- Big update! Windowed mode, updated sandbox, added tutorial - 28 December 2021
Today we are pleased to add big update just before the New Year. 1. We added windowed mode, which was requested by a number of players. Probably should have done this a long time ago. Also added a choice of screen resolution. 2. In the campaigns "Asia" and "Europe" added modes of Scientific Victory and Civil Victory. The update, for which the most players voted could not be implemented only partially. So fully finished it ;) 3. Added sandbox tutorial when playing for the scientific and civil bunker for all sandboxes. Now, from the start you can play any mode you want. 4. Added drone training. Really wanted to release this update before the New Year - to make you little more happy. Thank you for your support!
- The player-selected update is already present in the game! - 3 December 2021
The third big update is ready! What's new? 1. New maps. We have added Europe and Asia maps. Only the military sandbox is currently available for these. Scientific and civil ones are going to be added further on. 2. New rooms. We have previously added two unique Science Bunker rooms (rooms where drone parts are crafted). We have now added 4 more rooms for all the bunkers. You will get to reinforce the fortification of a specific bunker, reduce food consumption, and even enhance the total bunker production (work and science production) 3. We have added difficulty levels to campaigns. The first three missions feature hints, therefore the difficulty level does not change in there, and you can customize the game in all subsequent missions in a way that will be more interesting for you. The current difficulty mode is medium - in addition, an easier and a more difficult one will be available.…
- The second global update is finally in the game! - 26 November 2021
The second global update is finally in the game! Drone, expeditions, marauders and a new tutorial! 1. We added a great new feature - Drone. You will be able to assemble the drone from different parts, improve different elements: engines, scanners, batteries, and grenades. You will be able to use it as a combat drone against marauders, or more as a search drone, to prepare expeditions. 2. Marauders. Marauder bases will now appear near bunkers and will attack your cities until you destroy them. Marauders may be attacked by an army or drone. 3. Expeditions. Use drones to discover interesting locations to explore and find additional resources, science, and weapons. The better the drone, the better locations the drone will find. 4. New Tutorial. The war sandbox will be available immediately now, but there will be a strict tutorial explaining the basic elements of the game. We hope the more f…
- The result of the player vote! What wil be in updates? - 18 November 2021
The time has come, to sum up, the voting results. Option "3" wins by a large margin: You can build more types of rooms in the bunker. Since this option got so many votes, we have decided to be especially careful with the update. What is coming in future updates? 1. There are currently 11 types of rooms you can build in the game. We will increase this number to 17. We will add 2 of the 6 new room types to the Science Bunker, and the other 4 will be general rooms you can build anywhere. For example, the fortification room that some players have asked for. It will finally be added ;) 2. We will impose a limit on rooms of the same type you can build. This gives us the opportunity to add really powerful rooms that can be built only 1 per bunker: reducing food consumption by a certain percentage, increasing the production of work and science in the bunker by a percentage. Indeed, the change w…
- Vote for New Update! - 1 November 2021
It's time for you to vote for the update that's worth implementing. At the moment, in addition to minor edits, we're working on a solid tutorial for the Sandbox. When we're done, players will be able to play the Sandbox immediately, but there will be a must-see 40-step tutorial that will explain the basics of the game. We're also working on a very big update which includes: - Drone - Expeditions - Marauders This update will make the game much more dynamic We want your opinion on what we should do next. Please leave a number in the comments of the update you feel we need the most: 1. To add more missions to the campaign. There are 8 missions in the campaign at the moment. We can extend the story and increase the number of missions to 12. If this is most important to you, please leave the comment as "1"! 2. Right now there is only a map of the U.S. in the game. Should we add two more maps…
- First major update! Difficulty, room levels, redo moral, sandbox. - 21 October 2021
Today we're introducing the biggest update that will change the game in the way you asked for. It will make the game noticeably easier, more intuitive, and controllable. 1. The term "Recruit" is removed. So if you have a weapon, you can create a soldier straight away. It will cost you workers, but without losing morale. 2. The ability to demobilize units is added. You can demobilize any unit in any bunker. In return you will get back workers that were spent for their creation and also get weapons for the storage. We tried to make the most convenient window, where you can immediately dissolve the required units in the required bunkers. 3. Enhancement levels for rooms are added. Now you can improve any room to level 3. Some rooms will cost especially more, some will be cheaper. Also, we added more food to the food production room. 4. Morale is added to the requirements to build a room or…
- Tutorial (First 3 missions) - 13 October 2021
Finally, we were able to analyse the player experience and almost completely rework the hints on the first three missions. - Instead of 14 tips/advises in the first three missions - there are now 39 tips. You could say that the first three missions should now be fully comprehensible and easy to understand. Also, some of the former tips have been refined. - For tips/advises we added additional conditions of appearance. Previously the condition was only a turn, but now in most hints the additional condition is the presence of certain parameters. This will eliminate the problem of unnecessary hints (if player has already done some action, hint will not be shown) - Added 16 new highlighting areas for tutorial, hints - Now when you hover the cursor on the mission - area which is responsible for it will be highlighted. - Slightly redesigned tasks in the first three missions to make it smoothe…
- Tutorial hotfix (mission 1) - 9 October 2021
Judging by the first mass reaction - you enjoyed idea of the game, and our new mechanics. But now we need non-stop work to improve learning, prompts, and more. Some of the players understand everything now, but of course we want the game to be easily perceived by everyone;) Now we have changed the order of issuing prompts in mission 1. Earlier, on the fifth turn, a hint about hiring some of the recruits was displayed to the player so that the player understands how it works. But it turned out that the hint was not clear enough and some of the players perceived it differently and exchanged all workers for recruits. As a result, some of the players could not pass it. We are moving this step to turn 15 - and changing it so that the player immediately recruits all available recruits. So no one should have any difficulties. Thank you for receiving the game so warmly. This is something incr…
- We're actively preparing for the Release! October 8! - 5 October 2021
Almost a year of development is gone. Judging by the feedback from the testers - the game turned out to be really interesting. At the moment we are working on hints and first user's experience mostly. We invite a lot of testers and bloggers to try the game and tell us what exactly has raised questions and where, and record videos. We add hints, highlights, new contexts for tips and more, in the proper sections. Thanks to everyone who is helping us - it really does help a lot! To gather even more responses and make all the necessary edits before release, we will need a few days - so the story of Shelter Manager begins on October 8