- Patch Preview Report- 0.9 Deliver Us From Evil - 25 June 2026
Hello Survivors!It's time to let people know what's happening once again in the progress of Endgame: Road to Salvation Major update 0.9 Deliver Us From Evil. This is by far Endgame's largest update ever, and I'm still making daily progress towards the release. I'm having a lot of fun testing the new features and content in Endgame, I can't wait to share it with you. I apologize that it's taking longer than originally anticipated, but the good news is that I've refined nearly every aspect of the game, optimization, physics, mesh actors and shading, and so on for a cleaner, more immersive experience. I've also taken steps not to change the main gameplay loop, but rather add to it in a dynamic way with systems that can be disabled at will. Previous saves will all be valid, but your currently equipped gear will spawn random quality/rarity values at a slightly lower average based on distance…
- News Update V0.9 "Deliver Us From Evil" - 24 December 2025
Season's Greetings from IndieAnonGames! Hello Survivors!There are some exciting things happening behind the scenes, time to shed some light on the situation. The upcoming Major Content Update "0.9 Deliver Us From Evil" Is on the horizon, along with a ton of new features and content for you. New weapon models, enemies, allies, game mechanics, equipment modifications, new NPC skill and equipment systems, new caravan systems, and a new Quality/Rarity System for equipment, vehicles, enemies and even NPCs. New Boss type variants provide better quality loot along with an updated crafting system to help take advantage of these new features. This is just a sneak peak of what's coming around the bend, but I still want to be able to release this update in a timely fashion so I'll do my best not to be too overambitious with it.Here is a list of some of the features currently added or being worked…
- V0.895 Update - 28 October 2025
Hello survivors! It's been some time since the last update, but I'm here with a small bugfix to start. This one will tackle some of the community bug reports and suggestions, and is quite small compared to what I've got planned for the next major content update. For now I've added a few features, fixed a few bigger AI issues and bugs, and made some general QOL improvements aside from the community reports. One new feature i've added is the cruise speed system for keyboard controls. Holding Left Ctrl while accelerating or braking will reduce the total application to around 30% (not counting engine damage.) This is extremely helpful when offroading with sports cars or other high-power vehicles. This mixed with the right mouse button precision steering allows full control over your vehicle. Npc AI has received some attention, from ranged combat aiming speed now being based on enemy distanc…
- V0.894 Update - 28 October 2024
Hello survivors! This update is focused mainly around addressing any bug reports and other general fixes. The sound issue should now be fixed, I've removed the old spatialization fix and instead set the audio listener at the proper location, fixing the directional oddities that existed after the last update. Thanks to a community report I've been able to finally locate the cause of the hidden enemy bug and crush it. The start menu will now contain a list of all recent changelog information dating back to the previous large update. There was some sort of issue with the last fix I made for the passenger ranged weapon aim direction, but now it should be fixed for good. Read below for a full changelog. If you encounter any bugs, please leave a report in the Active bugs forum with as much information as possible to recreate the issue, and I'll do what I can to get it fixed. The next few upda…
- V0.89 Graphics Overhaul - Character and Clothing - 19 October 2024
Hello Survivors! It's time to roll out the V0.89 Graphics Overhaul! Better looking characters is one of the major changes I had planned since it became a popular community request. I've been having a lot of fun putting this one together, feels like a whole new game. I hope you enjoy it. I've developed a new character creation system using morph targets, so now facial features can be modified, also 18 new beards, 27 hairstyles, 8 eye colors, 19 hair colors. Existing saves will all work fine, although your character's facial features, beard, hair, skin color, and eye color will be randomized. I've also added a new item - the DIY plastic surgery kit which can be crafted, looted, or purchased from certain vendors. This kit will allow you to change all aspects of your character (even gender and skin color,) except hair and beard style/color, which can be changed with the hair cut/ hair dye k…
- Something Stirs In The Shadows... - 29 September 2024
Hello Survivors! It's been some time since my last post, so it's about time for a sneak peek at the upcoming 0.89 Major Update. This one will focus mainly on new character models, new equipment, and a new character creation menu. There is already a long list of changes including new morph target facial modification, hair styles, beards, items, new character creation system, new cloth physics, new NPCs, zombies, horrors, and so on. I've decided to break the Graphic overhaul into three seperate updates focusing on major aspects such as characters/vehicles/gear, etc. This way I can get better player feedback in each aspect as I bring them forward. Certain other major changes are still planned as well, such as a brand new tutorial system showing mechanics more commonly used in the game. Note that this update will still work fine with your original saves, but because of the overhaul new hair…
- IndieAnonGames devblog - 25 February 2024
I try to avoid personal announcements online, but in this case I'd like to make an exception because it relates to someone in the credits of my game, I hope you don't mind. I am devastated to announce the passing of an integral part of my life and IndieAnonGames. My Cat Orion, my best friend and teammate, passed away on Feb.23 at approx 6:00 PM after a long hard battle with multiple health issues relating to cancer. He was having such a hard time for the last few months, but we did all we could for the poor little guy. Now he can finally rest in peace. My little hero was always looking out for me, since I started developing games he always made sure I took my breaks from time to time to enjoy the small things in life. Orion was a huge help during the whole process of creating Endgame, providing much needed inspiration and motivation, as well as comfort during the harder times. He was ou…
- V0.888 New Kind Of Hell - 8 December 2023
Hello Survivors! The New Kind Of Hell Update is finally here, and brings with it a massive list of new content, bugfixes, and general system improvements. The main feature of this update is the new Hellgate system, which creates a procedurally generated and destructible island in the demonic plane with random locations and epic loot. Find a way to bring down the towers and destroy the gates from within! The Demonic Plane can be very difficult, but the risk is worth the reward so make sure you are packing some serious firepower and fix yourself up as best you can before taking a chance. Every gate you shut down will make the next even more difficult, but also provide you with more rewards. Hotfix 0.8882 has been released to address some new issues from the new systems and to add a community suggestion. The passenger fire/aim code wasn't working properly, as well as a few other bugs that…
- V0.885 Update - 15 November 2023
Hello Survivors! In this update, we mark the end of the Halloween Edition and related content. There has been some bugfixes and a variety of improvements across the board, such as some improvements with melee combat mostly involving tighter hitboxes closer matching the enemy's actual reach. Check out the changelog below for details. I've been sorting through and testing a few new systems to include in Endgame:RTS, and I'm excited to finally introduce the new gameplay content to the community. The next content update shouldn't be too far behind. If you find any bugs or have any suggestions, let me know in the community forum! Updates V0.885 -End of the Halloween Event -Better hitboxes for most enemy attacks, much closer to the actor's actual reach -Secure lab doors are now indestructible/ must use the maglock keys to gain access -Total Titan jumps reduced from the new 4-13 down to 1-6 ba…
- Minor Hotfix V0.883 - 25 October 2023
Hello Survivors! The recent update V0.883 comes with a few minor changes and bugfixes. If you have any bug reports or suggestions, let me know in the community forum. I look forward to your input! V0.8831 Hotfix -Slightly faster radio tower progress -Lowered recoil for MBGM/MG turrets, and the trailer variants -Quicker enemy spawns populate areas such as wreckage points faster -Added new method for culling unused actors, should be a bit of a performance boost when things get busy -Less total loot found in some containers -Gamepad can now switch weapons while driving a vehicle -Fixed eye turrets firing at players inside demon towers V0.883 Changelog -Fixed caravan support bug that could potentially leave the screen faded to black -Swapping between scoped/iron sight weapons while aiming now displays the proper aim assist/scope overlay -summoned signal towers/bases now check for water and…
- V0.88 Halloween Edition 2023 - 19 October 2023
Hello Survivors! Halloween Update V0.88 is finally here and comes with another load of content, updates, community suggestions and bugfixes. Thanks again to everyone submitting bug reports and suggestions, I wish I could've got to them sooner but here we are. If you don't see your suggestion added, it's possible it may come soon, there is a growing list of content I plan on adding in the near future. There has been some balancing changes across the game, let me know what you think in the community forum. As always, if you find any bugs please let me know. After some technical difficulty, I am happy to announce that my hiatus is finally over. Thanks to the help of some good folks, I can now resume production of Endgame: Road to Salvation as intended! I've removed the original "Enemy Count" option that originally modified enemy spawn rates from 20% to 150% in favor of a new multiplier all…
- V0.871 Hotfix - 6 April 2023
Hotfix 0.871 Hello Survivors! This quick update fixes a few bugs that came in with the new systems, and adds a few requested features. Some tweaks have been made to the new driving physics, along with a faster Supercar/Sports Bike. You can now prevent the daily income menu from showing/pausing the action at midnight from the options menu, as well as adjust the BGM. I hope you enjoy the changes, please send your bug reports/feedback to the community forum! V0.871 Hotfix -Added option to Hide Daily Caravan Income Menu -Added option to adjust BGM audio -Reorganized options menu -Demon trap delay adjustments -More variation on random survivor's armor class/tier -Adjusted motorcycle type steering/traction/top speed -Can cancel support drops from vehicle -Updated armor + weapons for followers called in with support options -Updated all giant type enemy code for better offensive/defensive capa…
- Update 0.87 - Massive Overhaul - 1 April 2023
Hello Survivors! Update V0.87 is finally here and brings a massive list of updates, overhauls, and some brand new content like a few new late game enemies and new driving physics. A persistent crash that was related to high speed driving was finally crushed, including another boost to overall performance. New AI and detection code with a new faction system should now run much smoother. Control mapping has been added as well, if you don't like the control setup or if you're used to the old controls, it can be changed to your preference! Added some marker lights to all the semi trucks and the regular semi trailer. The full changelog is available below. *Hotfix coming soon!* Detection and Combat AI has received an overhaul, NPCs will now sidestep, block, crouch to fire, retreat backwards while attacking, and more, making them feel more alive. NPC skill level will now directly influence all…
- Upcoming V0.87 News - 16 March 2023
Survivors! With update 0.87 just around the corner, I thought it might be a good time to let you all know about a few of the many changes coming your way. There is also a long list of implemented suggestions, fixes, and crushed bugs, the full list will be available soon! Thank you all for your feedback, bug reports, suggestions, and most of all your patience! Keep them coming, with the new systems I can imagine there will be a few bugs to crush. Detection and Combat AI has received an overhaul, NPCs will now sidestep, block, crouch to fire, retreat backwards while attacking, flank players, and more, making them feel more alive. NPC skill level will now directly influence all aspects of combat. The AI detection process has also been updated and optimized using a new method of faction detection and hearing process. Nitro and Night vision will now both work in a different way. Holding the…
- V0.8675 Hotfix - 28 February 2023
Hello Survivors! This hotfix should clear up a few of the recent reports, including a new time system, as well as a massive performance boost all around. The new systems and modifications will help optimization and long-term playthrough performance, and they shouldn't affect your save files at all. I have removed the save on exit system, and added a new confirmation menu on exiting/dropping out of the game. Most placeable objects will now activate build mode when used, allowing the player to position the item manually, and some storyline and tutorial dialogue has been modified. The AI update and input mapping should be coming soon! I always appreciate your feedback and bug reports, so please let me know if you find any new issues, along with any info I can use to recreate the issue on my end. Check out the hotfix changelog below for all the new changes and updates. Still no luck trying…
- V0.867/V0.8675 Time System Revamp + Optimization - 24 February 2023
Hotfix 0.8675 Hello Survivors! This hotfix should clear up a few of the recent reports, including a new time system, as well as a massive performance boost all around. The new systems and modifications will help optimization and long-term playthrough performance, and they shouldn't affect your save files at all. I have removed the save on exit system, and added a new confirmation menu on exiting/dropping out of the game. Most placeable objects will now activate build mode when used, allowing the player to position the item manually, and some storyline and tutorial dialogue has been modified. The AI update and input mapping should be coming soon! I always appreciate your feedback and bug reports, so please let me know if you find any new issues, along with any info I can use to recreate the issue on my end. Check out the hotfix changelog below for all the new changes and updates. Still n…
- 0.866 + 0.865 Hotfix Info - 19 February 2023
Hello Survivors! New- Added Master Audio control to the options screen, Shift-click to quick store items to storage, along with some fixes and exploit corrections. Check out the 0.866 changelog below! This quick hotfix addresses some bug reports. I always appreciate your reports and suggestions, even though I can't always use them all, I do what I can to maintain a balance in the game that works for everyone. Certain features are planned in the future such as mappable controls, more varied landscapes and buildings, and so on, but bug reports have to take priority. 0.866 Hotfix -Master Volume control added to options/ saved to game settings -Shift-click inventory item to quick-store items -Take All confirm only on colony storage/vehicle trunks (+More than 1 item) -prevent picking up individual items while multipickup widget is open -Fixed death count increase while in colony exploit -Car…
- Valentine's Day V0.863/0.864 Hotfix - 15 February 2023
Hello Survivors! Hotfix 0.864 Is now live, check out the changelog below for details. Just in time for Valentine's day, update 0.863 is out and addresses some bug reports, smaller suggestions, and bugs I've noticed in a few streaming videos. With the influx of new players, there have been some great feedback and bug reports coming in. I'll do what I can to fix issues as soon as possible, and implement suggestions that fit in the scope of the game. If I don't get your ideas up, stick around, it may come in a future update! There were a couple of pretty serious bugs that led to lost equipment and inventory. These should be fixed now, but as always, send me your bug reports and suggestions! I am one person, but I'll do what I can to get to your questions/suggestions/bugs as soon as possible. Thank you all for your support, I'm feelin' the love! Hotfix 0.864 -Fixed an issue where purchasing…
- V0.862 Minor Update - 12 February 2023
Hello Survivors! I really appreciate the great feedback and support from all of you, it means the world to a small indie dev like me! I will look into your other suggestions for the next update, if have any more bug reports or feedback, let me know in the community forum. This quick update focuses on a few bug reports from the community. I made some adjustments to the radio tracks, there were some errors in the controls screen that have been fixed, and the screwdriver activation code has been rewritten and should now work properly. Future updates should have more content/fixes unless some major bug is reported. -Fixed screwdriver detection code, should now be able to easily detect objects in front of the character (sleeping bags/ tents, furniture, etc.) -Fixed Controls, keyboard movement, rotate buildable left/right, and skills screen controls -Lowered the company intro audio Join Indie…
- State of the Endgame / Remote Play Together News - 10 February 2023
Hello Survivors! A huge thank you to "Tomato" for the amazing stream on Twitch! You can check it out Here! This guy is hilarious, be sure to follow and subscribe! I love watching these live streams, seeing the reactions, and hearing all about these experiences you share. I keep track of bugs I find in these videos as well, so it all helps. As always, I appreciate all of your feedback, bug reports, and suggestions, you have helped shape the game into what it is today. I will do what I can to fix any reported bugs as soon as possible, and I should be able to continue with regular updates shortly! Update: As requested, Remote Play Together functionality has been added, but I do not currently have the means to test it out. If anyone has any technical issues or feedback regarding RPT, please let me know in the community reports!