- Celebrate Chinese Game 66%off - 21 August 2024
Yesterday was memorable!Let's celebrate Black Myth: Wukong released!
- Announcement on the display bug of the portal in the fifth chapter - 27 August 2022
A small number of players have discrepancies between the display effect of the fifth level portal and the original effect. This bug does not affect the game process, but will greatly reduce the playing experience. After several days of hard work, the production team has located the cause of this bug and found a preliminary solution. Players with the above bug display effect need to be deleted manually: All .ini files under \Users\(user name)\AppData\Local\HiddenDream\Saved\Config\WindowsNoEditor in the C drive or delete the folder directly and restart the game can fix this problem. Since this display bug only appears in a small number of players, players who do not have display problems don‘t need to perform the above operations. We apologize for the inconvenience caused to players who have shown bugs. Please give us more time, and we will continue to work hard to optimize and improve t…
- Hidden Dream is available now! - 22 August 2022
The dream has come true. Welcome to join the official QQ group: 674309695 Share your insights and happiness in the game~
- Hidden Dream will release on August 23 - 19 August 2022
On the 23rd of August, we will kiss the end of the summer, and make a dream.
- What‘s next? - 18 August 2022
We are ready!
- The game of life: sauna and development - 27 June 2022
This fortnight Chengdu is officially in sauna mode, living in Chengdu can even save you big money on sauna costs every year. Every mid-summer, the natural 360 degree deathless giant sauna allows people to detoxify effectively every day, and occasionally a wild wind and gathering rain does not cool much, but adds water for the next round of steaming. 1. Shattering and reading The students in the studio continued their development by relying on the air conditioning and wrapping themselves in blankets in the cold temperatures of the office. The art students continued to optimise the tedious lighting, effects and materials, the planning students adapted the music and sound effects line by line, and the programming students improved the operation of each scene and fixed the bugs little by little. The new content is not much, but it is very complicated and complicated, so I would like to than…
- Game life: full of vitality - 13 June 2022
After the Dragon Boat Festival, game development has entered the final stage before launching, and the entire June will be pushed forward in a relatively tight development rhythm. We hope that "Tibetan Dream" can meet with friends during this summer vacation as scheduled, so the finishing work this month is particularly important. The studio held a communication meeting before the festival to sort out the work schedule in June, and refined it to the weekly task arrangement. As a studio that has been lying flat for a long time, this can be regarded as a huge breakthrough. In the process of communication, I could vaguely feel that everyone's emotions were high. The efforts of the past few years are finally coming to fruition, and I can't help but look forward to it. The most important point of the research and development work in June is to continue to optimize the overall performance of…
- Game of Life: Platinum - 13 May 2022
In recent times, the studio has been very busy, and the development of the game has entered a white hot countdown phase, with a kind of fire in the rhythm. Half a month of liver-bursting to come up with a decent full version of the game before June, we have started the internal tests one after another in the past two days, and everyone has been doing a good job of carrying forward the good qualities of Soul Game players, with evil operations and restless map running, making "Hidden Dreams" turn from an adventure puzzle to a game where everyone comes looking for a fight. Even a princess is inevitably caught up in life (screenshot from Chapter 1, Outside Chang'an) The producer's mandate was for us to test the game until we puked, so some students even tested the levels repeatedly to the point of falling asleep, and it probably wouldn't be long before we were all able to do a blindfolded s…
- Devlog - 29 April 2022
In the last two weeks, the studio has burst into development, mainly dealing with the following boards. 1. Adjustment of the terrain environment in Chapter 5. The terrain materials in Chapter 5 have been enriched so that the terrain surfaces are no longer homogeneous and raw. The environment was then decorated and beautified by laying vegetation and decorating buildings and stacks. The screenshot shows one of the many terrain adjustments in Chapter 5, which is a more time-consuming and tedious project 2. Replacement of the title animation. In the previous updates, you may have already had some idea of the game's title animation. At this stage, in addition to the subsequent adaptation of the music and animations, this title animation with independent artist Sakai Da has been completed and we have proceeded to replace the full title animation for the latest version of the game. This secti…
- Devlog - 22 April 2022
Recently, during the whole post-production work, the team had to take care of their duties on the one hand, and on the other hand, as the studio has been lacking the support of dedicated motion production staff, we also had to learn the relevant content on our own to make up for it, and at the same time, the game program optimization work being promoted has taken a lot of efforts to explore due to lack of experience. The workshop team also discussed the movement design for Chapter 6, which was limited by the shortcomings of the movement and the problems with the initial attempts at the princess movement, resulting in a stiff and even comical movement of the subject in Chapter 6. Recently, the planning students have also been debugging the level design, especially after one collective internal test, many of the puzzle settings have been improved accordingly. For the sake of consistency i…
- Enter the Dragon is Live! - 21 April 2022
We're excited to be part of Enter the Dragon, an all-new event running from April 22 - 29 celebrating the fantastic games being developed by studios from across the Greater China region. We will be live on 24 April from 7:00am - 8:00am (BST)
- Devlog - 19 March 2022
This week, in addition to completing the optimization plan of this month, we are also helping to test the game. From now on, on every week, we will update the game contents from the aspects of art improvement, program optimization, level design and so on. Therefore, we will conduct a collective test according to the new version released every week to correct the conflicts and errors after integration. We hope to fix all bugs encountered by players in the process of the game as much as possible.
- Devlog - 11 March 2022
This week, we sorted out the cultural relics and collection. In order to improve the game experience, we simplified some miscellaneous words, trying to make the description materials less rigid and convenient for players to read. We hope our players can gain something more than entertainment. We also discussed developing game progress saving system that many players care about. All team members enthusiastically contributed their ideas. We can't tell how this function will displayed, but we are sure that when we meet again next time, this function will be available.
- Devlog - 28 February 2022
Under the pressure of the epidemic, we entered the stage of game optimization testing and trial debugging. This stage is really complicated, involving many problems such as structure, lighting, material, model, terrain and system. We need to complete these improvements within two weeks, so that we can have time to polish the game at other levels in the coming days.
- Devlog - 18 February 2022
We completed the packaging of Chapter 5 this week. This chapter is the most complicated and ambitious level of "Hidden Dream". By now, we almost finished the development of all chapters in our game, and the next step is Chapter 6 which is an ending of this story. We will continue to optimize and improve the game experience.
- Devlog: A Dream of Snow Mountain - 4 December 2021
News This Week We are entering the final phase of our development, and the team was pushed hard to achieve the goal of catching up the weekly-schedule. So this week, we've done a lot of discussion and testing on how to present something new in Chapter Six, and luckily, we figured it out. Since our players will need to spend more time and experience some difficulties in the snow-capped mountains of Chapter Five, we want to relieve you guys of this stress in this final Chapter and trying to bring something different and refreshing. It's just like how the Princess Wencheng felt like after going through all this journey to Tibet. You guys will find it out in our game soon! BTW, due to COVID-19 regulations in Shanghai, 2021 WEPLAY EXPO will be postponed, so it's a pity we will see you guys this time, next time maybe. Just stay tuned.
- Talk about our game design by the live broadcast - 29 October 2021
Tomorrow (October 30) 20:00 to 21:00 in the evening, Rust Diamond Games will invite our friend Pipiguan Game Development Education to interact with players online through Douyu Live, and take everyone to understand the story and our development experience behind the game. Players are welcome to come to the live broadcast room to chat with us, ask your questions to the production team or share your story with "Hidden Dreams", that is, you have the opportunity to get free gifts around the game we prepared See you tomorrow night! Talk about our game design by the live broadcast
- "Hidden Dream" Exhibition Review - 26 October 2021
"Hidden Dream" Exhibition Review Rust Diamond Game Studio took part in the first Chengdu nuclear fusion event organized by the machine core with "Hidden Dream". Thank you for your support! On the last day, a player came, and she just wanted to come to experience and stamp a chapter. After spending a long time passing the first chapter level, we thanked her for her participation and told her that she could go to stamp. Said the sentence in the video title: "It's a bit difficult, but I still want to continue playing.". This sentence made us very touched, and thank you again to everyone who came to support our game!
- expo info - 29 September 2021
During the National Day, the Rust Diamond Game Studio will take part in the 2021 Chengdu AIG International Animation and Game Exhibition with "Hidden Dream". We will exhibit in the independent game area of the game venue from October 1st to 3rd. For those who have time and interest players are welcome to come and interact with us on the spot. We are very looking forward to meeting you and sharing the game with you. Thank you for your support ! Please refer to the following exhibition specific information:
- Devlog#12 - 30 August 2021
Recently, the studio has been immersed in actions, and successively came up with some new character actions. The difficulty of character actions mainly comes from the simulation of the characters in ancient costumes. On this basis, we also hope to retain princesses lovely temperament. Due to the large number of actions, here are only three actions in production to share with players: