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Unferat

Unferat Steam news

Reb_Orn | May 31, 2020 | game

Released

0players observed · 25 September 2026 - 15:22:24 UTC

RPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Unferat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak7
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews167
  • Release dateMay 31, 2020
  • DeveloperReb_Orn
  • PublisherReb_Orn

Genres: RPG, Simulation

Company pages: Developer: Reb_OrnPublisher: Reb_Orn

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Unferat Steam news

Unferat news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Update 1.19 - 13 December 2024

    - Fixed a runic circle bug in a situation where a player died while casting a spell. - Fixed an error with the incorrect clock position when the game was first launched on some devices. - Fixed a visual error when the destroyed alchemical cauldron continued to emit particles. - Removed the ability to apply the item to yourself. - Improved the informativeness of the save/load window. Now the stage of the saved game, its difficulty and the kill count are displayed there. - Graphical setting of vertical synchronization has been added to the game options. It is recommended to play with the option disabled, but enabling it may help in some cases with non-standard equipment. Previously, this option was enabled by default and could cause the gameplay speed to slow down. - Removed the "Potato" mode for weak computers. Now the game automatically limits the operation of some shaders and the numbe…

  • Weapon Meister has been released! - 25 January 2024

    A small game about turn-based battles with rogue-light elements and unique combat mechanics is now available on Steam! Try on the clothes of an Order recruit and fight the hordes of the undead! https://store.steampowered.com/app/2455790/Weapon_Meister/

  • Update 1.181 - 8 October 2022

    - Fixed a bug where it was possible to use Malum while casting spells. - On some devices, interface errors have been fixed when the game is launched for the first time.

  • Update 1.18 - 11 January 2022

    - Skeleton mastery skill was overwhelmed with difficulty compared to other spells. Now the attributes and weapons of skeletons will depend not on the quality of the reagent, but on the skill level. - The , which the player picks up at the beginning of the game, now teaches not only the spell "Rat master", but also the "Demonic Gate". The old terms of use of the gate often confused new players. - Fixed a bug where miners and fishermen overflowed their inventory with resources without handing them over to the warehouse. - Another one object has appeared in the swamps, allowing you to get an additional skill point. But are you ready to pay with your own blood for new knowledge?

  • Update 1.17 - 5 November 2021

    - Now, when activating some mechanics (desecrating altars, collecting tricea, summoning minions, etc.), the player will see the progress or limit of this activity. - In the form of a raven, the landing marker is now visible. - Miners now mine ore faster, but will carry less. This change will not affect the settlement's economy, but will make it easier for the player to hunt for ore. - Some members of the Order can now buy additional equipment. - Bandits and Moroks now come to the location not along the Royal Route, but through a secret passage in the mountains. This change better shows the character of the units, and also minimizes the unwanted increase in the kill counter by bandits. - A skill point is now awarded for killing Patriarch Chaplain Cain. - At the request of the players, the character's story is no longer forced to end after completing the main plot. The player is free to s…

  • Update 1.16 - 15 August 2021

    - Fixed situations where it was possible to specify allied minions as targets for an attack. The target designation function is also disabled at the stage of the quest prologue. - Each summoning of a bronze imp now spends 5 health points of the warlock. - The maximum attack range with an enchanted dagger is now fixed and does not depend on the skill level. - The final scene of the game is graphically optimized. - At the request of the players, the "potatoe" mode has been added to the game options. The mode greatly reduces the quality of graphics and drawing range, allowing in some cases to play even on computers below the minimum system requirements. The mode is not saved and requires manual activation every time you start the game. - Special properties can now be assigned to Lihedera at any time, and not only during creation. To do this, you need to put the missing reagents next to the…

  • Update 1.15 - 16 July 2021

    - Fixed a bug leading to the breakage of the saved game if the recording was made at the time of decapitation of the NPC. - Fixed a bug that allowed to take items from the inventory while the rune wheel is active, which could lead to inaccuracies in casting spells. - The decay time of corpses has been increased by one and a half minutes. Bodies now lie on the ground longer. - Fixed a save / load bug where villagers could re-participate in a raid event. - Pillagers now break furniture with great zeal, shouting threats and using special animations. The time required for complete destruction of interior items during a raid has also been increased. - Optimized the code for summoning some minions. - Added descriptions for most Steam Achievements. - Tricea can no longer be put into the alchemy cauldron. - Added the ability to select the difficulty of the game. Difficulty changes affect the fo…

  • Update 1.14 - 10 June 2021

    ! Old saves may not work correctly. It is recommended to start a new game! - Objects related to gaining experience received azure illumination. - Fixed a bug due to which it was possible to escape from the fight in the final moment of the prologue. - Fixed some inaccuracies in English and German localization. - White aspen is now only visible during the prologue. - At the request of players, the physical colliders of some units have been slightly increased to make it easier to click on them. The changes affected muads, chickens, foxes and hares. - The dagger now changes color based on active effects. - Summoned rats (muads) received a summoning animation. - Fixed incorrect character behavior when trying to climb the platform in the destroyed lighthouse. - Improved interface and animations related to the alchemy cauldron. - Locked chests have been added to various places on the map, cont…

  • Update 1.13 - 18 April 2021

    - Fixed a bug when saving/loading allowed to summon bronze imps above the set limit. - Fixed a camera bug caused by the death of a character in Malum mode. - Fixed a bug with an "invisible wall" in the northern part of the map, permanently blocking the movement of the character. - Fixed a bug with an irreversible action 'pick up an item'. - The summoned rats (Muads) have become larger in size and have acquired a bluish tint. Now it will be easier for the player to distinguish them from normal rats. - For all units, the enemy detection code has been rewritten to a more optimized one. Fixed rare situations where enemy units could not see each other even at the minimum distance. - The hunters of the settlement have learned to simulate hunting prey with the appropriate animation. - Reduced the display range of most effects (fear, poisoning, stun, falling leaves, smoke, arrows, etc.). - Prev…

  • Update 1.12 - 20 March 2021

    - Using Malum and the 'Raven shape' spell will no longer break camera height. - Added storage for bones, feathers and rat tails. - Attempting to pick up an item with a full overload is now accompanied by a sound signal and a backlight of the inventory button. - The achievement for looting a cemetery is now awarded for 50 ravaged graves, instead of 100. - With the release of Update 1.12, the player will no longer receive skill points for 20,40,60 and 80 kills. Instead, added the system of research, as well as the corresponding element of the interior. Research will require a certain amount of resources, but will allow you to obtain skills points early in the game when they are needed most. - 'Use' button (default 'E') now marks neutral creatures as hostile to your minions. - Fixed a bug where the kill counter sometimes counted two kills as one. ! Old saves may not work correctly. It is r…

  • Update 1.11 - 24 January 2021

    - At players’ request, controls have been changed. Use left click for moving, attacking and collecting items; hold right or middle mouse button to control the camera. - The character will now automatically walk towards the items you click to collect. Before, the player had to do that manually. - Destroyed zombies now have a 40% chance to leave behind their crawling top halves. Crawlers behave like any other undead units do and are controlled in the same way. - At an attempt to summon the undead during daytime, the clock will now flash red to indicate the mistake. It will also flash at the change of the time of day. - You can now hover over items to see their quality. - Added: 2560x1440 resolution option. - Added: French localization. - The bug allowing the player to use the cart inventory in the Malum mode has been fixed. - Village hens no longer try to attack demons and the undead.

  • Update 1.10 - 20 December 2020

    - Trees can no longer be cut by lumberjacks or the Lihedera spell. This change will not affect the mechanics of the game, but it will have a positive effect on performance, save files and visual aspects of the game. - The area around the lumberjack camp has been slightly changed. - Moroks are now better at hiding after the battle. - The Brawlers led by Hector the Prospector, as planned, did not leave the ruins of the lighthouse, even when all the interior items were destroyed. Now Brawlers will no longer stay at the lighthouse if Hector is killed. - Added dialogue animation to make characters look more alive. Now they shout cries in battle and communicate with each other while resting. Instead of a dozen hackneyed phrases and to avoid the additional burden on localization, it was decided to endow them with their own untranslatable alphabet. According to the context of what is happening,…

  • Update 1.09 - 7 December 2020

    - It is now impossible to accidentally click on objects in the background through the window of the spellbook, map and alchemy. - Unintentional double-clicking on action icons in alchemy mode now does not break the process of creating a potion. - Fixed some translation inaccuracies. - The starting quest chain has been shortened, moving the player closer to the village after completing some errands. - Added a new item with which you can improve the protection of minions - skeletons, zombies, demons and sulphurata. Parts of the armor can be looted from fighters or found in the world when starting a new game. For the convenience of keeping track of the armor upgrade status, fortified minions now wear helmets. Due to this, skeletons called in previous versions may have some visual inconsistencies that do not affect the performance or balance of the game.

  • Update 1.08 - 2 October 2020

    - Trees added the effect of falling leaves. - Some textures are optimized by combining into texture maps. - Optimized collision codes and timers. - A new localization has been added to the game - Chinese (simplified).

  • Update 1.07 - 9 September 2020

    - Added unique animation for skeletons and zombies when summoned. - Skeletons spawn point changed. Now the undead are created not close to the sorcerer, but in front of him. - Added new units - Night Watchers. They will patrol the area at night if the village has enough resources. - Once again, the camera algorithms have been changed. The viewing angles are improved and the camera controls are more responsive and smoother. - Reworked ghost armor model, spellbook icon, attack animation and spell-related effects. Ghost equipment now has a more brutal and sinister look. - Fixed a bug that caused the summoned equipment to disappear when changing clothes in the wardrobe. - The poison is now the faster it deals damage to the victim, the greater its concentration in the body. - The maximum value of poison in cauldrons with food can no longer be raised above 666 points. - Added German localizat…

  • Update 1.06 - 13 August 2020

    - Fixed a bug with buffs/debuffs after respawning with a Phylactery. - The executable process in the task manager has been renamed to match the name of the game. - Removed the shading of other applications in full screen mode, this should simplify the setup of streams. - Now the failure when brewing a potion is visually noticeable, and a mistake of complex potions can even lead to a breakdown of the alchemical cauldron! - Added new ambient sounds. - now has a more visible model. - Many asked to add the chest to the game, but I have something better. Cart! However, you first need to find and steal it. The cart is not a direct bonus to increasing of inventory capacity or simplifying gameplay, but rather a tool to expand the possibilities of the game. - Food will restore the previous amount of health, but gradually. The satiety bonus lasts for a while, but be careful with overeating! - The…

  • Update 1.05 - 1 July 2020

    - Camera viewing range and angle slightly increased. - Fixed a bug due to which it was possible to call excess zombies. - Fixed a bug that in rare cases caused a character to get stuck in the wall of a lighthouse. - Added two new achievements. - Rebalanced the parameters of some NPCs. - Added roadside altars and the mechanics of interacting with them. The results of such actions are offered to players for independent study.

  • Update 1.04 - 22 June 2020

    - New animations have been added for the human model. - The ocean is now projected to the horizon. - Added autosave function.

  • Update 1.03 - 18 June 2020

    - Increased undead control range by 25%. - The minions that can be controlled have become better at responding to orders and looking for more optimized travel paths. - In the game options added the ability to reassign control keys. Update 1.03 will reset the previous settings of the game!

  • Update 1.02 - 9 June 2020

    - Spellbook and some interface elements are painted to increase readability. - Added function to change the inversion of camera rotation. - To use and drop out items added alternative Enter and Backspace keys. - Fixed the inability to summon Sulfirate after loading if the corpse of the previous Sulfirates was on the map. - Added the ability to delete unnecessary saves without the need for overwriting. - Phylactery, garments and books can no longer be placed in an alchemical cauldron.

Patch notes and updates

S.noRelease datePatch nameGID number
18 October 2022Update 1.1814613399405948739381
218 June 2020Update 1.033384966595870679480
39 June 2020Update 1.023157533729870792697

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