- Lunar New Years patch - 1 February 2022
Smelting process Several processes have been added between this short interval patch. Now collect scrap metal from the abandoned town and have better facilities and equipment! By following the steps from Scrap metal -> Metal chunk -> Iron bar, you can now craft the tools and weapons that you previously had to obtain from Abandoned Places. We may expand these steps in the future. New tool levels, Metalworking and Anvil, have been added. Added Charcoal pile, Scrap Furnace, Iron Furnace, Anvil, Metalworking Tool, and Forge Hammer. With this update, there were a bit of changes to existing items and recipes. As these are not confirmed elements, the required materials may be changed in the future. Check out this preview video if you want to know how the refining process works in Nearly Dead. ※We thank the Snipercup who inspired us with his mods. New Area - Construction Site Its existence has…
- Prison and Shock-Weapons Update - 14 January 2022
A new terrain, the Prison has been added. You will be able to get a variety of electronic and mechanical parts and attractive equipment here. Walk around the prison and unlock the locked doors of the warehouse to get items! Recharging System A battery for charging power has been added. Capable of fast charging with power in the form of yellow semi-solid jelly, these disposable batteries can be found all over town, especially in the civilian houses. Batteries can be produced by generators by consuming electric power. Even if it's not that efficient. Of course, charging directly also possible in portable generators. New enemies 4 new enemies have been added: 1. Quad-Legged Drone (Baton / Guard): A mobile drone for suppression of emergency situations in prison and alert. There are two variations: the Baton, using an electric shock pole and the Guard, using a stun gun. 2. Light Sentry Turre…
- Nearly Dead Modding tool Introduction/Distribute - 18 December 2021
Thank you for waiting for us. Nearly Dead officially supports modding, and we prepared tools, assets, and steam workshop to share it. However, since the Modding tool of Nearly Dead currently deployed is not an independent launcher format, Unity Hub and Unity Editor are required. Modding tools are being distributed through the Google Drive link on the Korean Fandom Wiki of Nearly Dead. The latest version of the Modding tool is linked on the bottom with (최신 버전) on end. We will prepare the English page as soon as possible. Korean page
- 21.11.29. Bug hotfix - terrain loading, bullet in magazine - 29 November 2021
Bug hotfix. Upload a new build by hotfixing below. 1. The terrain was loaded strangely. 2. Bullets in magazine or the gun itself, such as shotguns or crossbow, are strangely changed or become a problem. Other bugs are also being worked on. Sorry for the inconvenience.
- A new enemy, a new weapon, a new area, and Steam Workshop! - 27 November 2021
Hello, survivors! It's November's dev log. This patch is very important because it's the first step of ND we're going to make in the future. Then we'll start right away! New Area: Cemetery Cemetery is an area to provide survivors with a challenging place. It is designed for players with appropriate equipment in places such as gun store or police stations in the village. And It's also the easiest place to supply and demand Deformed Brain, an ingredient for making living bone equipment. It is divided into internal structures and external cemeteries. The external cemetery, you can find possessed zombies, carvers, and carver skeleton variants. Inside the building, people from the government who came to investigate the precursor of the situation at the time became zombies. But not only that, but also a powerful enemy will greet you at the center of the facility. New terrain can only spawn ou…
- 2021-11-Week 2 (1) - 15 November 2021
211108 - Finishing Wonder Spawn The wonder spawn work is in the final stage, so Let me tell you some rules. 1. Gun sounds, shouts, or the using a furniture increase the tension in the area. 2. The tension is checked every 2-3 seconds (depending on the speed of the game), and the higher the tension, the higher the probability of spawning the enemy. 3. The spawn location must be outside of the FOV around the player's character. 4. As time goes by, the tension gradually decreases. What I missed in the process of making was where to control the spawning and tension for each area. I actually finished the rest easily. Such as local wonder spawn, local tension rises and decreases. But the problem with controlling the spwan was that it was a problem if the location was a chunk that had not yet been loaded to spawn to a specific area. The area was much larger than the map loading area. So, if it…
- 2021-11-02 - Introduction Video for Training and Crafting - 1 November 2021
You can acquire training recipes from item such as books. Training recipes has various requirements from each different recipes, And you can do training after you acquire requirements. After training ends, You will get your results as a training reward. You need items, tools, skill level for crafting on your own. Recipes that requires a container will need a things for containing it. You can use a tool level that attached on objects, and you might need a fuel to activate it. You can craft when you got a requirements for do it, and you will get a result after finish the crafting.
- 2021-10-14 Updates - Crafting, Training, Morale Reorganization - 13 October 2021
Hello, survivors. We were busy with bug patches that burst out after the launch. The game should have been released after sufficient testing of the random map during the demo build, but there was a delay in the development of the random map, so I think the main reason was that it was released without sufficient testing. Still, as I added overtime to my overtime work, Save and loading seemed to have stabilized to some extent so that I could carry out the planned work now. 1. Training reorganization. First of all, crafting and training have undergone a significant reorganization on this build. Existing training was a derived function created by making crafting. The origin was the training mode of URW that I made in the past. The crafting results were the same as the materials in that mode, so the Player obtained only the experience without consuming additional items. In the process, The P…
- Save/Load Hotfix. - 5 October 2021
Sometimes Savefile didn't load properly, and I could not find the exact reason. But now, I found it. The problem on the terrain was noticeable, so I thought it was that problem and conducted one or another stress test, but the cause was completely different. The reenactment didn't go well, but I found it now. It took a long time to fix it. I'm sorry. The game correctly did the save, but an error occurred during the loading process, and the loading operation stopped after that. And I fixed the error. Sorry for the inconvenience. +Additional. In addition, we will upload the next patch at the end of this week or early next week. The patch content is related to production and training. Now, the production time is applied, a package of items is created during production. And when the character is completed while working, it is changed to the result. Since it is in the form of a package, You…
- 210930 - Terrain Loading Hotfix - 30 September 2021
We've now caught a bug that initializes the terrain while save/load. I had a hard time for a few days and fixed it. As a result, the rack has decreased considerably, and also I caught a memory leak. However, we still need more optimization, so we will continue to work. And since it's a sudden hotfix, Additional work that we were working on has been applied. Below is a list of other contents. 1. Now, we have a gameplay guide. Now, when you create a character, the play guide is displayed on the screen. It can be seen as a beginner guide to understand simple operation methods. Most of the veteran players who are reading this article can skip it. 2. Throw away items by dragging and dropping. I've heard many related suggestions. Fortunately, recent work was related to inventory and production. So now, when you drag and drop the item, it will fall under the character's feet. 3. Overlapping it…
- 210917 - Save / Load bug patch - 16 September 2021
This patch is related to bugs related to save/load and memory leaks that occur when playing games. Previously, when an chunk was loaded, the chunk remained. So as more and more chunk were loaded, the memory load became more severe and the CPU also caused the load. So, we compressed this part in real time, saved it, and changed it to reload. And I also worked on Save/Load. Now, we have fixed the "bugs where the walls and floors are properly brought in, but the furniture disappears." This bug is fatal, so I took care of it first, and while fixing the rest of the bugs, I will work on improving the initial playing guide and UI.
- 210912 - Save / Load hotfix - 12 September 2021
I fixed the bug where the data was reset because the load was not working properly. If you haven't erased the existing save file, it can be loaded safely now. The problem was that I couldn't properly test the part I worked on, just before the release and uploaded it in a hurry. I sincerely apologize to those who lost their save file. I'm sorry.
- Nearly Dead now be released! - 10 September 2021
Nearly Dead now be released by Steam. It will now be released as "Early Access." We've been struggling with various factors never tried before, but we've been able to release them like this. After Kickstarter, the survivors who created it helped, so ND was able to come to the "Early Access" stage. After that, we will continue to reinforce the content according to the roadmap and catch bugs. We will continue to develop and make it a better game. Now this is just a small beginning of it. 2021-09-10 Updates -World Map ● Due to adding Terrain Algorithm / Expand, the World map will no longer be static terrain but now creates terrain that expands indefinitely. They make artificial terrain that is controlled in local units and connected by roads. The natural terrain is created separately before artificial terrain. ● Creating a character for the first time starts right in front of the shelter,…
- Short dev log - Map generation algorithm - 15 August 2021
An infinite map generation algorithm has been created and is being applied. So far, it's been a fixed terrain. But now that we're done with this algorithm, we'll be able to create an infinite map, and we'll be exposed to new terrain every time we play. The chunk generation itself is also changing. The link between the chunks will be natural because the invasion of the map chunks has been applied. In addition, if the system used to be a one-way system of natural terrain and artificial terrain, it is now a form of artificial terrain being created over natural terrain. And I can edit the village through JSON editor. Natural topography, such as forests, is being created using an algorithm called purlin noise. Maybe we can use this in the future to apply Biome.
- Dev log, 2100801 - Tutorial, Guide, Encyclopedia, Dash, Shield, Wound treatment - 1 August 2021
First off, I apologize for being too late on the current schedule. I've wasted too much time on tutorials internally. This work schedule was aimed at lowering the entry barrier for new players of ND. So, We used most time at how to learn games quickly and have fun. So we decided to make a tutorial first. 1. What happened to a tutorial? Originally, the tutorial was supposed to take place in the underground facility as below. It proceeds along the set route and learns the necessary information for each stage. But it was a form in which players learned information passively according to a straight line. But our game prioritizes Nonlinear level design. So It felt like They had to follow the set story, and I thought that the player who learned the tutorial would be embarrassed if they entered the main game after finish the tutorial. So with tears in my eyes, I folded this tutorial and will u…
- Steam demo released! - 18 May 2021
Hi. Dear survivors. Nearly Dead is finally released as a steam demo. From now on, we will continue to update the demo version on Steam as well as on itch, and we will continue to post changes accordingly. This build has several changes compared to previous versions of itch. First of all, the UI has been greatly changed, and action bars and key bindings that did not work properly have been made to work. In addition to this, weapon interactions and item/character/object information have been changed to make them look better. We are still working on it, and there will be many unfinished parts. However, as we have been, we will continue to update and make the game better. Key bind and UI improvement Recently we have made a lot of changes, but since the work had to be completed, the update period was lengthened. Most of the work was focused on facilitating the delivery of information, or foc…