- Version 1.3.1 Available Now - 12 May 2021
A wise man probably once asked "can anything work right the first time?" And the answer is no. Bubble Bounce version 1.3.1 makes a few tweaks to things introduced in 1.3. I've decided that Bubble Frenzies and Dodge Mode don't mix, and will no longer happen when Dodge Mode is turned on. I've also added a few helpful bits of UI to explain how to use the new player selection screen. And the final change is a heads up when the game starts that a controller is the optimal way to play the game. These aren't big changes, because all things considered, 1.3 was actually pretty stable. There are just a few things that make the experience of playing the game a bit more good. Despite not many changes, here are the patchnotes: Bubble Frenzy will no longer trigger in Dodge Mode Added information on joining and starting the game Added a screen at the start of the game to indicate that it was designed…
- What's Coming in 1.3? - 5 May 2021
It's been a few months since I released version 1.2, and I originally meant for 1.2 to be the last update, at least for several months. Anyway I started working on 1.3 almost immediately. The main focus on version 1.3 was to improve the menus. The main menu of the game was functional, but it was far from pretty. I changed it to be more pretty. I also made the character selection and level selection process quicker, and players other than player 1 can vote for a level. I also made a tweak to gameplay where random bubbles now cause what I call a "bubble frenzy." A bubble frenzy is where, for a very brief period of time, a bunch of bubbles will come up from the ground. There's about a 10% chance when popping a bubble that's only worth a single point, and bubble frenzies do work when dodge mode is enabled and will badly hurt players that are still alive. There are also the typical glitches…
- Version 1.2 Available Now! - 22 December 2020
It's been awhile since version 1.1, and I thank you for your patience. Updates after 1.0 have a focus on fixing issues that come up, and 1.2 is no different. The main issue that I've noticed with Bubble Bounce is a lack of things to do. The game gives you everything right away, which limits the amount of time people want to spend on the game. Some games would go the route of locking content away from the player and forcing them to pay real money for the content. For a game that people have already spent money on, I consider this to be unreasonable. I've added an in-game store where players can spend the bubbles they've popped on modes, levels, and a timer that extends to 59 minutes. The store currently only has two modes and the levels that the game has had since version 1.0, however more modes and levels may be added in the future. You may have noticed that I mentioned the store having…
- Version 1.1 Update Out Now! - 14 September 2020
The first post-release update to Bubble Bounce is now available, and it adds a fair bit. The single-player experience has always been one of the game's weaker elements, but now you can actually play with a computer player! It isn't the smartest AI on the block, but it's better than nothing! It will automatically appear when the player has no opponents. I've also made changes to the physics. The method used to make the player bounce has been tweaked to be less physics-driven. That means that, for instance, the Roller Coaster level will now bounce players the same height even when the coaster is going up or down. The new system should allow players to bounce with more confidence than ever before. The cave level has had a couple of small changes to how stalactites work. They no longer slow down or speed up depending on how close they are to the edge of the screen, and now move at a consist…
- Version 1.0 Out Now | Out of Early Access! - 28 August 2020
Bubble Bounce has finally left Early Access, meaning all six levels are now complete! It's honestly hard for me to believe that the game that I've been wanting to make for over five years is finally out, and I'm incredibly grateful to everyone who has bought, wishlisted, or only just heard about Bubble Bounce. Essentially I'm grateful to you since you're reading this. Version 1,0 does bring a new level, which is probably the weirdest themed level of the game but is also the most interesting in terms of gameplay. The level is called the Dungeon, and what makes this level stand out is that the floor changes frequently. The system for the floor's movements is random, meaning you aren't likely to get the same pattern multiple times. Also included in this update is a new Bubble Dodge mode, which changes the whole idea of the game. Instead of popping bubbles to get points, every bubble become…
- What's Coming in August - 14 August 2020
This is the biggest update the game has received by far, both in terms of it being an exciting update and in terms of the amount of features, changes, and bug fixes. This is also the most nerve-wracking update since I won't be able to hide any issues with the game behind the Early Access excuse. With that being said, it's fair to say this is the most interesting level an update has added so far, and it's the hardest one to explain. The name chosen for this level is the Dungeon. The name isn't what makes this level stand out though. The floor is constantly changing, and when there's no ground to catch you, you'll reappear at the top of the screen. There are various patterns the shifting floor can use, so it's unlikely you'll have the same experience on this stage when playing multiple times. I've also added Dodge Mode, which changes the rules of the game significantly. What was once the…
- July Update Out Now - 31 July 2020
Development of Bubble Bounce is almost finished. This update not only added a new level, the Cave, but also has changes to the looks of several levels. Namely all of them. The Cave has randomly generated terrain, meaning you never know what the stage will give you in terms of obstacles and platforms. Additionally, bats can randomly spawn and fly through the stage, though they're more of a distraction than an obstacle. The changes made to the graphics are in every stage. Some art pretty simple like the changes to the Roller Coaster, but some are a complete graphical overhaul like the Pool. Detailing every change in every level would make for an overly large changelog, so instead I'd advise you to check out the changes for yourself. Despite the many graphical changes, the patch notes are kinda short. Regardless, here they are: -Added the Cave level -Added more detail to the graphics in th…
- July Experimental Build Update - 21 July 2020
This is a minor update for the experimental build. If you aren't playing on the experimental build, this update isn't going to impact you. -Fixed Cave level music being the same as the Farm level music. -Fixed problem that sometimes loaded the Pool level when selection the Cave level.
- What's Coming in July - 16 July 2020
July is coming close to a close, meaning it's time for another update regarding an update. This month started with a free demo containing the first two levels, Farm and River. If you already own the full game, there's no reason to play the demo, but for those without, it's a good way to see if Bubble Bouncing is right for you. In terms of new content coming to the full game, the Cave is the new level this time. This level features random terrain being thrown into the mix. While it doesn't change up the basic gameplay too much, it can lead to players needing to make some changes to their play style. Along with random terrain, stalactites can be found randomly along the ceiling (where stalactites form). They don't have the ability to push the player to the left or right like walls in the Farm can, but they won't less you pass by them either. The only choice is to go under them. And it can…
- June Update Out Now - 25 June 2020
It's been quite a month since the previous update, in both the world and in Bubble Bounce's development. The first new feature worth mentioning is the new level, the Pool! Now players can take a dip or play with a ball. Or do both, it all depends on where the ball ends up. I've also made some changes to the countdown font for both the normal level timer and the countdown at the beginning. I've also added a loading screen when loading the selected level. And I also changed the sprites used for the players. Hopefully these changes make the game look a fair bit higher quality. The final noteworthy addition is the ability to change the character's skin color between six preset colors. I made this change because I've always loved being able to personalize whatever game I'm playing, and this seams like a good way to do that. I've also fixed a couple of bugs. The two main bug fixes are that pl…
- June Experimental Build Update - 20 June 2020
The experimental build released on June 16th did its job, as some new bugs were found in that version. As such, the game has been updated to fix some bugs introduced, as well as add a new feature. These are the patchnotes for 1.2.1e. This does not include changes introduced in 1.2e. Features: -Added the ability to change skin tone. Bug fixes: -Fixed players being unable to move after entering the pool in the Pool level. -Fixed certain characters colliding with one another. -Fixed logs being able to be pushed in the River level. -Fixed some clouds appearing in front of the fence in the Farm level. -Fixed players being unable to change character after making their initial selection. Thank you for continuing to make Bubble Bounce the best it can be.
- What's Coming in June - 16 June 2020
June is already half way over, so it's time for another update in terms of what to expect at the end of the month. Now that summer is right around the corner, everyone wants to spend some time in a nice refreshing pool. But that's a really terrible idea, since there's a bit of a pandemic going on. But have no fear, because Bubble Bounce doesn't have pandemics implemented, so the Pool is open for business! The Pool is similar to the Farm in terms of gameplay, but there's a big difference in the form of the big gaping hole filled with water in the middle. Going in there will slow you down, so it might be best to stay out of it if you can. There's also a beach ball moving around the level. It moves when you touch it, but it doesn't matter. The beach ball doesn't impact gameplay in any way, it's just a fun extra and maybe a distraction. This update also adds a bit of a new look to certain e…
- May Update Out Now - 29 May 2020
The first full update is now available for Bubble Bounce. This update adds a whole new level, a Roller Coaster. Players have to bounce off the moving roller coaster to pop as many bubbles as possible. Some of the roller coaster's movements will make that a bit tricky, however. I've also added a new menu labelled "options" that's used for adjusting music volume and sound effect volume. This is also where option to close the game lives. I've also added a feedback button, which when clicked on will open a short form used for reporting bugs or any other feedback you want me to see. And that's the May update. Most upcoming updates will be somewhat light, since my main focus is on finishing the levels. I fully expect new levels to come out on time, since I've been able to get a lot of work done on them. This is the first monthly update to the game, and I'm happy with the results so far. That…
- What's Coming in May - 15 May 2020
May is half over, which means it's a good time to talk about what's coming at the end of the month. As promised, the next level will be finalized. And the next level is a Roller Coaster. The Roller Coaster will move around the screen, changing its speed based on the slopes of the rails. Players will have to bounce on the Roller Coaster to pop bubbles. This stage is similar to the River, since you can fall off and will respawn shortly after. This makes ground-pounding very helpful, but also very dangerous since the Roller Coaster may not catch you. Flying, on the other hand, is a great option for popping the hard-to-reach bubbles, since not every character will be able to pop every bubble. Along with the Roller Coaster level, I've also added an options menu for adjusting sound effects and music volume. Also inside the options menu is a way to submit feedback without needing to make a com…
- What to Expect for Future Updates - 29 April 2020
Thank you for your interest in Bubble Bounce. I am personally very excited for the game's upcoming release, and I want to take an opportunity to share my plans for future content and take an some time to explain a little bit about the game. Bubble Bounce has been my pet project for over 3 years. 3 years may sound like a long time for a game like this to be in development, but a big part of that 3 year development time has been learning game development. Another reason for the 3 years it's taken is because of how I want Bubble Bounce to be received. Games in Early Access have a reputation for being poorly made and not getting much in the way of updates. Bubble Bounce is not going to be like that. After 3 years of development time, I'm going to finish the game. I plan to release new levels on a monthly basis until all 6 levels are finished. That means the game will have 4 new levels relea…