- "Tyrant's Endgame" will launch on TapTap at 10AM on Nov.30th! - 25 November 2024
Thank you, warriors of Dungeon No Dungeon, for your patience! Tyrant's Endgame mobile version is finally set to launch on TapTap! See you on TapTap at 10:00 AM on November 30, 2024!
- Thank you for your patience. The game is now available for purchase! - 22 February 2024
Today, we finally welcome the release of the game. This journey has been filled with hardships and challenges, but at this moment, everything becomes incredibly worthwhile. Thank you to all the players who have supported us, and we look forward to meeting you in the game!
- Phoenix Rising Soil Breaking February 22, 2024 Embark on a New Journey! - 7 December 2023
- Tyrant's Endgame Demo Update Log 24.10.2023 - 24 October 2023
Update Log 24.10.2023 "Dungeon No Dungeon: Tyrant's Endgame" TRY THE FREE DEMO, CLICK HERE! Fixed some issues with deck-building effects. Addressed a few logic problems. Optimized the visual effects of certain supplies and buildings. Improved the effectiveness of some hints.
- The Kickstarter campaign is now live - 21 October 2023
An occasional discount you don't want to miss! Come and join! Click here! Join now! "Dungeon No Dungeon: Tyrant's Endgame"
- Kickstarter campaign is approaching! Starting on Saturday, October 21th at 10 AM - 17 October 2023
Hello, everyone. I am the game developer, Larcen! After a long wait, we're reuniting once again, and our new game "Tyrant's Endgame" is finally about to meet everyone! "Dungeon No Dungeon: Tyrant's Endgame" Store page, Click here! We have initiated a special pre-launch event on Kickstarter. This is not only an opportunity to fund the project but also a chance to create the game together with all of you. It's a crucial moment where we can participate together and influence the game's development process! Click the link to join our event and get exclusive early-bird discounts! Thank you for your continuous support. We can't wait to embark on this adventure with you. Let's together write a new chapter in the history of gaming! Once again, thank you all. Because of you, everything becomes possible. Larcen, Respectfully Yours
- The end of 2.0 - 20 November 2021
Hello, Dungeon Warriors! After 8 months of updates, "Dungeon No Dungeon" finally ushered in the end of version 2.0. The completion and full release of version 2.0 mean that "Dungeon No Dungeon" has completed the polishing and design of the basics in our minds. It also means that the three of us will design and improve "Dungeon No Dungeon" in a new direction. In addition, many friends have already known about our situation. We are indeed facing a very severe financial situation. In order to avoid the worst situation (unable to support ourselves), we have cut all unnecessary expenses and kept the minimum demand. I insisted on all the methods (it seems to have to eat instant noodles for a long time), and hope to solve the current financial dilemma as soon as possible in the future. However, regardless of whether we can get out of the predicament this time, we all hope that we can continue…
- Small Patches 08.16.2021 - 16 August 2021
Update Log 08.16.2021 Fixed the issue that First Wish, Second Wish, and Third Wish did not take effect Fixed the issue that First Refusal, Second Refusal, and Third Refusal did not take effect Fixed the opening conditions of the arena Fixed the problem that the fatigue is not consumed by Cleave Fixed the mana recovery issue of Mana Awakening Fixed an issue that caused the game to crash after the bandit broke his limbs and counterattacked Fixed an issue where some AOE skills were repeatedly released for no reason Fixed the incorrect display of Pharaoh's armor Fixed the effect of Reincarnation Fixed the animation error of Smite Fixed the display problem of the experience bar in Sunset Tavern Fixed an issue that caused the game to crash due to Firebolt Fixed the display problem of Flash Bombs Optimized the location of archives Optimized the enemy's growth in Arena Optimized the rewards of…
- Small Patches 07.15.2021 - 15 July 2021
Update Log 07.15.2021 Fixed an issue that caused the game to crash due to reduced CD accessories Fixed the problem of loss of experience Fixed the problem caused by acquiring new skills after full skills Fixed the display problem of Blinded Fixed Blinded’s effect, and change to cannot hit Fixed the body parts display problem of water element Fixed the display problem of Sandstorm Fixed the icon display problem of Curse of Flesh Fixed the currency flow of some random events Fixed the effects of First, Second, and Third Wish Fixed the HP display problem in Arena Fixed the display problem of Underworld Ferry Fixed the panel display problem of Resurrection of the Dead’s summons Fixed an animation issue of Cult Follower Fixed the HP display problem of summons Fixed the display problem of Bolt and Pyroblast Improved the prop box of the temporary backpack Improved the loading animation of Load…
- 2.0 ALL NEW CHAPTER ONLINE - 13 July 2021
Hello, Dungeon Warriors! A new adventure is waiting for you! The contents of this major update: All-new desert chapters All-new stories New level (The limit is increased to 20) Arena is now open -------------------------------------------------------------------------------------------------------------- Let us have a glance, what are the new things? NEW DESERT CHAPTERS Countless monsters hid in this strange desert of endless night. Those who once resided here have long since moved; the only ones who now dwell here were the adventurers and a few crazed survivors. As we went deeper into the heart of the desert, the true faces of the bandits were gradually revealed. What was the purpose of this group of cultists who served the so-called Supreme God? NEW BATTLE BACKGROUND NEW MONSTERS & BOSS NEW ARENA NEW CHALLENGES & REWARDS NEW STORY LINE NEW STORY FRAGMENTS (Battle Drops) Cefery·Brightw…
- Small Patches 06.28.2021 - 28 June 2021
Patch Log Improved the value of Slime. Improved the difficulty of invasion events. Fixed the problem that the mini-game could not be reset. Fixed an issue where deaths caused by random events could not be resurrected in Sanctuary. Fixed an issue where the upgrade button of the second and third stages of the blood knight displayed incorrectly. Fixed the ineffective problem of Skittish. Fixed the fatigue problem of the water element. Fixed an issue where the skill description of the water element was wrong. Fixed the issue of death caused by chaos. Fixed the recovery issue of Sanctuary. Fixed the random configuration problem of the map. Fixed an issue where the treatment would be blocked. Fixed the problem of Halo. Fixed an issue that could cause characters to disappear when forming a team. Fixed the issue that Miss will still appear in a small number of skills under 100% hit. Fixed an is…
- Update Log 06.21.2021 - 21 June 2021
Hello, Dungeon Warriors! We are still working hard to make new content and finally entering the final stage, which is expected to be officially released within one month. Although we have only four people, we have not stopped for a moment. Thank you again for your patience! New content coming soon: New levels New maps New monsters New BOSS New combat mechanism New combat gameplay (faster combat, higher growth, stronger opponents) ---------------------------------------------------------------------------------------------------------------- Update Log 06.21.2021 Added all-new accessories, not only the negative traits can be offset, but now the positive traits can finally be retained! Added combat tutorials Improved the value overflow of some monsters Improved the value overflow of some skills Improved the skill value of Reaper Redesigned the death determination mechanism of the second s…
- Update Log 05.12.2021 - 12 May 2021
Update Log 05.12.2021 Remake the Sanctuary: Redesigned the interface Redesigned the revive process Redesigned the buttons Added revive animations Added the sound effects Redesigned the battle victory effect Redesigned the battle defeat effect Redesigned the battle finish effect Improved some tutorials Improved the avatar effect of dead characters Improved the map Improved the effect of the invasion animation Fixed an issue where Dark Ray caused the game to crash Fixed the display problem caused by the invasion animation Fixed the issue of missing pictures when upgrading skills Fixed the text display problem in the Barn Fixed an issue where the space bar would cause All Skip to become invalid Fixed the issue where the deduction of mana from the random event would cause a display problem Fixed the text display problem of refresh Improved the music and the sound effects: Added the backgrou…
- Small Patches 04.30.2021 - 30 April 2021
Update Log Redesigned the font of numbers Redesigned the map interface Redesigned the interface of victory and defeat in battle Redesigned the interface of the game victory Improved the animation of being invaded Fixed the problem of incorrect digital display Fixed the problem where the wrong trait description was displayed when victory Fixed the problem where the animation of the start of the battle caused the game to crash Fixed the problem where refreshing the skill in the Tavern would cause the game to crash
- Update Log 04.22.2021 - 22 April 2021
Update Log 04.22.2021 Redesigned the frame of gold, silver, and copper quality Redesigned the temporary inventory Redesigned the border of the map Redesigned the font of numbers Improved the skill upgrade button Improved the animation of the action bar Improved the display of battle buffs Improved the character panel in battle Added the function of Skip All in battle Added a reminder for the cause of death Added animation of invading the world of others Added tips to the loading screen Fixed random event – refresh function of skill upgrade Fixed the loading tips displayed incorrectly in English and Traditional Chinese Fixed the refreshing buttons displayed incorrectly in English and Traditional Chinese
- Update Log 04.17.2021 - 17 April 2021
Update Log 04.17.2021 Redesigned the character panel in battle Redesigned the action bar in battle Redesigned the display location of the battle buff Remake the store system: Redesigned the interface Redesigned the sales process Redesigned the buttons Added item preview interface Added paid refresh function Added paid refresh function when acquiring new skills Added paid refresh function when acquiring new missions Added a mission bar that is always displayed in the upper left corner Deleted some secondary confirmation popups Changed the button of temporary inventory Changed the paid refresh button of Sunset Tavern Adjusted the display position of the Barn
- Major Update 04.13.2021 - 13 April 2021
Hello, Dungeon Warriors! Dungeon No Dungeon is still in the advanced optimization stage of the EA, and there is a certain distance from the finished version of our goal. Of course, this is not only referred to the lack of content in the current version, but also includes changes to the entire numerical system, a lot of interface rework, many UI, effect, and UE improvements, etc. We will continue to update the above plan in the future. Although we only have four people, we will make every effort to make sure all the plans come true ASAP. Moreover, it is normal for the current version to have major changes in content, image, and design. We will do our best to protect your saves, but we also hope that you can understand that there may be changes and problems in the game in the future. Secondly, regarding the version progress, the update of new chapters, new bosses, and new characters is cu…
- Update Log 03.27.2021 - 27 March 2021
Update Log 03.27.2021 Fixed an issue where random event – blacksmith would cause numerical error after upgraded Fixed an issue where the dice would cause the game to crash Fixed an issue where the random event would cause attributes to appear negative Fixed an issue where the skill – Food Hunter would cause the game to crash Balanced positive and negative traits and how they can be obtained Balanced the refresh time for the characters in Sunset Tavern Added hotkeys to the skill selection panel Added skill display for the enemy during battle Added Help button to show the explanation of body part selection, Fatigue, etc. Added a reminder when the character’s fatigue, hunger, soul, etc. exceed 120 Added a positive/negative traits’ description to the body parts panel Showed all skills in the spellbook, the ones that not yet obtained are grayed out, and the ones that have obtained will light…
- Update Log 03.20.2021 - 20 March 2021
Update Log 03.20.2021 Fixed an issue where the skill - Madman would have no Fatigue cost Fixed an issue where random events would cause gold to become negative Fixed an issue where players could still be used without gold Fixed an issue where the trait - Maddy Feet is invalid Fixed an issue where the skill - Slime Shield would cause healing skills to be invalid Fixed an issue where Slime would not gain XP after the battle when became split slimes Fixed an issue where the skill - Halo would be invalid after characters killed by exhaustion Fixed an issue where the pets would be still on the scene after Elf Hunter killed by exhaustion Fixed an issue where equipped items in the barn would cause the game to crash Fixed an issue where clicked the avatar to select a skill after leveling in the invasion mission would cause the enemy piece to move for one turn Fixed an issue where the random eve…
- Update Log 03.18.2021 - 18 March 2021
Update Log 03.18.2021 Added survival mode Fixed an issue where Blood Knight will return to phase Ⅰ after battles Fixed an issue where items would not stack in Barn Balanced how magic crystal could be acquired Remade the drawing machine, and fixed an issue where it would cause the game to crash Fixed an issue where hit chest would cause miss sometimes Fixed an issue where Buff acquired from random events would not disappear Balanced accessories and two identical rings cannot be equipped at the same time Added an achievement button, and achievement rewards can be collected from Drawing Board Adjusted some skills' description