Garlic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak42
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score89% positive
- Total reviews391
- Release dateJun 15, 2021
- DeveloperSylph
- PublisherSylph
Genres: Action, Adventure, Indie
Company pages: Developer: SylphPublisher: Sylph
Garlic Steam news
Garlic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Steamdeck betabranch - 19 December 2025
Here is a betabranch that should work for steamdeck : 4.5steamdeck - 4.5 nwjs 7.6 win64 Here is how you access it : have fun and thank you !! Sylph
- WHOLE NEW GAMEPLAY !! - 24 July 2022
All traps/enemy warn you before to shot, and shot delays are longer, so to allow you to elaborate amazing speedrun strategies. Also the level design has been polished in the whole game, now you'll feel way safer when rushing thru the levels ! The combo dash is now a Power Dash, that even allows you to destroy some bullets, small shot/traps etc, so to let you pass thru even more faster !! Just try to spam dash button against floors, walls or ceilings and you'll see !!
- BUGS FIXING - 19 July 2021
fixed bugs : - weird double dash against ceilings - climb move stuck against no wall - diseppearing garlicoins on 7-3 - bubbles not catching you - minigame lockers intro speed corrected for hi-freq screens - stuck landing on moving up platforms changes : - 2 saws wrong pattern corrected in 4-4 - tuto sign for clouds using in 5-1 ("hold jump to jump higher") - unbearable location of garlicoins in 7-2
- RUSH MODE AND NEW CYCLES - 5 July 2021
Rush mode is now available, You may be able to replay any level you already beaten, With a timer to try to give your best and find speedrun strategies. 2 modes available : "normal" or "instadeath" Gameplay : The gameplay has been enhanced since a few previous updates, Now it's pretty stable thanks to the new cycle system, Enemies and traps now only activate their pattern on screen, So no more 'random-ish' different 'impossible' situations. This way the experience is way better, especially for the rush mode. Update 1.1.8.
- TRAPS SYNCHRONIZATION TO HERO - 23 June 2021
Before, traps were all following a universal timer, it means if you reach some place with more of less 0.5second (or even 0.1 second) you were up to hit different situations (that fire ball already popped up, or still not you may not know how much time would it take it to pop up). Now, it's a bit like TRAPS ARE WAITING FOR YOU to activate, this way you can handle way MORE INTUITIVELY TIMINGS and try more speedrun stuffs, without landing on that tube popping at you its fireball, for exemple. Don't worry, it does'nt mean the game will be all easy now, it's still hard, it's still Garlic, but way more suitable for rush plays, and by the way, RUSH MODE is coming out very soon too! Other adds/debugs : lvl 10-1 : bubbles missing on the end back there sfx "baby cry" less loud (you struggled enough)
- boss 2 and some levels easier - 16 June 2021
boss 2 : less life points, way easier to beat 2-8 : one more checkpoint at that precise place hah 3-2 : less flame balls trhowing from tubes, no more nightmare
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 19 July 2021 | BUGS FIXING | 4204657340180172217 |
| 2 | 23 June 2021 | TRAPS SYNCHRONIZATION TO HERO | 4032392655060846244 |
| 3 | 16 June 2021 | boss 2 and some levels easier | 4056035920051497970 |
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