- Rogue-like content update 1.3.0 - 02 August 2022 - 2 August 2022
Hello everyone, here is the content update focusing on the secondary rogue-like game mode as well as a bug fix and some visual changes. BALANCING - Shooting speed Basic enemies equipped with pistols have had their attack speed reduced. - Melee Weapons Melee weapons have all had their hitboxes enlarged to a size slightly larger than the visual. CONTENTS - Endings Added an ending after killing the boss in the fifth segment, finishing the virtual therapy mode provides a new starting class for it. - Class Added different starting classes with their own characteristic, weapon, DNA ability and boost. - New rooms Added two new room types with the REN room offering REN after finishing it and the black-market offering weapon, boost and stimulant in exchange for life points, energy or money. - New segments Added the third, fourth and fifth level segments, each with fifteen new rooms. - New enemie…
- Content Update 1.1.0 - 14 January 2022 - 14 January 2022
Hello everyone, this is a content update focusing on the secondary game mode as well as a bug fix and some visual changes. VISUAL - Stimulants Icon Changed all Stimulants menu images. - DNA Capacity Icon Changed all DNA Ability menu images, from now on DNA abilities no longer have a different visual depending on their level, but a bronze, silver or gold frame. BUG - Tutorial Fixed the display of some tutorials that did not show the appropriate shortcut key CONTENTS - Rest room Added a rest room that appears after three rooms, this one allows you to use your NER to improve your stats as well as change your stimulants and improve your DNA abilities. In future updates, this is where you will be able to save your progress. - New segment Added the second level segment, which features fifteen new rooms. The second segment starts right after defeating the boss in the first segment. - Cervelaid…
- Minor update 1.0.1 - January 10th 2022 - 10 January 2022
Hello everyone, here is a minor update to change a bad visual on the second boss of the game. The next content update focusing on the alternative game mode should arrive in the next two weeks.
- Minor Update 1.0.1 - December 30, 2021 - 30 December 2021
Hello everyone, this is a minor update to improve the tutorial at the beginning of the game as well as some quality of life changes. Update note: Balancing -The Pistol now has a requirement of 1 which allows everyone to use it for the start of the game. To compensate, the weapon deals 1 less damage Improved tutorial - Added tooltips to the DNA machine menus at the start of the game as well as the inventory, map, mission, and player characteristic menus to detail how they work. - The pistol as well as the Hammer are automatically equipped when you use the first container in the game. Quality of Life: - The way containers are opened has changed by removing the need to have the mouse hover over them.
- Content Update 1.0 - 19 December 2021 - 19 December 2021
Hello everyone, after more than a year of development Toxastra version 1.0 is finally available! We would like to thank all the people who supported us during the development of the game. Next step: The release of the early access does not mean the end of the development of the game, on the contrary, in addition to balancing updates, finishing touches and bug fixes, we will introduce a new arcade mode as we go along. New Arcade Mode: . Designated as Rogue-lite the new virtual therapy mode will use the same gameplay as the base game, but will take you through a series of nine random rooms until you reach the floor boss. The game mode features the same weapons, DNA and Stimulant abilities you can already find as well as new player upgrades. As it stands, the game mode is only a rough draft, but will allow us to see how appealing it is to players. Update note: This is the ninth and final c…
- Early Access Content Update - October 09 2021 - 9 October 2021
This is the eighth content update for Toxastra. With this update, we have added a new area to the ship with the scientist's sector. MAJOR CONTENT - New sector added The game has a new sector with two new enemies and a new boss. - Added two new weapons You can now find the Plasma Cannon and the Assisted Fist inside the new science sector. VISUAL - Reworked element Changed the visuals of the DNA devices in all sectors to match the rest of the game.
- Early Access Content Update - 15 September 2021 - 15 September 2021
This is the seventh content update for Toxastra. With this update, we have added a new area to the ship with the air recycling district. MAJOR CONTENTS - New sector added The game has a new sector with a new enemy and a new boss. - Added two new weapons You can now find the missile launcher and the energy sword inside the new air recycling sector. VISUAL - Asset reworked Changed the visuals of the offices in all sectors to match the rest of the game.
- Toxastra Roadmap of the end of early access - 27 August 2021
With the end of early access approaching, it's time to make the roadmap available and to announce the release date of 1.0. ===End of Early Access and what's next === The end of the early access will put an end to the story of the Janus VFC and its inhabitants but not to the content update. In addition to the various bug fixes we have planned additional content for the game in the form of new modes and changes to the story mode. The release of the game from early access will also be noticed by a small increase in its initial price, so don't forget to buy the game before November.
- Early Access Balance Update – August 15, 2021 - 15 August 2021
This is the first balance update for Toxastra. With this update we are balancing the game to make it easier. We are focusing this patch on enemies’ health and damage; a second balance patch will come for weapon and DNA capacity of the player. Update Notes: BALANCING All the damages below are basic damage before any reduction such as resistance statistic or passive effect damage reduction • Automatic turret -Health reduces from 72 to 65 for all three turrets. • Boss - passenger sector -Damage of drone projectile reduce from 12 to 10 -Damage of laser attack reduce from 16/s to 12/s -Damage of rocket projectile reduce from 34 to 30 -Damage of gatling projectile reduce from 12 to 10 -Damage of bouncing projectile reduce from 24 to 18 -Damage of the fragmentation spawner projectile reduce from 19 to 16 -Damage of fragmentation projectile reduce from 16 to 9 • Service robot -Damage of the bli…
- Early Access Content Update 6 – August 10, 2021 - 10 August 2021
This is the sixth content update for Toxastra. With this update we add a new sector of the ship with the chief’s quarter. A roadmap is on the way to show you what can you expect until the end of the year. MAJOR CONTENT • Added New sector The game now has a seventh sector with a new enemy, boss. • Added two new weapons You can now find the assault rifle and the ram somewhere inside the chief’s quarter new sector BUG • Arcade Arcade mod have been disabled until further notice; we want the game mod to be up to date with the rest of the game and we need time to change it. •Volume adjustment Fixed recreation sector music volume who was too low.
- Early Access Minor Update – July 19, 2021 - 19 July 2021
A small update to fix some bad hitbox and change some visual while waiting for the content update which should arrive within one to two weeks. VISUAL • Screen shake Melee weapons now have a screen shack effect when used. • Asset reworked Change the visuals of beds from the passenger sector to be in line with the new levels. BUG • Hitbox Fixed hitbox of some object who did not block players movement.
- Toxastra - Early Access Content Update 5– June 23, 2021 - 23 June 2021
This is the fith content update for Toxastra. With this update we add a new sector of the ship with the hydroponic sector and changed some old asset. We are now at more than half of the game. MAJOR CONTENT • Added New sector The game now has a sixth sector with a new enemy, boss, and weapon. VISUAL • Asset reworked Changed the visuals of medical beds from the first level to be in line with the new levels. BALANCE ADJUSTMENTS •Slight damage increase for the maintenance boss •Heal from the healing syringe has been reduced (80 ->70). BUG • Menu Fixed a problem with the menu display when the player switched between the inventory menu and other menus. •Volume adjustment Fixed some music who was not influenced by the volume option.
- Toxastra - New demo available - 27 May 2021
DEMO Hello everybody, Since the game has change quit a bit since the last demo we wanted to make a new one to have something close to the actual game. This new demo let you play the first two level of the game with a boss at the end exactly like in the full game.
- Toxastra - Early Access Content Update 4 – May 17, 2021 - 17 May 2021
This is the fourth content update for Toxastra. With this update we add a new sector of the ship with the maintenance sector and changed some old asset. MAJOR CONTENT • Added New sector The game now has a fifth sector with a new enemy, boss, and weapon. VISUAL • Asset reworked Some old assets have been changed to better correspond with the new one, we are going to this with each update until the final release. •Damage display The number from the damage display does not spawn on top of each other anymore but inside a radius around the target. BUG • Crew quarter fix Some minor issues have been fixed trough the crew quarter level.
- Toxastra - Early Access Content Update 3 – April 04, 2021 - 4 April 2021
PATCH NOTES This is the third content update for Toxastra. With this update we add a new sector of the ship with the crew quarter. From now you can expect a new sector every six to eight weeks. MAJOR CONTENT • Added New sector The game now has a fourth sector with a new enemy, boss, and weapon. BUG • More item The second part of the recreation sector has now more item through the level like he should have been. • Hitbox issue Basic enemies and dog have their hitbox been fixed.
- Early Access Content Update 2 – March 13, 2021 - 13 March 2021
This is the second major content update for Toxastra. With this update we are focusing on the visual and gameplay of the game. MAJOR CONTENT • Added New sector The game now has a third sector with a new enemy, boss, and weapon. • Added New item Alcohol, tobacco and new healing item have been added trough the game. GAMEPLAY CHANGES • Melee weapon push Melee weapon can now push an enemy, how far you can push your target depend on the weapon you use, your strength and the enemy type. • Melee weapon stun Melee weapon can now stun an enemy, how fast you can stun your target depend on the weapon you use, your strength and the enemy type. For now, most enemies die before being stun but can be useful against some of them. VISUAL • UI overall update Almost all UI have been changed to have something more appealing. • Ambience Ambiance have been tweaked with a change of color tone and a more pixel…
- Early Access Content Update 1 – October 23, 2020 - 23 October 2020
After some issue we can finally announce a new update. With this update we took the decision to divide each sector of the ship in two maps of the same size as the old one, thus the number of levels planned for the final version to almost double. We took this decision to add more content for the player without adding to much expense on our side. With this first update you can play the first two sector of the game and we hope to add two more before the end of the year. We are really sorry for the time between the launch of the game in early access and this update, we will try to add more level in a respectable time from now.