- [Update] Ver.2.06.05 (April 12, 2024) - 12 April 2024
Hello everyone, We've made several adjustments to . Update Highlights Implemented a lightweight mode (accessible via options, reduces some backgrounds/effects for better performance). Achievement conditions are now visible in-game. Adjusted game balance for smoother play. Enhanced game pace and visuals. Fixed various bugs. We're also planning more updates and content additions. Stay tuned!
- [Full Release Migration Version] Ver.1.04.07 (2021/11/06) - 5 November 2021
Thanks for your help😌. This will be the full release transition version, and early access will be closed. (There are still some bugs in the display, etc.). For a variety of reasons, we decided to release it as free. This game was actually quite overwhelming, and without your help, it would have probably been abandoned at a very early stage. Thank you very much for your help! ◇◆Updates◆◇. -Added extra dungeons. Two major types; one is a short one with high difficulty that can be challenged by either Aoha or Ahsamooha. The other is a special dungeon for Aoha only. -The fishing activity has been improved. Previously, you could only leave it for a long time, but now you can choose between leaving it (for a shorter time) or playing a mini-game to match the timing. The catch is the same. -New dungeon related 3 achievements have been added. -Warehouse has been expanded. It will now hold 500 o…
- [Update] Ver.1.02.08 (August 4, 2021) - 4 August 2021
Thanks for your patience, I have made a few updates. Mainly complementing the missing parts in Arabic. ◇◆Updates◆◇ Added Arabic support for item effect display. Adjusted the balance of the Abyssal Cloister. (Added a save point, may be restored after operation stabilization) ◇◆Bug fix◆◇ The achievement to get bananas was not reflected. (The number of bananas acquired may become 0 once) 🍌Sorry about the number of bananas you get...! Please feel free to let me know if you notice any other issues.
- [Update] Ver.1.02.08 (June 23, 2021) - 22 June 2021
Thanks for your patience 🤗 Improved BGM for the final battle. In the weapon inventory, the scrolling selection was misaligned with the actual position. The names of all monsters in the Banamaggedon family are displayed as "Banamaggedon". Some of the icons in the item details were different. Eggs did not heal when used. Wait time did not occur for some weapons during spear attacks on the ground. When using a spear attack in the air or critical, the waiting time was the same for all weapons. All items on the map were sometimes replaced after defeating the Anu type (bow). When restarting from a save in the middle of Abyssal Corridor A, only the next floor was controlled by Ahsamouha. The last floor of the Abyssal Corridor sometimes becomes a special floor such as a monster house. A dream eater was shooting bullets at an infinite range. It seems that there are still some bugs that we were…
- [Update] Ver.1.01.33 (2021/06/07) - 7 June 2021
Thanks for your patience, and here's an update. This time, only bug fixes. There is no end to the bugs. There are only a limited number of things I can find in my own test play, so feedback helps me a lot. Bug Fixes The main menu did not appear after the credits were displayed. The credits could not be displayed again after interrupting the credits The name of the equipped weapon of the shadow/black dragon was not displayed. The attack graphics of some weapons were not displayed correctly. The icons of some items are different from the original ones. The background of some items is displayed before the character. In the Unga Village Festival, there were cases where the character in the yagura protruded into the air on the right side. In the festival of Unga Village, some dialogs were displayed repeatedly. When controlling Aoha, Anu's archmaster did not hit the reflection arrow. When tak…
- [Update] Ver.1.01.22 (2021/05/29) - 28 May 2021
Thanks for your help! There is still no word on whether we will release the full version for a fee or for free. It is a hard decision for us to make, but it could be free for everyone. The reason is that it is difficult to make it permanently free for "users who participated in early access but uninstalled it once. Releasing the game for free is a big financial blow for us. However, we will continue to think about sequels and other titles to make up for it. We hope you will continue to support us. We probably won't be doing any special style of early access in the future! 😭 Thank you again for your valuable feedback! Updates After clearing the game, the ending BGM will be played at the location of the last scene. Added new weapons . Added craftable items. You can now craft , which were previously unavailable. Bug Fixes The name with negative effects did not work properly. When removing…
- [Adjustment Update] Ver.1.00.02 (2021/04/14) - 13 April 2021
Well done to all the early access participants! ːsteamhappyː It's been about 1 year and 8 months since v0.00.01, and about 1 year since the Steam release. With your support, we have finally reached Ver.1. Thank you for all the feedback and support. It has been a great support, not only for the game content, but also for the mental aspect. As I am the only one who is responsible for programming and integrating the game In the latter half of the game, I was overloaded with tasks and felt dizzy, but thanks to you, I was able to overcome the most difficult time. With this update, we were able to eliminate the obvious shortcomings, implement the extra dungeons. The game is now at least as complete as it could be. However, we believe that we still need to brush up. Please continue to play and give us feedback, it would be greatly appreciated! About Early Access Continuation and the Full Versi…
- [Bug Fix Update] Ver.0.68.11 (2021/01/24) - 23 January 2021
Thanks for the feedback! We've fixed a few minor bugs since last week's update. Also, the BGM for the last boss battle has been greatly improved. *After clearing the game, it will play on the same map as the last boss during the boss rush type extra dungeon (to be implemented). Thank you for your continued support.
- [Bug Fix Update] Ver.0.68.07 (2021/01/18) - 18 January 2021
Thank you for your feedback! We have fixed the critical bugs you reported and added the operation instruction screen. Update Added a function to open the operation explanation from the option. The character appears wooden stage in the festival in Unga after ending. Fixed bugs After obtaining the two pearls in the fire/ice dungeon, the transition to the next event does not occur. *If you have already obtained two pearls, please go to the event floor again and enter the escape zone. Aoha can't throw shuriken. Cannot pick up subweapons. You can't talk to Tetsuki right after the game starts. If you have any questions, please feel free to post them in the community forum. Thank you for your continued support.
- [Bug Fix Update] Ver.0.66.01 (2021/01/12) - 12 January 2021
Implemented "Fishing" activity! & I found a serious bug, so I hastily updated it. You can now go to the fishing spot from the upper right corner of the festival map. (Unlocked through story progression). We've changed the bow controls from "press button to hold, press button to shoot" to "press and hold to hold, release button to shoot" as requested for a long time. Fixed a bug that prevented you from getting fixed placement items. (e.g. Ahsamooha's tutorial). Thank you for your patience!
- [Content Update] Ver.0.65.02 (2021/01/11) - 11 January 2021
Feedback has been limited =/ (Because it's more complete?). Please do recommend it to your buddies and friends, and share it on social media! It's been about a week since the last update, and we've made 18 updates. Implemented dungeon escape items. Changed some dialogues in the event before the last battle. Aoha's animation has been improved. Weapon graphics during attacks, supplementing the unimplemented ones. Added an option to turn on/off the shaking effect when an attack hits. Fixed a bug that prevented you from getting items inside walls. The items in the tab cannot be retrieved from chests. When a possessed weapon is selected in a chest, the description of the possession effect remains when switching tabs. When defeating two or more enemies at the same time, the fading effect is only applied to one enemy. The hit decision remains on the Mega Ball type enemy's damage graphic and it…
- [Bug Fix Update] Ver.0.63.02 (2021/01/03) - 2 January 2021
An urgent upgrade was made in response to feedback. Here are a few updates. Bug fixes. Fixed a bug in the second half of the game that made it impossible to progress under certain conditions. The difficulty of the 2nd dungeon in Raharum has been adjusted. *If you use the bell just before the floor where the save point appears, the save point will not appear. In future dungeons with higher difficulty, the floor where the save point appears will be displayed first. Thank you for your patience. We're still waiting for your feedback!
- [Adjustment Update] Ver.0.62.24 (2021/01/01) - 1 January 2021
Hello, there you are! ːsteamhappyː Dear Early Access participants. With the support of a lot of feedback, we've made it this far. Thank you so much! Of course, development will continue in the future, and we're still waiting for your feedback. ◇◆Biggest update◆◇ The story has been almost completely implemented. The fate of the "one and only two" girls, the truth of their intersecting souls... You will finally be able to solve the mystery. Many dungeons, monsters and items have been added. Special floors such as monster houses, and mysterious encounters in dungeons. A variety of experiences await you. ◇◆Other important updates◆◇ *I'll add more images later! ◇◆Game◆◇ Updated the story: clearing event of the fire/ice cave - ending Implemented monster house. Added special configuration floors other than the monster house. Implemented random events such as crafting, treasure chests and bonus…
- [Adjustment Update] Ver.0.33.15 (2020/05/29) - 29 May 2020
Hi there! Thank you for waiting ~ ːsteamhappyː Thanks to everyone's feedback, we've made a lot of successful brushups. We are sorry that we have not been able to respond to all of these issues, and we will continue to make improvements in the future. This time it is not an update on new content (continuation of the story), but a basis for that. A total of 44 improvements have been made. Lots of bug fixes, tweaks, usability improvements, and more. Please see the special site below for detailed support status. Cross Soul Official page If there are any new points you notice, or that you feel that improvement is insufficient, Please continue to give us feedback! ◇ ◆ Important update ◆ ◇ Implemented a key config that was requested a lot. You can also open the option screen at any time except during a conversation. https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F37378564%2F3b%25E2%2580%25A6