SPSTEAMPULSELIVE ANALYTICS
Nearly Dead

Nearly Dead Steam metadata

Mono Software, Inc. | Sep 10, 2021 | game

Released

0players observed · 23 September 2026 - 20:22:18 UTC

ActionIndieRPGStrategyEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak39
  • Units sold (VGI)9,030
  • Revenue (VGI)$163,000
  • Review score46% positive

Nearly Dead metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak39
  • Units sold (VGI)9,030
  • Revenue (VGI)$163,000
  • Review score46% positive
  • Total reviews300
  • Release dateSep 10, 2021
  • DeveloperMono Software, Inc.
  • PublisherMono Software, Inc.

Genres: Action, Indie, RPG, Strategy, Early Access

Company pages: Developer: Mono Software, Inc.Publisher: Mono Software, Inc.

Top Steam chartsTop 100 gamesGame directorySteam Store page

Nearly Dead Steam metadata

Nearly Dead metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1268900/metadata
Steam Storehttps://store.steampowered.com/app/1268900/
Steam Communityhttps://steamcommunity.com/app/1268900
PCGamingWiki search
IGDB searchSearch IGDB for Nearly Dead

Reviews, pricing, and metadata

Review summary

Mixed

46% positive, 138 positive, 162 negative

Price and discount

$24.99

Platforms

Windows

Categories

Single-player, Steam Workshop, Family Sharing

Achievements

Not available

Platform releases
  • Steam 10 September 2021

Latest Steam announcements

  • Lunar New Years patch - 1 February 2022

    Smelting process Several processes have been added between this short interval patch. Now collect scrap metal from the abandoned town and have better facilities and equipment! By following the steps from Scrap metal -> Metal chunk -> Iron bar, you can now craft the tools and weapons that you previously had to obtain from Abandoned Places. We may expand these steps in the future. New tool levels, Metalworking and Anvil, have been added. Added Charcoal pile, Scrap Furnace, Iron Furnace, Anvil, Metalworking Tool, and Forge Hammer. With this update, there were a bit of changes to existing items and recipes. As these are not confirmed elements, the required materials may be changed in the future. Check out this preview video if you want to know how the refining process works in Nearly Dead. ※We thank the Snipercup who inspired us with his mods. New Area - Construction Site Its existence has…

  • Prison and Shock-Weapons Update - 14 January 2022

    A new terrain, the Prison has been added. You will be able to get a variety of electronic and mechanical parts and attractive equipment here. Walk around the prison and unlock the locked doors of the warehouse to get items! Recharging System A battery for charging power has been added. Capable of fast charging with power in the form of yellow semi-solid jelly, these disposable batteries can be found all over town, especially in the civilian houses. Batteries can be produced by generators by consuming electric power. Even if it's not that efficient. Of course, charging directly also possible in portable generators. New enemies 4 new enemies have been added: 1. Quad-Legged Drone (Baton / Guard): A mobile drone for suppression of emergency situations in prison and alert. There are two variations: the Baton, using an electric shock pole and the Guard, using a stun gun. 2. Light Sentry Turre…

  • Nearly Dead Modding tool Introduction/Distribute - 18 December 2021

    Thank you for waiting for us. Nearly Dead officially supports modding, and we prepared tools, assets, and steam workshop to share it. However, since the Modding tool of Nearly Dead currently deployed is not an independent launcher format, Unity Hub and Unity Editor are required. Modding tools are being distributed through the Google Drive link on the Korean Fandom Wiki of Nearly Dead. The latest version of the Modding tool is linked on the bottom with (최신 버전) on end. We will prepare the English page as soon as possible. Korean page

  • 21.11.29. Bug hotfix - terrain loading, bullet in magazine - 29 November 2021

    Bug hotfix. Upload a new build by hotfixing below. 1. The terrain was loaded strangely. 2. Bullets in magazine or the gun itself, such as shotguns or crossbow, are strangely changed or become a problem. Other bugs are also being worked on. Sorry for the inconvenience.

  • A new enemy, a new weapon, a new area, and Steam Workshop! - 27 November 2021

    Hello, survivors! It's November's dev log. This patch is very important because it's the first step of ND we're going to make in the future. Then we'll start right away! New Area: Cemetery Cemetery is an area to provide survivors with a challenging place. It is designed for players with appropriate equipment in places such as gun store or police stations in the village. And It's also the easiest place to supply and demand Deformed Brain, an ingredient for making living bone equipment. It is divided into internal structures and external cemeteries. The external cemetery, you can find possessed zombies, carvers, and carver skeleton variants. Inside the building, people from the government who came to investigate the precursor of the situation at the time became zombies. But not only that, but also a powerful enemy will greet you at the center of the facility. New terrain can only spawn ou…

  • 2021-11-Week 2 (1) - 15 November 2021

    211108 - Finishing Wonder Spawn The wonder spawn work is in the final stage, so Let me tell you some rules. 1. Gun sounds, shouts, or the using a furniture increase the tension in the area. 2. The tension is checked every 2-3 seconds (depending on the speed of the game), and the higher the tension, the higher the probability of spawning the enemy. 3. The spawn location must be outside of the FOV around the player's character. 4. As time goes by, the tension gradually decreases. What I missed in the process of making was where to control the spawning and tension for each area. I actually finished the rest easily. Such as local wonder spawn, local tension rises and decreases. But the problem with controlling the spwan was that it was a problem if the location was a chunk that had not yet been loaded to spawn to a specific area. The area was much larger than the map loading area. So, if it…

  • 2021-11-02 - Introduction Video for Training and Crafting - 1 November 2021

    You can acquire training recipes from item such as books. Training recipes has various requirements from each different recipes, And you can do training after you acquire requirements. After training ends, You will get your results as a training reward. You need items, tools, skill level for crafting on your own. Recipes that requires a container will need a things for containing it. You can use a tool level that attached on objects, and you might need a fuel to activate it. You can craft when you got a requirements for do it, and you will get a result after finish the crafting.

  • 2021-10-14 Updates - Crafting, Training, Morale Reorganization - 13 October 2021

    Hello, survivors. We were busy with bug patches that burst out after the launch. The game should have been released after sufficient testing of the random map during the demo build, but there was a delay in the development of the random map, so I think the main reason was that it was released without sufficient testing. Still, as I added overtime to my overtime work, Save and loading seemed to have stabilized to some extent so that I could carry out the planned work now. 1. Training reorganization. First of all, crafting and training have undergone a significant reorganization on this build. Existing training was a derived function created by making crafting. The origin was the training mode of URW that I made in the past. The crafting results were the same as the materials in that mode, so the Player obtained only the experience without consuming additional items. In the process, The P…

  • Save/Load Hotfix. - 5 October 2021

    Sometimes Savefile didn't load properly, and I could not find the exact reason. But now, I found it. The problem on the terrain was noticeable, so I thought it was that problem and conducted one or another stress test, but the cause was completely different. The reenactment didn't go well, but I found it now. It took a long time to fix it. I'm sorry. The game correctly did the save, but an error occurred during the loading process, and the loading operation stopped after that. And I fixed the error. Sorry for the inconvenience. +Additional. In addition, we will upload the next patch at the end of this week or early next week. The patch content is related to production and training. Now, the production time is applied, a package of items is created during production. And when the character is completed while working, it is changed to the result. Since it is in the form of a package, You…

  • 210930 - Terrain Loading Hotfix - 30 September 2021

    We've now caught a bug that initializes the terrain while save/load. I had a hard time for a few days and fixed it. As a result, the rack has decreased considerably, and also I caught a memory leak. However, we still need more optimization, so we will continue to work. And since it's a sudden hotfix, Additional work that we were working on has been applied. Below is a list of other contents. 1. Now, we have a gameplay guide. Now, when you create a character, the play guide is displayed on the screen. It can be seen as a beginner guide to understand simple operation methods. Most of the veteran players who are reading this article can skip it. 2. Throw away items by dragging and dropping. I've heard many related suggestions. Fortunately, recent work was related to inventory and production. So now, when you drag and drop the item, it will fall under the character's feet. 3. Overlapping it…

  • 210917 - Save / Load bug patch - 16 September 2021

    This patch is related to bugs related to save/load and memory leaks that occur when playing games. Previously, when an chunk was loaded, the chunk remained. So as more and more chunk were loaded, the memory load became more severe and the CPU also caused the load. So, we compressed this part in real time, saved it, and changed it to reload. And I also worked on Save/Load. Now, we have fixed the "bugs where the walls and floors are properly brought in, but the furniture disappears." This bug is fatal, so I took care of it first, and while fixing the rest of the bugs, I will work on improving the initial playing guide and UI.

  • 210912 - Save / Load hotfix - 12 September 2021

    I fixed the bug where the data was reset because the load was not working properly. If you haven't erased the existing save file, it can be loaded safely now. The problem was that I couldn't properly test the part I worked on, just before the release and uploaded it in a hurry. I sincerely apologize to those who lost their save file. I'm sorry.

  • Nearly Dead now be released! - 10 September 2021

    Nearly Dead now be released by Steam. It will now be released as "Early Access." We've been struggling with various factors never tried before, but we've been able to release them like this. After Kickstarter, the survivors who created it helped, so ND was able to come to the "Early Access" stage. After that, we will continue to reinforce the content according to the roadmap and catch bugs. We will continue to develop and make it a better game. Now this is just a small beginning of it. 2021-09-10 Updates -World Map ● Due to adding Terrain Algorithm / Expand, the World map will no longer be static terrain but now creates terrain that expands indefinitely. They make artificial terrain that is controlled in local units and connected by roads. The natural terrain is created separately before artificial terrain. ● Creating a character for the first time starts right in front of the shelter,…

  • Short dev log - Map generation algorithm - 15 August 2021

    An infinite map generation algorithm has been created and is being applied. So far, it's been a fixed terrain. But now that we're done with this algorithm, we'll be able to create an infinite map, and we'll be exposed to new terrain every time we play. The chunk generation itself is also changing. The link between the chunks will be natural because the invasion of the map chunks has been applied. In addition, if the system used to be a one-way system of natural terrain and artificial terrain, it is now a form of artificial terrain being created over natural terrain. And I can edit the village through JSON editor. Natural topography, such as forests, is being created using an algorithm called purlin noise. Maybe we can use this in the future to apply Biome.

  • Dev log, 2100801 - Tutorial, Guide, Encyclopedia, Dash, Shield, Wound treatment - 1 August 2021

    First off, I apologize for being too late on the current schedule. I've wasted too much time on tutorials internally. This work schedule was aimed at lowering the entry barrier for new players of ND. So, We used most time at how to learn games quickly and have fun. So we decided to make a tutorial first. 1. What happened to a tutorial? Originally, the tutorial was supposed to take place in the underground facility as below. It proceeds along the set route and learns the necessary information for each stage. But it was a form in which players learned information passively according to a straight line. But our game prioritizes Nonlinear level design. So It felt like They had to follow the set story, and I thought that the player who learned the tutorial would be embarrassed if they entered the main game after finish the tutorial. So with tears in my eyes, I folded this tutorial and will u…

  • Steam demo released! - 18 May 2021

    Hi. Dear survivors. Nearly Dead is finally released as a steam demo. From now on, we will continue to update the demo version on Steam as well as on itch, and we will continue to post changes accordingly. This build has several changes compared to previous versions of itch. First of all, the UI has been greatly changed, and action bars and key bindings that did not work properly have been made to work. In addition to this, weapon interactions and item/character/object information have been changed to make them look better. We are still working on it, and there will be many unfinished parts. However, as we have been, we will continue to update and make the game better. Key bind and UI improvement Recently we have made a lot of changes, but since the work had to be completed, the update period was lengthened. Most of the work was focused on facilitating the delivery of information, or foc…

Patch notes and updates

S.noRelease datePatch nameGID number
129 November 202121.11.29. Bug hotfix - terrain loading, bullet in magazine4224935490650327777
25 October 2021Save/Load Hotfix.3938951840898172588
330 September 2021210930 - Terrain Loading Hotfix3938951840880035587
416 September 2021210917 - Save / Load bug patch5418383147736008604
512 September 2021210912 - Save / Load hotfix4020014731805615168
615 August 2021Short dev log - Map generation algorithm4516534149065812978

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1268900
Live current players0
SteamPulse tracked peak39
Live count (today's peak floor)0
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateSep 10, 2021
DeveloperMono Software, Inc.
PublisherMono Software, Inc.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMixed
Positive review percent46%
Positive reviews138
Negative reviews162
Total reviews300
Steam recommendations257
AchievementsNot available
Average playtime forever227 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1268900/

Short description

Nearly Dead is a 2D open world survival game. It's a game about survivors who try to remain alive in a situation where demons from a different dimension have turned most humans into zombies.

About this game

Nearly Dead is a 2D open world survival video game. It's about your struggle trying to survive from a brutal situation where demons from a different dimension have turned most of mankind into zombies and inhuman things. You are going to face this apocalypse and make it through a rough time by any means, or you will end up being one of ‘them’. Speaking of method, it‘s not always necessary to mash zombies’ heads. You have to assemble other survivors, establish a settlement, build an apocalypse truck and prepare various supplies for further plans to survive. The battle takes place in real time. And sometimes the limbs are cut off. If you bleed, the blood will naturally get on the wall, and also make a puddle of it on the floor. Sometimes it can overflow. It's all embodied in the game. ND implements the 'line of sight system' and 'visibility mechanics', so you'll have to look around often to see who's behind you, and be wary of who's beyond the corner of the aisle. You should be really careful when you try to get home on a dark night. ND can only control one player character in the early access version, but will also add NPC companions. NPC companions will be made to run on AI through multi-threading. So you will fight against many enemies with your NPC companions. And you will have to deal with a variety of enemies. Zombies are the main force now, but different living creatures like the devil will be added. The main character of the game doesn't have to be human. In ND, an anthropomorphic creature can be a main character or a companion. Wait! Do they have to be humanoid? In fact, ND plans to be designed to give you the ability to play as other living creatures like horses, cows, and mice. Helmet, armor, gloves, shoes, belt. There should be no restrictions on wearing only one piece of equipment in each body part. So, ND is designed to let you wear a variety of equipment. You can put on underwear, a T-shirt on top of it, an armor over it, and complete the look with a duster coat. You can also wear your favorite crocs with socks, but other survivors might kill you first. Weapons? Why should a hero with supernatural powers hold a sledgehammer with both hands? In ND, y…

Supported languages

English, Korean, French, Japanese, Russian

Steam categories

Category IDCategory
2Single-player
30Steam Workshop
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Violência Extrema Medo Drogas
steam germany18Drastische Gewalt Drogen
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

Nearly Dead's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Nearly Dead's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Nearly Dead at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$24.99$24.99No discountSteam Store

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Age of Empires II: Definitive Edition24,45423 September 2026 - 19:58:51 UTC38,725176,988World's Edge, Forgotten Empires, CaptureAge, Tantalus Media, Wicked Witch
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
RimWorld23,68523 September 2026 - 20:28:47 UTC95,851239,107Ludeon Studios
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Black Desert20,73423 September 2026 - 20:37:40 UTC59,91792,632Pearl Abyss
Once Human20,63723 September 2026 - 19:37:03 UTC231,343179,110Starry Studio

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
Valheim198,43123 September 2026 - 18:50:38 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Slay the Spire 254,24623 September 2026 - 17:00:19 UTC574,638199,438Mega Crit
Project Zomboid52,77023 September 2026 - 18:35:22 UTC122,811467,999The Indie Stone
Palworld48,85223 September 2026 - 20:05:08 UTC2,101,535451,088Pocketpair
VRChat43,65023 September 2026 - 17:35:57 UTC74,217261,953VRChat Inc.
Path of Exile 229,15123 September 2026 - 08:59:41 UTC578,562209,717Grinding Gear Games
RuneScape: Dragonwilds23,93223 September 2026 - 19:45:56 UTC39,10324,686Jagex Ltd
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
R.E.P.O.20,30323 September 2026 - 18:02:19 UTC266,908420,693semiwork
The Isle18,98023 September 2026 - 19:04:47 UTC27,916111,695Afterthought LLC
ARK: Survival Ascended14,35323 September 2026 - 03:45:31 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games

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