Strobophagia | Rave Horror news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak13
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score82% positive
- Total reviews108
- Release dateOct 28, 2020
- DeveloperGreen Tile Digital
- PublisherGreen Tile Digital, THQ Nordic
Company pages: Developer: Green Tile DigitalPublisher: Green Tile Digital, THQ Nordic
Strobophagia | Rave Horror Steam news
Strobophagia | Rave Horror news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch 1.0.6 - By candlelight - 30 March 2021
Hi all! Since the last update we’ve realized that we probably won’t even get close to breaking even on Strobophagia | Rave Horror, and because of that we’ve sadly had to shift our primary focus away from this wonderful fever dream/nightmare of a game. This does not mean that we’ve abandoned the game, only that any changes will be seen more slowly and spread out over a longer period of time. It has also meant that, like the name of this patch, we’ll be working by candlelight to get changes, features, and tweaks out to you all, instead of doing it as the primary focus of the studio. This means that feature and improvement updates will be more sporadic in nature than they used to be in 2020, but we’ll still do our best to stay on top of any reported issues and bugs in a timely manner. Oh, and here are some fixes for recently reported bugs and some complementary improvements, with a nice up…
- Patch 1.0.5 - 22 December 2020
Hi all, long time no patch! For the last month since the release of 1.0.4 we have been spreading our attention on a few different major improvements to the game as a whole, some of which may not affect Steam users directly. The biggest content added in this patch is in no doubt the addition of twenty Achievements to the game, which will hopefully enrich the experience by giving direction and some added challenges to people wanting more from Strobophagia. Major improvements 20 achievements, 6 of which are hidden. A full release on Game Jolt later today, with feature parity to the Steam version. A full release on itch.io later today, with achievements but sadly no cloud saves. Changes Made navigation controls (look/move) snappier, and fixed a bug that made look speed acceleration happen sometimes. Setting the look input style to raw input will now ensure a 100% snappy experience. Tutorial…
- Patch 1.0.4 - 21 November 2020
Hello there all Ravers! A brand new patch is upon us, right in time for the weekend. I hope you all are staying safe, keeping at least 2 meters / 6 feet apart, and are drinking a sane amount of water. While doing that, our focus this time around has been an ever increasing stability, rave atmosphere, and some quality of life improvements. Bugs squashed The hard to track down crash bug occurring sometimes when trying to exit the great hall while on the Avarice path has been found and fixed, finally. Found and fixed a frame perfect phone breaking bug. The AI of all irregular ravers used to have some weird lockups, like not getting knocked down, gliding after you and punching at you while down, and other nifty party tricks. These behaviours have been mostly dealt with. During the Daedalus rave start event some ravers could walk through others. This has now been fixed. The lighting in the b…
- Original Soundtrack out now! - 18 November 2020
Hello all Ravers! Looking for the perfect beats to dance to from home? We just released our original soundtrack by DOX NARA on Steam! This album, featuring 11 tracks made by artist DOX NARA, is bound to take your body and mind on a journey in these dull times. We are planning for a more widespread release of our original soundtrack, but you'll be able to get it first right here on Steam. Our soundtrack is coming out on music platforms in the coming weeks, if you prefer to wait. End living less. Kristian Jonsson, Green Tile Digital
- Patch 1.0.3 - 7 November 2020
Hello all ravers! During this last week we have been hard at work on rooting out even more bugs, while simultaneously tweaking things to improve the overall experience. To make sure that there are few to no regressions this time around, we spent quite some time iterating on this patch, and it should hopefully lead to a much more stable experience going forward. If you still happen to crash the game in any way, please contact us with how it happened, and share your Player.log file. Squashed bugs Dynamic lights now actually shine on the environment. Fixed a wrong warp taking you to later in the game when entering the door from the beach after starting a second new game without closing the game in-between. Fixed a possible softlock in the Nax05 puzzle, where you weren't able to place new items after getting it wrong a few times. Found and fixed a case of repeat loading areas while the game…
- Patch 1.0.2 and tweaks of the week - 1 November 2020
Hello all ravers! Since the release of Strobophagia | Rave Horror we have been hard at work listening to and applying feedback about issues with the game, and now after these first days since release we have hunted down some of the worst offenders on our bug list. This is by no means it for our feedback based tweaks. Expect more and frequent patches in the coming weeks. Patch 1.0.1 recap In patch 1.0.1 we fixed lighting in some of the darkest areas, stopped a bunch of softlocks, made throwing while punching not cancel your ability to punch indefinitely, and reprimanded our raver AI for acting out against their developer overlords. We also added a brightness slider. Patch 1.0.2.1035.1050 Fixed a cause of the phone dialogue system breaking when loading a checkpoint in certain scenarios. Fixed regressions caused by patch 1.0.1 (text font issues, start screen transition, and performance stu…
- Bugfix Patch 1.0.1 - 30 October 2020
Hello all ravers! Thanks all who have bought our game so far! We have been reading all bug reports that have been sent to us since the game was released, and have been hard at work finding the cause of the worst of them. The darkness issues in certain areas were early on distinguished as some of the most game breaking bugs, so this patch is here to fix the darkness in certain areas. A few of our fixes added small visual issues, which should be fixed in the next bugfix patch. Major points fixed: The rites murals are no longer pitch black, and their images can now be seen, as was intended. The entrance to the underground has received more lights, to make getting inside easier. The second maze in the underground has been lit more brightly at parts. The second maze puzzle (feast path) should now always activate when entering the area. The entrance to the stairwell maze (rites path) is now m…
- The best free demos from the Steam Autumn Festival - 9 October 2020
Steam returns with actual hundreds of free demos for its Autumn Festival. I am but one woman, so I could never get through them all, but I have played what I would characterise as a lot over the past two days. My own personal labour of Hercules was undertaken so that I could bring you, the reader, a list of my favourite demos to provide, if not an exhaustive list, then at least a jumping off point. I’ve got something for all of yez, gentle pals. Puzzle games? RPGs? Action? Strategy? Why yes, even that. I’ve got an EDM murder rave, dressing up in pre-revolutionary Paris, ripping up legal documents as a cute turnip, and rodents you should live in fear of. So many games! Your favourite is sure to be among them. (more…)
- Developer beta Live-stream - 1 October 2020
WE'RE GOING LIVE, AGAIN on Oct 7, 19.00 CEST We are displaying our almost finished game for the Steam Game Festival: Fall Edition (Oct 7 'til Oct 13) so that you can get a more up to date impression of Strobophagia | Rave Horror before it launches at the end of the month! Be sure to check it out, and add us to your wishlist! You are also welcome to test our alpha demo, which gives a feel of the game loop and the feeling we are going for, but is a bit dated when it comes to polish at this time. We will be hosting a live event right here on Steam on Wednesday Oct 7, at 19.00 CEST 1.00 PM EDT, 10.00 AM PDT We'll be showing some sneek peeks of the full game, and the team will be available to answer questions. Mark your calendar! Peace out, end living less.
- Screenshot Saturday Sundays: Day-glo zombies and a dream of jeans - 2 August 2020
Screenshot Saturday Sundays! It’s been an absolutely roasting weekend, folks, so let’s chill out in the shade and crack open a refreshing can of work-in-progress screenshots, videos and ice-cold gifs. This week: cross-dimensional translation, precarious hangouts, neon zombie raves and (not quite) pong. (more…)
- Special Developer Live-stream on 20th June - New date! - 12 June 2020
WE'RE GOING LIVE on Jun 20, 20.00 CEST The Steam Game Festival: Summer Edition is coming up (June 16 'til June 21) and we're a part of it! Be sure to download and try out our demo of Strobophagia, or add us to your wishlist if you'd rather go in completely blind. BUT! Most importantly, we will be hosting a live event right here on Steam on Saturday June 20, at 20.00 CEST 2.00 PM EDT, 11.00 AM PDT We'll be playing the game and hanging out with you lot, mask and all! Mark your calendar! Peace out, end living less.
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 30 October 2020 | Bugfix Patch 1.0.1 | 3884878205219486786 |
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