- Update 57 - 14 August 2026
Made now sure to stop honking the horn when ending a race. Fixed lamp-posts not being placed properly on different resolution aspect ratios. Added a button and link to the new open-source source code, which can be found here: https://codeberg.org/jhoffis/Racingmaybe
- Update 56: Bugfixes and honking - 29 June 2026
Added the ability to honk your horn at your opponents :) Fixed many minor bugs
- Update 55 - 26 February 2026
Fixed bugs with replay, you can now see info and stats when hovering or clicking tiles again. Fixed a bug where you could improve a tile in replay-mode if it was on the outskirts of a hyper board. Fixed not always showing the opponents stats properly when viewing their board. Fixed buttons and lampposts not being positioned properly on monitors with different aspect ratios than 16:9
- Update 54.1 - 16 February 2026
Fixed two small bugs :)
- Update 54: Graphical goodies and viewing other players - 12 February 2026
Added lots of graphical goodies like:Showing unlocks like dog-box and guarenteed tireboost and explainations if you hover over them.New ready buttonNew undo and redo buttonsButton indicators for controller controlsCrosses on tiles that you cannot place tiles onRandom car when choosing a carInstance rendering of the city when driving (so the game lags less on weak PCs)Other changes:Made controller support much MUCH more enjoyable. (For the next patch I want to add a check for accidental double clicks and add more control graphics)Added 2 new tauntsMade it so that when you spectate other players when in the upgrading lobby you can see their mouse moving around. This means that if you play with friends you can discuss and if you're in a tournament you can predict what strategy they're thinking of doing.Fixed replays not loading in. (For the next patch there is a glitch which comes from our…
- Update 53.1 - 27 January 2026
Fixed some additional small bugs, forget about it
- Update 53 - 27 January 2026
Fixed so the TotalMode gamemode actually ends when there is 1 race left, instead of ending when there are 0 races left.Adjusted the tracklength calculation algorithm so that it doesn't cut down on the tracklength so aggressively if someone is slow. Instead of cutting up to 75% it now cuts up to only 25%.Fixed a bug where 1 tile would lose its timesmod x? if you clicked undo.Added a force-reset on hotkey-settings if you start up the game with two identical hotkey for the same scene. So like you can't have ready and undo both be space, and you can't have W be the hotkey to both brakes and throttle. Well, you can, but it will reset the next time the game starts up.And it also resets on general incorrectness of the hotkey file.Gave Fabulvania +2 HP
- Update 52 - 12 January 2026
Made tiles animate when you click ready or hover over the ready buttonImproved crash message on silent crashesAdded a "report bug" buttonFixed an array access bug when the hyper-board is activating
- Update 51 - 12 January 2026
Added an automatic crash-reporting system. Now it will be much easier for me to fix all the crashing bugs at least. (In the future I will add a bug reporting button for when you experience a bug that doesn't cause the game to crash.)Fixed a nullptr bug relating to right-clicking on the board without hovering over any tiles. ːcoffeeː
- Update 50 - 5 January 2026
Improved multiplayer stability (unsure if it completely fixed, but should be better at least)Improved stability of finish-race information (no longer sometimes doesn't show how much players earn)Fixed bugs related to changing the audio output (now switches smoothly)Fixed listing of lan-lobbies (no longer disappear)Made it so that you can hear your friends cars revvingAdded a random x0.5 tileMade prices of store-tiles automatically show the actual price when hovering over tiles with money or salesUpdated to a newer LWJGL3 (3.6)Updated to a newer SteamAPI (1.10)Updated to Java 25
- Source code release! - 1 February 2025
Just made the source code for Racingmaybe open source here in case anyone would want to mod or contribute to the project!! Instructions are included 😁 Enjoy! https://codeberg.org/jhoffis/Racingmaybe
- Update 49: It's animated - 24 January 2025
Added some smooth background animations. Made upgrade tiles now have animations when you hover or click them. Added a hand animation for when you buy stuff. Added a resign button to multiplayer. Improved distinction in the win scene. Added a udp scanner which now automatically adds local hosted games to the multiplayer lobby browser. Added placement weight to Turbo, Supercharger, and Lighter Pistons. Made Tireboost Heater unlock Block. Added a "Hyper Board" which is a change of your board from 5x5 to 7x7. This is unlocked when you have unlocked all empty tiles. Added "Pattern Upgrades" or "Hyper Upgrades" which are upgrades that are unlocked when you unlock the "Hyper Board." Changed the tool "Merchant" so that it also places -1% sale on all tiles surrounding it every turn. Made deceleration/wind resistance more realistic in that the resistance is the same whether you throttle or not. P…
- Update 48 - 6 November 2024
Fixed an exploit found by DX and Anime Michael where by placing a Neighbor Tunnel and a Dilator they would get billions of dollars. Fixed Neighbor Collector being able to scale turbo blow strength way more than intentional. Added a discord button to the start screen. Added a show replays in explorer button to the replays list.
- Update 47.1 - 29 October 2024
Fixed stability of the algorithm for calculating max LVLs Made Neighbor Tunnel also transfer LVLs to the max LVL algorithm. Although upgrades passing through the tunnel only transfer 25% of their LVL.
- Update 47 - 28 October 2024
Better beginner introduction/tutorial. Fixed some more multiplayer issues like ghost lobbies. Made neighboring tiles more visually understandable. Fixed money issues with leadout and especially hardcore-leadout. Added more first-to gamemodes. Made Mattress, Punctured Tire and Cracked Manifold worse. Changed Decentra from 133 HP -> 135 HP and reduced their Turbo Blow Strength from 300% to 200%. Drastically improved usability of Neighbor Tunnel. It will now tunnel neighbor bonuses to adjecent tiles as well as their neighbors, and also to themselves, which is kind of strange. Dilator also doubles the neighboring bonuses of those that go through the tunnel now. Made Permanentifier remove one random LVL from any of their neighboring tiles. In replay, you can now scroll back and forth by rounds as well. Pressing ESC and "giving in" (DNF) now no longer destroys your economy but places you at l…
- Update 46 - 15 October 2024
Now you get to DRIVE with actual hands and a steering wheel (GRAPHICS!!!! Not an actual real physical steering wheel... That wouldn't even make any sense since you never need to steer your car in this game), and with animations when you shift gears! Now when you look behind you in a race, you look through a ugly mirror instead of nothing. Fixed the gearbox so that now if you shift down and no speed is lost then it won't lag the shifting input. Fixed some multiplayer bugs that were annoying!! (hopefully) Introduced 3 new singleplayer challenges: Samurai, Accomplished and The Boss! Added 1 new Tool called Yunomah, which acts like neighboring Tools. Might be overpowered. Added the chatbox to the win-screen. Added a few more gamemodes to multiplayer. Small ones like a 5-round Total gamemode. No biggie. Gave Tireboost a new bonus at LVL 15 which increases TB Heat. Buffed Tireboost Heater's n…
- Update 45 - 26 July 2024
Buffed Seeper, Neighbor Collector and rotators. Added new tiles Left Rotator and Tireboost Heater. Added new element called "heat" which can be gained through the new tile Tireboost Heater. Heat basically scales your tireboost, but is expended each turn based on how much tireboost was active and yellow. Added sandbox mode to singleplayer. Fixed bug where small percentages rounded to closest whole number. Fixed Dilator.
- Update 44 - 5 December 2023
Made timesmod or the x? thing have a stronger color blending, because colors are nice. Added a "sales mechanic" where now there will be a randomly placed -25% sale on the board which means that tiles placed here and improved here will cost 25% less. This should make the gameplay a little deeper and interesting, maybe.
- Update 43.3 - 3 December 2023
Fixed some bugs Nerfed neighbor bonus of Weight Reduction and increased Lighter Pistons neighbor bonus. Split LVL 10 bonus into LVL 7 and 10 for Tireboost. Moved LVL 10 bonus to LVL 7 and reduced price from $1200 to $1000 for Lighter Pistons. Made Mega Unfair more difficult.
- Update 43.2 - 18 November 2023
Nerfed "Seeper"'s attitude towards percentages where now it initially spreads 2% and increases by 1% instead of 10% and 5%. Improved explaination or tooltip for "Seeper." Added a button where you can run or activate the tool "Rotator" for $200. There might be some situations where this would be useful.