- Haulin' Oats - Version 1.0 Release - 9 March 2025
Hey, long-haul truckers! It has been rather quiet for a while but we're cranking out the 1.0 release today and finally pulling the game out of early access! There are still some updates to come such as rebuilding the networking code and more bug hunts. Other than engine upgrades, some quality-of-life changes, and some bug fixes; most importantly the addition of the driver roster so you can dismiss bots (or players) that happen to get stuck on a turn. At least until the causes of those glitches is figured out; and possibly kept long after that. Leaderboards have also been moved over to Steam instead of the custom API. Some of the expanded features have been scaled back though, such as racing/betting, so they won't be added later on. Controller support and Steam Deck support should be rolling out later this year though. Couch co-op may still make the cut too. Here is an almost complete li…
- CoaguCo End Of 2024 Update - 8 December 2024
Hey, gang! Been a super-quiet year with a ton of things going on in the background and a lot of radio silence on our end. However, this fancy end-of-year post should give you an idea of what was happening and what is coming. Feast your eyes... Most of the time was taken up by life things and non-game projects with a lot of planning and setup for the final updates for each of the current games. Reviving our old Tenth&Hess Games studio to handle these last updates and start work on a new project too. Since we're here for the games (right?) let's get on with it! One Way To Die Almost ten years old now! This game has had a ton of updates and will see the final one very soon. As we saw in the Fall Update, the game's main loop was totally rebuilt to make it somewhat less reading and more like an actual game. The story chunks have been condensed and re-written but are still as ridiculous as be…
- CoaguCo 2024 Update - 3 February 2024
Hey there! The new year has come and we have an update for where things are and what is going on! Since some of them are still a little ways off, we'll try to keep this short. These final updates will be listed in the order they will be released. The Dope Game We kind of blew the Xmas window, obviously. But that is OK because there was a lot more getting packed into this final update than expected; which is also being broken into two updates. The first one is coming this month, most likely. It will contain a ton of fixes, new features, a new area, new character, and the framework for multiplayer. The second half will contain, probably, bug fixes for the first patch but, more importantly, the multiplayer version of the game. More of a competition really than player-vs-player in Starkham. The original plan failed terribly but would have been cool; so this is a good test and compromise on…
- CoaguCo Summer Update 2023 - 16 August 2023
Hey, gang! Long time, no see! We have been tracking issues in our user forums, working on assets, busy with non-game projects, and prepping a slew of updates in the space of time since the last post. Now we will get into what to expect in the near future! Haulin' Oats There were no expectations for Haulin' Oats but it still underperformed. That being said, there will be one large patch to bring it out of Early Access and then smaller QoL update after that. The plans to expand the game with some additional features have been scrapped, sadly. However, all the updates we had planned like Steam Deck support, controller support, score mode, extra animations, etc. are all in this massive, upcoming patch which is almost done. I really loved how this game looked and played but it was pretty niche and drowned in the tidal wave of indie games. The Dope Game The beloved Dope Game will be getting a…
- Haulin' Oats - Early Access v0.3.3 - OSX Joins The Match - 28 March 2023
Hey, long-haul truckers! Today we are pushing out a patch that makes some prep work for controller / Steam Deck support but also finally brings OSX into the fold! First up, welcome OSX users! You can now play the game on your chosen platform. Please let us know if you have any issues. While Ventura was not tested it may play well on that too. Second, there has been some groundwork laid for controllers and Steam Deck. You may notice that the menu stuff is now controller friendly but the actual game is not. These are merely tests for the upcoming v0.4 patch that will bring the game full controller support as well as local couch co-op. There were also a few small fixes and changes tossed in; mostly because they were present when this patch was created. Here is the small change-log for those curious: Added: OSX platform Added: more rich presence stuff Added: some extra small animations Chan…
- Haulin' Oats - Early Access v0.3.2 - 15 March 2023
Hey, long-haul truckers! A day or two later than expected but we're wheeling out a big patch for version 0.3.2 that fixes a bunch of bugs and adds in a few new features too. A big thanks to everyone submitting bug reports through the various channels and also a big thanks to those of you submitting improvement ideas. Our issues list is shrinking pretty rapidly as is our to-do list; chugging right along towards release v1.0. In case you were a wee bit curious, here is the change-log: Added: in-game chat system for multiplayer Added: text overlay for each space as player moves Added: new sound effects (sorry) Added: credit section for SFX Changed: traffic jam clear is now a D8 to prevent player from getting permanently stuck Changed: modified display settings to work better on Steam Deck Changed: keep_width to stretch to display on non-fullscreen Changed: various colors and fonts of menu…
- Haulin' Oats - Early Access v0.3.1 - Escape From Soft-Lock City - 10 March 2023
Howdy, long-haul truckers! So today we are issuing a quick hot-fix for soft-locks in the way of the Roster/Kill-switch. Powerful and dangerous, the kill-switch will let you bypass any player's turn if they get stuck. Well, even if they don't. While this does not actually fix any soft-locks, which we strongly urge you to still report, it will prevent your game from completely locking and stopping any progress. The kill-switch will be removed once we hit release v1.0, by the way. We are also pushing out some other small fixes and a few tiny additions. For those curious, here is the change-log: Added: roster / kill-switch to bypass bot soft-locks or... Added: clarification to move speed slider in options and pause menu Changed: players HUD space icon now updates as they move Changed: Y-sort-ed markers and traps Fixed: some minor spelling / grammar mistakes in localization file Fixed: soft-…
- Haulin' Oats - Early Access v0.3 - Steam Release - 10 March 2023
Hey, long-haul truckers! The time has finally come and we cautiously are releasing Haulin' Oats into Early Access on Steam. So far we've had great feedback and bug reports from the community; thank you so much to all who have chipped in thus far. Hopefully the wider net of the general public will go the same way. If you are curious about purchasing the game in the Early Access state, we highly suggest you check out our Known Issues thread before hitting that buy button. This game is still a work-in-progress and it has some quirks yet. That being said, most of everything is in the game now: singleplayer, multiplayer, horn honking, all cards, all the music, and more. We have a healthy list of features to add yet and those will be rapidly built then shipped along with bug patches. We hope folks new to the game will make some more great suggestions to improve the game! For those with the hu…
- Haulin' Oats - Early Access v0.2.3 - Itch.io Release - 3 March 2023
Howdy, long-haul truckers! So after a few delays and much gnashing of teeth, we are finally releasing Haulin' Oats into Early Access on Itch.io in the form of version 0.2.3! Itch.io purchasers will get access to the full game but are limited to singleplayer as all the multiplayer features rely on Steamworks. However, Itch.io folks also get Steam keys which can be activated but won't unlock the game on Steam until March 9th. Speaking of, the game will finally release into Early Access on Steam on March 9th. If that wasn't clear already. Users on each platform can keep up to date on what we are fixing and adding as we go. We are also taking lots of user submissions for ideas on improvement through this Early Access period. You can see a list of all the cool stuff that will be added in through our community forums. The change-log for those of you curious enough: Added: non-Steam platforms…
- Haulin' Oats - Early Access v0.2.2 And Slight Delay - 23 February 2023
Hey, long-haul truckers! So originally we had planned to release the game into Early Access today but it seems Valve is pretty behind on approving the build or giving us instructions on what needs fixed to approve the build. Partially our fault for turning that in on the 16th! Nonetheless, we are pushing the Early Access release on Steam back until March 9th which will hopefully give enough time to get through this process. However, for folks who love Itch.io, we will be releasing the Early Access version over there on March 2nd instead. You will still get a Steam key along with a non-Steam version, naturally. Though the Itch version will be missing some key features due to Steamworks integration; most importantly, no multiplayer. We are also updating the game to version 0.2.2 today. This will being our updates to the default/release branch on Steam with the beta branch being used for b…
- Haulin' Oats - Early Access and Beta Version 0.2.1 - 19 February 2023
Howdy, long-haul truckers! Today we will be moving the game into Early Access ahead of the upcoming public release. We are still fixing bugs and adding things in preparation for release, but a lot of our core features still need more time in the oven. Multiplayer being a big one as well as the racing / betting. So instead of pushing the release date back another few months, we'd rather get the game out to more players so we can get more feedback and community direction. Speaking of community direction, other than the ton of super helpful bug reports, folks have been providing lots of cool features to add as well as some UI tweaks and usability ideas. Since the players are the ones playing the game, your input is really important to getting this all right. There are also a fair amount of extras we had planned like accessibility features, OSX, controller / Steam Deck support, and a few ot…
- Haulin' Oats - Beta Version 0.2.0 - 16 February 2023
Howdy, long-haul truckers! Today we are updating the game to beta v0.2.0 which also serves as the release candidate for the game. Folks with access to the game can try out the release candidate build in the normal, default branch. You can also try out our multiplayer tests in the beta branch which will be added in later. All that being said, we are feverishly squashing bugs and applying polish for release. There will probably be one more update pushed prior to release for testers to check out; more if needed. Curious as to what was changed? We got ya covered: Added: multiplayer enabled (for beta) Added: messages to markers and trap icons Added: right-click on certain card highlights to discard Added: local player's held cards show up at bottom of screen Changed: reduced tooltip graphic size Changed: cleaned up lots of things under-the-hood Fixed: missing CIA package in HUD causing crash…
- Haulin' Oats - Beta Version 0.1.1 Update - 10 February 2023
Hey, long-haul truckers! We are pushing an update to both the Steam Next Fest demo and the beta tester version. It contains a bunch of fixes from bug reports by you terrific folks. Curious as to what? Here's the change-log: Changed: updated Steam API files Fixed: soft-lock issue with post-turn move Fixed: missing dice roll text on Incident card 4 Fixed: crash on Delivery square due to misnamed node Fixed: issue where empty radio cut list crashes game Fixed: traps and hitcher interfaces not loading correctly Fixed: issue with losing companion not dropping market or updating correctly in HUD Fixed: instance where lack of target object caused crash Fixed: Incident title text and color being incorrect when using Resource card 28 Fixed: game not removing some cards from players hand correctly Fixed: missing CIA carry icon due to misnaming More coming very soon.
- Haulin' Oats - Beta Version 0.1.0 - 5 February 2023
Hey long-haul truckers! Just ahead of Steam Next Fest, we will be rolling out a beta update for the game which will include a ton of new stuff to play with, if you are one of the people with beta access that is. Folks without beta access will be able to play a shorter version by way of a Steam Next Fest demo, which runs from February 6th to 13th. It will definitely be buggy since we are still working out the kinks in single-player. The card decks were a bit more complicated than expected. That being said, expect the next update to have multiplayer and the final release candidate for singleplayer. This specific beta update will be available tomorrow for the start of Next Fest! Change-log for the curious at heart: Added: confirmation to quit Added: last remaining cards Added: CoaguCo API fully functional Added: leaderboards are now active Added: assets for a Mac port Added: new pause menu…
- Haulin' Oats - Cooking Up For February - 24 January 2023
In exactly one month, Haulin' Oats will finally be released on Steam! In exactly one month, Haulin' Oats will finally be released on Steam! This weekend we will be updating the screenshots and trailers with the final versions of the graphics. We will also be rolling out a limited beta for folks to test too! If you're keen, hit us up at [email protected] for more information. You can also check the game out during this upcoming Steam Next Fest in early February with a demo for all to try. Lots more coming very, very soon! https://store.steampowered.com/app/1254770/Haulin_Oats/
- CoaguCo Fall Update 2022 - Haulin' Oats, The Dope Game, And More - 3 October 2022
Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order. TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates. The Dope Game So the game has five different content updates (still) coming. Most of them have missed their original assumed deadlines but so it goes in the world of game development. Since most of these updates require a lot of art, that takes a bit more time than programming sometimes. The first update, which adds more customization to characters, is being overhauled. While you will be able to modify colors and such for the outfits, they will be put together in sets to reduce the compl…
- CoaguCo Fall Update - Haulin' Oats, The Dope Game, And More - 2 October 2021
Hey there, happy fall! And with the change of the seasons we are back from a lengthy vacation to update you on where and when various games will see the light of day. For fun, this will be in chronological order. Into Oblivion So the Brewmaster expansion won't be around until, probably, Q3 2022; however, the game will be getting a large update very soon for the upcoming Steam Tabletop Fest. Yeah, this month... in about two weeks. That soon. What's in it? The game's version of Godot will be updated to 3.3.4; maybe 3.4 if that comes out before the update. Tons of code has been updated under the hood in preparation for Brewmaster, including the networking which has all be ported over to Steam instead of Godot's internal networking. This will make all the multiplayer stuff much more smooth. In addition to these, there are a few graphical upgrades and animation changes. Menu layouts have bee…
- Haulin' Oats, The Dope Game Remaster, One Way To Die - Summer Status Update - 16 May 2021
Hey long-haul trucks, dope fiends, and death seekers! There has been some silence as things are being worked on so here is a post to address all three games and their update statuses for the summer; including vague release windows. As it is the year of delays in games, films, and what-not, these three are no different. We will start at the top of the list and work our way down. Haulin' Oats If you've visited the Haulin' Oats Steam store page lately you'd notice the release date has been changed to "Ready When Ready" from the tentative June 2021 date. That being said, in the last update I believe it was mentioned the game as going to be released sometime in the summer and that June was a just a holding date. Since real-life takes importance over development-life and there is a lot more polish I'd like to put on the game before releasing it, summer might still be a valid target but the ga…
- Haulin' Oats - Everything Bigger In Texas Delay - 5 March 2021
Hey long-haul truckers! As the title says, the game is being delayed again. Due to power outages related to the last winter storm a few weeks ago and time needed to deal with the aftermath of that, thanks to Texas' really shitty electric grid, it has been been decided to delay the game again until summer. As of right now, I am targeting June 1st as the likely release date. However, this is only a tentative date and nothing solid just yet. At this phase I am mostly polishing up system, art assets, and finalizing some minor additions. Multiplayer is still pretty untested, so that needs to be rigorously done. Nothing worse than rushing all this to meet an arbitrary release date. All that being said, I want to thank everyone for their patience and assistance in getting things closer to done. I am planning on a little extra something when the game finally hits release to offset the delays th…
- Haulin' Oats - Official Release March 19, 2021 (For Real) - 4 January 2021
Hey there, long-haul truckers! So last time this was discussed, there was a tentative release date of January 21 which (at the time) seemed like a big enough window to get the last few pieces in place and polished. Well, after examining things it seems just a tiny bit more time is needed. Nothing like holidays and pandemics to really through your development schedule off. That being said, there is now an official release date set of March 19, 2021. The game's OST will also be released on the same day, in case you were curious about that. And while I will say it now, I plan on having at least one more pre-release up before March; definitely one or two multiplayer tests with subsequent patches. Board Game? Board Game! For a while now, I have been researching what it would take to make a physical version of the game; mostly the cost. I have found a few companies that could print the indivi…