Surviving the Abyss news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 26 September 2026 - 05:46:29 UTC
- SteamPulse tracked peak1,069
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score64% positive
- Total reviews878
- Release dateNov 5, 2024
- DeveloperRocket Flair Studios
- PublisherParadox Arc
Genres: Indie, Simulation, Strategy
Company pages: Developer: Rocket Flair StudiosPublisher: Paradox Arc
Surviving the Abyss Steam news
Surviving the Abyss news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Surviving the Abyss - Update 1.0.5 - Patch Notes - 6 October 2025
Hey everyone, just a small patch this time related to the recently announced Unity Engine vulnerability. Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server. Changelog:Update to patch Unity vulnerability.Stability improvements.Fix for crew members not loading in correct position in some circumstances.
- Surviving the Abyss - Update 1.0.4 - Patch Notes - 11 July 2025
Hey all, Firstly we'd like to apologise for the longer than anticipated wait for the next update. It's taken us some time to put a team in place to continue work on the project. This update has been concerned with fixing and improving UI, UX, balancing and performance following the 1.0 release. We have another update in the works, which we'll give an ETA on soon. Changelog: Events:- Added new emergent events with varying outcomes and prerequisites: Blood in the Water, Unknown Signal, Worship Ritual.- Next events in event chains now fire before any new additional event threads are firedUI:- Change the building cost prefab to now display "current resource amount / required resource amount" - Improved visibility of resource costs (appears when hovering a building in the building menu)- Updating wording, grammar on all notifications- Sonar beacon UI now animates and wobbles during placement…
- Surviving the Abyss - Update 1.0.3 - Patch Notes - 26 November 2024
In this latest patch we've addressed some performance issues, a number of bugs, and a requested change to the camera. Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server. Changelog: Fixing performance issue that can cause the game to stutter Fauna traps left in darkness can now correctly be attacked Fixing issue where genomes could be removed from fauna lab while running, resulting in an unusable fauna Fixing save files previously affected by cloning lab issue Don't rotate when sending camera to a position
- Surviving the Abyss - Update 1.02 - Patch Notes - 11 November 2024
Hey all! In today's patch we've addressed a number of bugs reported last week from the 1.0 release. Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server. Changelog: Fixing issue where loading a save that fails to load will overwrite the current games settings Fixing an issue that can prevent events from triggering Adding a more appropriate error message when trying to build an advanced fauna trap over a regular habitat Fixing oil well refinery modules breaking when deleted Improving performance in large bases Fixing save files affected by oil refinery issue Reworking how biomes unlock and adding a couple events to make it harder to skip going to the Dark Glows various performance improvements, reducing memory allocations
- Surviving the Abyss - Update 1.01 - Patch Notes - 8 November 2024
Hi everyone! In today's patch we've implemented several bug fixes including fixes to the Brig, changes to mining relay visibility and incorrect status tags appearing on unstaffed buildings. Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server. Changelog: Fixing bug that occurs when crew die in the brig Update mining relays to have emissive (visible lights) in darkness, so they can be more easily located. Fix buildings displaying as "Overheating" when they are actually just unstaffed Performance improvements to oxygen network Multiple text updates and typo fixes
- Surviving the Abyss - 1.0 - 5 November 2024
Overseers, Welcome to the Abyss. After months of preparation, and countless hours in the depths, we are thrilled to announce that Surviving the Abyss has officially launched in its full 1.0 version! This release represents the culmination of our efforts to bring you an even deeper and more immersive experience beneath the ocean's surface, with new narrative layers, missions, and structures to expand your survival toolkit. What’s New in 1.0? In this release, you’ll find a range of new features and content to dive into, including: Enhanced Story and Missions: Uncover the mysteries lurking in the abyss with brand-new story missions that bring our narrative to a close. New Biome: A deadly new biome to explore in the late game and the introduction of new challenges to overcome. New Buildings and Technologies: Expand your base with unique structures designed to help you face the unknown and t…
- Update 1.0 - Preview - 24 October 2024
Overseers, the time has come. We're excited to announce that Surviving the Abyss 1.0 is set to launch on Tuesday November 5th! Including new narrative, missions, story, buildings and more. This isn't the end of our journey, as we've planned a number of free updates following 1.0. Which we'll provide more information on in the following weeks! Here's a look at some of the new features, enhancements and bugfixes you can expect in this milestone release with more still in the works: Biomes: New end-game biome added New interactable biome props (late game/end game) Early game biomes - min distance from start extended New system for exploring and clearing a path within the endgame biome Buildings: Defensive tower building added Munitions Factory building added Fixing selection issue with drill extractors Prevent any tunnels as appearing 'under construction' when selected Events: Late game /…
- Surviving the Abyss - 1.0 - Coming soon! - 29 August 2024
Overseer! Welcome back. Surviving the Abyss will be releasing in 1.0 this year, and we’re also happy to announce that we’ll be supporting the game with another 4 free updates following the initial release. We’ll be announcing the release date of the 1.0 update, in the coming month! Update 1.0 We’ve been hard at work on the next update for Surviving the Abyss. We’ll be releasing a preview closer to launch, but for now we want to discuss some of the main areas of our focus: Late/End Game: We’ve primarily been focusing on the late & end game. This brings our main narrative to a close. We also introduce a new, deadly biome to enter and explore, as well as new buildings to construct and technologies to unlock. Biome Hazards: We’re making changes and additions to a number of biomes, adding new hazards to overcome. New Events: We're introducing new events, focused primarily on the anomaly and…
- Update 0.3.0 - 7 May 2024
Hey everyone! Update 0.3.0 is now live. This update brings a wide variety of changes to cloning, genetics, crew, exploration, resources, the anomaly and more. Check out below for the full changelog! Changelog: Genomes, and creating the genetic sequence: The next phase of our Cloning updates. We are significantly changing the creation of the genetic sequence to improve the feeling of splicing genomes together for new effects. Genome collection is streamlined, you now only need access to a genome and can use it permanently (unless the habitat is destroyed or depleted) and do not need to stockpile genomes. New effects for combinations of genomes are also included along with QoL changes to cloning. The cloning interface has also undergone significant changes to support the new features. Cloning lab now displays a predicted population when left running. Added alert when cloning gets interrup…
- Surviving the Abyss: Unstable Branch & Update 0.3.0 Preview - 30 April 2024
Hey everyone! The new update is now live on our UNSTABLE branch. This is available for everyone by following the steps below! We intend to put the update live on the main branch next week :) Unstable Branch To access this branch, you can take the following steps: Fully exit and relaunch Steam (you should be prompted to log in again) if it is already open. Right click Surviving the Abyss in your Steam Library and select the Properties Window. Navigate to the Betas tab within the Properties Window. Enter 'unstabletesting' in the text box and click 'Check Code' Select the Unstable branch in the 'Beta Parcipitation' dropdown. Ensure the name of the game in your steam library is now followed by 'Unstable' Important notes: You may need to fully exit and restart Steam to ensure it updates. You should see the game download and update the new files once you have switched branch. Make sure to cha…
- Major Update 0.3.0. Preview - 12 April 2024
Hey everyone! We're currently well into development of our next major update, and we're just about ready to start sharing some details! Firstly I want to mention that an early version of this update will be live on the unstable branch towards the end of next week. (Find out how to access this branch here): https://store.steampowered.com/news/app/1254320/view/3889484725164327666 Pending our testing we hope to put it live on the main branch soon after. The update: Our key areas of focus are: Genomes, and creating the genetic sequence: The next phase of our Cloning updates. We are significantly changing the creation of the genetic sequence to improve the feeling of splicing genomes together for new effects. Genome collection is streamlined, you now only need access to a genome and can use it permanently (unless the habitat is destroyed or depleted) and do not need to stockpile genomes. New…
- Update 0.2.2 - Patch Notes - 8 January 2024
Hey folks! Today's update fixes another few issues raised over the holidays. We're now hard at work on the next major update, we'll be talking more about this on our Discord very soon! Bug Fixes: - Fix for error when building oil wells in some circumstances - Updated Advanced Air Purifier Footprint - Advanced Air Purifier Power Usage description is now correct - Minor UI fixes Performance: - Performance improvements for Status Tags
- Update 0.2.1 - Hotfix Patch Notes - 22 December 2023
Hi everyone! Today's update fixes a couple of small issues introduced with the latest patch. Bug Fixes: On load Advanced Air Purifiers now reload correctly. Marine Stabilisers now correctly affect Rosefish populations. Remove all modules when parent building is destroyed.
- Update 0.2.0 - Cloning & Crew Aggression - 20 December 2023
Hi folks, today we're pushing our latest major update live! This update covers new features, user experience, bugs, new buildings and more. Look out for major updates on cloning plus our new crew aggression / prison system which is covered in more detail below. We have a lot more planned for the future, but for now we at Rocket Flair wish everyone a happy holiday season, we're looking forward to all that'll come in new year! ------------------ Changelog: Feature: Cloning & Cloning Modules Multiple cloning labs can now operate independently. Can navigate between cloning labs in the cloning UI. Added cloning lifespan module, increases attached cloning lab lifespans by 50%. Added cloning uses module, increases the maximum number of clones that can be produced in a lab in a single batch. Added cloning slots module, increases the number of genome slots available in the cloning lab. Cloning n…
- Surviving the Abyss: Unstable Branch & Update 0.2.0 Preview - 11 December 2023
Hi everyone! Today we're pushing an early version of the next update live to a new unstable branch on Steam. Unstable Branch To access this branch, you can take the following steps: Fully exit and relaunch Steam (you should be prompted to log in again) if it is already open. Right click Surviving the Abyss in your Steam Library and select the Properties Window. Navigate to the Betas tab within the Properties Window. Enter 'unstabletesting' in the text box and click 'Check Code' Select the Unstable branch in the 'Beta Parcipitation' dropdown. Ensure the name of the game in your steam library is now followed by 'Unstable' Important notes: You may need to fully exit and restart Steam to ensure it updates. You should see the game download and update the new files once you have switched branch. Make sure to change back to the normal branch if you want to play a more stable version of the gam…
- Surviving the Abyss: Roadmap for Early-Access - 5 October 2023
Hi folks, we wanted to provide some much needed clarity on our plans for early access through to 1.0. We are planning to release 3 larger updates and numerous patches into Q2 2024. The first of these updates involves major changes to the cloning system. Which we'll cover in a bit more detail below. Following that update, we have 2 more planned, but also want to remain flexible to the desires are requests of players throughout early-access. We're only listing the broad strokes below. Please be aware this is our current set of goals, but we're open to adjusting our path going forward based on the community feedback. 2023: Major Update #1 Multiple Cloning Labs: previously a single cloning lab was sufficient to last well into the late game. This change will allow you to create independent batches of clones in multiple locations, and considerably rebalances the system to match. Modular Cloni…
- Development Update: 1.0 & Beyond - 8 September 2023
Hey everyone, We know that it has been a little while since our last post, so we wanted to address that. The TL;DR is that we’re moving forward with a 1.0 plan! Over the past few months, we have been monitoring the game and making some difficult decisions about the future development of Surviving the Abyss. That is to say, what is the best for everyone involved and how do we make sure that vision is met? First, we had to face some hard facts. We are proud of the work on Surviving the Abyss but the reality is that it has not been as successful as we had hoped. While that may seem like a negative point, we are still happy with the quality of the game and the reception from players. So what is next, you may be asking? Well, the simple answer to that is that we (Paradox Arc and Rocket Flair) are committed to bringing the game to a 1.0 release. Nobody wants abandonware that is left in Early…
- Update 0.1.6.1 Patch Notes - 25 May 2023
Hi everyone! In today's patch we've fixed several bugs that have been brought to our attention. This include fixes to Objectives and Anomaly. As always please continue to submit bugs and feedback here & Discord. Bug Fixes: Fixed Unlock UV mode objective. Fix for Outpost objective not always completing. Fix for the Anomaly attack not appearing. Quality of Life: Fixed some tooltips getting stuck on in Tech Tree. Changed colours on fauna captured notification. Fixed spacing for building function text on the building selection menu.
- Update 0.1.6.0 - 15 May 2023
Today's Patch 0.1.6.0 is for the Wildlife Acquisition System. This system has been updated to align the functionality of habitat-based buildings, including the Protein Harvester, Biomass Generator and Fauna Trap. These buildings will consume the habitat population, which must be counteracted with a Marine Stabiliser, and a new building - the Marine Restorator. Buildings on critical habitats will operate at a significantly reduced rate, while depleted habitats will cease to operate entirely. To combat this, a Marine Restorator module can be attached to a Marine Stabiliser, restoring depleted habitats and boosting the replenishment rate nearby. Feature: A new building has been implemented: The Marine Restorator. This is an attachment module that connects to the tunnel entrance of a Marine Stabiliser, enabling the population of in-range habitats to be gradually replenished. Marine Restorat…
- Update 0.1.5.3 Patch Notes - 20 April 2023
Hi everyone! In today's patch we've implemented several bug fixes including fixes to shift clicking buildings blocked by UI, Trench Extractor placement and crew relations tooltips. Stay tuned for additional updates, and don't hesitate to share your feedback with us either here or on our Discord server. Bug Fixes: Fixes for Trench Extractor placement. Fix for Crew Relations bar tooltips. Shift click copy is now correctly blocked by UI elements. Quality of Life: Clickable depleted Habitat alerts.
Patch notes and updates
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