SPSTEAMPULSELIVE ANALYTICS
SENTRY

SENTRY Steam metadata

Fireblade Software | Mar 25, 2024 | game

Released

17players observed · 25 September 2026 - 19:36:54 UTC

ActionIndieStrategyEarly AccessSteam Store

  • Latest observed players17 · 25 September 2026 - 19:36:54 UTC
  • SteamPulse tracked peak175
  • Units sold (VGI)41,378
  • Revenue (VGI)$623,000
  • Review score82% positive

SENTRY metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players17 · 25 September 2026 - 19:36:54 UTC
  • SteamPulse tracked peak175
  • Units sold (VGI)41,378
  • Revenue (VGI)$623,000
  • Review score82% positive
  • Total reviews899
  • Release dateMar 25, 2024
  • DeveloperFireblade Software
  • PublisherFireblade Software

Genres: Action, Indie, Strategy, Early Access

Company pages: Developer: Fireblade SoftwarePublisher: Fireblade Software

Top Steam chartsTop 100 gamesGame directorySteam Store page

SENTRY Steam metadata

SENTRY metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1252680/metadata
Steam Storehttps://store.steampowered.com/app/1252680/
Steam Communityhttps://steamcommunity.com/app/1252680
PCGamingWiki search
IGDB searchSearch IGDB for SENTRY

Reviews, pricing, and metadata

Review summary

Very Positive

82% positive, 738 positive, 161 negative

Price and discount

$19.99

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Online Co-op, Camera Comfort, Custom Volume Controls

Achievements

Not available

Platform releases
  • Steam 25 March 2024

Latest Steam announcements

  • The Prologue Update - 17 September 2026

    Hi everyone, we’ve released Major Update 5! All the additions and changes are listed below but a quick thank-you to everyone that played the betas and provided feedback – the help is invaluable and greatly appreciated! The version number for the update is 0.91.29753 or later – check the bottom-right of the main menu to be sure you’ve got the latest. As usual your profile saves will carry over (i.e. all your equipment, uniform and campaign unlocks), but any in-progress escape run will not – so if you’re in the middle of a campaign and you don’t want to lose any new blueprints you haven’t banked, reach a gate and bank them before switching to the new version. If you want to sync to the previous version to finish a run, we’ve archived MU4 as a beta branch (called "0.9.27757 - Major Update 4"). And now onto the exciting bits… Prologue! We’ve redone the start of the game to include a narrati…

  • MU5 Beta Branch build out now! - 3 September 2026

    Hi everyone, With Major Update 5 approaching we’ve released what should be the final beta branch preview of it. To access version 0.91.29585, you’ll need to switch to a beta branch: Find SENTRY in your Steam library and right-click on it, selecting “Properties” In the menu that pops up, choose “Betas” Select “Beta Branch” in the “Beta Participation” drop-down list In your Library you should see “” appended to the game name The usual logistical information when playing betas: please remember that while your profile saves will carry over (i.e. all your equipment and campaigns you’ve unlocked thus far), your current escape run will not – so if you’re in the middle of a run and you don’t want to lose any new blueprints you haven’t banked, reach a gate and bank them before switching to the latest version. If you’d like to back up your profile saves ahead of any Major Update (just in case you…

  • Prologue Playtest (and July Dev Transmission) - 3 August 2026

    Hi everyone, We’ve got a beta branch available that is focused around our new Prologue, which is a narrative sequence showing the opening Collective attack, how the SENTRY Defense Program is initiated and how the jump gates that allow future escapes become activated. So that people can test this without losing any progress on their existing saves, we’ve made a new test branch that you’d need to sync to. This is called “Prologue Playtest”. You can access this by following these steps: Find SENTRY in your Steam library and right-click on it, selecting “Properties” In the menu that pops up, choose “Betas” Select the Prologue Playtest option in the “Beta Participation” drop-down list In your Library you should see the name of the special branch appended to the game name Any saves for this special branch go into a separate folder, so won’t interfere with your existing saves from the default…

  • New Beta Branch update available! - 1 July 2026

    Hi everyone, Major Update 5 is approaching! There have been loads of changes and your thoughts will be vital in helping us make adjustments, so we’d love to get your feedback on it. To access version 0.91.29073, you’ll need to switch to a beta branch: Find SENTRY in your Steam library and right-click on it, selecting “Properties” In the menu that pops up, choose “Betas” Select “Beta Branch” in the “Beta Participation” drop-down list In your Library you should see “” appended to the game name When you play the new version, please remember that while your profile saves will carry over (i.e. all your equipment and campaigns you’ve unlocked thus far), your current escape run will not – so if you’re in the middle of a run and you don’t want to lose any new blueprints you haven’t banked, reach a gate and bank them before switching to the latest version. It’s also generally good practice to ba…

  • Dev Transmission (May 2026) - 1 June 2026

    Hi everyone, While the Prologue is being tested we’ve been circling back to the main game this month and making some big changes. Before that though, just a quick update on our upcoming plans: originally we scheduled our next update to be the full release one, but some of the things we wanted to improve/revisit/add would ideally get community feedback first - which could then be incorporated into the v1.0 update. So we’re going to squeeze in MU5 next, before moving onto the full release update. The headline for MU5 is solving the onboarding process – which has been our previous focus and you can read about in our recent Dev Transmissions. Before we press ahead with the final art passes and implementing the cinematic sequences that bookend it, we’ve been enlisting people who haven’t played the game to test the prologue and make sure both the flow and messaging is working. Thus far the fe…

  • Dev Transmission (April 2026) - 1 May 2026

    Hi everyone, We’ve added a new enemy this month; the Bile Pod. These aren’t traditional enemies that enter via breach points. Instead, these are spawned into levels as a hazard. They are positioned on the floor and ceilings and are fixed in place. If you get too close to them they enter an alert state – get even closer and they’ll detonate, causing damage within a radius. You can attack them, but they’ll only enter a dormant state for a period of time before reviving. Here’s some concept art of their initial development showing the inactive, alert and attacking states: They also prevent deployables being placed on them, so when these are active in a level you’ll not only have to be mindful of running around freely, but also where you position your traps. They also make a good first enemy for our new prologue, which has been taking up most of our time this month. As this is a linear sequ…

  • Dev Transmission (March 2026) - 1 April 2026

    Hi everyone, The main focus for March has been our new opening sequence. Our goals for this are creating something that is a fun/cool introduction, making people eager to dive into the rest of the game all whilst having learnt the core mechanics along the way. This prologue campaign is set during the initial moments of the Collective’s attack on Earth. You play a civilian engineer on an orbiting Listening Post (concept art of this is in last month’s Dev Transmission) who has to navigate the critically damaged station while it’s being invaded. Here’s concept art of this character, along with some dead bodies of fellow engineers (you’ll see a lot of these scattered around): Much like our existing SENTRY characters, the engineer you play isn’t special or ‘The Chosen One’, they’re a body to throw into the grinder that hopes to achieve eventual success, one bloody step at a time :) The stati…

  • Dev Transmission (February 2026) - 2 March 2026

    Hi everyone, There have been three main areas we’ve been progressing this month. The first is continued gamepad support and we now have full coverage across all of our menus. We’ve also implemented vibration, so along with our planned improvement of combat controls we’re on track to tick the “full controller support” option when we launch the next Major Update. The second area has been expanding the tiered Scrapper, Raider and Warden work we outlined last month – if you’d like to read up on those check out the post here. In that post I mentioned some examples of the general changes along with a breakdown on the new Scrapper behaviour, so this time let’s look at some of the other new actions... The shotgun-toting Elite Raiders now toss EMP grenades instead of the usual explosive ones. These function in a similar way as the Ghost’s aura, so temporarily power-down deployables within its ra…

  • Dev Transmission (January 2026) - 30 January 2026

    Hi everyone, There have been two main focal points this month. The first is continuing the gamepad work we started in December, so nearly all menus now have controller support. Once we’ve finished the last couple we’ll revisit the combat controls so they feel a lot better than they currently do and once this has been validated by the community we’ll mark the store page as having full gamepad support. The second area we’ve been working on is a multi-discipline effort to expand the core enemy behaviour, so that as you progress through the game you feel like the challenge the main enemies provide escalates. When I say “core” enemies I’m specifically referring to our most common three archetypes, the Scrapper, Raider and Warden. Currently they each have three tiers: Grunt (grey), Veteran (blue) and Elite (red) – for example here are the three tiers of the Assault Warden: Additionally, some…

  • Happy Holidays (and December Dev Transmission)! - 24 December 2025

    Hi everyone, the main priority this month was the release of MU4, which you can read about here: https://store.steampowered.com/news/app/1252680/view/514102575975368846 Thanks to everyone who has been playing the game and providing their feedback! As is usual after releasing a Major Update, we spent some time planning what our next areas of focus will be. We’ve got some cool things in the pipeline that we’re excited to move onto – and we’ll show more as that all starts to take shape. We’ve also started to properly tackle gamepad support. Since our early access release it’s been functional in combat, but the majority of the UI didn’t work on controller. The initial phase required design work to specify the controls on each menu, as well as PlayStation and Steam Deck button image artwork (we only had Xbox buttons thus far). Now code are working their way through everything and once the me…

  • The Tech Module Update - 9 December 2025

    Hi everyone, our next Major Update has been released! This post will go through the latest additions and changes – but before that, I wanted to say a big thank-you to all our community members that helped playtest the beta branch. Once again the feedback has been invaluable in reproducing bugs and providing information that helps our balancing and polish passes. As with any Major Update, it’s worth covering some logistical information regarding the update: Steam should auto-update to the latest version, which is 0.9.27757 or later (this is visible in the bottom-right of the main menu). If the version number is lower, verify your install from the Steam Library and it should update. Your profile saves will carry over (i.e. all your equipment, uniform and campaign unlocks), but any in-progress escape run will not – so if you’re in the middle of a campaign and you don’t want to lose any new…

  • The Beta Branch for Major Update 4 is now available! - 26 November 2025

    Hi everyone, Major Update 4 is on the way and there is a beta branch version of it available to play! As ever your feedback is crucial in helping us refine the latest set of additions, so please have a go and tell us your thoughts. To access version 0.9.27593, you’ll need to switch to a beta branch: Find SENTRY in your Steam library and right-click on it, selecting “Properties” In the menu that pops up, choose “Betas” Select “Beta Branch” in the “Beta Participation” drop-down list In your Library you should see “” appended to the game name When you play the new version, please remember that while your profile saves will carry over (i.e. all your equipment and campaigns you’ve unlocked thus far), your current escape run will not – so if you’re in the middle of a run and you don’t want to lose any new blueprints you haven’t banked, reach a gate and bank them before switching to the latest…

  • Dev Transmission (October 2025) - 3 November 2025

    Hi everyone, This month we’ve been primarily focusing on all of the associated tasks surrounding our Tech system, which is replacing Passive Gear. If you missed the post that describes what Tech is, you can catch up here: https://store.steampowered.com/news/app/1252680/view/544495527868237649 We’ve been working on a collection of Unique Tech – this is the purple ones that have a standalone and more powerful impact (previously we’d been working on the Stackable – i.e. blue ones). You gain new Tech every battle and make your selection from a random pool on the After Action Report, so we’ve re-done this screen to allow that functionality as well as sprucing it up: The above is still work-in-progress, but gives you an idea on how you choose your Tech (hovering over an icon will give information on each piece of Tech in a tooltip). You can equip up to five pieces of Tech in the Loadout menu,…

  • Dev Transmission (September 2025) - 1 October 2025

    Hi everyone, here’s what the team have been up to in September. Passives becomes “Tech”! Since the first Early Access version of SENTRY, we’ve been wrapping the original Passive Gear into other systems. The Jump Jets became a default ability, while armour became something you could spend resources on in the Crew Menu, leaving just the Bandolier behind. This is because we’re changing Passive Gear into “Tech”, which are small memory card-like objects a SENTRY chooses at Loadout to lean into certain playstyles and do a bit of build crafting. They come in unique (purple) and stackable (blue) formats: Tech is awarded upon combat completion regardless of whether you won or lost a level. You’ll choose the Tech you want from a selection of three (although depending on other variables, this could go higher). There’ll be additional mechanics (mentioned later) that allow you to pick more than one,…

  • Dev Transmission (August 2025) - 2 September 2025

    Hi everyone, In case you missed it, we planned out the remaining work for Early Access and posted up our new roadmap here: https://store.steampowered.com/news/app/1252680/view/534359257319997678 After the release of Major Update 3 in July, August was about diving into some of the work that is outlined in the new roadmap. New Enemy! We wanted our next new enemy to be one that had a big gameplay difference to any of the existing roster. The primary function for this enemy (codenamed ‘Ghost’) is that it can disable deployables within a radius, which allows nearby allies to move past those traps and turrets unhindered. For its attack, it creates a homing projectile and once it receives damage it can turn incorporeal for a short period of time, blue flames on each hand dissipating to denote how long this Phase Shift lasts. We had plans for this enemy for a while, even creating concept art th…

  • Roadmap Update! - 21 August 2025

    Hi everyone, We’ve built out a plan for our remaining work on SENTRY, so we thought we’d create a new Roadmap post. First, if you haven’t been keeping updated on the changes thus far then you can read up on the Major Updates in these posts: https://store.steampowered.com/news/app/1252680/view/4235154200342543684 https://store.steampowered.com/news/app/1252680/view/526460937466544207 https://store.steampowered.com/news/app/1252680/view/534357354429284567 The High Level Plan After deriving a list of new features, content and adjustments we’ve been splitting these into our planned remaining updates. The first of these will arrive in Major Update 4, which will be out before the end of the year. We’ll then graduate from Early Access with a full release update in spring 2026. We’re still supporting our previous game even years after its v1.0 release, and you can expect the same on SENTRY too.…

  • Updated Translations for 0.8.26715 - 20 August 2025

    Hi everyone, we're busy working away on MU4 but the translations for the previous Major Update have arrived, so we've updated the text file for build version 0.8.26715 to include them. Because the text files are outside of the packaged game this means the build version number hasn't been updated from the last patch. Steam should auto-update, but if you're running the game in any language other than English and you're still seeing non-translated text, try validating your files to nudge Steam into downloading them.

  • Update notes for Build Version Number 0.8.26715 - 4 August 2025

    Hi everyone, Thanks for your feedback and bug reports on the latest Major Update. This patch (version 0.8.26715) has the following changes: Fixed an issue in co-op where if there was extreme lag the host machine would have moved the pursuer to its next node before the client had even started, resulting in it getting stuck in this state. Changed hazards so that they no longer accumulate over the course of a sector. This means they last for one battle only. There have been lots of comments around hazards and from your feedback it seemed like making minor adjustments to individual ones wouldn't solve the core issue, which was how they would stack on top of one another - particularly if you were unlucky enough to roll one you didn't like early in a sector. Based on our testing, changing hazards to now last for one combat makes them more of a per-battle "spike" as opposed to a sector long sl…

  • The Hazards and Crew Update - 31 July 2025

    Hi everyone, our next Major Update has been released and there’s a bunch of new systems which improve the variety and replayability of the campaigns, along with some changes to existing systems which lift the entire experience. I’ll cover everything in detail below, but first I wanted to extend a huge thank-you to all our community members that helped playtest the beta branch updates we’ve been releasing. The feedback has once again proven invaluable in tracking down bugs and providing data to help shape our balancing and polish passes. As always it’s worth covering some important logistical information regarding the update: Steam should auto-update to the latest version, which is 0.8.26678 or later (this is visible in the bottom-right of the main menu). If the version number is lower, verify your install from the Steam Library and Steam should update. Your profile saves will carry over…

  • Big changes in the new MU3 Beta! - 25 July 2025

    Hi everyone, Major Update 3 is close now, so we’ve uploaded the final beta for testing – and there’s a lot of big and positive changes! The latest version is 0.8.26631 and to gain access you’ll need to switch to a beta branch. The instructions to do so are as follows: Find SENTRY in your Steam library and right-click on it, selecting “Properties” In the menu that pops up, choose “Betas” Select “Beta Branch” in the “Beta Participation” drop-down list In your Library you should see “” appended to the game name When you play the new version your profile saves will carry over (i.e. all your equipment you’ve unlocked thus far), but your current escape run will not – so if you’re in the middle of a run and you don’t want to lose any new blueprints you haven’t banked, reach a gate and bank them before switching to the new version. It’s also good practice to back up your profile saves ahead of…

Patch notes and updates

S.noRelease datePatch nameGID number
120 August 2025Updated Translations for 0.8.267151808601382403583
24 August 2025Update notes for Build Version Number 0.8.267151806698490816567
312 March 2025Updated Translations for 0.7.255991794014851384891
427 February 2025Update notes for Build Version Number 0.7.255991792751526003132
512 July 2024Update notes for Build Version Number 0.6.245416000566704269072986
628 March 2024Update Notes for 0.5.238445749481331436257913

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1252680
Live current players17
SteamPulse tracked peak175
Live count (today's peak floor)17
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateMar 25, 2024
DeveloperFireblade Software
PublisherFireblade Software
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent82%
Positive reviews738
Negative reviews161
Total reviews899
Steam recommendations852
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1252680/

Short description

SENTRY is an action-defense first person shooter where you defend your spaceship against invading aliens. Plot an escape route through hostile space and battle the enemy across your vessel with the support of traps, turrets and environmental destruction.

About this game

As a member of the SENTRY Defense Program, you have been thawed from stasis to protect your vessel as it flees across space. As you choose your escape route in the Navigator, encounters with alien vessels are unavoidable. They will board your ship and attempt to fight their way through different subsystems to destroy the Core. Your SENTRY must thwart the enemy by bringing to bear an arsenal of potent ranged weaponry. Even with the best shooting abilities, holding back the hordes is only possible by deploying traps and turrets - and if all else fails, utilizing environmental destruction to stem their advance; a well-timed shot could vent aliens into space, a closed blast door could buy you time to set up new defenses. SENTRY features a singleplayer campaign with the option to have an online friend fighting alongside you in co-op. Should your SENTRY fall in battle, death is not the end. Another member of the crew will be thawed from stasis by the SENTRY Defense Program, ready to continue the fight. Even if you fail to defend a level, defeat only changes the strategic landscape in the Ship Overview, forcing you to make new decisions on where to make your next defiant stand. As long as there is a surviving SENTRY and the Core remains operational, your skills in combat mean victory can always be grasped from the jaws of defeat. SENTRY aims to carve out its own path in the Action-Defense genre by featuring a campaign where your choices and performance matter. Battles are not one-off events, defeat doesn’t mean replaying a checkpoint. Everything feeds into the ongoing battle for your ship’s survival. A SENTRY is fast, responsive - and therefore powerful. Deployable traps, turrets and environmental destruction opportunities are needed to supplement this power when facing near-overwhelming forces of reactive and aggressive enemies. Successful escapes will need to utilize a mixture of skill and planning, with discovery and upgrading of new equipment providing an edge in combat. Combining all these elements evokes the feeling of being a beleaguered and outnumbered SENTRY. On the journey you may lose battles, but you can win the war.

Supported languages

English * , French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian, Traditional Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
38Online Co-op
67Camera Comfort
68Custom Volume Controls
74Playable without Timed Input
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Violência
steam germany16Drastische Gewalt
igrs18Interaksi Daring Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

SENTRY's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

SENTRY's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records SENTRY at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$19.99$19.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,065,43725 September 2026 - 20:39:29 UTC1,818,368
2Once Human20,93125 September 2026 - 19:55:40 UTC231,343
3火炬之光:无限10325 September 2026 - 19:04:03 UTC7,911
4Battle Teams 26525 September 2026 - 20:10:39 UTC7,966
5Dota 2739,37725 September 2026 - 20:39:30 UTC1,291,328
6Deep Dark Forest125 September 2026 - 06:01:55 UTC15
7Escape From Duckov1,31725 September 2026 - 19:05:23 UTC301,322
8Hero's Land50825 September 2026 - 19:29:25 UTC28,133

Related Steam games by tag and genre

Action

GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 21,065,43725 September 2026 - 20:39:29 UTC1,818,3689,826,471Valve
Dota 2739,37725 September 2026 - 20:39:30 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS191,77825 September 2026 - 20:39:30 UTC3,236,0272,744,193PUBG Corporation
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Aniimo140,21925 September 2026 - 17:59:14 UTC140,219Not availablePawprint Studio
Rust122,98125 September 2026 - 19:02:50 UTC259,6461,359,516Facepunch Studios
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Apex Legends™101,32425 September 2026 - 18:39:36 UTC624,4731,047,228Respawn
Total War: WARHAMMER III87,72525 September 2026 - 18:39:04 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Marvel Rivals79,45225 September 2026 - 20:16:23 UTC642,333409,518NetEase Games
Warframe77,74125 September 2026 - 13:11:27 UTC181,509676,031Digital Extremes
Overwatch®71,95925 September 2026 - 19:51:31 UTC164,636420,984Blizzard Entertainment, Inc.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Bongo Cat169,06325 September 2026 - 18:10:14 UTC193,859108,446Marcel Zurawka, Julius Krüger
Rust122,98125 September 2026 - 19:02:50 UTC259,6461,359,516Facepunch Studios
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero68,72825 September 2026 - 20:03:58 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine55,15925 September 2026 - 19:55:46 UTC150,2711,008,495Wallpaper Engine Team
Geometry Dash53,91325 September 2026 - 20:14:14 UTC108,707590,977RobTop Games
Project Zomboid53,36025 September 2026 - 17:23:49 UTC122,811467,999The Indie Stone
Palworld52,53025 September 2026 - 19:34:38 UTC2,101,535451,088Pocketpair
Slay the Spire 249,93225 September 2026 - 19:49:44 UTC574,638199,438Mega Crit
Euro Truck Simulator 244,26225 September 2026 - 18:38:37 UTC73,289940,058SCS Software
Stardew Valley42,14525 September 2026 - 19:27:18 UTC236,6141,016,067ConcernedApe

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2739,37725 September 2026 - 20:39:30 UTC1,291,3282,758,031Valve
Total War: WARHAMMER III87,72525 September 2026 - 18:39:04 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
Baldur's Gate 351,84425 September 2026 - 18:57:37 UTC875,343836,282Larian Studios
Slay the Spire 249,93225 September 2026 - 19:49:44 UTC574,638199,438Mega Crit
Hearts of Iron IV42,92525 September 2026 - 20:19:43 UTC93,196377,014Paradox Development Studio
Arena Breakout: Infinite37,73725 September 2026 - 19:28:04 UTC65,94478,112Morefun Studios
Football Manager 2635,34925 September 2026 - 20:38:25 UTC82,75035,608Sports Interactive
Sid Meier’s Civilization® VI29,81625 September 2026 - 09:47:29 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord27,02725 September 2026 - 17:35:44 UTC248,034297,199TaleWorlds Entertainment
RimWorld26,85425 September 2026 - 19:16:08 UTC95,851239,107Ludeon Studios
7 Days to Die26,67625 September 2026 - 16:51:19 UTC124,449398,822The Fun Pimps
Black Desert22,73225 September 2026 - 19:05:22 UTC59,91792,632Pearl Abyss

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Project Zomboid53,36025 September 2026 - 17:23:49 UTC122,811467,999The Indie Stone
Palworld52,53025 September 2026 - 19:34:38 UTC2,101,535451,088Pocketpair
Slay the Spire 249,93225 September 2026 - 19:49:44 UTC574,638199,438Mega Crit
VRChat48,35825 September 2026 - 18:49:36 UTC74,217261,953VRChat Inc.
Path of Exile 245,45625 September 2026 - 17:25:33 UTC578,562209,717Grinding Gear Games
R.E.P.O.25,66025 September 2026 - 20:01:22 UTC266,908420,693semiwork
BeamNG.drive25,35325 September 2026 - 19:09:38 UTC44,232392,944BeamNG
RuneScape: Dragonwilds23,95425 September 2026 - 19:33:50 UTC39,10324,686Jagex Ltd
The Isle22,01325 September 2026 - 17:17:25 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended18,52025 September 2026 - 11:49:53 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games

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