SPSTEAMPULSELIVE ANALYTICS
Xenogunner

Xenogunner Steam news

Happy Frog Games | Apr 1, 2020 | game

Released

0players observed · 25 September 2026 - 17:44:32 UTC

ActionSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Xenogunner news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews25
  • Release dateApr 1, 2020
  • DeveloperHappy Frog Games
  • PublisherClickteam

Genres: Action

Company pages: Developer: Happy Frog GamesPublisher: Clickteam

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Xenogunner Steam news

Xenogunner news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Bonus episode, Ghosts of the Past, has been added to the game! (+bugfixes etc.) - 6 September 2020

    Hey y'all! First of all, a big thanks to everybody who's played the game so far. I really appreciate it. Second of all, I've decided to add a large content update to the game. It adds a new bonus episode with 6 new bosses, and is called Ghosts of the Past. I wanted to try to make sure this patch would be close enough to a state I'd be comfortable leaving the game in should I not be able to update the game again, so I tried to fix most of the biggest bugs and issues and also add a bit more content to the game. The new episode doesn't really wrap up the story or even add much to it, but rather gives me a chance to just... give people more stuff to play through. I hope you enjoy. Here's what's been fixed: UI no longer glitchy when moving mouse fast You can (hopefully) no longer die while a boss is dying Xenocapsule should no longer be as RNG-heavy Here's what's been added: Keyboard control…

  • New version released - 30 April 2020

    Hey everyone! This update took a little while but we really wanted to make sure it'd be pretty stable. So, without further delay, here's the latest patch for the game: We've released a new update for the game which fixes some bugs and makes a few tweaks: BUG FIXES: -Episode 2 final boss no longer goes out of bounds -Password entry now possible while playing with a controller (though it still requires a keyboard) -Matryo-something Golem no longer behaves even close to as buggy upon dying -Delta's quiz show said you could press jump when using keyboard controls when it specifically meant space-bar -Restarting the custom gauntlet with a controller used weird, unintentional button mapping -OP Box mode no longer causes a music bug if you exit the character select screen CHANGES: -You can now exit full-screen during gameplay using the F11 key, note that this only works during gameplay and not…

  • New patch released - 7 April 2020

    Okay, time for another update! This time I've gone through a fair bit of feedback people have sent me in various ways and fixed a large variety of issues. There's still a few things I would like to be able to change in the near future, but for now, I hope the new updates make the game a bit better! Tweaks: -Last boss of episode 2 made easier by making a few hitboxes smaller and making homing attacks track the player slightly less quickly -Nerfed damage output of Scorchsear and Security Overdrive -Option to select non-HD cutscenes. (Useful if the HD cutscene engine doesn't work properly on your computer... some day I may implement a more proper fix for that, but in the mean time this will do) -Dialed back one attack of the last boss of episode 3 -Moved a few enemies near the end of Scorchsear's stage to a different part of the stage to prevent them from immediately attacking you upon res…

  • Small bugfix patch released - 3 April 2020

    Hi, lead dev and programmer of Xenogunner here. We just released a small bugfix patch. It only fixes one bug for now, the one that I felt most important to fix out of the ones people have reported so far. I plan to work on a larger patch in the coming days based on any issues that people find, but for now, this should fix an important one at least. PATCH NOTES: Fixed a bug where two songs would play at once during the the last boss of episode 1 in Delta's story. (...this is what I get for forgetting to playtest both stories after making a last-second change in which songs play where...) I hope you all are enjoying the game so far!

Patch notes and updates

S.noRelease datePatch nameGID number
130 April 2020New version released3127131079126418141
27 April 2020New patch released2978509755364424801
33 April 2020Small bugfix patch released2978509755349694646

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