small changes to the scenery in the practicefield and at the dragon boss, in particular I had to strip the postprocessing. Some lighting in the hideout building may look a little odd aswell, this will be updated in the next version. I will be adding this back in a further update within the next few hours. If you find any bugs or issues please report it over at the discord bugs channel. I want to thank everyone affected by this bug for their patience and understanding of the situation, it's been a rather rocky launch but I can finally start focussing on the game itself rather than the freezing bug. UPDATE New update has been released which adds back all the graph…
- GPU level loading bug - 25 May 2020
There's currently a bug which prevents some GPU's from properly loading new levels, if you've got a RTX series card this may cause your game to freeze. I'm currently looking into this issue, and hoping to get this fixed by tomorrow. If you have any questions, or would like to try a hotfix which reportedly works with a few testers join our discord.
- Early Access Release May 25th - 16 May 2020
After a year of development Yoren is finally going to be released as an early access title on Steam on the 25th of May, 5pm CEST / 8am PST! Yoren will be released with three different playable environments, five unique runes and three bosses each with their own unique abilities. Watch the new trailer showcasing the first few bosses and environments: To celebrate the early access release Yoren will be sold with a 10% discount the first week of release. The future Of course this is only the start for Yoren, every month Yoren will be receiving an update providing new content in the form of creatures, environments and runes. Community members with BETA access will be provided with early builds. Yoren is very much a community project, and I aim to make improvements and additions along the way dependent on the community's needs and requests. I want to thank everyone who has helped me to build…
- Yoren kickstarter - 21 February 2020
On the 22th of January the kickstarter for Yoren starts! Yoren is currently being developed, designed and funded by me. I do modeling, coding, writing, web development et cetera. Funding is getting more scarce each week preparing for release and because of this, I’ve started a kickstarter to get development going a bit faster and to deliver more content on launch. The kickstarter has launched with the goal of raising €7.500 for hiring artists and programmers. I’ve added a plethora of rewards, starting with $19,99 which acts like a pre-order of the game. Other rewards have BETA access and instant access to all new BETA builds, up to creating your own spell for the game. I'm incredibly thankful for everyone who's shown their support for the project and development!
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