- Beta Patch 7.6.3 - 18 August 2026
A new patch has been released for Vibrant Venture, crucially fixing a game-breaking bug that sometimes occurred during certain prologue cutscenes. See the changelog below for details. Changelog Fixed sometimes dying during prologue cutscenes Fixed the player briefly moving faster than the maximum speed after using Azura's Homing Attack Fixed being able to turn around during the wind-up of Azura's Homing Attack Fixed Leaflies sliding slightly when they spawn with their move speed set to 0
- Beta Patch 7.6.2 - 15 August 2026
A new patch has been released for Vibrant Venture fixing a few critical bugs. See the changelog below for details. Changelog Fixed being able to select and enter another during a level transition Fixed being able to clip into ceilings and floors by swapping characters while using Azura's Homing Attack Fixed being able to reach abnormally high speeds by swapping characters during Azura's Homing Attack
- Beta Patch 7.6.1 - 30 June 2026
Another patch with more fixes! We also redesigned a small section at the end of the first section in 1-2 and updated the moss tiles in World 1 to prevent them from blending in with the Brachin Goo tiles. Changelog Redesigned the final area in the first section of 1-2 Updated the moss tile color in Forever Fall Forest so it no longer blends in with Brachin Goo tiles Fixed the Pet Selector showing its no-subscriptions message while your subscribed Workshop pets were still downloading Fixed the sign and return door from the 1-2 minigame persisting after losing and then winning Fixed camera jitter when using Pistachio's Vine Stab in anti-gravity Fixed the character wheel's open prompt reappearing after crossing a character barrier with the wheel open
- Beta Update 7.6.0 - 28 June 2026
I was recently at a convention where people who'd never played the game before gave it a shot, which led to discovering a few issues! The serious ones are fixed in this update, and I also redesigned the Pet Selector menu to make room for a new "Browse" button. This allows you to open the Steam Workshop directly from within the game! That's all for this minor update while we continue working on upcoming Beta 8 update! Stay tuned! Changelog Reworked the Pet Selector menu New improved layout and a new "Browse" button Fixed a tile error in 1-2 Fixed gems sometimes not being picked up while using the Gem Magnet upgrade Fixed unfair enemy placement at the end of 1-4's first section Fixed incorrect copyright year in the title screen Fixed the Pets menu not auto-selecting the first pet when the Steam Workshop tab is active on controller
- Beta Patch 7.5.3 - 2 June 2026
Another small patch fixing a crash and some major issues with the camera during prologue cutscenes! Changelog Fixed the game sometimes crashing during scene transitions Fixed camera issues during prologue cutscenes
- Beta Patch 7.5.2 - 24 May 2026
Another little patch for ya which fixes some annoying issues! Changelog Fixed players sometimes falling through platforms on lower framerates when respawning in the Level Builder Fixed being unable to see other players' names in 3-Bonus during a multiplayer session
- Beta Patch 7.5.1 - 23 May 2026
Just a small patch fixing a couple of issues, the most annoying of which was in the Level Builder! Changelog: Fixed being invincible in the Level Builder Fixed the Homing Attack momentarily tinting the player gray upon being used
- Beta Update 7.5.0 - 21 May 2026
Hey all, while we continue to chip away at the Beta 8 update, here's a little accessibility update with some bug fixes sprinkled in! We've added a new Game Speed modifier to Assist Mode! This lets you slow the game down to whatever feels comfortable, giving you more time to nail tricky jumps and dodge enemies. Changelog Added a new Assist Mode modifier: Game Speed Allows you to adjust the game speed Does not affect cutscenes Lowest possible value is 50% game speed Fixed a softlock at the end of 3-Boss Fixed camera issues with Magnet Shooters in the Level Builder Fixed an issue in Gauntlet levels where the camera wouldn't show the awarded coins Fixed the move prompt in the intro cutscene rendering above the menu backdrop Fixed dropdowns in the Pet Maker rendering incorrectly Fixed visual issues when using the Control Mapper in the Title Screen
- Beta Update 7.4.0 - 4 April 2026
A new minor update is available for Vibrant Venture featuring a new character wheel open prompt UI, improved Xbox controller support on Linux, bug fixes and more! The new "Open" prompt is intended to help new players build the habit of opening the character wheel when swapping characters, which activates slow motion and makes the mechanic easier to learn early on. Here's how it looks in-game (and don't worry, you can disable it in the Options menu!): Changelog: Added a new open prompt UI for the Character Wheel Can be disabled in the options menu Increased the default slow-mo duration while the Character Wheel is open Changed the "Longer Slow Mo" upgrade to "Infinite Slow-mo" Now gives you unlimited time to swap characters while the Character Wheel is open Reduced the price to 50 gems Reduced the blur intensity during slow-mo Improved Xbox controller support on Linux Fixed blur not cove…
- Beta Update 8192.12.9 - 1 April 2026
Get ready to experience a new Vibrant Venture spinoff: lemon 🍋 In this objectively better game, you collect lemonade, solve the mysterious Cardinal apparition and get your teeth kicked in by its brutal difficulty and boss fights! Do you have what it takes to conquer lemon? I doubt it. Changelog: Added a new level in World 1. Can you find it? A secret room has been added to 2-Rocket. Find all 3 keys. 20% more spilled apple juice I got a bit thirsty, collect my lemonade! Climate change has caused an ice age to hit Sparklestone Shores Fairies have been dropped in favor of sentient lemons (and limes!) Due to overpopulation, the Conductors have migrated to Cornucopia Town New NPCs have been added (one of which manifested on her own) Two strong bosses await you. I lost my sandwich, can you go and find it? Thanks. Using L.E.M.O.N technology, oceans have been improved significantly. Unfortunat…
- Beta Update 7.3.0 - 28 March 2026
Based on player feedback, we've made a few more adjustments to the level scoring system to make it less punishing overall. The time penalty has been reduced, the damage penalty now has a cap, and the death penalty has been reworked into a tiered system where the first few deaths are punished more heavily than the ones that follow. Give it a try and let us know how it feels! Changelog: Reduced the time penalty for slower level clears Added a tiered death penalty, with heavier penalties for the first few deaths and smaller penalties after that Capped the damage penalty
- Beta Update 7.2.0 - 22 February 2026
A new minor update has been released for Vibrant Venture! This update adds Challenge Coins to the Level Builder, allowing you to create optional challenges and routes in your custom levels! The "My Levels" menu has also been updated, now displaying your best gem score, highest coin total, and fastest completion time for Workshop levels! Scoring has also been rebalanced (again!): taking damage in a level now deducts points, and slow clears are penalized more heavily (making fast runs more important for S+)! And since points are now harder to get, dying no longer prevents you from getting S+ in a level. On top of that, we've made a few gameplay balance tweaks around Fairy Bottle gem drops, and rolled in a batch of general bug fixes and improvements! See the changelog below for details. Added Challenge Coins in the Level Builder Updated the "My Levels" menu in the Level Builder Each Worksh…
- Beta Update 7.1.0 - 6 February 2026
A new minor update has been released for Vibrant Venture! For this update, we redid all of the house sprites for the town - check out some of the comparisons below: We also introduced a few balance changes to the scoring system. Firstly, each death now deducts 50 points from your final score. And regarding ranks: the S+ rank is no longer obtainable if you die at any point during a level, regardless of your final score! This change might be a too harsh, so we're open to feedback and may revert it if players dislike it. Please give it a try and let us know what you think! And of course, a few bugs were fixed too! See the changelog below for details. Updated Cardinal's house sprite and colliders in 1-Town Updated Pistachio's house sprite colliders in 1-Town Updated the inn building sprite and colliders in 1-Town Updated the Shop building sprite and colliders in 1-Town Updated the backgroun…
- Beta Patch 7.0.3 - 2 December 2025
This patch fixes an issue in the Level Builder: mislabeled buttons in the upload menu, which understandably caused confusion when trying to upload a custom level. Sorry about that! See the changelog below for details. Fixed mislabeled buttons in the Level Builder upload menu (Cancel showed "Button" and Upload showed "Cancel")
- Beta Patch 7.0.2 - 25 November 2025
This patch fixes a softlock and some other weird issues related to the new prologue cutscene. Once again, this was reported by our amazing Discord community! See the changelog below for details. Fixed viewing the red Power Crystal prologue cutscene in the town causing you to reappear near Cardinal's house Fixed viewing the red Power Crystal prologue cutscene in the town disabling input after the cutscene finishes without skipping Fixed being able to pause the game while watching the red Power Crystal prologue cutscene through the Temple
- Beta Patch 7.0.1 - 24 November 2025
This patch fixes a few visual issues reported on our Discord server. Thank you for the reports! See the changelog below for details. Fixed a tile error in 2-S Fixed the "No-hit failed!" notification not working properly for boss levels Fixed jumping in front of Hickory's shop in the World Map rendering the player behind the poles Fixed jumping in front of the mushrooms near 1-Boss in the World Map rendering the player behind the mushroom Fixed long level names overflowing in the Level Builder
- Beta 7 OUT NOW! - 22 November 2025
IT'S TIME FOR A NEW MAJOR UPDATE!! And possibly the final major beta update..? I'll explain everything as we go. This update is huge. Like, stupidly huge. I even managed to implement online multiplayer, something I've been strictly opposed to since the game's inception! Let's go over the biggest new features and discuss the future of the game. Online Multiplayer Vibrant Venture now features peer-to-peer online multiplayer through Steam! You can connect to friends' game sessions by opening the pause menu, going to the multiplayer tab and clicking "Join Game". Or, you can host your own session and have friends join! Multiplayer works similarly to how it used to work back in the crusty old Roblox version. You can see other players connected to the same session, but the game is still a singleplayer experience at its core. This lets you complete the game alongside a friend while still mainta…
- Beta 7 Releasing November 22nd! - 8 November 2025
After more than half a year of development, the Vibrant Venture Beta 7 Update is almost here! This update brings two of the biggest additions yet: online multiplayer and the long-awaited World 3 boss fight. Online Multiplayer Play alongside your friends through Steam's peer-to-peer system! Host or join sessions and experience Vibrant Venture together - while keeping the core singleplayer feel intact. World 3 Boss - Violastro Awaits! Face Violastro atop Starlight Summit in our most ambitious boss fight yet! The scale and complexity of this encounter, both in gameplay and visuals, pushed us to our limits, and we can't wait for you to play it! New Gameplay Trailer Watch the new trailer featuring multiplayer and the 3-Boss fight: These are just some of the new features coming - there's much more, including gameplay-altering upgrades, new Level Builder content, a complete visual overhaul of…
- Beta Patch 6.0.10 - 11 August 2025
This patch fixes one (1) single issue with the World Map. If you saved in certain spots and then reloaded, you would appear on the wrong layer and outside the map. Now, thanks to this patch, you'll spawn where you should spawn, and not out of bounds. That's all.
- Beta Patch 6.0.9 - 5 August 2025
Two more issues were recently discovered in the Level Builder. Rather than waiting for the upcoming Beta 7 update, I've decided to release these fixes immediately! Fixed Brachin Goo not connecting to ground tiles in the Level Builder Fixed a bug that caused graphical artifacts when holding down the left mouse button with a slope tile selected in the Level Builder