SPSTEAMPULSELIVE ANALYTICS
Bubble Bounce

Bubble Bounce Steam metadata

TipperNockey | Aug 28, 2020 | game

Released

0players observed · 25 September 2026 - 15:34:48 UTC

CasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)30
  • Revenue (VGI)$120
  • Review scoreNot available

Bubble Bounce metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)30
  • Revenue (VGI)$120
  • Review scoreNot available
  • Total reviews1
  • Release dateAug 28, 2020
  • DeveloperTipperNockey
  • PublisherTipperNockey

Genres: Casual, Indie

Company pages: Developer: TipperNockeyPublisher: TipperNockey

Top Steam chartsTop 100 gamesGame directorySteam Store page

Bubble Bounce Steam metadata

Bubble Bounce metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1256980/metadata
Steam Storehttps://store.steampowered.com/app/1256980/
Steam Communityhttps://steamcommunity.com/app/1256980
PCGamingWiki search
IGDB searchSearch IGDB for Bubble Bounce

Reviews, pricing, and metadata

Review summary

1 user reviews

Review score unavailable, 0 positive, 1 negative

Price and discount

$0.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Multi-player, PvP, Shared/Split Screen PvP, Shared/Split Screen, Full controller support

Achievements

Not available

Platform releases
  • Steam 30 April 2020
  • Xbox 26 September 2012

Latest Steam announcements

  • Version 1.3.1 Available Now - 12 May 2021

    A wise man probably once asked "can anything work right the first time?" And the answer is no. Bubble Bounce version 1.3.1 makes a few tweaks to things introduced in 1.3. I've decided that Bubble Frenzies and Dodge Mode don't mix, and will no longer happen when Dodge Mode is turned on. I've also added a few helpful bits of UI to explain how to use the new player selection screen. And the final change is a heads up when the game starts that a controller is the optimal way to play the game. These aren't big changes, because all things considered, 1.3 was actually pretty stable. There are just a few things that make the experience of playing the game a bit more good. Despite not many changes, here are the patchnotes: Bubble Frenzy will no longer trigger in Dodge Mode Added information on joining and starting the game Added a screen at the start of the game to indicate that it was designed…

  • What's Coming in 1.3? - 5 May 2021

    It's been a few months since I released version 1.2, and I originally meant for 1.2 to be the last update, at least for several months. Anyway I started working on 1.3 almost immediately. The main focus on version 1.3 was to improve the menus. The main menu of the game was functional, but it was far from pretty. I changed it to be more pretty. I also made the character selection and level selection process quicker, and players other than player 1 can vote for a level. I also made a tweak to gameplay where random bubbles now cause what I call a "bubble frenzy." A bubble frenzy is where, for a very brief period of time, a bunch of bubbles will come up from the ground. There's about a 10% chance when popping a bubble that's only worth a single point, and bubble frenzies do work when dodge mode is enabled and will badly hurt players that are still alive. There are also the typical glitches…

  • Version 1.2 Available Now! - 22 December 2020

    It's been awhile since version 1.1, and I thank you for your patience. Updates after 1.0 have a focus on fixing issues that come up, and 1.2 is no different. The main issue that I've noticed with Bubble Bounce is a lack of things to do. The game gives you everything right away, which limits the amount of time people want to spend on the game. Some games would go the route of locking content away from the player and forcing them to pay real money for the content. For a game that people have already spent money on, I consider this to be unreasonable. I've added an in-game store where players can spend the bubbles they've popped on modes, levels, and a timer that extends to 59 minutes. The store currently only has two modes and the levels that the game has had since version 1.0, however more modes and levels may be added in the future. You may have noticed that I mentioned the store having…

  • Version 1.1 Update Out Now! - 14 September 2020

    The first post-release update to Bubble Bounce is now available, and it adds a fair bit. The single-player experience has always been one of the game's weaker elements, but now you can actually play with a computer player! It isn't the smartest AI on the block, but it's better than nothing! It will automatically appear when the player has no opponents. I've also made changes to the physics. The method used to make the player bounce has been tweaked to be less physics-driven. That means that, for instance, the Roller Coaster level will now bounce players the same height even when the coaster is going up or down. The new system should allow players to bounce with more confidence than ever before. The cave level has had a couple of small changes to how stalactites work. They no longer slow down or speed up depending on how close they are to the edge of the screen, and now move at a consist…

  • Version 1.0 Out Now | Out of Early Access! - 28 August 2020

    Bubble Bounce has finally left Early Access, meaning all six levels are now complete! It's honestly hard for me to believe that the game that I've been wanting to make for over five years is finally out, and I'm incredibly grateful to everyone who has bought, wishlisted, or only just heard about Bubble Bounce. Essentially I'm grateful to you since you're reading this. Version 1,0 does bring a new level, which is probably the weirdest themed level of the game but is also the most interesting in terms of gameplay. The level is called the Dungeon, and what makes this level stand out is that the floor changes frequently. The system for the floor's movements is random, meaning you aren't likely to get the same pattern multiple times. Also included in this update is a new Bubble Dodge mode, which changes the whole idea of the game. Instead of popping bubbles to get points, every bubble become…

  • What's Coming in August - 14 August 2020

    This is the biggest update the game has received by far, both in terms of it being an exciting update and in terms of the amount of features, changes, and bug fixes. This is also the most nerve-wracking update since I won't be able to hide any issues with the game behind the Early Access excuse. With that being said, it's fair to say this is the most interesting level an update has added so far, and it's the hardest one to explain. The name chosen for this level is the Dungeon. The name isn't what makes this level stand out though. The floor is constantly changing, and when there's no ground to catch you, you'll reappear at the top of the screen. There are various patterns the shifting floor can use, so it's unlikely you'll have the same experience on this stage when playing multiple times. I've also added Dodge Mode, which changes the rules of the game significantly. What was once the…

  • July Update Out Now - 31 July 2020

    Development of Bubble Bounce is almost finished. This update not only added a new level, the Cave, but also has changes to the looks of several levels. Namely all of them. The Cave has randomly generated terrain, meaning you never know what the stage will give you in terms of obstacles and platforms. Additionally, bats can randomly spawn and fly through the stage, though they're more of a distraction than an obstacle. The changes made to the graphics are in every stage. Some art pretty simple like the changes to the Roller Coaster, but some are a complete graphical overhaul like the Pool. Detailing every change in every level would make for an overly large changelog, so instead I'd advise you to check out the changes for yourself. Despite the many graphical changes, the patch notes are kinda short. Regardless, here they are: -Added the Cave level -Added more detail to the graphics in th…

  • July Experimental Build Update - 21 July 2020

    This is a minor update for the experimental build. If you aren't playing on the experimental build, this update isn't going to impact you. -Fixed Cave level music being the same as the Farm level music. -Fixed problem that sometimes loaded the Pool level when selection the Cave level.

  • What's Coming in July - 16 July 2020

    July is coming close to a close, meaning it's time for another update regarding an update. This month started with a free demo containing the first two levels, Farm and River. If you already own the full game, there's no reason to play the demo, but for those without, it's a good way to see if Bubble Bouncing is right for you. In terms of new content coming to the full game, the Cave is the new level this time. This level features random terrain being thrown into the mix. While it doesn't change up the basic gameplay too much, it can lead to players needing to make some changes to their play style. Along with random terrain, stalactites can be found randomly along the ceiling (where stalactites form). They don't have the ability to push the player to the left or right like walls in the Farm can, but they won't less you pass by them either. The only choice is to go under them. And it can…

  • June Update Out Now - 25 June 2020

    It's been quite a month since the previous update, in both the world and in Bubble Bounce's development. The first new feature worth mentioning is the new level, the Pool! Now players can take a dip or play with a ball. Or do both, it all depends on where the ball ends up. I've also made some changes to the countdown font for both the normal level timer and the countdown at the beginning. I've also added a loading screen when loading the selected level. And I also changed the sprites used for the players. Hopefully these changes make the game look a fair bit higher quality. The final noteworthy addition is the ability to change the character's skin color between six preset colors. I made this change because I've always loved being able to personalize whatever game I'm playing, and this seams like a good way to do that. I've also fixed a couple of bugs. The two main bug fixes are that pl…

  • June Experimental Build Update - 20 June 2020

    The experimental build released on June 16th did its job, as some new bugs were found in that version. As such, the game has been updated to fix some bugs introduced, as well as add a new feature. These are the patchnotes for 1.2.1e. This does not include changes introduced in 1.2e. Features: -Added the ability to change skin tone. Bug fixes: -Fixed players being unable to move after entering the pool in the Pool level. -Fixed certain characters colliding with one another. -Fixed logs being able to be pushed in the River level. -Fixed some clouds appearing in front of the fence in the Farm level. -Fixed players being unable to change character after making their initial selection. Thank you for continuing to make Bubble Bounce the best it can be.

  • What's Coming in June - 16 June 2020

    June is already half way over, so it's time for another update in terms of what to expect at the end of the month. Now that summer is right around the corner, everyone wants to spend some time in a nice refreshing pool. But that's a really terrible idea, since there's a bit of a pandemic going on. But have no fear, because Bubble Bounce doesn't have pandemics implemented, so the Pool is open for business! The Pool is similar to the Farm in terms of gameplay, but there's a big difference in the form of the big gaping hole filled with water in the middle. Going in there will slow you down, so it might be best to stay out of it if you can. There's also a beach ball moving around the level. It moves when you touch it, but it doesn't matter. The beach ball doesn't impact gameplay in any way, it's just a fun extra and maybe a distraction. This update also adds a bit of a new look to certain e…

  • May Update Out Now - 29 May 2020

    The first full update is now available for Bubble Bounce. This update adds a whole new level, a Roller Coaster. Players have to bounce off the moving roller coaster to pop as many bubbles as possible. Some of the roller coaster's movements will make that a bit tricky, however. I've also added a new menu labelled "options" that's used for adjusting music volume and sound effect volume. This is also where option to close the game lives. I've also added a feedback button, which when clicked on will open a short form used for reporting bugs or any other feedback you want me to see. And that's the May update. Most upcoming updates will be somewhat light, since my main focus is on finishing the levels. I fully expect new levels to come out on time, since I've been able to get a lot of work done on them. This is the first monthly update to the game, and I'm happy with the results so far. That…

  • What's Coming in May - 15 May 2020

    May is half over, which means it's a good time to talk about what's coming at the end of the month. As promised, the next level will be finalized. And the next level is a Roller Coaster. The Roller Coaster will move around the screen, changing its speed based on the slopes of the rails. Players will have to bounce on the Roller Coaster to pop bubbles. This stage is similar to the River, since you can fall off and will respawn shortly after. This makes ground-pounding very helpful, but also very dangerous since the Roller Coaster may not catch you. Flying, on the other hand, is a great option for popping the hard-to-reach bubbles, since not every character will be able to pop every bubble. Along with the Roller Coaster level, I've also added an options menu for adjusting sound effects and music volume. Also inside the options menu is a way to submit feedback without needing to make a com…

  • What to Expect for Future Updates - 29 April 2020

    Thank you for your interest in Bubble Bounce. I am personally very excited for the game's upcoming release, and I want to take an opportunity to share my plans for future content and take an some time to explain a little bit about the game. Bubble Bounce has been my pet project for over 3 years. 3 years may sound like a long time for a game like this to be in development, but a big part of that 3 year development time has been learning game development. Another reason for the 3 years it's taken is because of how I want Bubble Bounce to be received. Games in Early Access have a reputation for being poorly made and not getting much in the way of updates. Bubble Bounce is not going to be like that. After 3 years of development time, I'm going to finish the game. I plan to release new levels on a monthly basis until all 6 levels are finished. That means the game will have 4 new levels relea…

Patch notes and updates

S.noRelease datePatch nameGID number
112 May 2021Version 1.3.1 Available Now4105572344343598480
214 August 2020What's Coming in August4828375451923671909
321 July 2020July Experimental Build Update4738301364300189240
420 June 2020June Experimental Build Update3384966595878199283

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1256980
Live current players0
SteamPulse tracked peak1
Live count (today's peak floor)0
Price$0.99
Free to playNo
Discount0%
Original price USD$0.99
Current price USD$0.99
Release dateAug 28, 2020
DeveloperTipperNockey
PublisherTipperNockey
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review type1 user reviews
Positive review percentNot available
Positive reviews0
Negative reviews1
Total reviews1
Steam recommendationsNot available
AchievementsNot available
Average playtime forever9 minutes
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1256980/

Short description

Pop bubbles by bouncing off the ground. Or logs. Or really anything you can find. Compete with your friends to see who can pop the most bubbles before the time runs out or play in dodge mode to make the last player to not touch a bubble the winner!

About this game

Bounce off logs, fences, roller coasters, and whatever else you can find to pop as many bubbles as you can. Or turn on Dodge Mode to make popping a bubble result in a loss. Play on six unique levels, each with twists to keep the gameplay fresh. Or if that's not enough, unlock modes that change up the gameplay even more. Please note that this game is designed for multiple people. Playing the game in single player would be a great way to get used to the game, but playing without another person will make the game get very dull rather quickly. So play Bubble Bounce today! Or maybe watch some gameplay or the trailer and decide based on that instead of a vague description.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
37Shared/Split Screen PvP
24Shared/Split Screen
28Full controller support
43Remote Play on TV
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $0.99
  • Highest observed: $0.99

Bubble Bounce's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.99, the highest is $0.99, and the first visible tracked price is $0.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Bubble Bounce's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.99. The latest run records $0.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.99
  • Current list price: $0.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Bubble Bounce at $0.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.99$0.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.99$0.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$0.99$0.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,225,89525 September 2026 - 17:50:11 UTC1,818,368
2Wallpaper Engine93,77625 September 2026 - 16:28:38 UTC150,271
3Dota 2801,73225 September 2026 - 17:48:25 UTC1,291,328
4Once Human21,61825 September 2026 - 17:43:00 UTC231,343
5月圆之夜 (Night of Full Moon)54325 September 2026 - 10:13:52 UTC1,501
6Such a guy525 September 2026 - 11:23:27 UTC234
7Realm of Ink62625 September 2026 - 16:57:04 UTC6,799
8双相025 September 2026 - 16:07:53 UTC41
9Gujian3(古剑奇谭三)7125 September 2026 - 17:23:50 UTC1,381

Related Steam games by tag and genre

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat175,75025 September 2026 - 16:13:29 UTC193,859108,446Marcel Zurawka, Julius Krüger
Wallpaper Engine93,77625 September 2026 - 16:28:38 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero76,86925 September 2026 - 17:28:53 UTC546,13043,714Nugem Studio, Tesseract Studio
VRChat56,54525 September 2026 - 15:11:20 UTC74,217261,953VRChat Inc.
Diablo® IV39,30925 September 2026 - 17:21:03 UTC64,51869,242Blizzard Entertainment, Inc.
Garry's Mod31,91125 September 2026 - 17:19:57 UTC73,7501,258,308Facepunch Studios
The Sims™ 427,71525 September 2026 - 17:46:46 UTC96,185193,399Maxis
How to Fish21,19725 September 2026 - 17:33:25 UTC373,97124,190Dazed Games
Dressmaker19,64125 September 2026 - 15:35:50 UTC19,641Not availableelyaradine, raithza, oomsarel
Factorio18,69625 September 2026 - 16:55:41 UTC118,166233,918Wube Software LTD.
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
Unturned15,58525 September 2026 - 15:51:27 UTC112,648564,603Smartly Dressed Games

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS186,14425 September 2026 - 13:12:14 UTC399,748Not availableBULKHEAD
Bongo Cat175,75025 September 2026 - 16:13:29 UTC193,859108,446Marcel Zurawka, Julius Krüger
Rust124,28225 September 2026 - 17:45:11 UTC259,6461,359,516Facepunch Studios
Valheim121,00925 September 2026 - 13:11:45 UTC498,478533,888Iron Gate AB
Wallpaper Engine93,77625 September 2026 - 16:28:38 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero76,86925 September 2026 - 17:28:53 UTC546,13043,714Nugem Studio, Tesseract Studio
Stardew Valley69,93225 September 2026 - 15:04:04 UTC236,6141,016,067ConcernedApe
Slay the Spire 260,42125 September 2026 - 17:38:54 UTC574,638199,438Mega Crit
Palworld57,89625 September 2026 - 17:38:22 UTC2,101,535451,088Pocketpair
Project Zomboid53,36025 September 2026 - 17:23:49 UTC122,811467,999The Indie Stone
Geometry Dash44,79325 September 2026 - 14:24:11 UTC108,707590,977RobTop Games
Terraria44,50725 September 2026 - 15:19:09 UTC486,9181,521,492Re-Logic

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.