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Beat The Machine: Rebooted

Beat The Machine: Rebooted Steam news

Sanguine Studios | Jul 14, 2020 | game

Released

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  • Review score100% positive

Beat The Machine: Rebooted news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews19
  • Release dateJul 14, 2020
  • DeveloperSanguine Studios
  • PublisherSanguine Studios

Genres: Action, Indie

Company pages: Developer: Sanguine StudiosPublisher: Sanguine Studios

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Beat The Machine: Rebooted Steam news

Beat The Machine: Rebooted news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Beat the Machine: Rebooted - Arsenal 1.0.3 - 28 February 2026

    It's been a minute Cadets! Welcome to Patch 1.0.3 This patch is mostly just bugfixing, as over the last couple of months, we have been letting Arsenal settle across the Origin Sectors. We also have some analytics to share, to understand why we have no balance changes coming across this patch. Bugfix: Fixed a bug where attempting to replay the tutorial after selecting skills would sometimes cause Wave Dash to be unable to be used. Bugfix: Fixed a bug where audio would sometimes play the wrong Voiceline. Bugfix: Fixed a bug where after completing the game, the game would fail to play the voiceline for opening the skilltree. Bugfix: Fixed a bug where sometimes frost ammunition would occur too late. Bugfix: Fixed a bug with the Ricochet Cannon sometimes causing its bullet to dissipate before intended. Analytics chat: When we launched Arsenal we wanted to make sure that weapons were being us…

  • ARSENAL UNLEASHED - PATCH 1.8 - 18 April 2025

    OOPS!: The patch below lists the skill Weapon Enthusiast, this skill name was changed to Bear Arms, in reference of our first team-up with Rightfully Beary Arms! The skill also lists the incorrect values of 10-30% weapon damage, and should state 15-45% weapon damage. We apologize for this easter egg, oh and one more thing if you're reading this have you unlocked Luck of the Draw yet? NO!? What do you mean... go find this hidden skill in Rogue Mode. If. You. Dare. BTMR 1.8 Patch Notes: Cadets, Recruits and Agents, welcome to patch 1.8, where weapons now take reign! Powerful upgrades are more apparent than ever and customization is now at a new high. The Arsenal is unleashed and ready to use against T.O.M’s brigade, pair your favorite skills with a weapon of your choice and wreak havoc across the Origin Sectors! General Changes Shielding The Shield mechanic in Beat the Machine Rebooted wa…

  • BTMR Patch 1.1.0 - 12 December 2024

    Beat the Machine Rebooted - Patch 1.1 Notes Hey Cadets, We’re here with our first patch after launch! People have been really enjoying Beat the Machine Rebooted and we couldn’t be happier! This patch is mostly going to focus on bugfixes, a little bit of balance and finally we’ll address the #1 issue we have found so far throughout the experience, difficulty of alternate gamemodes. Story: Players right now are preferring to run all around builds at a strikingly higher rate than almost any other build currently found. Most players are also opting out of grabbing activated abilities. However; players that are running active abilities are having a much easier time progressing through the game as shown by average deaths across levels. We’re making some changes to enhance the all around builds. In addition, critical strike damage appears to be a bit weak. Finally, players aren’t taking Wave R…

  • OFFICIAL LAUNCH OF BEAT THE MACHINE REBOOTED PATCH 1.0.0 - 5 December 2024

    Patch Update 1.0.0.3 Updates to sounds. Fixed a bug with the skill tree. Several Survival Bug fixes. Fixed a bug on Level 6 where enemies could shoot through walls Patch Update 1.0.0.2 Fixed a bug where the music would stop playing upon pausing the game. (WE MEAN IT THIS TIME) Added a tooltip to explain the map system. New wording found on the skill tree that explains how to view ability upgrades. Patch Update 1.0.0.1 Fixed a bug where the music would stop playing upon pausing the game. Fixed a bug where taking any version of XV9 Bot in Rogue, while using KBM setup would cause the cooldown to spawn a ghost version of the ability that would instantly dissipate. This patch is going to be lengthy, and really only matters to those who have played during Early Access. I want to thank everyone for the long term support, feedback and excitement you have brought to this project. We've made grea…

  • Rogue 1.11 Fixes - 19 May 2024

    Fixed several bugs relating to dialogue Added text to showcase where the DLC levels are located. Fixed some visual overlapping bugs. Fixed a bug in the tutorial where the wrong button icon would display Fixed a bug in the tutorial where enemies hit by Engine Burst would not display the destroy particle effect. Fixed a bug in Survival/Gauntlet and Levels 10,15,22,24 where skins would not work. Fixed a bug where skins would sometimes display a visual bug with Triple Barrage enabled.

  • Rogue 1.11 - 14 May 2024

    This is a mini-patch to address some issues we found. Fixed a bug where during a save-load error, Gauntlet Skins were unselectable and would cause your game to always default to the Red-Default skin. Fixed a bug where the Dialogue Box in level 10 would bounce. Fixed some hub ui text Fixed some level ui text Other bugs

  • Beat the Machine: Rebooted - Invasion 1.4 - 26 April 2024

    A hotfix has been deployed at 2:00PM EST 4/26 Fixed a bug where Poison would not effect players. FIxed a bug where building damage reduction in combination with Neon Barrier would amplify the damage dealt for enemies travelling through the wall but would diminish the value of damage dealt by bullets back to the attacker. Fixed a bug where in Rogue Mode, Neon Barrier would incorrectly scale with shield power. Fixed a bug where Tanks would have insane accuracy on Level 19: Protocol Arena Fixed a bug where projectile prism would calculate damage from missiles incorrectly. This should benefit the player by taking 1 less damage than the previous value. Fixed a bug where R.A.M mod in Rogue Mode would decrease health at a faster value than intended on boss levels. Hey Recruits, It's your favorite Sector VIII pilot trainer. Logan! Today's patch probably comes as a bit of a surprise, as we didn'…

  • Beat the Machine: Rebooted - Invasion 1.3 - 27 November 2023

    Hey Recruits, Logan here! I wanted to inform the players that live this patch is custom controls! You can swap controls to pretty much almost anything, so have fun customizing your experience even more than before! Other than custom controls a few balance changes are happening and also regular bugfixes as seen below! To let you know, keep your eye out on our social medias as we may or may not have one more update for the year! See you soon -Logan BUFF Sector VIII Stabilizer Healing per unit destroyed increased from 2 to 2.5 Target Acquired Damage increased from 115/130/145% to 120/140/160% Focus Cooldown Reduction for Wave Dash increased from 50(+2% per 100 Shield) to 50(+3% per 100 shield) Engine Burst Cooldown lowered from 100/50/28 to 100/50/27 NERF Automated XV9-BOT Cooldown increased from 30/22/14 to 30/23/16 Bugfix Triple Threat No longer has it's damage reduced when run with Trip…

  • Quick Fix 1.21 - 26 September 2023

    We noticed a couple of quick bugs that we wanted to fix. Fixed a bug where Automated XV9-Bot wasn't receiving the buff intended. Tooltip now reflects accurate data. Fixed a bug where voice lines were a bit quiet in Level 13. Fixed a bug where All In, received a buff but had no tooltip change. All In Cooldown lowered from 40/40/40 to 40/33/26. This was not listed in the last patch.

  • Invasion 1.1 - 10 July 2023

    Note 2: Our Mac build error has been fixed, once we again we thank you for your patience! Note: Our Mac build is currently delayed due to a UI bug, and we are working a fix, we expect a fix to be out Friday July 14th. We apologize for any inconveniences that this may cause. Hello everyone and welcome to Invasion Patch 1.1! Hey Cadets, it’s time to release our post patch of Invasion, most of this patch is focusing on bugfixes, and some changes to passive skills as you level them up! You’ll notice below one bigger change to generators and some clarity to other bugfixes. Bugfix: Hub, no longer shows SKIP DIALOGUE on non-skippable dialogue. Generators: Fixed a bug where generators from level 22-40 had the wrong amount of health. Player change: all shots now deal 1.1x damage to generators, triple barrage lowers that damage to 0.8x. Wave Refractions, now takes the multiplier to each bullet in…

  • INVASION IS NOW OUT - 19 June 2023

    Hello everyone and welcome to Invasion Patch 1.0! This patch is focusing on new levels, fixes to modernize some skills against the new enemy types and some balance changes with the goal to make more actives used. Movement Speed Recode: In developing our new patch, we noticed an issue that we wanted to address and along the way we fixed an old bug. Movement Speed Ability Note: Negative Shield and Damage is no longer possible. This is a direct buff to all movement speed builds. Overheating, no longer counts its movement speed negative multiplier as a debuff to all movement speed scaling skills. Getting slowed by a Gravity Node will not lower your damage output on movement speed scaling abilities. Abilities: We have room to buff active abilities in our game, so we are! Sonic Rifts Sonic Rifts isn’t exactly struggling, but it is a suboptimal choice in the game’s current state. We’re buffing…

  • BTMR: Tutorial Update - Patch 1.4 - 20 March 2023

    Beat the Machine: Rebooted – Patch 1.4 Hey Cadets, Welcome to the Tutorial Update Patch. This patch is focused on updating the tutorial and giving visual and audio clarity to multiple different sources throughout the game. While this patch may not be as exciting as other patches, we want to get more players in love with the game we created. In addition, we want to open up some new paths of building as well to get more players excited about our skill tree. Levels: Level 1: New Tutorial + New Dialogue + Main of features of the level stay the same with reduced spawners and a feel for some great skill options. Level 3: Bugfix where an enemy in extremely rare scenarios would drop a key slightly behind where it was destroyed. Level 10: Increased audio clarity. Level 15: Increased VFX new boss phase. Level 20: Audio and Visual Quality Level 25: Health Bar Quality and Audio Quality upgrades. No…

  • Beat the Machine: Rebooted - Patch 1.33 - 19 December 2022

    Hey Cadets, Logan here! We wanted to push one final patch before the end of the year! Beat the Machine: Rebooted had two major updates this year, with the first being the launch of Rebooted and the second launching the skill tree refinement. We are now in the process of doing our major launch for 2023, while we cant discuss too much, just know that the Tutorial and Story are being worked on as we speak. For this patch, we wanted to address some builds that aren't seeing a ton of play compared to others, with those being movement speed, armor and finally critical strike damage. In addition, we are finally pushing our first nerfs of the Skill Tree Relaunch, as Lifeline and Wave Reflections are a little too strong in their current states, we aren't looking to remove these fun builds, but tone them down a bit so we can add power elsewhere. Other than that, you may want to follow our other s…

  • Beat the Machine: Rebooted - Patch 1.30 - 4 December 2022

    Hotfix: 1.31 Levels: Fixed a bug on Level 19 where enemies would sometimes not spawn when entering the first room. Fixed a bug with Level 22 having lower FPS issues. Fixed a bug where players on Level 25 were experiencing Vortex's with too much force. Skills: Fixed a bug where Lifeline wouldn't effect the same enemy more than once during that enemies' lifetime. Fixed a bug where Time Capsule couldn't be spawned more than one time when used in combination with Cooling Cell. Fixed a bug where Nano Tornado, Time Capsule and Cooling Cell would fail to slow enemies at the proper slow speed. Hey Cadets, Our new patch, the skill tree refinement, has been a success! We have been seeing a variety of builds working across the Origin Sectors to complete the goal of defeating T.O.M. We wanted to take a moment, to make a couple of the underused skills feel better and give them a bit of love. We also…

  • Beat the Machine: Rebooted - Patch 1.25 - Skill Tree Refinement - 22 November 2022

    Update: 1.27 Fixed a bug causing the Mac build to have the inability to play Nightmare mode. Fixed a bug that caused Dialogue to be muted in strange cases. Survival Updates: Max skills increased from 5 to 6. Unlocking a skill past the 6th entity, will now refund credits and cause the skill to be locked. Rokorzium Beacon cooldown lowered to 125 seconds. Engine Burst cooldown lowered to 85 seconds. Hey Cadets, This is the Beat the Machine: Rebooted - Skill Tree Refinement Patch 1.25 It’s been a while since our last update and this is going to be one of our longest patch notes to date. A lot of stuff will be changing, but in addition to all of the changes, our long awaited GAUNTLET mode, is now available for play. The main focus on the skill tree refinement was to make skills stand out more and allow for more creative paths throughout gameplay of BTMR. In order to do this, we have removed…

  • Beat the Machine: Rebooted - Roadmap - 5 September 2022

    Hey Cadets, We wanted to let each of you know about upcoming changes coming to Beat the Machine: Rebooted in the very near future. We recently went to our first in-person showing and it was great to see new and veteran players at the convention. Nothing makes developers prouder than seeing people enjoy the creation they made. For those who were unable to attend, we will fill you in. We debuted a new game mode, Gauntlet, which was a great success in terms of enjoyment and fun. Our Gauntlet mode is currently in testing, and we plan to launch our Gauntlet mode by the end of September / early October, with an official date on the horizon. We are also currently working on a big change to our skill tree. We want to make sure that the Skill Tree is more understandable, and we want to tune down the complexity but keep the overall theme of “choosing your way to play” intact. We have major change…

  • Beat the Machine: Rebooted - Patch 1.12 Survival Scoreboard and Skill Updates - 24 June 2022

    Hey Cadets, Welcome to Beat the Machine: Rebooted patch 1.12. Last patch we launched the Survival Attunement Update and overall the update made the Survival mode a lot more fun to play and allowed for players to grab more abilities early on. This patch we have a couple of updates for some of the survival outlier skills and a mini update to the power Tier 8 abilities to make them more unique. Story: Skills: Engine Burst: Engine Burst is a strong choice for wiping out a large group of enemies. Engine burst however needs a little tuning upwards (See what I did there) to have it be more effective toward the tankier units. • Damage increased from 200(+250% Damage) to 250(+275% Damage) Energy Storm: Energy Storm is feeling under the weather, we are giving it a mini-rework to make its usability cases more competitive with Engine Burst and All-In. • Damage changed from 22(+55% Damage) to (10% +…

  • Survival Attunement - Patch 1.10 - 21 May 2022

    Hey Cadets, Welcome to Beat the Machine: Rebooted patch 1.10. In this patch we investigated the survival mode and wanted to make our second game-mode feel more like our first game-mode. This includes some fixes along with the Survival Attunement. Our changes to survival mode give players more options early and allow for players to scale into more levels a bit easier. Stay tuned for next patch that will shake up the skill tree a little bit. Story: Skills: Shell Shield: Shell shield is the go-to pick for scaling into the later levels. Right now, Shell Shield is a little bit too powerful when compared to its counterparts of System Restore and Defensive Protocol. This small nerf should make Shell Shield remain as a great later game tool but makes the other choices stronger earlier on. • Stat Armor granted reduced from 6 to 4. Fire Flare: Fire Flare is lacking in both pick rate and win rate…

  • Our Merch Store Has Officially Launched! - 18 May 2022

    Hey Cadets! We wanted to let you know our Merch Store has officially launched. Choose from drawstring bags, T-Shirts, Hoodies and more. https://raw.githubusercontent.com/jtscorpion3/Sanguine/master/Steam%20Ad.png Home | Sanguine Studios Store

  • Beat the Machine: Rebooted - Patch 1.01 - 10 April 2022

    Hey Blasters, Welcome to Beat the Machine: Rebooted patch 1.01. You’ll notice this patch is a light patch where we are fixing a couple bugs found during the launch week of Beat the Machine: Rebooted. We are also fixing an outdated tooltip for one of the abilities and noting the change that ability received as well. Bugfixes: Fixed a bug where some players were unable to unlock skins. Note: You may need to achieve them a second time to unlock them. Fixed a bug where players would sometimes hear duplicate dialogue in the hub. Fixed a bug where boomboxes would incorrectly detect if a player was inside of their hitbox. Hitbox size upped slightly. Fixed a bug where players would skip the dialogue and hear a ghost dialogue faintly. Fixed a bug where players would sometimes not hear music if they hit resume toward the end of a music track playing. Fixed a bug where players would spawn in the i…

Patch notes and updates

S.noRelease datePatch nameGID number
128 February 2026Beat the Machine: Rebooted - Arsenal 1.0.31825727806713617
219 May 2024Rogue 1.11 Fixes5747233970430067387
326 September 2023Quick Fix 1.215219165352640740609
419 December 2022Beat the Machine: Rebooted - Patch 1.335623338145766809798
54 December 2022Beat the Machine: Rebooted - Patch 1.304979322040028860841
610 April 2022Beat the Machine: Rebooted - Patch 1.014353300134237019759

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