- Update 0.17 - 22 September 2026
Brace yourselves - this is a big one! Honestly, we overdid it a bit here and are changing to smaller-more-often in the future when it comes to updates.Rework: FarmingFarming is one of our three core pillars of play - some would even say it's the central pillar. You will interact with it a heap during play. Until now the farming in Planetation has been a simple vertical slice to allow us to test other systems. Now that Planetation has all its core systems in place (as of Update 0.15), it's time to come back and flesh out all of our pillars, with farming first.Here's what's changed in the rework.HoeWe have removed Farm Plots entirely. Static, constrained areas to plant your crops are the easy option when it comes to implementing farming - something we see in other survival games that include farming as a secondary feature. We believe that the power to lay out crop fields exactly as you wi…
- Update - 0.16.3 - 1 September 2026
Update 0.17 is just around the corner, but given the Survival Crafting Fest is starting (and we're a part of it!) we've decided to bring many of the upcoming bugfixes/tweaks forward into 0.16.3. Don't worry, there is an insane amount of content still left in 0.17 - it's shaping up to be a huge patch. But for now, enjoy!Fix tooltips sometimes showing "1 + x%", for Attributes such as Size and FertilityFix grass not being removed by Crop PlotsFix rare crash when killing an enemy with BurningFix rare crash when dying while BurningAdd hit vulnerable/resistant sound effectAdd "Take All" button to Gravestone UI (thanks psychoxchicken on Discord)Polish Gravestone UIFix jittery rotations of other players when they're standing stillRemove rotation lag for weapons held by the player (thanks psychoxchicken on Discord)Reduce player energy recharge from 30/sec to 15/secIncrease Mongrel health from 25…
- DevLog 004 - 25 August 2026
Fresh off the farm, it's DevLog 004!Today we show off the composting system, pest infestations, and QoL changes.
- Update - 0.16.2 - 8 August 2026
Fix data corruption that was the root cause of three intermittent crashes
- Update - 0.16.1 - 7 August 2026
Fix Protato Crop collidersFix player being removed from the Stabiliser Encounter when eating a consumable itemFix Garbage Collection crash when closing the gameReduce Minor Heat buildup of Burning while Sprinting from 35%/sec to 15%/secUpdate Burning visual effect to be more consistent with other in-game fire effects
- Update 0.16 - 6 August 2026
Hitting the ground running, we're back with our next major update: Exposure! In this patch you'll have to battle more than just the evils of Perdition, but also the scorching sun and the chilling moon.ExposureInstead of hunger/thirst, our take on attrition is managing the extreme heat and biting cold of the day/night cycle. The higher your Exposure level in either direction, the more negative (and sometimes positive) effects you must deal with.Temperature BarBelow your health bar, there is now a tiered temperature bar which shows what stage of heat or cold Exposure you are at.SourcesThese range from aspects of the world (Daytime and Peak Daytime, etc), to proximity (an active Smeltery, etc), to consumables (the brand new Slaughtermelon Slice).SymptomsEach tier of Exposure comes with Attribute modifiers (such as reduced Jetpack efficiency) as well as one powerful Symptom (such as catchin…
- DevLog 003 - 4 August 2026
DevLog 003 just landed, get it while it's hot!Today we discuss a little of the upcoming Farming Rework, and give the Exposure update a release date (this Thursday).
- DevLog 002 - 20 July 2026
We're back with our second ever DevLog! This time we look at Update 0.16 and its flagship feature - Exposure.The extreme heat of Perdition's scorching sun is no laughing matter, nor is the biting chill of the moonlit night. In 0.16 you'll have to manage both hot and cold, or suffer the consequences of inaction.From here we'll be switching to Tuesday as our fortnightly DevLog day, so we'll be dropping DevLog 003 on Tuesday the 4th of August.
- Development Roadmap - 15 July 2026
Check out our brand new development roadmap! We hope you love what we have coming as much as we love making it.
- Update - 0.15.2 - 14 July 2026
Fix Smeltery crashFix Smeltery bellows not appearingAdd Smeltery bellows animation and soundAdjust Smeltery temperature system (bigger drain, no cost on successful smelt)Fix Stilt Striders spawning embedded in the groundFix Iron Geneseed not giving any reprisals when purifiedFix Quartz Shards dropping Quartz Dust during the Iron Geneseed encounterFix reprisals being reset when loading a savegameFix Crop harvest sounds not playing
- Update - 0.15.1 - 13 July 2026
Fix common freeze when reloading an Abandoned Harmstead fenceFix thrown Dynamite immediately exploding on the playerAdd "Invert Pitch" to settings menu
- Combat Update - 0.15 - 12 July 2026
It's time for our biggest update ever! Three massive features, AND a polish pass for every single thing in the game. We've tried to summary this patch for you, but there's no chance we've caught everything.CombatCombat is the flagship feature of this patch. An ancient evil watches you from the Night, and when the sun goes down he's definitely gonna try some murder. If you anger him during the day (ie. looting a Foul Coffer) then you can be sure he'll remember it - and try murder you even harder.Combat means more than fighting though. Our item system has had a full rework to support complex weapons, you'll see what we mean now and in updates to come. Supporting systems in damage, death, and revival all now exist too. Plus, flamethrower turrets!SavegamesYou'd think an entire combat system would be enough but, no. Savegames make their debut, meaning you no longer have to choose between pla…
- DevLog 001 - 5 July 2026
We're here to kick off our very first DevLog! We'll be releasing one of these every 2 weeks, so stay tuned 📺Today we're discussing the upcoming patch 0.15 - our biggest ever! Patch notes soon but the big hitters are a fully functional "release quality" multiplayer mode, pulse pounding combat, and SAVEGAMES. Now, if nature calls you no longer need to start again from scratch. More than that though, the world is fully chunked and will stream in/out as you run around. Thanks to this you'll see performance gains of about a billion percent for large worlds.If you'd like to playtest 0.15 when it goes live, head on over to our Discord to sign up!
- Multiplayer Update (0.14) - 28 June 2024
It has been a busy few months of hard work and QA, but Multiplayer at last makes it into Planetation! In v0.14 you can play with up to 8 players in one world, all exploring and exploding at the same time! That's not all though, this update is packed with a heap of extra content as well as a visual upgrade. Let us know what you think! Major Changes Added 8 player co-op multiplayer Note: Expect bugs - lots of them. We are particularly interested in what feels slow or laggy or bad, so give it a go! Right-click "Join Game" via the Steam friends list Reworked Abandoned Bunkers (previously Outback Harmsteads) Now appears randomly throughout the Outback, instead of in their own sub-Region (meaning they can now spawn on hillsides and creeks). Builds a circular fence at a random distance around the bunker, then populates the interior with buildings and crops Added Hay Bales, Silos, Watchtowers,…
- Update - 0.13 - 15 January 2024
We hope everyone had a great holiday! We're back to development and today we're excited to introduce abandoned Harmsteads throughout the Outback. These derelict farms have been long abandoned by their owners (likely deceased), and are full of loot ready for you to make yours. These Harmsteads represent a huge addition to the game and we intend to expand them significantly over the next couple of updates. Major Changes Added first pass of randomly generated Abandoned Harmsteads to the Outback, with new Codex entries Added Wood and Stone gatherables to the Mesa biome Added throttling to background landmark generation when the frame rate is low Fixed intermittent and extremely random crash Minor Changes Improved Dark Embolus consistency of attaching to other landmarks Fixed janky Composter lid animation Improved Wood Gate terrain deformation Added Wood Gate and Baked Protato sound effects…
- Update - 0.12.1 - 2 November 2023
In addition to the below fixes, we have temporarily built debug tools into this release. We're trying to track down a rare crash that can occur after playing for a while, so if you experience this crash on this new build then please send us the crash dump on Discord! Minor Changes Fixed not being able to interact with building drafts such as the Genehouse Fixed the Dynamite explosion sound not playing Fixed crash when setting the master volume Fixed Quartz in the Geode not shattering when the Dark Amber is destroyed Fixed Quartz Shards sometimes leaving their particle effects behind when destroyed Fixed the Genehouse Tracer scan job never completing Fixed the Crafting "x5" button playing the sound effect up to 5 times Give the player energy over time when near a destroyed Dark Amber Polished the new Health bar popups Added pips that indicate maximum health Made Health bars always visibl…
- Update - 0.12 - 30 October 2023
We've returned from the convention circuit with a heap of in-person playtest feedback! This update is our first major step towards improving player quality-of-life, with more improvements to come alongside the next couple of patches. Major Changes Replaced M.A.T.E scanner job line with the Codex Added descriptive error messages for many important actions Added function key shortcuts (F1-F3) to pilot the drone in each mode The Q key now leaves your M.A.T.E., in addition to entering it Changed Seed/Protato Plant action key from Right Mouse to Left Mouse Added Health bars for damaged Landmarks Changed the Low Gravity effect of a Geode to linger after destroying its Dark Amber Polish the player inventory Made the difference between the Action Bar and Backpack more obvious Shows (in small form) what's in the Backpack while it's closed Made the Action Bar selection highlight more obvious Auto…
- Update - 0.11 - 18 October 2023
Major Changes Added Scan mode to the M.A.T.E., as the default selection Added tooltips for Jobs on the Job Board Randomise the size of most landmarks Changed the Tracer to take a few seconds to scan for Genetraces, and added helpful UI Added sound effects for opening the Dark Coffer and stabilising a Geneseed in the Genehouse Minor Changes Removed superfluous job notifications for objectives that are already complete Increased rendered item icon resolution from 256x256 to 1024x1024 Improved responsiveness of tooltips on initial mouseover Fixed repaired tractormechs hunting you down when not piloted
- Update - 0.10.1 - 12 October 2023
Minor Changes Reduce duration of night time from 10 minutes to 5 minutes Make dialogue continue instruction more obvious
- Update - 0.10 - 30 September 2023
Major Changes Add Ol' Gal dialogue between jobs Add instructional mouseover tooltips to some UI elements Improve readability and compactness of item tooltips Increase Dark Core cost of the Dark Coffer from 1-3 to 3-7 Increase the maximum stack size of all Material items (except for the Dark Core and Plastic Sheet) from 64 to 256 Increase the maximum stack size of all Produce items from 32 to 64 Polish pass on the Crafting UI Change the layout to a colour-coded, categorised grid Fade out crafting patterns that you don't have the resources to craft Add a "Craft x5" button for mass producing certain items Polish pass on Fiberglass gathering Increase maximum number of gathers from 2 to 4, with a high chance of at least 2 Increase the speed of the slider, but also increase the size of the sweetspot towards the edges of the slider Add success/fail ghosts to the UI Polish pass on Drafter build…