SPSTEAMPULSELIVE ANALYTICS
The Old War

The Old War Steam metadata

Warchest Studios | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieStrategyEarly Access

  • Steam app typegame
  • Steam App ID1248750
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperWarchest Studios

The Old War metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1248750
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperWarchest Studios
  • PublisherNot available
  • Parent gameNot available

Genres: Action, Adventure, Indie, Strategy, Early Access

Company pages: Developer: Warchest Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

The Old War Steam metadata

The Old War metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1248750/metadata
Steam Communityhttps://steamcommunity.com/app/1248750
PCGamingWiki search
IGDB searchSearch IGDB for The Old War

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • RECOVERED DOCUMENT: THE ABBEY'S LEDGER - 12 August 2026

    Entry 734: Subject accepted the Rite. The binding held for three hours before the Unbound claimed her. The Iron Ward was insufficient. The Great Bell was not rung. Entry 735: The Lodge has sent another delegation. They demand we cease the Rites. They do not understand that the Rites are the only thing keeping the Pale from swallowing Andar whole. They do not understand that the Bell is a weapon and a door, and the Abbey must hold both. Entry 736: We have found another. Young. Willing. The Abbey requires more subjects. The Unbound requires more subjects. \ Join the Lore Discord now: https://discord.gg/YbSQz57j

  • 🔥 Dynamic Fire System – Dev Showcase | The Old War 🔥 - 6 August 2025

    Dev Update: Fire System in The Old War Hey everyone! Just wanted to share a behind-the-scenes look at one of the new features we’ve been working on - a fully dynamic fire simulation system that brings more chaos, strategy, and atmosphere to The Old War.So what does it do? Our fire system isn't just for show. Here's what makes it unique:Fires grow, spread, and consume fuel realistically over time. A small spark can turn into a devastating inferno, or fizzle out if it runs out of fuel.Fire size, heat, and spread radius dynamically increase and shrink based on available fuel and surrounding conditions.Visual effects scale with the fire's intensity, so you’ll see small flickers turn into raging blazes.Weather, wind, and snow can influence the spread rate and visual behavior.Thousands of fire instances can exist on-screen simultaneously, thanks to an efficient ECS-based architecture (DOTS) +…

  • MASSIVE BATTLES UNLOCKED! - 17 July 2025

    MASSIVE BATTLES UNLOCKED!This is a really exciting post for me. The Old War can now support thousands of units at one time! As much as I love other games with massive swarms, there are many reasons I am excited for a high unit limit. We aren't looking to be a tower defense, or a swarm-centric game, but we don't want to limit you to a unit cap that has been outdated for 20 years. For The Old War, a high unit count is more about the additional gameplay mechanics and new strategies that this unlocks.Some of this new, emergent gameplay is as follows and will be explained further:Neutral Towns and CitiesSwarm-type TroopsShared Unit Control at ScaleA Living, Breathing WorldNEUTRAL CITIES AND TOWNSAdds territorial strategy - towns can be occupied, allied with, razed, or fortified.Forces players to consider diplomacy or resource denial, not just combat. People can be a resource for a number of…

  • First Gameplay Trailer is Here! - 23 June 2025

    First Gameplay Trailer is Here!We're excited (and a little terrified) to share the very first gameplay trailer for The Old War - our dark fantasy RTS where every unit matters, armies persist between battles, and faction control can be shared with your friends.🛡️ Persistent armies ⚔️ Brutal tactical battles 🏰 Co-op faction control 🧭 A campaign where your choices and losses carry forwardWatch the gameplay trailer here: YouTubeWishlist The Old War on Steam:It helps a ton and ensures you’ll be the first to know when we launch playtests.We’d love to hear your thoughts:What stood out to you in the trailer?Were there moments that felt too fast/slow or unclear?What kind of features or modes would you love to see in a dark fantasy RTS like this?Drop a comment and let us know what you think! We're actively building The Old War with the community in mind, and this is just the start.See you on t…

  • The Clan System - 17 June 2025

    Introducing Clans in The Old War - Build Together, Fight TogetherThe battlefield is brutal, but you don’t have to face it alone.With the new Clan System, you and your friends can forge a shared legacy. Whether you're building a warband of elite fighters or managing a growing municipal workforce, clans let you combine your efforts and push back the darkness together.Shared Armies & ResourcesWhen you form a clan, all members contribute to a shared pool of units, resources, and structures. This isn’t just a stat screen, these are real assets that persist between battles. What you build or lose affects the entire clan, so strategy and coordination matter.Assign Player RolesEvery clan can assign Council Seats, each with their own unique roles and benefits. These roles include:WarlordGrand MageQuestorAldermanQuartermasterWhether you're leading attacks or handling supply chains, everyone has a…

  • Let There Be Magic! - 31 March 2025

    Magic in The Old War In The Old War, magic is hated and feared. It was said that magic is what destroyed the world. Anyone who uses it plays with forces far beyond their comprehension and control. Only tyrants and madmen would dabble in these forces. How it Affects the Game This plays a major factor on the battlefields of the Old War. Magic is wildly powerful and unpredictable. The world is unstable. Every spell cast rocks the stability of the world, and can cause unprecedented devastation. If you cast a spell, instability increases, the day/night cycle speeds up, and random cataclysmic events will start to happen. Tornados, firestorms, lightning, portals to other dimensions, and more. Here is just a taste of what is to come. What's Coming Next? Clearly, two spells is no problem for even a junior wizard to master. More spells and disciplines can be mastered, greatly enhancing the specif…

  • The Old War – Persistent Armies - 22 March 2025

    Core Gameplay Mechanics at Launch Commanders, the time has come to prepare for The Old War. As the release draws near, we want to highlight the mechanics that will shape your experience in this dark and unforgiving world. In The Old War, you’ll lead a persistent army—an embattled force that survives the ravages of war, grows stronger through experience, and faces the consequences of every battle fought. The Value of Preserving Your Army Every unit counts in The Old War, and that includes your workers. Your workforce is divided into three tiers: Apprentice, Artisan, and Architect. Losing one of these highly skilled workers can have devastating consequences on your war effort, so preserving your army’s strength is critical to long-term success. Unit Heroization Over time, individual units can become heroes. Through valor and experience, a unit can rise above the ranks and gain unique abil…

  • Kingdom of Andar Construction System - 6 March 2025

    Hello Everyone! Today, we’re diving into the construction system for the main human faction in The Old War, The Kingdom of Andar. This post will cover everything from placement mechanics to dynamic destruction, giving you a clear understanding of how to plan, build, and maintain your settlements. Historically in strategy games, humans are the quintessential base builder with a familiar set of rules. This is why I've decided to start with a familiar faction. The Kingdom are not the only human faction, but they are the most familiar. They expand their territory using fortifications and roads to connect cities and trade routes, giving them places of refuge when the sun sets. Placement Mechanics Building placement for Andarian architects in The Old War is influenced by several key factors: Spheres of Influence – Buildings must be placed within the controlled area of your faction (more on th…

  • New Game Art - 25 February 2025

    Hello everyone! I just wanted to take a moment to give my appreciation to Adrian and Marina for all the incredible artwork they've been creating for The Old War! They were responsible for both the improved artwork on the steam page, as well as the new and improved logo. Adrian brought incredible flare, and really pushed the direction of the artwork, while taking my feedback into consideration. He was very easy to work with, and gave excellent suggestions throughout the process. Their details in case you would like to see other projects they have worked on: Artist: Adrian Regalado Nuñez, His Website Designer: Marina Lezcano, Her Instagram Massive thanks to Adrian and Marina—it looks better than I had thought of for sure!

  • Unit Ability Improvements - 21 February 2025

    Battles are about to become more dynamic. Units now have a stamina system that adds another layer of strategy to movement and combat. With this update, positioning, timing, and stamina management will play an even greater role in securing victory. Whether it is repositioning your troops rapidly, or escaping a deadly ambush, being able to hustle troops out of there will save lives. When combined with knowing you can save your units to fight another day, this will make sure you keep their stamina in mind in a risky engagement. New Unit Abilities Stamina Bars – Most actions, such as sprinting and power attacks, will consume stamina. Managing stamina wisely will be crucial in prolonged engagements. Running – Units will no longer be forced to march at a slow pace. Sprinting will allow for faster movement across the battlefield but will drain stamina. This will allow you to move across terrai…

  • Upgraded to the High Definition Render Pipeline (HDRP) - 8 November 2022

    Hello everyone! It's been a while, but I have a number of very solid excuses so I hope you will forgive me. I lost my job, got a new job, went to Scotland and got married. It's been a hell of a year. All that being said, I still do have some pretty solid updates for The Old War, and I can't wait to share them with you. First and foremost, I switched from using Unity's Universal Render Pipeline (URP) to the High Definition Render Pipeline (HDRP). This was a tough choice for me, because I have always been that guy with a potato for a PC. I want people to be able to freely play this game with their friends regardless of their bank accounts. All that being said, the limitations on the number of lights were an unacceptable trade-off. Secondly, I switched from using Mirror to Netcode for GameObjects. I'm still unsure if this was the right call, but I really wanted to try out Netcode as it is…

  • Coming Soon Page Released! - 30 April 2022

    Hello everyone! My name is Dan Marshall, and I am the indie developer behind The Old War. I am pleased to announce the release of my Coming Soon page and the Community Hub! This is an exciting milestone for me, as I have been working on the development of The Old War for the past three years. It has evolved from a personal project into a full-blown RTS with multiplayer support. This game stemmed out of a love for RTS and multiplayer games, and also from frustration that there weren't that many great co-op RTS games out there. I am the VP of Engineering at an AI-based startup, and I have numerous friends and colleagues helping with the project. My vision is for The Old War to become a deep and compelling game that you can play with your friends in many ways and have an equally deep and compelling endgame. The current slate of RTS games are rinse and repeat games with a single player camp…

Patch notes and updates

S.noRelease datePatch nameGID number
125 February 2025New Game Art1792116353341745

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1248750
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperWarchest Studios
PublisherNot available
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

The Old War is a co-op dark fantasy strategy game where you train and upgrade a shared persistent army in a hostile world. Every victory makes your army stronger, and every defeat is a devastating blow.

About this game

The Old War is a dark fantasy co-op strategy game where your army remembers. Train persistent units, build a city from the ashes, and lead your people through a world consumed by the mysts. Every victory makes you stronger. Every defeat is a devastating blow. Your soldiers are not disposable. They stay with you from battle to battle, growing stronger, gaining scars, and becoming legends... or forgotten names. Every loss is permanent. Every victory is earned. Train them, equip them, and watch them evolve from raw conscripts into heroes who can turn the tide. Choose how you rule. Be a master administrator and build an empire of industry. Dominate the battlefield through brute force and tactical genius. Or harness the chaos itself with spectacular magical powers. Your leadership style shapes your city, your army, and your story. Build a thriving settlement from nothing. Develop resources, research technologies, and put your people to work. Invest in better training grounds, stronger walls, and the infrastructure needed to survive a world that wants you dead. Ages ago, the mysts descended like the vengeance of a forgotten god. Cities vanished. Armies were swallowed whole. The land was scorched and left to rot.Now the fog has lifted. What remains is worse: twisted forests, vile monsters, and the silence of empty settlements. You are one of the few leaders who survived. Reclaim what was lost. Or die trying. The old world left more than ruins behind. Clans, creatures, and strange settlements have survived the onslaught. Ally with them, trade for resources, or wipe them off the map. How you deal with neutral factions is up to you. Follow the main questline to reclaim each territory, or pursue side quests to bolster your forces. Sabotage enemy supplies, befriend local towns, or kick down the front door. The choice is yours in how you defeat your foes. The world beyond the mysts is waiting. Add The Old War to your wishlist and be the first to know when the fog lifts.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14ViolĂŞncia fantasiosa ViolĂŞncia Medo Atos criminosos Linguagem imprĂłpria
steam germany16Drastische Gewalt Alkohol / Tabak Derbe Sprache
igrs18Kekerasan Horor Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

The Old War's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

The Old War's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records The Old War at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$0.00$0.00No discountSteam Store

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