- New Trailer: Fairmoon Fashion - 15 July 2026
Hello future curators! We have a new trailer, Fairmoon Fashion, that acts as a bit of a preview of how you'll be able to customize your life in Fairmoon Museum.We have hundreds of items already, but we'll be adding many more as development continues.We'd love to hear what you like to wear and how you like to decorate in your life sims. I'm taking notes!
- Clothes are Done! - 15 January 2026
Hello future curators!Apologies for how long it's been since our last update. This holiday season was much busier than normal for us, so we were delayed quite a bit.The boy clothes are finally done!All the clothes for Early Access are done now, so that should be my last major chunk of stuff I had to get done for that. As with the girl, there are hundreds of pieces to choose from off the bat, with more to come later!Up next for me, in no particular order, is getting all these clothes into the game, doing some play testing, and I'd like to put together a new "Fairmoon Fashion" trailer, featuring clothing, hairstyles, and maybe furniture/decorating.Now our update from coder man!Oh boy! We've been slacking off on updates. We're very bad at this. But that's okay. The holiday season was abnormally busy for us and it meant a lot of interruptions, but we've gotten some good work done. Since I'v…
- New Portraits - 11 June 2025
Hello future curators!Art maker here. As mentioned in our last update, I decided to rework our NPC portraits, and now they're all done!Below are a few examples. Hopefully they look better!Before I start animating boy clothes, I will be doing a pass over the girl NPC sprites to bring them up to par with the player sprite, since I had done a lot of adjustments when I was animating girl clothes. Clothing animations will probably take around 6 months, so it may be a bit before our next update.Now some words from Coderman!Hey hey, people! (My name is not Sseth.)Not a lot of exciting game development news since I'm mostly in the writing trenches. Basically 3/4ths done with the library questline then it'll be on to the next one. I think just about the only interesting thing I'll be able to offer up is some numbers! The word count is up to 136,000 now, which if you like comparing it to novels t…
- Clothing and Quests - 16 April 2025
Hello future curators! Art maker here. Since our last update I've been working on animating clothes. I am animating everything by hand frame by frame, so it takes quite a while, but I'm finally done with the set of clothes/hairstyles for the female player character that will be in the game for Early Access. The total count of items for the female player character (hair/clothes) is around 440. Some items, like certain jackets, can have alternate looks, such as being able to have them be open or closed. This may bring the actual count of items down, but still provide a unique look overall. I still have so much more I want to add, but we need to get this game out sometime, so I will leave it there for now! Before I get started on the male player's clothes, we have been discussing a redo on our portraits. Our current ones are 64x64 and we think we can get some nicer ones in there by going u…
- Emotion Sprites! - 31 August 2024
Hello future curators! Okay okay, listen, I know I was supposed to be working on clothes and hair. We got a little inspired by a video about the animations of Final fantasy 6 and decided I should do a full round of emotion sprites for the NPCs. We originally had the classic emotion bubbles, but felt like they weren't adding much. We think these are much more fun and will add a lot more to conversations and cutscenes. These did take a lot longer than I was expecting, but they are finally all done and NOW I will get started on hair and clothes. We decided to do these first since they will also help Coderman with writing. And now some words from him! HEY THERE HI THERE HO THERE. Writing and quest planning continue along apace. Working through the core museum story is still the main focus. There's an amount of complication that comes from trying to plot out these more or less mandatory stor…
- New Furniture New Trailer! - 2 June 2024
Hello future curators! Art maker here, happy to report I have finished my furniture-drawing task. I just got done adding around 560 housing-related items (indoor/outdoor furniture, wallpapers, and flooring). I think that should be a decent number of items for an early access release, but not nearly enough to be considered complete! Maybe I'll have time to sneak some more in before initial release. My next major task is probably going to be hairstyles and clothing. We need to have a bare minimum number of those items as well for early access. Getting this furniture in finally made it so we could cut a new trailer! Although I am notoriously terrible at decorating, we can finally showcase player housing a bit better now. The entire game's art has been updated as well since the first trailer was made, so it just looks way better now overall. And now some words from Coderman! Howdy. Progress…
- Beta?! What's next? - 1 March 2024
Hello future curators! Small but also big update... we're finally in beta! It feels weird to say, and it also feels like we're forgetting something, but we're finally feature-complete for an Early Access release. We have all the systems in and now we just need to fill them out with content. Coderman has stories to write and music to make and I have a lot of customizables to draw and animate (furniture, clothes, hair, etc.). Related to that, I did finish all the furniture sets and have moved on to miscellaneous and outdoor items! I will finish those up before moving on to probably clothes. The next thing we are going to work on is a sound pass (button sounds, ambience, action sounds, etc.). It will be fun to add some more life to the game, but we also may become numb from listening to hundreds of similar sounds for hours on end. Unrelated picture, just so you have something to look at. I…
- New Year New Dialogue - 25 January 2024
Hello future curators! Artmaker here. Since our last update, besides a little holiday time off, we've been doing a lot of bug testing/fixing and implementing some of the remaining features of the game. We also completely replaced our dialogue system, which Coderman will talk about below. My time has been a bit split between making furniture, bug testing, and helping with the dialogue system change. As far as art goes, I will just be hammering away at furniture pieces until we have a satisfactory number for early access, then I will move on to hair or clothes. I currently have 17 furniture sets planned, of which I've completed 14. This does not include miscellaneous indoor items and outdoor items. Since I haven't gotten to those miscellaneous items yet, showing off the furniture is a bit bare bones, but here are a few random items in the level 1 house! And now here's Coderman's update! E…
- NPC Introductions and Furniture! - 10 November 2023
Hello future curators! Art maker here. Since our last update I've been working mostly on furniture and house interior customization, with a little bit of UI on the side to finish up all the pieces we're still missing. My focus has mostly been on walls, floors, kitchens, bathrooms, and different styles of basic furniture pieces like beds, couches, tables, etc. There is still a ton more to do as I haven't stepped too far into miscellaneous household items yet, but we'll get there! Below are a few examples of how you'll be able to customize your house. My goal is to have a wide variety of styles to hopefully suit most people's tastes. And now a word from coderman! INTROS ARE DONE! That's 35 intros. Our longest one is about 915 lines with 124 player dialogue options. I know that sounds like a lot, but that's about 7 lines per player choice. Obviously it's a lot of work to make a conversatio…
- Lights and animals! - 30 August 2023
Hello future curators! Art maker here. Since our last update, I set up lighting around the entire game. Now we're lookin' nice and cozy, especially at night and in the museum. Once I finished that, I got to work on some ambience, like animals and falling leaves. Here are a few examples. There will be more in game! I also started work on housing furniture, my next task. We will be taking a little break in the next couple of days for some space travel. Once we're back from that, I'll be back to work on furniture. And now a word from coderman! Writing continues apace! Not a ton of news there. With certain MAJOR VIDEO GAME RELEASES coming up, I'm happy to have made good progress, though. Nearly done with intro conversations. For a little bit of information, they vary by character but there are a few hundred unique lines per intro conversation, with the largest so far being close to 900 line…
- Player house exteriors! - 8 July 2023
Hello future curators! Art maker here. Since the last update, I've put together some player house exteriors you'll be able to upgrade to. All house styles will have different color options to choose from. Below is a picture of the set I just finished. I will of course be adding even more styles as development continues. Coderman figured out how to get our lighting looking good, so that's what I'll be working on next. And now a word from him! ---------------------------------------------------------- I guess it's my turn to talk about stuff, so we'll talk about writing and music a little bit this time around, since programming stuff is all very minor. Life has calmed down so progress is speeding back up on the writing, which is good news. I'm working my way through the intro conversations still, stopping here and there to add little lookup functions and various other bits and bobs that w…
- Clothes and hair and beards! - 12 June 2023
Hello future curators! Art maker here. These past few months I've been working on getting a set of starter hairstyles and clothes ready for both the male and female player character. This includes hair, beards, jackets, shirts, pants, and shoes. Considering every hair style/color and every clothing piece, there will be hundreds of possible combinations just for your starter outfit. There will of course be many more items and variants to buy at the tailor! Below is an example image of a few outfits. The next major thing I'll be working on is getting some player house exteriors drawn for housing upgrades, along with some furniture, floors, and walls.
- We're still alive - 5 March 2023
Hello future curators! We just wanted to post a quick update on what we've been working on. Art person here! I have been continuing to work on the overall visual quality of the game with a focus on visual clarity. The layouts of a couple outdoor areas have changed and the current focus is on the interiors of the buildings. We've experimented with different styles over the years and are now trying to finalize the look of the game. Lighting is a whole other thing we'll be tackling soon, once the interior updates are done. Here's a little example of a before and after, hopefully better! Hey there! Coderman here. Well, maybe writerman now. Since the last time we did a little update I've managed to get all the main systems work done and more or less bug free enough that the core game stuff can be played without issue. Since finishing that up, I've moved on to writing intro conversations for…
- Hey! Who wants some progress updates? - 6 December 2022
It's been a few months since the last dev log, but don't worry. There's a perfectly good reason. What's the reason? ... ... ... You should join our Discord. Click Here to do that. So anyway, we've been working on a lot of things and there's some good news! All of our major systems are done and working. I'll be going over some of that here and talking about what we're moving on to next! The Stuff That's Done Shops - Shops are a must have, right? Well, we've got shops. They work! You can buy a bunch of stuff at three different shops. Well, technically speaking, you can buy a very limited set of things, but that'll expand as time moves on. Museum - There's four wings and the deposit handling is there. You can fill up the museum entirely and that's not nothin'! There's also a fancy system for growing some exotic plants for your museum behind the office and that's all working as well. Stylis…
- Dev Log #2 - 10 September 2022
Hello again future curators! This time we'll be dividing our update into two sections: art and everything else. On the art side, I finished the initial polish pass on the entire map that I talked about last time, complete with working mirrors! I fleshed out decorations in houses and businesses, added lights indoors and outdoors, added wiggle to wiggle bushes, and redesigned the player house map so that people know exactly where they can decorate since it was a bit unclear before. There are lots of other little random things, but that's the gist. It feels good to finally see some polish bring the game to life. I am now working on inventory icons. I am getting dangerously close to being able to just make hairstyles, clothes, and furniture. Now a word from the guy working on everything else. Howdy. On my side, I've been working on getting most of the final UI pieces into the game to tie al…
- Dev Log #1 - 12 August 2022
Hello future curators! We're here with a little update on what we've been working on since getting the Steam page up. As mentioned in our first post, we are a two-person team with one of us focused on art and the other one on programming, music, and writing. We've been putting together the character creation UI, one of the last pieces of UI that we hadn't touched yet. You'll be able to customize your hair style and color, eye color, skin color, and starting outfit. Boys will also get to choose their beard style, if they'd like. We've also started working on a first polish pass on the entire map. This includes checking collision to make sure the player can't walk through walls and other objects, as well as fleshing out decorations in NPC houses. Thanks for checking out our game and definitely wishlisting it! :) See you in the next update!
- Welcome to Fairmoon! - 13 July 2022
Hi there, curious museum fan! Fairmoon Museum is something our little two-person team has been working on for about 5 years and I'd like to talk a bit about our game! Both of us love collecting stuff and making choices. Those are core to the entire idea of Fairmoon. They're by no means the only things, but we'll start there! We wanted a large museum with different things you could do to fill it up. Fishing, cutting down trees for mystery seeds, mining and digging up fossils, buying shady art from a crazy person. All the classics. Our goal is to make these things fun without any real rush to get things done. But hey, if you want to run a route fishing as hard as you can, no problem. There's no stamina limit, no bed time. You just go, do your thing. And choices! Don't even get me started on choices! I'm a big choice guy. Make choices all the time. I'm making choices right now, even! So I…