Sanity of Morris news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score67% positive
- Total reviews60
- Release dateMar 23, 2021
- DeveloperAlterego Games
- PublisherStickyLock Studios
Genres: Action, Adventure, Casual, Indie
Company pages: Developer: Alterego GamesPublisher: StickyLock Studios
Sanity of Morris Steam news
Sanity of Morris news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Sanity of Morris is OUT NOW! - 23 March 2021
Sanity of Morris is out NOW with a special launch discount we'll keep running for a week. Today we'll do developer-commentary stream at Steam to celebrate the launch. We invite you all to come and watch, it's on the storepage! About Sanity of Morris Sanity of Morris is a adventure game with a psychological horror twist. Using your flashlight reveals the vital clues you need, but risks you being seen. The game combines elements of stealth games with detective-adventure and psychological horror for a gripping story. Discover the truth! Could aliens be real? Game Features: • Unnatural events are taking place in small-town Greenlake. • A bloodcurdling Psychological Horror Detective. • Move around unseen, outmaneuvering your enemies. • Search for hidden clues to find your father. • Discover YOUR version of the truth. • Could there be aliens in Greenlake? Game Development The game was created…
- Sanity of Morris - Launch in three weeks - Giveaways and more special events - 4 March 2021
Sanity of Morris will launch Tuesday three weeks from now, on the 23rd of march. We’re already seeing awesome reaction from streamers and YouTubers with sneak-peek footage, delving into Sanity of Morris, theorizing, detectiving and enjoying the thrilling story. This is how the launch day will look like: There will be a developer commentary stream RIGHT HERE on Steam. We’ll play through parts of the game, and give insight on how Sanity of Morris was designed. 16:00 GMT / 09:00 PDT is a great time to tune in, when the game goes live. But we’ll let the stream run for a while, so you can check in when you’re awake and/or not at work/school. 😉 Our publisher, StickyLock Games will be holding a Steamy Giveaway of no less then 30 Steam Giftcards. Info is on their channels, so be sure to follow them to stay tuned to the specifics! https://www.facebook.com/StickyLockGames https://twitter.com/Sti…
- DevDesign Blog: New Artwork - 6 November 2020
Stay hidden, find your father. So how are you supposed to find your father? Sanity of Morris has a unique gameplay element where your flashlight reveals hidden messages left by your father, that has mysteriously gone missing. In the game, footprints, secret messages and hints light up when you shine your flashlight over them. But be careful, because your enemies are all around you, and if they spot either you or you waving your flashlight around, they’ll find and kill you. This gives Sanity of Morris it’s ]unique balancing between wanting to find clues, evidence and leads, while risking your life. We’ve been working on a new piece of hand-painted artwork to illustrate John’s search, trying to solve the mystery of the strange plants that seem to grow around the lake where his father lives. So what’s happening in Greenlake? Why did his father call him over, and then disappear off the face…
- DevDesign Blog: Award Winning Voice Actors & Script - 18 September 2020
Stay hidden, find your father. Cinematic gaming With major gameplay falling in place, puzzle designs being tested and levels that start to look spooky, the time has come for us to finish writing the script. Alterego Games LOVES to work with voice actors. We did it for True tales of Bloodstreet 13, we did it for Woven, we're doing it for Sanity of Morris and will probably always invest the extra time and effort to get voice actors on the team. It's why we were extra happy when Sanity of Morris was chosen to be highlighted by the Imagine Film festival, for it's narrative and cinematic quality. Background story The background story of the game was written a long time ago. We love to have a worldbuilder's approach to game design. Creating a world with a logical history and order of events first, so level design, prop design, game design and coders all work off the same bases. It makes for c…
- DevDesign Blog: World Dressing - 11 September 2020
Stay hidden, find your father. World dressing; making designed-yet-empty levels look good. This is where the talents of our Lord Art Director come into play (yes, that is his behind the scenes title). One of our founder, game-dev, and main worlddresser; Vincent da Silva, has been spending looooooots of his time making the world look pretty scary, pretty well. Object Design In the past few months our 3D team has been working hard at creating the 3D assets of the world. Guns, flashlights, guys with mask, chairs, skulls, you name it. As a small team, we don't have unlimited time or resources to do this, so we have to think smartly with what we can make. Making sure the worlds will have lots of interesting stuff to look out, while also ensuring our 3D guys and galls make it to launchday alive. With the help of our concept artists, some pretty awesome stuff has created. But that's just the s…
- DevDesign Blog: Gamedesign - 4 September 2020
So, you have to stay hidden, but how, and why? Well, for the why you'll have to play the game, but rest assured, the game will give you ample reason not to be seen.. Staying Hidden Early on in the development of Sanity of Morris, we said we wanted to do conflict-avoidance as a game mechanic. Hiding behind objects, with enemies patrolling around actively searching for movement and visual confirmation. We gave the baddies a gun. We gave the player a flashlight. And there is where things got interesting. See it's easy ducking into an airduct (you'll be doing that) hiding behind a desk (that too) or corpses of the ones who have gone before you (just saying...). But as most of the game will be in dark rooms where the electical work is on the dodgy side of things, you will want want to use your flashlight to see where you are going. But if you can see where you are going.... so can they. Turn…
- DevDesign Blog: Controller support & Y-Axis - 28 August 2020
Stay hidden, find your father. Controller Support For our developers, this week has been all about drinking Coffee and creating Controller support . While the artdepartment is making some pretty cool promotional art, our coders are sweating to make sure Sanity of Morris plays as awesomely with a controller as it does with mouse and keyboard. It's actually a lot of work. Not only coding the input, making sure all (or atleast most) devices are recocnized but also making sure all tutorials are correct across different platforms. We did a lot of this stuff for Woven aswell, but in the end it often still boils down to coding a lot of things four times. It seems to be working quite nicely with even the menu's being controller-proof and console friendly now! Y-Axis Also, there now is a Y-Axis inverse option! This was a many many many times requested feature for Woven. As young developers, we d…
- DevDesign Blog: From level to level - 21 August 2020
DevDesign Blog: From level to level Stay hidden, find your father. This week we've been working on stitching the levels of Sanity of Morris together. (Pardon the knitting metaphore, old habbits...) Sanity of Morris is a game aiming to give you several nights of thilling terror and intriguing plot developments. We're planning three seperate levels each with their own game mechanics, style, flavour perspective of the story. Bridging worlds. As you might see in our screenshots, these area's have very distinct flavours. We knew from the very start of gamedesign that we wanted to to this, make the three levels and story told within, very distinct from eachother. Doing so is one of the (hidden) core features of the game. You'll get why once you end up in level two . One of the difficulities we had, was how to bridge these environments, and how John, our main character is going to cope with th…
- DevDesign Blog: Collectibles & Achievements - 14 August 2020
"Stay hidden, find your father." Right. So we're hiding, and finding our father. That makes sense. What do we do in the meantime? Well.... We get scared and pick up a bunch of stuff! We already spoke about Collectibles in our blog about the Journal feature. But one might ask 'is this stuff just for the achievement-buffs' ? No! (and yes!). We'll elaborate. Achievements First off. Yes! Of course there will be achievements in the game. And seeing as how we're hiding all our special files, unique pictures and audio tapes throughout the level at the WORST find-able locations, of course we'll reward you with achievements for having found them all. We'll make cool artwork to go with the achievements (because... hey.. we think that's cool) and make sure there is lots of challenge in it for you. Story And no, the collectible-game mechanic isn't just a ten out of ten fetch-quest. Together, the co…
- DevDesign Blog: AI and Hiding - 7 August 2020
Stay Hidden, find your father. About staying hidden. In Sanity of Morris, being chased by bad-guys with guns is one of the first-minute plot-twists this game has to offer. There are people in Greenlake that don't want you around, and all you carry around is your journal and a flashlight. Life is like a box of chocolates and you have to run! This week we've been working hard on the AI of the bad-guys. That's right, you won't just encounter these guys in the cinematics, but they'll be actively looking for you in the game as well. You don't have anything to fight them so staying hidden is important. Three elements of the AI we've been working on: Difficulty There always is that certain challenge when programming an AI. These guys are hellbent on taking you down, but as a developer, you want to player to have at least some chance of making it to the end of the game. You have to balance maki…
- DevDesign Blog: Journal - 28 July 2020
Stay hidden, find your father. About finding your father. One of the tools we'll give the player while searching for hidden clues and solving puzzles, is the journal. Early on in playtesting we decided we wanted a journal that would help the player organise information. The journal has two functions. Guidance– Johnathan keeps you on track The first function is to help you along. Each time you find a piece of the puzzle, or an object you can interact with, Johnathan will write a note of it in his journal. This helps you keep track of all the different puzzles you've come in contact with, what it is John is looking for, and sometimes even holds clues to the nature of the things you are missing. Our 2D artist started making little sketch pictures to each of the entries. A crazy amount of work, but we liked it so much that we decided to keep the feature! Detective – Delve into the chain of…
- Quick Pitch - 16 June 2020
Hi there, this is Dominic from Alterego Games. Sanity of Morris is our second big multi-platform entertainment game release. As a company we've learned a lot from releasing our first game Woven on PC, Mac, Linux, Playstation 4, Xbox One and the Nintendo Switch. Now we're getting ready to finish developing "Sanity of Morris". Sanity of Morris is a First-person Psychological Horror game where you play as John Morris, son of Hank Morris who has gone missing. Can you find your inner detective and figure our what has happened? Want to know more? Join us on our discord: https://discord.gg/TwkMyyY Cheers! Dominic Lead Developer and Producer for Sanity of Morris
- Steam Games Festival: AMA chat with the Developers behind "Sanity of Morris" - 15 June 2020
The whole Alterego Games team is active on their Discord all day long, only when they are asleep or scared to death (yes our game is that creepy to develop on) is when they can't answer you! Join us on discord: https://discord.gg/TwkMyyY
- Steam Games Festival: Meet the Devs behind "Sanity of Morris" Live Stream Event - 8 June 2020
Do you want to meet the Alterego Games development team? Now you can! Join us on our Discord channel and ask us that one (or more!) burning question you have about game development. Or perhaps you want to know more about the psychological horror adventure game Sanity or Morris? This is your chance! Jump in on our Discord Channel: https://discord.gg/TwkMyyY
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