- New Region - 24 December 2024
Happy Holidays Everyone! The new region, the castles underground, is finally available for play testing! You can access it in Moonlake Castle. What secrets might it hold?
- Additional World Wildlife - 11 October 2024
Whilst the new area is almost ready for play testing, there is also some new wildlife to be found in some areas of Moon Island to make the world feel more alive.
- Smarter Allies - 18 July 2024
Amongst a lot of other updates, and the new area being close to ready for play testing, your allies will now try to protect whoever they are following. That is, if they are not distracted otherwise (i.e. Someone is attacking them).
- Story Updates - 14 December 2023
The story of Moon Island is now receiving more well deserved attention, which is necessary in order for the game to be reaching a state that is more appropriate for early streamers. As well as other things that have been in work, but were too small to make an announcement about, such as areas that gotten reworked or improved.
- Story Update - 1 July 2023
Current and near future updates feature multiple changes and additions to the games story, as well as other things that have been in work, but were too small to make an announcement about, such as areas that gotten reworked or improved.
- What's Up With That? - 29 May 2023
The watchtowers that are scattered over the Island now hold some secrets. Can you solve the mystery that surrounds the watchtowers of Moon Island?
- Ally Custom Names - 5 May 2023
Players can now give their allies custom names. These are then reflected in the corresponding allies UI and status/level up screen. To rename an ally, press K to open its stat view, then click the rename button.
- Ally UIs - 27 March 2023
Allies now have their own, clickable UIs that display their health and let you select them there.
- New Intro - 1 November 2022
The new intro is now available for playtesting.
- New Region - 1 February 2022
Firefly Glade is now available for playtesting. It can be accessed via Sunstone Castle.
- Zen Mode - 8 March 2021
Whilst in Zen Mode, you become completely one with your weapon and focus on nothing but it and your surroundings. This allows you to better concentrate on combat, as when using fencer mode, your goal is to block an enemies weapon by moving your own weapon into the path the enemies weapon will take, and not by pressing the right blocking key/button as you might be used to. With certain weapons, a successful block in this way can result in a devastating unleashing of the weapons inner, slumbering powers! Activating Zen Mode To activate Zen Mode simply press L] in game.
- Additional Wildlife - 18 October 2020
This update brings some additional and more intelligent ambient wildlife to the game.
- Story Update - 15 September 2020
This update features multiple changes and additions to the games story, as well as other things that have been in work, but were too small to make an announcement about, such as improved enemy reaction upon getting hit, an improved mounting system and new NPC's and weapons.
- Mood Makeover - 5 July 2020
This update targets improving the overall mood in the game. Multiple areas have changed or received a complete makeover.
- Look & Feel Improvements - 7 June 2020
What? The games look and feel has received multiple improvements. Where? Improvements have been made to the following areas: Scenery / Overall Feel / Mood Combat Audio-FX
- Additional HeroTwo Controls - 10 May 2020
Summary Taking both of your main heroes along on your adventures (for those who prefer to play this way) has been improved by adding additional commands for the not directly controlled hero. These are the following: New Commands N(Attack Nearest enemy) The uncontrolled hero will attack the enemy Nearest to you. (remember as Near) G(Group) The uncontrolled hero will Group up with and follow the currently controlled hero. The reason that the other main hero is not following you like all the other units you can recruit or craft when you press is, that if you have one of your heroes do something (i.e. craft), and you want to take off with the controlled hero and all of the other units, it could become bothersome after a while if your currently busy secondary hero also abandoned its task or left the position you had in mind for him or her. Therefore this additional command, G], that only aff…
- Legacy Blocking Improved - 25 April 2020
What Has Changed?Previously, the legacy combat system (pressing buttons for attacks and blocks) only allowed you to block while standing still. This has now been improved by allowing the player to move/run while performing a legacy block. Legacy Blocking MechanicsThe idea behind legacy blocking is, that, if you block the enemy at the right moment, you will not only block your enemies blow, but you will also stun them for a very short moment, giving you time to land a hit.
- Randomly Dropped Loot - 16 April 2020
WhatThe long asked for randomly dropped loot by defeated enemies has finally been added to the game. WhyThis makes for a balance between the known and unknown, the expected and unexpected, and increases the players experience and the games replayability. Changes in GameplayDon't worry, that hidden epic weapon or that special item dropped by a specific enemy that was there in earlier versions will still be there in Addition to this new randomly dropped loot (which can also include good items), so your knowledge of the games world are still going to be of advantage to you when playing on higher difficulties, but this adds a certain welcome randomness to the mix. This still does not turn the game into a loot game, where you slaughter countless hordes of enemy and they drop tons of loot. (A good example of a loot game would be Diablo), as the randomly dropped loot is rather rare. However, i…
- Focus Mode - 31 March 2020
This mode can be activated if the fencer mode is active and the player has collected sufficient focus. Generating Focus:You will generate focus by defeating enemies while the Fencer Mode is active. Activating Focus Mode:Focus Mode can be activated if the Fencer Mode is already active and the player has enough focus accumulated (5 or more). To activate the focus mode, have fencer mode active( key) and then press the key. While the mode is active, your accumulated focus will be depleted continuously. Deactivating Focus:Press again in order to deactivate the focus mode. The Focus Mode will also be deactivated should your accumulated focus reach zero. Focus Effect StrengthThe effect of the Focus Mode becomes stronger if you have more focus accumulated before activating it. Focus Mode EffectIn order to keep spoilers to a minimum, the discovery of what the mode actually does is left up to you.
- Fencer Mode - 27 March 2020
The Fencer Mode allows you a new, experimental and more "direct" control over your sword. Blocking: You will block enemies weapons by intercepting them with your own. Use the additional functions your left and right mouse buttons received while the mode is active in order to further experiment with blocking. Attacking: Apart from having a different kind of control over your sword, attacking works as usual. Simply swing or thrust your weapon into the enemy and it will cause damage.