- 8.4.14 - 16 September 2026
ADDITIONS New German unit: Sd. Kfz. 10-4 FlaK 2.0 cm. CHANGES Bumped multiplayer compatibility version. Repair/resupply buttons are now disabled when you don’t have enough money/manpower to perform the action. Units must now be disembarked first before being allowed to be upgraded/downgraded. Land units in transport ships will no longer apply a supply penalty to regular land units on land next to them. Aircrafts will now retaliate during bad weather if attacked by another aircraft owned by a player using the ‘All Weather’ policy. Converting a save file into a playable scenario will no longer overwrite the save file itself, but create a new dedicated file instead. Rebalanced Iwo Jima campaign scenarios (not enough income and negative manpower). Fortifications have been added around the Kursk salient on the Eastern Front 1943 standalone scenario. FIXES Invalid/weird mod name could make th…
- 8.4.13 - 7 August 2026
CHANGES Reworked flamethrower tanks stats (nerfed). Modded units are now excluded from the naming auto-update on scenario opening (fix for modders that got some of their units renamed by the game on scenario opening, only one case I’m aware of). ‘Low health’ unit notification were not destroyed when a ‘unit was destroyed’ notification takes over (to reduce notifications clutter). FIXES Playing a PBEM game/turn before using the random scenario generator or the scenario editor would lead to PBEM data leaking into the newly generated scenario and making it impossible to edit it in the scenario editor because it was considered a PBEM game. Unit purchase limit shown in store was displayed beneath the unit representation image and could be hidden by it if the unit image was large enough to cover it. Upkeep value calculated was wrong for tanks/artillery units in transport ships/planes (they co…
- 8.4.12 - 28 July 2026
FIXED Historical accuracy issues in the Europe 1940 standalone scenario. Historical accuracy issues in the Battle of Anzio standalone scenario.
- 8.4.11 - 14 July 2026
FIXES Buildings could be upgraded in the reserve and trigger an infinite money exploit through there. Buildings (factories, refineries, airfields etc) could be built on rivers (where there was a bridge). One rare and super specific occurence of AI game lag (several seconds) in a very specific case: In a very specific case, you could be prompted with the overrun confirmation window during the AI’s turn. If you had the ‘All Weather’ policy and had the ‘plane can move one extra tile after attack’ optional setting and your plane started above an enemy unit and you attacked that unit, your plane would not be allowed to move more than a single tile. Some AI controlled nations would not perform landings when historical focus was ON in custom scenarios. Mobile users: the amount of available units in the reserve would not display more than 2 characters, instead of 100+, it would display 10. Mobi…
- 8.4.10 - 4 July 2026
ADDED Players blacklist (bans) is now automatically fetched from the servers in real time to refresh the chat instead of being baked into the game files and requiring a game update to update the ban player list. CHANGES Improved localization quality for Simplified Chinese. Europe 1941 units in villages have been replaced by garrisons. Europe 1942 units in villages have been replaced by garrisons. Europe 1943 units in villages have been replaced by garrisons. AI ships will now move and target low damage potential land target if there is nothing else for them to do (they would stay idle before). FIXES Localization entries missing. Secondary/Major victory point could go out of sync from regular victory points in the map editor when setting the points (really rarely, and that would create freeze during the game so it would not go unnoticed. Did not happen on base game scenarios). Custom cam…
- 8.4.9 - 26 June 2026
ADDITIONS Harmony: new CanGetEntrenched() function under Unit.cs to replace all of the hardcoded checks throughout the codebase (to decide whether a unit can get entrenchment > 0). Harmony: new GetEntrenchmentRemoval(unit) function under Unit.cs to easily tweak the amount of entrenchment level to remove during an attack. CHANGES Armoured trains stats: armour reduced from 50 to 30. Fuel reduced from 200 to 150 (5 turns worth of movement). Strategic bombers will now remove 2 entrenchment instead of 1 during an attack (at the exception of strategic bombers carrying a torpedo, or a recon strategic bomber). FIXES Supply route making stupid decisions and providing suboptimal supply paths. Light bombers did not have their damage bonus (x2) vs naval transports. Armoured trains would get entrenchment level 3 on scenario start even though their entrenchment amount could never go up. Minsk 1941 Ax…
- 8.4.8 - 19 June 2026
CHANGES Unit names are now properly localized when using the ‘realistic naming’ setting. Engineers can now build/place down tile units (fortifications, factories…) on tiles that are non-empty from unit (as long as they are allies), changing the tile under an existing unit will however reset its entrenchment value (down to zero). Updated manual. FIXED A retreating unit moving across an enemy landmine and dying as a result of it would keep the tile as ‘busy’. Artillery damage could become positive and heal enemy units when playing with ‘damage reduction over attack frequency’ setting in very specific cases. Fixes to unit names capitalization (all words are now capitalized). Several Panzer III L were present on the Sevastopol 41 scenario, even though they were not available at that time. Mobile issue where overrun happens instantly during the attack Minor localization typo.
- 8.4.7 - 7 June 2026
FIXED Start button being greyed out even though everything was ready to play in the standalone scenarios menu. Capitalization in unit naming inconsistencies when playing with realistic names option. Attempt to fix game settings unproperly being restored after playing an online game with different game settings than the client's.
- 8.4.6 - 2 June 2026
ADDED Store categories icons for Antiquity and Medieval era/time period. CHANGED First player in the list when setting up a game will now be set as 'playing first' by default. FIXED Battle of the Bulge campaign scenario had no reinforcement tiles to deploy heavy units. Japan 1945 balance issues. Japanese Kawanishi H6K had 3 vision range instead of 2.
- 8.4.5 - 21 May 2026
ADDED Localization of all hardcoded units names, for example: Heavy infantry => Infanterie lourde, etc. CHANGED Very bad morale (red) now applies a penalty of 15% (+5% damage penalty vs prior). Strategic bombers no longer ignore terrain modifier and entrenchment. This change was made to go against the strategic bombers spam and overuse over CAS bombers. Repeated attack modifier now applies on final damage dealt, not on raw/base damage (will lead to less 0 damage attacks, as it was too punitive). Minor balance changes on Poland campaign scenario on the Axis side. Manual has been updated to reflect the latest changes from this update. German Kavallerie unit has been renamed into Cavalry. Soviet Desantniki have been renamed into Paratroopers. Italian Paracadutisti have been renamed into Paratroopers. German Panzergrenadier have been renamed into Panzergrenadiers. FIXED Blitzkrieg policy wa…
- 8.4.4 - 15 May 2026
ADDED Sd. Kfz. 7-1 flakvierling 38 to: Hungary, Romania, Bulgaria. CHANGED Capturing a victory point will now trigger a refresh of borders + land ownership (without full FOW clearing however). Rommel’s Offensive campaign scenario balance and tweaks. Australia has been added in the El Alamein 2 campaign scenario. Supplies path will now prioritize safer routes instead of maximizing supplies input (better to have at least a little than nothing at all because route goes through enemy territory into the FOW). M10 Wolverine and M18 Hellcat stats. FIXED Vichy France would no longer appear after France capitulation on the Europe scenarios (1939 and 1940). Many instances of guns in several scenarios that were missing transport options. Germany performing landings in some campaign scenarios where it was not supposed to. Italy was present on the Battle of Montecassino campaign scenarios when it sh…
- 8.4.3 - 10 May 2026
CHANGED Units movement pathfinding will now prioritize going across tiles that are not in the FOW, and if there's a tie, it will prioritize moving across owned territory that is in FOW rather than enemy territory inside FOW. This will reduce the chance of dumb encounters/ambushes when an alternative safer route exists. FIXED Entrenchment modifier could provide with a damage bonus when armour was greater than damage dealt (regression from previous update). Redeploy button availability was not consistent depending on what state a unit was. Kharkov 43 (Allies) campaign scenario victory condition.
- 8.4.2 - 6 May 2026
ADDED New US tanks: Sherman M4 75mm, Sherman M4 105mm, Sherman M4A1 75mm, Sherman M4A1 76mm, Sherman M4A2 75mm, Sherman M4A3 75mm, Sherman M4A3 76mm, Sherman M4A3 105mm, Sherman M4A4 75mm. CHANGED Entrenchment damage modifier is now applied after armour is being deduced from the damage (so, on remaining damage instead of on raw damage). Renamed T34 Calliope into M4A3 T34 Calliope. Renamed T40 Whizbang into M4 T40 M17 Whizbang. Renamed Sherman VC into Sherman VC Firefly. Renamed M4A3E2 Jumbo into Sherman M4A3E2 Jumbo. M6 Fargo graphics. M4A3 T34 Calliope graphics. M4 T40 M17 Whizbang graphics. Sherman M4A3E2 76mm Jumbo graphics. Reworked all Sherman tanks stats. M7 Priest stats. Calliope and Whizbang rocket launchers Sherman variants are now tagged as prototypes. FIXED Island that does not exist in real life in standalone Pacific scenarios. Naval and land mines had 0 production time. REM…
- 8.4.1 - 4 May 2026
ADDED Brand new Europe 1940 standalone scenario (with new leaderboard entries). Two new French commanders: Pierre Héring, Charles Huntziger. Marmon–Herrington Mk I, Marmon–Herrington Mk II, Marmon–Herrington Mk VI, Cruiser Mk II, Sherman I, Sherman IB, Sherman II, Sherman IIA, Sherman III, Sherman V, Sherman VC to Great Britain. Sherman IB and Sherman III to New Zealand. Sherman III to Canada. Sherman Crab to Great Britain. CHANGED Multiplayer compatibility bumped to 8.4.1. Europe 1939 leaderboard reset due to major changes to the scenario. M6 experimental US heavy tank stats. US M5 3-inch stats. British Cromwell Mk. VI CS stats. Sherman Crab stats. Marmon–Herrington Mk IV stats and graphics. M4A4 Firefly replaced by Sherman VC. M4A4 Sherman Mk. V Tulip replaced by Sherman V Tulip. Crusader Mk. III AA Mk. II graphics. Crusader Mk. I and II graphics. M3 Scout Car graphics. Mipmaps now ar…
- 8.4.0 - 28 April 2026
Warning: the multiplayer server will be updated within the next 48h and will require any version equal or above 8.4.0 to access online services. CHANGED Scenario Generator has been reworked from the ground up. New terrain generation, proper balance for all sides involved, generation settings are now saved, seed-based generation for faster iterations. Generated rivers will no longer follow the map’s border anymore and try to move across the map instead. Engineers are now allowed to build naval buildings at sea. There are no vanilla building units to be built on sea, this change was made to allow modders to create their own naval supply depots or similar things for example. AI will better anticipate the purchase of AA/AT units. Europe 1939 starting setup, most of regular units sitting on VPs have been replaced by garrisons. German AA 12.8 cm FlaK 40 unit graphics. FIXED Infinite money exp…
- 8.3.14 - 24 April 2026
CHANGED AI is a bit more careful with its attacks/targets when sitting on its own major VP. AI will be purchasing AA/AT units more consistently now. AI SPAA / SPAT units purchase chance has been increased. Operation Overlord scenarios balance. Operation Barbarossa campaign scenarios balance. Pacific Theatre 1937 balance. FIXED Some campaign scenarios had units on the map that were not yet available for purchase.
- 8.3.13 - 22 April 2026
ADDED Reinstated the Sd. Kfz. 7-1 flakvierling 38 New German SPAAG: Sd. Kfz. 6-2 FlaK 3.7 cm New German SPAAG: Sd. Kfz. 8 FlaK 18 8.8 cm (prototype) CHANGED Buildings no longer can be redeployed. Was exploited and makes no sense to redeploy a bunker in the first place anyway. Buildings no longer can be upgraded/downgraded. Leaving neutrality to join a faction of your choice will now come at the cost of 1 turn worth of income (free previously). Nebelwerfer 15 cm 41 graphics. FIXED Operation Uranus instant defeat for the USSR.
- 8.3.12 - 21 April 2026
CHANGED Rebalanced Leningrad 41 Axis campaign scenario. Occupied VPs now provide 25% less supplies. Land units in transport ships no longer apply any supply penalty to land units. Optimized a little bit the supply path calculation. Updated the PDF manual. FIXED Biography from user account not properly saving in multiplayer menu. Missing informational message about avatar image requirements when uploading an unsupported image.
- 8.3.11 - 18 April 2026
ADDED Smooth fog of war uncovering when moving units. Smooth VP ownership change when a VP is captured (short animation). Deathblow icon on damage preview to see at a glance whether a unit dies during the engagement. Short animation when units are fighting (optional, ON by default). FIXED One more instance of unit overlapping. Japanese locale had some Korean characters in it. Korean locale had one Chinese character in it.
- 8.3.10 - 16 April 2026
ADDED New movement inertia on units is now optional (setting, default to ON). CHANGED Reduced clouds opacity when zooming in/closer to the map. Reduced GPU load with new clouds system (they no longer have any performance impact, you can turn the back ON). Updated rain GFX. Updated snow GFX. Eastern Front 1943 and 1944 have been entirely redesigned based on the new map from previous update. Leaderboard for Eastern Front 1943 and 1944 have been reset due to significant changes to the scenario. German light flak guns graphics update. Sd. Kfz. 4 Panzerwerfer graphics update. Panzer IV J graphics update. Panzer VI Ausf. E Tiger I graphics update. FIXED One (and final?) instance of unit overlap linked to AI playing and performing overrun actions being blocked in the FOW because of ZOC. Missing localization entry for the new Eastern Front 1942 standalone scenario. REMOVED Sd. Kfz. 7-1 flakvier…