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Hexahedra

Hexahedra Steam news

Sidequest Ninja | May 16, 2024 | game

Released

0players observed · 25 September 2026 - 16:50:24 UTC

SimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Hexahedra news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews29
  • Release dateMay 16, 2024
  • DeveloperSidequest Ninja
  • PublisherSidequest Ninja

Genres: Simulation

Company pages: Developer: Sidequest NinjaPublisher: Sidequest Ninja

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Hexahedra Steam news

Hexahedra news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Ada Lovelace Day Sale - 50% Off! - 13 October 2025

    Ada Lovelace was the first person ever to publish a computer program (before the first computer was even built!), and Ada Lovelace Day celebrates her, and other women in tech.The ALD Sale is made up of games with a programming theme, including Hexahedra's cube factories. Grab yourself a copy at 50% off and spend some time making beautifully efficient production lines!Optimization is an important part of programming, so I hope to see people breaking records during the sale!

  • Update to Unity 6 - 6 October 2025

    Hey folks, today's update doesn't bring any new features, but does get the game running on the latest version of Unity. In particular, this means that the game has been updated to avoid the vulnerability that Unity emailed all developers about on the 3rd October. See the Unity blog post about this here.

  • Cerebral Puzzle Showcase, 29th May - 5th June - 29 May 2025

    To celebrate launching at last year's Cerebral Puzzle Showcase, Hexahedra is back with its biggest-ever, one-third discount. The showcase runs until Thursday 5th of June, so make sure you grab a discounted copy before then! Cerebral Puzzle Showcase Event Page

  • Update 1.07 - 6 August 2024

    Today I've launched a few minor tweaks for a smoother experience. Bugfix: Opening the Steam Overlay no longer triggers the Run One Step feature. This was being triggered because it's bound to Tab, but it now won't trigger if any modifiers (Shift etc) are pressed. Bugfix: The This Is Fine achievement no longer gets awarded when it shouldn't. I've removed the Replay Error button from the failure popup. It doesn't really add anything on top of the rewind system, and it was confusing some new players. Coloured Panels can no longer be placed in the rear workstation slot. There's no reason to do so, since there's no way to bounce a laser off them in that position. I've improved the way old solutions are loaded. Previously if a solution was invalid (if, say, you've got a Coloured Panel in the rear position), or if an invalid setup existed in the Undo/Redo history, then the game would reject it…

  • Update 1.06 - 13 June 2024

    This update includes a few small fixes: It's no longer possible to place additional Sourcers and Shippers on Megalaser Mishap and bypass most of the level. Fixed a bug where having no saves for either of the last two levels would mean attempting to play either of them would always send you to Hexahedra Hijack, even if you wanted to play Hijacking Hexahedra. Updated Unity version to fix an audio issue with some Linux distributions.

  • Update 1.04 - more tutorial improvements - 24 May 2024

    The changes to level 16, Through The Looking Glass, definitely helped with completion rates, but it still has a big drop-off in players who make it through the level. To help with this, I've reworked the Laser tutorials on both that level and the level before (Corporate Transparency) to make things clearer, along with an extra comment from Dantar to remind players about the Recycler. Other tweaks in this update: The Workshop menu now points you to the Steam Workshop, with a clickable button, to subscribe to puzzles. In the Esc menu, the "Main Menu" and "Quit To Desktop" buttons have been renamed to "Save & Leave Factory" and "Save & Quit To Desktop" to make it clearer that solutions are saved on exit, and to clear up confusion where players thought selecting "Main Menu" would take them right back to the top of the menu, rather than the Save Select screen."

  • The Cerebral Puzzle Showcase is now live! 23rd-30th May - 23 May 2024

    The Cerebral Puzzle Showcase is here! It's running from 23rd-30th May, and is full of thinky games, of which Hexahedra is one! Get yourself over there and pick up Hexahedra before the launch discount runs out at the end of the event! Cerebral Puzzle Showcase Event Page

  • Bugfix update v1.03 - 22 May 2024

    Yesterday I realized that one of the video tutorials, covering adding payloads to cubes, was missing, so today's update fixes that along with a few other things: Rest In Panels now has a proper explanation of how the Payload Adder works. Some of the video tutorials were missing from the list in the Help menu, they're now available (including the new Payload Adder one). Personal Best data is now saved correctly for Steam Workshop puzzles. The Steam friends data and histograms were always correct, but the "Best" readout next to the histograms will now be correct as well. You'll need to rerun solutions to get your actual best scores saved. It's no longer possible to get locked out of using the mouse wheel to zoom by closing the Undo History by clicking the X button or opening the Esc menu. It's now possible save a puzzle in the Editor if it has a Panel Adder in it. You'll no longer see too…

  • Through The Looking Glass simplified - 20 May 2024

    Having looked at the first few days of data, there's one level which is stumping a lot of people, Through The Looking Glass. It asks you to make several leaps in understanding at the same time, which is a bit much, so I've simplified the level somewhat. Old solutions to the level won't work, because the cubes you're trying to build have changed, but well done if you solved the original version. I'll put the original up on the Steam Workshop at some point. While I'm here, a couple of other changes: - The New Record screen no longer tells you you've broken all three records, just the ones you've actually beaten! - An Unexpected Visit (the first Inspector level) no longer allows you to add your own Sourcers. I can't imagine people were doing much of that anyway, given how the level works, but if you do have any solutions with extra Sourcers in, trying to load them will act as though you've…

  • First post-launch update - 18 May 2024

    Hey folks, it's been great to see people picking up the full game and having fun with it, I've spent most of the last two days watching Hexahedra streams on Twitch! Inevitably, once lots of you were playing it some bugs came to light that I'd missed, so this is just a quick update to deal with a couple of the more serious issues. Stopping the factory at just the right (or rather, wrong) moment no longer leaves rogue panels inside Panel Storers. They were purely visual and won't have messed up any solutions, but they were confusing! The Help menu in the factory now works again - the videos show up as expected, and you won't experience a performance drop if you repeatedly click the options. Completing Interstellar Relocation (level 26) no longer shows the Demo Complete screen. But I still think you should be congratulated for shipping so many cubes, so well done if you saw that! Also fixe…

  • Update: More levels and a few tweaks - 16 April 2024

    More levels, plus a few small tweaks and tutorial improvements. Bugs fixed: 2 New Features Two more levels! A final Octavius level, and the first level taking place in the Hexahedra Inc factory (though the narrative for this isn't sorted yet). Other Changes Moved An Unexpected Visit to after Colour Sorting. Corporate Transparency now explains how the Recycler works. A Sea View now requires you to ship 10 cubes, not 5, so that it's harder to complete without being properly on top of teleporter timings. Megalaser Mishap now has narrative. Bugfixes The Demo Complete screen now appears again once you complete the final demo puzzle for the first time.

  • Puzzle Editor tutorial and new beta levels - 10 April 2024

    As well as the news about Hexahedra's launch date, yesterday I launched an update to both the demo and the Kickstarter beta. Here's what changed: Bugs fixed: 21 New Features More levels! Levels have been added or updated showcasing the Laser, Teleporter, Weigher, Drop Painter, and Payload Adder. The GHSI Inspector and Octavius also have extra levels. The last new level also includes a new device, the Megalaser! Unfortunately it's so powerful that it's at risk of destroying the factory, so you'll need to contain its enormous energy beams. You can now see the state of the factory just before stopping. When the factory is stopped, press End to switch back to the state at the end of the last run. Press End again to go back to editing the factory. Other Changes The Puzzle Editor now has a tutorial. If you're using an existing profile, you'll need to press the "Repeat Tutorial" button in the…

  • Launching 16th May! - 9 April 2024

    The time has come! Octavius is deciding which hat to wear to the launch party! If you played the early versions of the game, or the demo, or you backed the game on Kickstarter, then thank you for being part of getting the game to this point and making it the best it can be. The Steam demo is still available (and will be once the game is launched), so if you've never given Hexahedra a go you can start building factories and shipping cubes right now. Any progress will transfer over to the full version of the game. If you haven't yet, follow and add Hexahedra to your wishlist so Steam can notify you once it's live! If you're a Kickstarter backer, I'll be in touch with your Steam key closer to the launch date. And if you've got beta access, check out the new update, there are lots more levels for you to have a go at! Thanks for coming on this journey with me, Chris

  • Mysterious stranger (with a new puzzle) spotted in the factory! - 14 February 2024

    Kickstarter Beta Update 12 A mysterious stranger in the factory, global records tracking, and Steam Workshop integration. Bugs fixed: 37 (of which 1 was reported by a player, thank you!) New Features A mysterious stranger has appeared in Dantar's factory, even in the Demo. His paperwork appears legitimate, but there's something very odd about him. Check out the new level to get a first look at what he's up to. There are some additional new levels in the Kickstarter Beta as well. A new screen has been added to tell you if you've set a new record for a level! You'll be able to see which categories you've set the record for - eventually this will tie into Steam achievements, but not yet. Note that you won't see the new screen for tutorial levels (which are now marked with an icon). The Steam Workshop integration is complete! It's disabled for now, and will only work in the full version of…

  • Steam Cloud saves released - 18 December 2023

    Steam Cloud saves are now live! You'll now be able to take your progress with you between computers. Bugs fixed: 5 New Features Steam Cloud saves are now working. They're still compatible between the demo and the Kickstarter beta, and will continue to work with the full version of the game. The first time you start up the game after updating, your existing profiles will be associated with the Steam account you're logged in as. Once the Cloud saves are set up, running the game with a different Steam account (or without being logged into Steam) will require you to create a separate profile. Other Changes The Time Wheel now only drops down when the factory is running once you've moved the mouse away from it. This means if you try to change speed just after starting the factory you're not trying to hit a moving target. Fragile payloads are now visibly damaged at the right moment, and playba…

  • In-Game Puzzle Editor released! - 27 November 2023

    The first version of the in-game Puzzle Editor is here, available in the Kickstarter Beta! The Puzzle Editor allows you to create a puzzle from scratch - you specify the size of the factory, what source cubes the player has access to and what target cubes they need to make, which devices they're allowed to use, and any locked, initial setup that they have to work with. This is very much an early-stage release. There's no tutorial yet, and it's not currently integrated with the Steam Workshop, but I'd love to see what you come up with and get your feedback on your experience with creating puzzles. What the editor does have is Undo system support, which makes playing around with puzzle design much easier. The rest of the usual patch notes are below. The Demo version has also been updated with the bugfixes. Bugs fixed: 12 (of which 1 was reported by a player, thank you!) New Features In-Ga…

  • Live Game Dev - Hexahedra dev stream Saturday 7th, 2pm EDT / 7pm BST - 7 October 2023

    To celebrate the Programmer's Sale I'm going to be doing some live game development on stream! I'll be working on the new Payload Adder device to support one of the Kickstarter backer rewards, getting their names into the game by adding their mortal remains to urns to be shipped off in cubes. Come along, chat, and watch uneasily as we throw people's ashes around with teleporters. I'll be live from 6pm UTC, which is 2pm EDT and 7pm BST, Saturday 7th October (today!)

  • Sound Effects have arrived! - 5 October 2023

    Demo Update 19 / Kickstarter Beta Update 9 Sound effects have arrived! Let the devices whirr, clank, rumble, and hiss as they assemble your multitudinous cubes! Bugs fixed: 12 New Features Sound! The factory devices create a wonderful variety of sounds as they go about their business. The user interface also has lots of lovely chunky, mechanical sounds. There are two new sliders in the Options menu allowing you to adjust the factory and interface sounds separately. The Kickstarter closed beta now contains three new levels. One is a new laser signalling level (it's a bit easier than the first one, it'll probably become a tutorial level) and two that introduce the Drop Painter, which fires blobs of paint and can paint the inside of cubes. Other Changes The cube panels are now thicker, which makes them easier to see side-on. A few performance improvements to VFX and point lights, as well a…

  • Hexahedra is coming to the Programmer's Sale 2023! - 3 October 2023

    The Programmer's Sale is running from the 3rd-10th October, and Hexahedra is part of it! It's a celebration of programming and engineering games, so Hexahedra will slot right in. Hexahedra's demo is already out, and I'm planning to launch an update to add sound effects during the sale, so you'll be able to hear devices clanking, rumbling, and hissing their way to creating your cubes. Optimization is an important part of programming, so I hope to see people breaking records for Hexahedra's demo puzzles!

  • Creating Puzzles Live - Hexahedra dev stream 2pm BST - 7 August 2023

    It's the final day of the Cerebral Puzzle Showcase, and I'm going to be doing some live puzzle development on stream! I'll be creating puzzles for advanced mechanics like laser signalling. Come along, help me build puzzles, and then help me solve them! I'll be live from 2pm BST (GMT+1), Monday 7th August (today!)

Patch notes and updates

S.noRelease datePatch nameGID number
16 October 2025Update to Unity 61811772772611534
26 August 2024Update 1.075963413728353657949
313 June 2024Update 1.066890025005349357752
424 May 2024Update 1.04 - more tutorial improvements5741605105610659350
522 May 2024Bugfix update v1.035741605105604304507
620 May 2024Through The Looking Glass simplified5747233970433820532
718 May 2024First post-launch update5747233970425326908
817 March 2023Demo Update 16 - small tweaks5125698536857750207
925 October 2022Demo Update 6 - Performance Improvements4714731755430793005
1014 October 2022Hexahedra Demo Update 56402455182508482831

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