- Free to play - 28 September 2020
Due to the COVID-19 we had to hold off all developments and updates and cannot commit on if/when this will be changed. We feel it would be unfair to request payments for a game that is currently not supported and therefore the game would be turning into free to play (on Sep. 28) until we feel we can continue supporting & developing it further. All over is an indie action RPG game filled with puzzles, missions, and monsters. Enjoy 6-12 hours of gameplay, discover the magic of Abelon and help townsfolk and magical animals versus an evil ruler. This is an early access game and fully enjoyable game. The game at its current state is playable with over 50 missions, dungeons, arena, and steam achievements, and we hope you enjoy it. We appreciate any feedback you have - feel free to post it on our community page/group.
- Save 30% during the Steam Summer Sale! - 25 June 2020
Steam summer sale has started! We are very excited to participate in the steam summer sale and offer our game with a discount of 30%. We are constantly updating the game ever since the game was initially launched into the early access and we are planning to add more and more content. All over is an indie early access action RPG/adventure/puzzle with story-based quests, puzzles, and action-based battles. In the game, you will take the role of our hero who will need to use his wits to solve different puzzles, use his sword, and spells to fight and find loot. Gather resources to build your home and craft potions and items. Fight legendary bosses and venture into the depth of the dungeons. Join our hero and save Abelon! * Offer ends July 9 at 10am PDT
- Quality of life - 22 June 2020
Heroes! After receiving multiple feedbacks with bugs and enhancements requests - we are updating our game with the adjustments and an expanded training area to better explain the game mechanics The following has been updated Training area The new training area will now cover the following: Boosters / Fire traps - You can now learn about the difference between boosters and traps Torches - You will now learn how to pick loot from the ground as well as pick up torches from the walls Running - You will experience the joy of running ;) Fighting - You will learn how to use your sword (or magic, if you have learned it) The training area is always accessible in memory lane via the Merchant. Bugs As always, more bugs have been ironed out, please keep on reporting if you find new ones. We really appreciate it. Dubbing Some of the players (namely YQ Maoski) have advised us to offer an option to di…
- Shops! New item sets and currency! - 18 June 2020
Heroes! We have some updates for you. We have listened to your requests and have implemented a whole new store interface, new legendary weapons/armor sets and a merchant to sell them with a new currency. As with previous versions we’re also pushing towards a full graphic update of the game and have updated multiple maps/items/UI with new shiny HD graphics. New store interface Many of you complained about the way the old store worked and so we upgraded it to a more straightforward one. You can now see the item, its price and just walk to it and get all the information / buy it. The old system is still used for selling your old equipment. New item sets There are 4 new sets, each consists of 5 items : a weapon, a helm, an armor, a shield and a ring The “nature” set will give you regeneration abilities The “earth” set will reduce the damage you take from poison and improve your defenses The…
- Enter a chance to win a free copy of All Over - 15 June 2020
Help us grow! As you already know, we've been updating and upgrading All Over since it's release, we hope you've noticed all the amazing changes that we've added and we've got a lot more planned. We want community feedback to help us get even better. How can you help? We want to ask for your help in achieving our growth milestones and that's why we're starting a community giveaway! For every 100 users that will join our community, we will give away 5 keys of All Over to randomly selected community members. Join our steam community Spread the word, share this post with your friends Wishlist / Buy our game FAQ I'm already a steam community member, am I eligible? Yes - of course! How can I win a free copy? Just join our steam community and you'll be eligible. Visit our store page and press follow When will the winners be announced? June 25, 2020. How will I get my key? The winners will be…
- Achievements, night and day, torches and many more graphic updates - 11 June 2020
Achievements are here! We already have 20 new achievements with many more to come. Win the arena tournament, kill a boss or finish an important quest - can you get all the achievements? Let there be light! The dimension of time has entered All over. Stores will only be opened during working hours and the environment lighting will change according to the time of day. While we just scratched the surface of what we’re planning to do here, time of day will bring new options into play. Torches Torches are now available and will provide you with the means of seeing in the dark. Buy one, craft one or simply walk to an existing torch and grab it. Torches will become more and more important as you venture into dungeons and other dark places. Graphics We are constantly updating our graphical assets. This update includes many updates to the items and maps. The following maps were updated with an a…
- New Graphics! New action based battle system! New loot, weapons&armor to equip! - 29 May 2020
We are very excited to introduce our new look. We now properly support 16:9 with a brand new HUD and lots of graphic upgrades (many more to come). Our battle system has been sharpened and now feels more natural. You can now enter our new battle arena which will find suitable enemies with improved AI to test your battle strategy and capabilities. You can now select which weapon and armor to use and adjust your strategy based on the mobs / bosses you meet. Version 0.8.04 Release notes: Battle system We have finally removed all the old turn based battles. The new battle system has been improved and now feels more smooth. A new hp/mana bars system has been implemented to help you identify your and the mobs current status. We removed the button-mashing requirement and you are now able to hold the attack key for non-stop attack allowing you to concentrate on your health, potions and spells. A…
- New action battle system! - 16 May 2020
Heroes! Our game is changing! We are in the midst of upgrading our game battle system into the new and exciting action based battle system. Our old turn based battle system will be replaced into a more challenging one. You will need to plan ahead, prepare your potions, spells and weapons and make sure you have the right strategy before entering battles and especially the boss rooms. Version 0.8.03 release notes Quality of life improvements Re-balanced the xp, weapons, bonuses and mobs Memory lane now contains a new multi level dungeons to venture into New alternating ever changing challenging dungeon levels with new treasures, mobs and bosses to fight. Prepare to fight against new multiple types of spiders, skeletons, scorpions, gargoyles, ice mages, demons, orcs and many more! Some mobs can now cast spells, poison and freeze you. New traps and hidden rooms 5 different treasure chest ra…
- Crafting, Story, Battle - big changes are coming to Abelon! - 30 April 2020
Heroes of Abelon! We are very excited about our update today. Introducing the beginning of our new crafting system and our new battle system. Our hero can now own a house, collect herbs, craft potions, and items. Dozens of new quests, puzzles, monsters, and new features await you! Version 0.8.02 is out and boy do we have news for you: The hero can now own a house! Introducing a new crafting system which includes (to be upgraded in future versions - suggestions and ideas are welcomed) Potion table Anvil Furnace Brand new puzzles! Reworked mission log window with new indications Dozens of new missions Improved battle system 8 new herbs! You can now collect herbs all over Abelon (even in the depth of Digsome mines) Multiple new enemies/mobs to fight Zombie immunity mechanic has changed and is now temporary (but worry not, you can still refill it) Iron mining is now available A new town was…
- Update v0.8.01 is now ready! - 16 April 2020
Heroes! The world of Abelon is changing, new items, monsters, quality of life and more… read all about it and embrace yourself for more updates in the coming weeks with more puzzles and missions coming your way. Version 0.8.01 is out and here are our release notes: Updated / fixed light settings Updated / fixed dialogs Updated mission list directions to be more clear Updated some monsters / NPCs with AI Added new events Added hidden treasure counter viewable via the status page Fix bug when traveling to Jungle area Updated job post tasks / interaction Added explanations to mini-games Updated color set in some mini-games Changed reward system Store names adjusted Changed hat to Viking Helmet with different stats Improved access to some areas Updated some of the sprites Changed raise dead mechanics Added tutorial for killing the undead Updated some dialogs to improve the storytelling Adde…
- Quality of life changes - 9 April 2020
Hi All, While we are working on adding new quests and puzzles… We’re pushing some quality of life changes so you can already enjoy some changes made by your feedback. Quality of life changes: Visual improvement to mouse click indicator A smoother passage between locations Minimap now has points of interest indicators Introduced a new magical mining area Some of the town jobs have been balanced Some of the monster difficulty has been balanced Introduced new experience points indicator bar New mining animations (currently applied only to new mining area) Multiple minor bugs fixed
- Our magic cauldron is brewing new content - 8 April 2020
Hi All, We would like to thank all those who have reached out and have given us so much feedback and suggestions. In the coming few weeks we will integrate many of the suggestions into the game and add more puzzles, more quests and of course continue to tell the story of our hero. We would like to encourage you to continue sending your ideas to us at [email protected] Thank you, The Wizards of Abelon
- Welcome Heroes! - 24 March 2020
We are launching our game in the next 2 weeks. We would love to answer any question you have about our upcoming game in the general discussions section. We love feedback! We would really love to hear from you! Players, heroes, fighters, and wizards are encouraged to send us your questions/feedback and discuss on our forums & social networks All Over ...and now your tale begins! In the kingdom of Abelon it takes wits and strength to survive, our hero, who has no idea who he is, faces powerful creatures and puzzles that even the wisest of the elders find difficult to solve. You are the hero! While you’re waiting you’re invited to visit our website and register to our newsletter