- A new start. - 30 December 2024
Where have I been? Hey everyone, it has definitely been awhile and I apologize for my absence. I have had a lot going on in my personal life that has taken my attention away from game development as a whole. As some of you might know I am still just a student in university. I changed universities and along the way changed my major and just been trying to focus on my personal life. However, I am back to doing game development and my first goal is to fully release Project Dagger. So I have been working for a little while now rewriting the entire game. Throughout development Project Dagger has been many different games with very different goals. During my time off though I realized what I did wrong so far with development and what I want for it going forward. Rewrite progress so far. One of the things I was working on was the buff system, the old stat system was not as good as it could hav…
- WIP #3 - 25 December 2022
Hey everyone, figured it's about time to make another one of these and show you all what I have been up to. Honestly it has been a crazy few months, a lot of things going on in my personal life but everything seems to finally be getting figured out which means more time to develop! I am so appreciative of how much support I have gotten with Project Dagger and that alone inspires me everyday to continue working on this game and making it into something great. One of the biggest changes I have been working on is the Perk system. Similar to other roguelikes is the ability to pick a passive bonus so things like increased stats, dropping a Molotov when you use your special ability like dashing as an adventurer, and boosted damage for certain weapons. I really believe this is going to be a huge boost for the game in terms of making it interesting to play and really allow you as the player to…
- Steam Pricing Update - 1 November 2022
It has come to my attention that Steam is updating their pricing guide to reflect global changes in currency values so for vast majority of countries if I were to update the pricing it would cost more for those people to buy Project Dagger. Some prices are now 450%+ what they used to be. While I am aware some users will abuse this by using a VPN to get a much lower price by changing to a different region I think with being such a small passion project it is an acceptable risk in my eyes. I do not plan under any circumstances anytime soon to increase the pricing for any currency. Video games are an escape for people, and I priced Project Dagger at it's current price with that in mind. I made this post as over 51% of players are outside of English speaking countries and large swaths of them are based in countries that are affected the most by the price hikes.
- 0.5.0a - 29 September 2022
Hey everyone, it's time for a new update and some news regarding the 0.5.0 update. First let me start by saying this is a 2 part update. This is the first part of that update, and 0.5.0b will be following in the next month. Here's everything included with this update : Added sound effects to class abilities. Buffed player movement speed. Added in the Berserker class. Added in support for all 16 achievements. Added in an easter egg for the Mission Impossible achievement. Fixed a bug where multi-projectile ammo based weapons did not consume ammo when fired. Fixed an issue where remapping keybinds for menus would instantly open up the menu. Fixed a bug where the keybind system would state there are overlapping keybinds when there are not. Fixed ability cooldown text being off center. Fixed a bug where the keybind remapper was still active even after setting the new keybind. Fixed mouse sen…
- WIP #2 - 19 September 2022
Hey everyone, it's time again for another WIP post. I haven't been as active with day to day development but been brainstorming, taking notes, and figuring out my next moves for the direction to take the game. I also decided to slow down on trying to push updates each month as my work schedule and school schedule are interfering a bit too much preventing me from being able to work on the game. However, here's what I have figured out. One of the biggest issues I've come across is how to make the gameplay more enjoyable. Right now it's a fairly simple gameplay loop you start out with nothing, kill monsters, get gear, upgrade gear, and try to beat the game. There isn't anything wrong with this but there's room for improvement. I took a week long break to play World of Warcraft Classic and there were 2 systems within it that really got me thinking and that is the talent system and trinkets.…
- 0.4.0 Release! - 28 August 2022
So quite a bit has happened in the background and I've reconsidered how I'm going to handle updates, as well as what each update will include. I know in the Steam release roadmap I had much bigger plans for what 0.4.0 would bring. Although majority of what it was supposed to bring is included some of the bigger things like enemies, and a new zone are not. So here's what is included apart of 0.4.0! XP & Level System (released beforehand but still apart of the 0.4.0 release) Attribute Points (released beforehand but still apart of the 0.4.0 release) Tier 1-4 Cloth Armor sets 5 new ranged weapons Sacrificial Chests Updated loot tables Nerfed Wisdom 1 Shot Gamemode Overall quite a small update but still pretty excited for what all of this will bring to the game overall. I do want to announce though that upcoming updates will be roughly around this size and also announce how the roadmap will…
- Grand Plains Hotfix - 22 August 2022
Not really an update with a lot in it, just fixed an issue where doors couldn't be accessed on some levels of the Grand Plains due to cliff faces.
- WIP #1 - 9 August 2022
So first thing thanks everyone who has bought the game! The game definitely by no means has blown up or anything or made me a millionaire but I've been so stoked with the amount of love and support I've been seeing for Project Dagger. The fact that anyone has played my game for 20+ hours is really astonishing to me. So thank you so much to everyone who has left a review, joined the discord, wishlisted the game, or purchased it, all of you have made a massive difference! So first things first, weapons. I've been doing quite a bit of work on adding in a wider variety of weapons. So far this week I have added multiple projectile based weapons, a laser hitscan staff, and the Vortex Charge. So multiple projectile weapons are something that have actually existed in the game's code for quite some time but never fully implemented. I had some issues with orientation of projectiles and them going…
- 0.3.13 Hotfix - 2 August 2022
Yet another hotfix, not going to do too much explaining this time but a handful of issues should now be resolved. Resolved Issues : Enemies in Badlands should no longer run through walls Map no longer get stuck on the screen Main Menu teleport glitch is now fixed Grand Plains Parkour Textures are fixed Grand Plains Start room now shows proper cliff model Attributes Menu keybind can now be changed UI should now scale better on different aspect ratios
- 0.3.12 Hotfix - 30 July 2022
Hey everyone, sorry for yet another issue you may have ran into, hopefully this is the last one (for now)! Ran into some issues with Steam and some other technical issues but we're back with a fix and some new changes! So here's the notes Fixed the issue with mouse sensitivity being set to 0 on first time launching the game Added XP and Level System Added Attribute Menu accessible by pressing N Widened the range of mouse sensitivity from 0-2 to 0-5 Reduced damage and projectile speed of Sporethrower in Forlorn Vale Increased maximum base stat value from 25 to 30 for all stats other than Speed Fixed issue where enemies would stop attacking you as long as you stood still Added music to King level Zoomed out Minimap and Big Map Added potion of Charisma to drop tables Fixed issue where Forlorn Vale parkour crate did not change sprite or play sounds when you opened it Disabled shadow casting…
- Mouse Bug fix - 29 July 2022
Hey everyone, wanted to make a quick post regarding an issue with mouse sensitivity. On your first time launching the game your mouse sensitivity is set to 0, this is a bug but once you set it to whatever value you like, it'll save and it shouldn't happen beyond that. A fix is coming today. However, I have a handful of other things I must tend to with the game so it'll be likely later tonight that a fix goes live. Again this should only happen the first time you play the game and after that should not occur again. Sorry for the inconvenience, Alex
- 0.3.10 Hotfix - 26 July 2022
Hey everyone, sorry for the issues some of you may have ran into. I just found out about the issue with the Discord Rich Presence requiring Discord to be open in order to play (which should now be fixed). Also before release there was a report about mouse sensitivity changing on death/reset that wasn't able to be replicated but after some other people played the game I finally tracked it down and got it fixed too. So here's some very small patch notes. Fixed issue with Discord Rich Presence requiring Discord to be opened when running Project Dagger. Fixed issue where mouse sensitivity over 1 would reset it back to either .75 or 1 on death and going back to the main menu. Updated difficulty values for hard mode so it's more of a challenge. Added pitch variation to enemy sound effects to make them less annoying.
- Post Release Roadmap - 25 July 2022
Hey everyone, first and foremost thank you for purchasing Project Dagger! I'm Alex the solo developer behind the game. I wanted to key everyone in on what to expect from Project Dagger, my timeline for when I hope to exit Early Access and what I hope to accomplish while the game is in Early Acess. So lets get started with how updates will go out. I have some major updates already planned, the game is currently on version 0.3.8 which means the next major update will be 0.4.0. This will likely be a fairly large content update with new zones, enemies, weapons, a handful of QOL changes and some small new features. I plan on releasing 0.5.0, 0.6.0, 0.7.0, 0.8.0, 0.9.0, and 1.0.0 (1.0.0 will be when the game exits Early Access). These updates should go out every 1-2 months, but nothing is entirely set in stone on that. Each of these major versions will be quite similar and will largely be con…