- Mind Over Magic plushies! Available now! - 19 September 2025
Mind Over Magic Wolfkin Student plushes are available for order now! Order your plushie here!
- The Capstone Update - 3 September 2025
The Capstone Update Hey Mages, This update wraps up the improvements that we planned post-1.0. Today's release focuses on improving performance, UI tweaks and fixes, and a lot of small improvements that make everyday play smoother. Capstone Update Highlights Performance and stability. Reduced framerate stutter tied to large stockpiles, fewer ways for tasks to deadlock, and cleaner edge cases around rifts and pathfinding. Clearer signals when something’s wrong. A new icon flags doors that can’t be used because they aren’t on a floor or foundation, alerts appear when a mage is at death’s door and you don’t have any usable medical beds, and bed “unreachable” warnings are easier to understand. Pathing and room logic. Better detection for Private rooms (even with stairs through corners), a new Public Room keyword, and fixes for rare cases where Underschool rooms could end up blocked. Readabi…
- Headmaster's Guide to Survival - 22 July 2025
A common request we hear from new players is that they want a tutorial that provides more guidance. Now we have one! Our goal was to make a system that reacts to your play, rather than force you to do exact steps before you can make your own choices. For example, if you start summoning students before that goal appears, you'll never see it. We tried to find a balance between delivering easily understood guidance and maintaining a feeling that you can do whatever you want, no matter what the goals say. The tutorial is only active for new games and can be disabled in settings at any time. As always, we snuck in some QoL. There's now a School History button at the Book of Rituals where you can see every Mage that has left your school. We added plenty of other bug fixes and improvements as well, which you can see in the build notes below! Features New tutorial system and UI! New tabs at the…
- Creative Mode Update - Fixes and Improvements - 12 May 2025
5/15/2025 Fix for Jade Dragon not growing in Creative Mode. Fix rare exception due to blocking object forced to change position. 5/12/2025 Fix for Withered Jade Eggplant sometimes failing to spawn correctly. Fix for issue where relics could become unusable when selecting them for rituals and then cancelling the ritual.
- Creative Mode Update - 9 May 2025
One of the most common topics for feedback we receive is, "I want to be able to just build whatever!" That's what Creative Mode is all about. You don't need to research or worry about the Fog or resources in order to construct the perfect school and furnish it. For some, this will be a practice mode to try out different ideas for their next Relentless run. For others, this is is the mode they've been wanting to play in all the time. We're looking forward to see what you do with it! There are also some frequently requested QoL and balance changes in this update, like shorter quest and construct times and the ability to queue up new Initiate Summons. We've also heard from many players that combat can get repetitive when you're not playing on Relentless mode. We've now enabled Advanced Battle Strategy by default on Standard difficulty and show that as a top-level checkbox when creating a n…
- Hills + QoL Update - Fixes and Improvements - 14 March 2025
Fixes & Improvements - 3/14/25 Fix exception if delivery is interrupted by another delivery, and item being carried is stacked with same ingredient nearby. Fix problem where Relic on Relic Plinth cannot be removed and is not granting its power.
- Hills + QoL Update - 11 March 2025
Hey everyone! It's been really exciting to see the influx of new players and feedback since the 1.0 launch. We read everything and appreciate hearing all the compliments and critiques. This is the first of multiple updates you can expect over the next few months. By popular demand, you can now play on a totally flat world or challenge yourself with more hills to deal with. There are numerous bug fixes, QoL improvements, and perf improvements in this update as well. Thanks for playing, and keep the feedback coming! The next update will have improvements for new players and lots more QoL. More info as we get closer! Build notes below... Gameplay Start new games with the Hilly or Flat setting. Starting with 1.0, the MAGE score contribution from harvested reagents was too high. This could cause events to trigger too early. You'll see lower MAGE scores in all games now. QoL When hovering a l…
- Big Thanks and Post-Launch Plans - 19 February 2025
Welcome to all the new players who have jumped in over the last week. It’s been great seeing all the new discussions and feedback! We read everything and are always looking at how to keep improving the game. Thanks once again to everyone for supporting us and playing Mind Over Magic. If you’re not there already, we invite you to join us on the Mind Over Magic Discord. Now that we’ve hit 1.0, updates will slow down from the aggressive pace of Early Access. You can expect lots of work on Quality of Life features, performance improvements, and bug fixes. We’ve dropped several batches of fixes already and plan on multiple larger QoL releases over the next six months. Some things we anticipate hitting soon include: Ability to choose a flat or hilly world to play on. Improvements to some key UI screens, like Relics, Combat Prep, and Rituals. Presets for Battle Parties Ability to select school…
- Endgame + 1.0 Update - Fixes and Improvements - 13 February 2025
Fixes & Improvements - 2/21/25 Fix for some Infinite Halls battles that are broken. If you are currently experiencing a problem with Infinite Halls, you may need to wait for the current Halls to close for this issue to be fully fixed. Fix for rare crash when Hunt creature is completed. Fixes & Improvements - 2/20/25 Fix for Mana Font visuals after Curse is lifted Fix for Fog location after Curse is lifted. Fix for rare crash while using debug destroy command. Fixes & Improvements - 2/18/25 Making it more clear when Revive ritual cannot start due to Hunger level. Fixed a performance issue with Task Type Priority UI. Fix for issue where very unlucky timing could cause Mages to get trapped in the underschool. Fix for pre-1.0 saves that might have Infinite Halls that didn't fully clear out properly. Fix for search bar on the Storage UI not searching the current translation. Fix for some bro…
- Rimworld style strategy game Mind over Magic celebrates 1.0 Steam launch - 13 February 2025
Running a magical school seems tough. Even our regular, mundane education establishments are foundries of chaos; imagine throwing the arcane into the mix. Bringing together the management and strategy game framework of colony sims like Rimworld, the exploratory, party-driven, turn-based RPG action of Darkest Dungeon, and Skyrim's best sequence, the College of Winterhold, this is Mind over Magic . Boasting an impressive 89% Steam rating after a year in early access, it's now finally launched in full, and you can grab it at a discount to celebrate if you're fast. Read the rest of the story... RELATED LINKS: Don't Starve Together publisher releases Frostpunk-like magic sim game
- Endgame Update + 1.0 Launch - 12 February 2025
Class is in session! Mind Over Magic is now officially 1.0! Since Early Access began we have worked to add a bunch of new content and features. Your great feedback helped us improve and refine the game in ways we never imagined. We've added to and deepened just about every aspect of the game. From student progression to Underschool exploration and better combat. Balance refinements, deeper gameplay, tons of quality-of-life improvements, and frankly just about more of everything. For more information on the roadmap and everything we did during early access, you can start with our Early Access Roadmap or check out our updates on Steam. Thanks once again to all of the enthusiastic players who helped shape Mind Over Magic. Our update today brings the ending encounter in the Underschool. Are your students ready to break the curse? Update Highlights Break the curse on your school in the final…
- Mind Over Magic 1.0 Update and Launch February 12th! - 6 February 2025
We're ringing the bell—it's time to get back to class! Just over a year ago, we launched Mind Over Magic into Early Access. Since then, we’ve heard your suggestions and feedback and worked to improved the game with new systems, experiences, and content. It’s truly been an amazing experience for us. If you’re new to Mind Over Magic, you might enjoy looking back at what has been added during Early Access. Check out our roadmap here. With our roadmap nearly complete, we're thrilled to announce the next big step! On February 12th, we'll be releasing our 1.0 Endgame Update. Update Highlights Break the curse on your school in the final Underschool battle. Trade with the Ember Dragon and embark on new quests. Dig into The Codex and learn about everything in the game. 82 Achievements to earn! We want to extend another huge thank you to all our Early Access players! It's been an absolute joy to…
- Roadmap Update and Dev Notes - 24 December 2024
It’s been an amazing year working on Mind Over Magic with you all. So many people sent us thoughtful feedback and detailed bug reports, and we loved seeing Discord, Steam, and Reddit debate the nuances of the game. All of that was critical to understanding how players felt about the game and helped shape where it is going, leading us to now… the end of the Early Access roadmap! Our updates early this year were about improving or extending parts of the game that were holding back the experience. It was such a great feeling to see more and more players engage as we launched each update. While we have ongoing improvements to make throughout the game, the Ultimates Update was the start of expanding on the game's foundations. Enter the Nexus brings new places to explore and sets the stage for one more major update on the current roadmap. We did deviate a little from the prior roadmap on Nexu…
- Enter the Nexus: Balance, Improvements, and Fixes - 20 December 2024
Fixes and Improvements - 1/3/25 Mages who refill Mana during an Emergency-level errand will fully refill their Mana before returning to their errand Fix some rare exceptions Fixes and Improvements - 12/23/24 Fix Dark Ultimate sounds for some Mages Fix for gaining Potion Slots on Human Sidequests Fix Staff Lounge in Book of Rooms text overflowing in some languages Nexus visual improvements Potion Up a Sleeve, Potion Up Another Sleeve, Pain Resistant, Pain Tolerant, and Pain Immune statuses all fixed to be kept on a Mage when they are Hired. Enter the Nexus Fixes - 12/20/24 Fix a crash related to using the infinite Nexus hall and repairing saves broken in this way. Fix for a Cultist body not being customizable. Shortened Volatile Sentry death animation. Fixes and improvements for visuals in the Nexus combat space.
- Enter the Nexus: The Underschool grows deeper! - 19 December 2024
Enter the Nexus Battle new enemies in the Nexus. Reroll Trials, Mages' Relic Affinities, and Relic Powers at the Altar of Fate. Reality is tenuous in the Nexus. Your Mages must reconstitute the crumbling bits. Nexus Gateways connect key points in the Underschool. We've made many other fixes, balance, and QoL changes in this update. Cheers to everyone who entered the Nexus to test it in Beta/Prerelease. Up Next Endgame You can expect a new introduction to the game and improved help to learn the game. The Nexus will grow even further to reveal who or what created the curse afflicting the school. Tons of bug fixes and QoL. You may notice some deviations from the roadmap in this release. We'll post a roadmap update along with dev notes discussing our choices in the next few days. Have fun in the Nexus! Full build notes below. Happy Holidays! The Nexus New Underschool rooms to explore in the…
- Magic Mirror Update: Balance, Improvements, and Fixes - 2 December 2024
Magic Mirror Fixes - 12/2/24 Fix games where objects in storage got set to NeverUse priority, which was locking up certain Haul tasks. Attempt to fix hardware/driver specific bug where the fog on the left half of the world is inverted. Fix AI lockup when starting a low-pri task will cause a high-pri task to be momentarily available, which then becomes unavailable when the low-pri task is cancelled. Solemn Brazier can now change colors. Fix for missing cultist outfit variants. Fix for memory leak when repeatedly loading games.
- Magic Mirror Update: Mage Customization + Staff Lounge Room + QoL - 27 November 2024
Magic Mirror Update Build a Magic Mirror and change the look of your Mages however you'd like. Clothing, hair, colors, it's all within the power of the mirror! Once your staff are dressed to impress, they’ll head to the Staff Lounge to sip, relax, and recharge. They'll boost Recreation and gain Conviction while they unwind in style! We got excited about customizing Mages, so now you can also customize the color of lights in your school. Just select a Torch, Brazier, or Candelabra and select the color you'd like. Make sure and check out the new screenshot mode that we used to get these shots! Look for it on the bottom center time panel. As usual, there's also a ton of other fixes, balance, and QoL in this update. We're so very thankful for everyone who helped us test the Magic Mirror. Up Next The Nexus - The Underschool will expand! Endgame - ?????? Full build notes below! Customization…
- Ultimates Update: Balance, Improvements, and Fixes - 28 October 2024
Ultimates Fixes - 11/19/24 Fix for invisible Mages after leaving battle with Stoneskin. Fix Burrower Larva battle if dark ultimate is cast on Burrower Larva spawns. Fix for a crash when some firewalls deny access. Ultimates Balance and Fixes - 11/11/24 Fixes and Improvements Improved Pustulant Carcass attack visuals. Fixes for un-translateable text. Made the seasonal visuals setting visual, but disabled, while in game. Visual improvements to the Dark, Earth, Lightning, Nature, and Water Ultimates. Lightning strikes visually show that there are different damage levels. Lightning strikes show where they will hit with sparkling FX before the strike actually hits. Unique FX for when Lighting hits a Lightning Rod. Audio improvements to Lightning Ultimate. Fixes for some full-screen FX during events. e.g. Cold Snap, Heatwave, Gloom Fix for poison visuals so that the FX last as long as they sh…
- Ultimates Build and Dev Notes - 28 October 2024
Dev Notes We’ve received feedback that you’d like to continue receiving full change notes with the Steam updates, so those are below! We also wanted to say a little about our intent with some of these changes. Our goal is to make MoM the best game it can be and to use Early Access to its fullest. That means change, and sometimes aggressive change. With the Ultimates update, we are aiming to deliver interesting combat systems with a variety of strategic options and some subtlety that takes time to master. That has meant shaking up the combat meta. Based on feedback so far, we’re much closer to having every Magic Skill be powerful in the right moment, but we will keep monitoring all the posts on Steam, Discord, and Reddit and make adjustments as necessary. The Difficulty changes we’ve made streamline the way you start a new game. Instead of making multiple choices about difficulty, you no…
- The Ultimates Update - 25 October 2024
The Ultimates Update The Ultimates Update brings more strategic depth to Mind Over Magic combat, adding new ways to power up your Mages, and adding tough new challenges on higher difficulty levels. There are also tons of QoL features and improvements to balance throughout the game. Highlights of all the changes can be found below. Huge thanks to everyone who did advance playtesting on this update! We couldn’t do it without you! New Combat Features Ultimate spells for every Magic Skill. They’re so powerful that they can only be cast once a day. Terrain in combat that creates positional tactics. Weaknesses and Resistances for enemies, adding a new strategic layer. Scouting and Abjuration, new abilities which allow players to transform battles before you fight them. A full rebalance of combat spells and Relic combat powers. Combat Changes Potions are now equipped by Mages. Each Mage can ca…