SPSTEAMPULSELIVE ANALYTICS
Fairmoon Museum

Fairmoon Museum Steam metadata

Barky Seal Games | Coming soon | game

Coming Soon

GameSteam Store content

CasualIndieRPGSimulation

  • Steam app typegame
  • Steam App ID1261770
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBarky Seal Games

Fairmoon Museum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1261770
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperBarky Seal Games
  • PublisherBarky Seal Games
  • Parent gameNot available

Genres: Casual, Indie, RPG, Simulation

Company pages: Developer: Barky Seal GamesPublisher: Barky Seal Games

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Fairmoon Museum Steam metadata

Fairmoon Museum metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1261770/metadata
Steam Communityhttps://steamcommunity.com/app/1261770
PCGamingWiki search
IGDB searchSearch IGDB for Fairmoon Museum

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Full controller support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • New Trailer: Fairmoon Fashion - 15 July 2026

    Hello future curators! We have a new trailer, Fairmoon Fashion, that acts as a bit of a preview of how you'll be able to customize your life in Fairmoon Museum.We have hundreds of items already, but we'll be adding many more as development continues.We'd love to hear what you like to wear and how you like to decorate in your life sims. I'm taking notes!

  • Clothes are Done! - 15 January 2026

    Hello future curators!Apologies for how long it's been since our last update. This holiday season was much busier than normal for us, so we were delayed quite a bit.The boy clothes are finally done!All the clothes for Early Access are done now, so that should be my last major chunk of stuff I had to get done for that. As with the girl, there are hundreds of pieces to choose from off the bat, with more to come later!Up next for me, in no particular order, is getting all these clothes into the game, doing some play testing, and I'd like to put together a new "Fairmoon Fashion" trailer, featuring clothing, hairstyles, and maybe furniture/decorating.Now our update from coder man!Oh boy! We've been slacking off on updates. We're very bad at this. But that's okay. The holiday season was abnormally busy for us and it meant a lot of interruptions, but we've gotten some good work done. Since I'v…

  • New Portraits - 11 June 2025

    Hello future curators!Art maker here. As mentioned in our last update, I decided to rework our NPC portraits, and now they're all done!Below are a few examples. Hopefully they look better!Before I start animating boy clothes, I will be doing a pass over the girl NPC sprites to bring them up to par with the player sprite, since I had done a lot of adjustments when I was animating girl clothes. Clothing animations will probably take around 6 months, so it may be a bit before our next update.Now some words from Coderman!Hey hey, people! (My name is not Sseth.)Not a lot of exciting game development news since I'm mostly in the writing trenches. Basically 3/4ths done with the library questline then it'll be on to the next one. I think just about the only interesting thing I'll be able to offer up is some numbers! The word count is up to 136,000 now, which if you like comparing it to novels t…

  • Clothing and Quests - 16 April 2025

    Hello future curators! Art maker here. Since our last update I've been working on animating clothes. I am animating everything by hand frame by frame, so it takes quite a while, but I'm finally done with the set of clothes/hairstyles for the female player character that will be in the game for Early Access. The total count of items for the female player character (hair/clothes) is around 440. Some items, like certain jackets, can have alternate looks, such as being able to have them be open or closed. This may bring the actual count of items down, but still provide a unique look overall. I still have so much more I want to add, but we need to get this game out sometime, so I will leave it there for now! Before I get started on the male player's clothes, we have been discussing a redo on our portraits. Our current ones are 64x64 and we think we can get some nicer ones in there by going u…

  • Emotion Sprites! - 31 August 2024

    Hello future curators! Okay okay, listen, I know I was supposed to be working on clothes and hair. We got a little inspired by a video about the animations of Final fantasy 6 and decided I should do a full round of emotion sprites for the NPCs. We originally had the classic emotion bubbles, but felt like they weren't adding much. We think these are much more fun and will add a lot more to conversations and cutscenes. These did take a lot longer than I was expecting, but they are finally all done and NOW I will get started on hair and clothes. We decided to do these first since they will also help Coderman with writing. And now some words from him! HEY THERE HI THERE HO THERE. Writing and quest planning continue along apace. Working through the core museum story is still the main focus. There's an amount of complication that comes from trying to plot out these more or less mandatory stor…

  • New Furniture New Trailer! - 2 June 2024

    Hello future curators! Art maker here, happy to report I have finished my furniture-drawing task. I just got done adding around 560 housing-related items (indoor/outdoor furniture, wallpapers, and flooring). I think that should be a decent number of items for an early access release, but not nearly enough to be considered complete! Maybe I'll have time to sneak some more in before initial release. My next major task is probably going to be hairstyles and clothing. We need to have a bare minimum number of those items as well for early access. Getting this furniture in finally made it so we could cut a new trailer! Although I am notoriously terrible at decorating, we can finally showcase player housing a bit better now. The entire game's art has been updated as well since the first trailer was made, so it just looks way better now overall. And now some words from Coderman! Howdy. Progress…

  • Beta?! What's next? - 1 March 2024

    Hello future curators! Small but also big update... we're finally in beta! It feels weird to say, and it also feels like we're forgetting something, but we're finally feature-complete for an Early Access release. We have all the systems in and now we just need to fill them out with content. Coderman has stories to write and music to make and I have a lot of customizables to draw and animate (furniture, clothes, hair, etc.). Related to that, I did finish all the furniture sets and have moved on to miscellaneous and outdoor items! I will finish those up before moving on to probably clothes. The next thing we are going to work on is a sound pass (button sounds, ambience, action sounds, etc.). It will be fun to add some more life to the game, but we also may become numb from listening to hundreds of similar sounds for hours on end. Unrelated picture, just so you have something to look at. I…

  • New Year New Dialogue - 25 January 2024

    Hello future curators! Artmaker here. Since our last update, besides a little holiday time off, we've been doing a lot of bug testing/fixing and implementing some of the remaining features of the game. We also completely replaced our dialogue system, which Coderman will talk about below. My time has been a bit split between making furniture, bug testing, and helping with the dialogue system change. As far as art goes, I will just be hammering away at furniture pieces until we have a satisfactory number for early access, then I will move on to hair or clothes. I currently have 17 furniture sets planned, of which I've completed 14. This does not include miscellaneous indoor items and outdoor items. Since I haven't gotten to those miscellaneous items yet, showing off the furniture is a bit bare bones, but here are a few random items in the level 1 house! And now here's Coderman's update! E…

  • NPC Introductions and Furniture! - 10 November 2023

    Hello future curators! Art maker here. Since our last update I've been working mostly on furniture and house interior customization, with a little bit of UI on the side to finish up all the pieces we're still missing. My focus has mostly been on walls, floors, kitchens, bathrooms, and different styles of basic furniture pieces like beds, couches, tables, etc. There is still a ton more to do as I haven't stepped too far into miscellaneous household items yet, but we'll get there! Below are a few examples of how you'll be able to customize your house. My goal is to have a wide variety of styles to hopefully suit most people's tastes. And now a word from coderman! INTROS ARE DONE! That's 35 intros. Our longest one is about 915 lines with 124 player dialogue options. I know that sounds like a lot, but that's about 7 lines per player choice. Obviously it's a lot of work to make a conversatio…

  • Lights and animals! - 30 August 2023

    Hello future curators! Art maker here. Since our last update, I set up lighting around the entire game. Now we're lookin' nice and cozy, especially at night and in the museum. Once I finished that, I got to work on some ambience, like animals and falling leaves. Here are a few examples. There will be more in game! I also started work on housing furniture, my next task. We will be taking a little break in the next couple of days for some space travel. Once we're back from that, I'll be back to work on furniture. And now a word from coderman! Writing continues apace! Not a ton of news there. With certain MAJOR VIDEO GAME RELEASES coming up, I'm happy to have made good progress, though. Nearly done with intro conversations. For a little bit of information, they vary by character but there are a few hundred unique lines per intro conversation, with the largest so far being close to 900 line…

  • Player house exteriors! - 8 July 2023

    Hello future curators! Art maker here. Since the last update, I've put together some player house exteriors you'll be able to upgrade to. All house styles will have different color options to choose from. Below is a picture of the set I just finished. I will of course be adding even more styles as development continues. Coderman figured out how to get our lighting looking good, so that's what I'll be working on next. And now a word from him! ---------------------------------------------------------- I guess it's my turn to talk about stuff, so we'll talk about writing and music a little bit this time around, since programming stuff is all very minor. Life has calmed down so progress is speeding back up on the writing, which is good news. I'm working my way through the intro conversations still, stopping here and there to add little lookup functions and various other bits and bobs that w…

  • Clothes and hair and beards! - 12 June 2023

    Hello future curators! Art maker here. These past few months I've been working on getting a set of starter hairstyles and clothes ready for both the male and female player character. This includes hair, beards, jackets, shirts, pants, and shoes. Considering every hair style/color and every clothing piece, there will be hundreds of possible combinations just for your starter outfit. There will of course be many more items and variants to buy at the tailor! Below is an example image of a few outfits. The next major thing I'll be working on is getting some player house exteriors drawn for housing upgrades, along with some furniture, floors, and walls.

  • We're still alive - 5 March 2023

    Hello future curators! We just wanted to post a quick update on what we've been working on. Art person here! I have been continuing to work on the overall visual quality of the game with a focus on visual clarity. The layouts of a couple outdoor areas have changed and the current focus is on the interiors of the buildings. We've experimented with different styles over the years and are now trying to finalize the look of the game. Lighting is a whole other thing we'll be tackling soon, once the interior updates are done. Here's a little example of a before and after, hopefully better! Hey there! Coderman here. Well, maybe writerman now. Since the last time we did a little update I've managed to get all the main systems work done and more or less bug free enough that the core game stuff can be played without issue. Since finishing that up, I've moved on to writing intro conversations for…

  • Hey! Who wants some progress updates? - 6 December 2022

    It's been a few months since the last dev log, but don't worry. There's a perfectly good reason. What's the reason? ... ... ... You should join our Discord. Click Here to do that. So anyway, we've been working on a lot of things and there's some good news! All of our major systems are done and working. I'll be going over some of that here and talking about what we're moving on to next! The Stuff That's Done Shops - Shops are a must have, right? Well, we've got shops. They work! You can buy a bunch of stuff at three different shops. Well, technically speaking, you can buy a very limited set of things, but that'll expand as time moves on. Museum - There's four wings and the deposit handling is there. You can fill up the museum entirely and that's not nothin'! There's also a fancy system for growing some exotic plants for your museum behind the office and that's all working as well. Stylis…

  • Dev Log #2 - 10 September 2022

    Hello again future curators! This time we'll be dividing our update into two sections: art and everything else. On the art side, I finished the initial polish pass on the entire map that I talked about last time, complete with working mirrors! I fleshed out decorations in houses and businesses, added lights indoors and outdoors, added wiggle to wiggle bushes, and redesigned the player house map so that people know exactly where they can decorate since it was a bit unclear before. There are lots of other little random things, but that's the gist. It feels good to finally see some polish bring the game to life. I am now working on inventory icons. I am getting dangerously close to being able to just make hairstyles, clothes, and furniture. Now a word from the guy working on everything else. Howdy. On my side, I've been working on getting most of the final UI pieces into the game to tie al…

  • Dev Log #1 - 12 August 2022

    Hello future curators! We're here with a little update on what we've been working on since getting the Steam page up. As mentioned in our first post, we are a two-person team with one of us focused on art and the other one on programming, music, and writing. We've been putting together the character creation UI, one of the last pieces of UI that we hadn't touched yet. You'll be able to customize your hair style and color, eye color, skin color, and starting outfit. Boys will also get to choose their beard style, if they'd like. We've also started working on a first polish pass on the entire map. This includes checking collision to make sure the player can't walk through walls and other objects, as well as fleshing out decorations in NPC houses. Thanks for checking out our game and definitely wishlisting it! :) See you in the next update!

  • Welcome to Fairmoon! - 13 July 2022

    Hi there, curious museum fan! Fairmoon Museum is something our little two-person team has been working on for about 5 years and I'd like to talk a bit about our game! Both of us love collecting stuff and making choices. Those are core to the entire idea of Fairmoon. They're by no means the only things, but we'll start there! We wanted a large museum with different things you could do to fill it up. Fishing, cutting down trees for mystery seeds, mining and digging up fossils, buying shady art from a crazy person. All the classics. Our goal is to make these things fun without any real rush to get things done. But hey, if you want to run a route fishing as hard as you can, no problem. There's no stamina limit, no bed time. You just go, do your thing. And choices! Don't even get me started on choices! I'm a big choice guy. Make choices all the time. I'm making choices right now, even! So I…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1261770
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperBarky Seal Games
PublisherBarky Seal Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Start your life as a curator in Fairmoon where you'll fix up and fill up a museum in a sleepy town full of interesting residents with lots to say. Customize your character, improve your house and local businesses, and get to know more about this curious little town.

About this game

Fairmoon Museum is an easy-going, collection-oriented life sim with a deep social system. Due to aggressive budget cuts, the Fairmoon Museum is in a bit of a sorry state. But that's okay! You've got no budget and you know absolutely no one in town. That's how all the best curators start! You'll just have to get creative. Go fishin'. The ocean and the rivers and lakes are absolutely teeming with life! Why not fish some of it up for your museum? It's free! You don't even have to pay for 'em! Dig up fossils. Nobody owns the stuff in the dirt! You can just dig it up! Who's going to stop you? The cops? Not likely. Grow plants and get some animatronics. There's seeds everywhere! And hey, maybe you sell some of those fish and fossils and don't tell nobody. Then you can buy some mighty fine animatronics for the natural history wing! Acquire and restore fine art. Don't ask where they came from, just acquire them. Listen, nobody got anywhere in this world asking about how things got where they are. Plus, what're you gonna do, NOT acquire them? It's a pretty small town, but that doesn't mean the people don't have a lot going on, right? Small towns usually have way more going on than you think and the residents of Fairmoon are no different. You'll probably have to talk to them to find out as peeking through windows is apparently illegal. Choices Matter™ Hey! They really do. Stop laughing! Being mean won't get you very far in Fairmoon, but being nice to everyone all the time won't necessarily work out either. The residents of Fairmoon all have their own personalities and existing relationships, some much less friendly than others. Improve local businesses. The gracious mayor in his infinite wisdom has seen fit to create the Fairmoon Consignment System. An automated system that resells your garbage! A portion of your garbage goes toward a fund that improves Fairmoon for all the tourism! Where are the tourists? Uhh... Find love?! One of those eighteen marriageable cuties in Fairmoon catch your eye? Well, that's a start. Now you're going to have to talk to them and hope you're eyecatching yourself. And it's not always as simple as compliments and agreeing with everythin…

Supported languages

English

Steam categories

Category IDCategory
2Single-player
28Full controller support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus12Linguagem imprópria
steam germany12Gewalt Alkohol / Tabak
igrs15Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Fairmoon Museum's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Fairmoon Museum's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Fairmoon Museum at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$0.00$0.00No discountSteam Store

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