- Cascading Failure Update 10 - 2 March 2021
In this patch we are releasing the Cliffside Map Rework. This is an exciting rework as it changes the map dramatically while still keeping the core gameplay of the map the same. Fights in the open laneways around the map, as well as tighter combat zones within the city have been changed to offer more combat options and better holds. Walkers and Mechs can now enter the Server Room as the hallways have been expanded to allow their passage. This allows for some interesting dynamics when holding that location, as well as when attempting to pass through when assaulting. Assault is a little more balanced with the main base locations having large defensible walls to protect the main generators and core structures. Player vs Player is also improved in that regard due to the fact that the objective can no longer be long range sniped. This openness and extra cover options around the map enables t…
- Cascading Failure Update 9 (MAJOR) - 14 February 2021
Welcome to the new year of 2021. We have been working hard over the last few months and have a nice big content drop in this patch. We are introducing new vehicles for both factions as well as a new Company, for weapon unlocks. For IFAF we have three variants of Tanks to fit multiple scenarios and hopefully bring some much-needed Armour columns to the IFAF arsenal. The CC have been given Siege Mechs. These Quad walkers are designed to be mobile emplacements, once deployed they will use their main fire mode to destroy or defend locations. Alongside the new vehicles we have added a new game mode just for you! Player vs Player is here as per request. This will allow you to go up against your friends to see who will reign supreme. If people enjoy the Player vs Player mode, we can look into a match making system for those who are not on the discord. If you join the ‘Looking For Group’ group…
- Cascading Failure Patch - 8 November 2020
Just a small update this week as we are working on some larger items! Fixed Fences on Cliffside and Crossroads Engineer Repair Arm availability to classes fixed HUD changed for Heavy Engineer when Repair Arm equipped. Engineer can now place Three mines Strike Drones now spawn to defend enemy Bonus Objective points Strike Drone AI pathing adjusted to fix reload issues Increased Strike Drone detection range Laser Pistol recoil reduction Enemy Assault AI Progression Changes
- Cascading Failure Update 8 - 18 October 2020
Have you ever wanted to be treated nicely by your Engineers? Maybe even repair your Mechs and Turrets at a ridiculous pace? Well now the Heavy Engineer Armor set is here. A tanky support armour set designed around keeping a minimalistic defence alive a lot longer than it should. Able to place mines to stop enemies traversing sneaky side paths, or even to surprise enemy troops as they move towards a nearby resource point. This is the tankiest armour set that we have put in and as such you will be treated the same way as other heavy armour sets where you are repaired instead of healed. Medics can still heal you but the effect is minimised just with other heavy suites. Along with the addition of the new armour we have made some other changes around the respawn system in the Wave Defence Game Mode. You will now be able to complete bonus objectives, destroying an enemy fortification, to gain…
- Cascading Failure Patch - 28 September 2020
Hey Everyone, Just a small patch this week with some minor fixes and adjustments. Strike Drone Platform text fixed. Enemy Drop Pod kills now provide proper team score Elite Helmet now correctly unlocks for those who clear the conditions Burst Rifle: Fire Rate increased to 200 from 120 Destroyer Strike Drones will no longer target infantry. Bugfix where could be stuck in limbo, unable to call down infantry or replacement engineer.
- Cascading Failure Update 7 - 20 September 2020
In this update we have changed the way you call in infantry. No longer do you place a beacon and get restricted to a single deployment area, you now can build and switch between multiple Drop Beacons. These are now constructed by your engineer. They can be activated either by interacting with them, or via the Overview Map Beacon Menu. Activating a beacon will mean that any troops called in will be dropped to that Beacon. This should cause a shift in gameplay where re-enforcing outposts now becomes a lot easier, along with remote management. We hope this change increases the survivability of expansions where the player is unable to be present. In Assault this change will impact the rate at which players can push up through the map, since they will be re-enforcing from their closest Drop Beacon. Taking Engineers with your pushes will be very beneficial to establish small outposts to re-en…
- Cascading Failure Update 6 - 6 September 2020
In this update we have made LMG's available for players and not just your infantry. LMG weapons, while equipped as your current weapon will reduce your movement speed, so picking a good scenario to use them in is important. Along with the ability to now equip them we have add the new Pulse LMG which can be used by you and your heavy infantry. With this update also comes squad communication, well their voices. Infantry have always communicated with each other silently when relaying information such targets spotted, or incoming grenades as well as other various items. Squads will now voice most of their actions which should help the player figure out what his units require as well as hints around enemy actions. We have enjoyed playing some gruelling matches with you guys in the discord this week, which has led to some great Coop matches with the new Strike Drones. It has been really fun a…
- Cascading Failure Update 5 - 30 August 2020
New Strike Drones have been added which allow you to order a Drone Strike on a location, where your army of aerial fighters will take to the sky’s and cleanse all below them. Strike Drones can be used defensively to protect area’s or aggressively to assault defended locations. Attacking from the sky with a variety of different weapon loadouts allows them to break even the most dug in enemies. Be careful though as Anti-Air turrets will target the Strike Drones so taking out the AA when attacking is very important for Strike Drone heavy play. You build Strike Drone Platforms on modular bases where you can then have 1 active Strike Drone per platform. You give orders to the Strike Drones via the Radial Wheel Menu when no other unit or facility is selected. A count of current active drones is shown near your current Resources and Power. We have also added a new Laser class weapon, along wit…
- Cascading Failure Update 4 - 23 August 2020
No major updates this week but a few balancing changes around the resources based on our gameplay experiences as well as feedback. We have also made some small changes around structure placement so you can now rotate structures before placing them, using the Scroll Wheel. This should help with placement of structures since having the rotation after selecting a build location was tedious. The resource changes in terms of Mining Base cost should solve the Loss game scenario of loosing 1 expansion which could cost you the match, since the bases were so expensive. Instead they have gotten a reduction in price with the Advanced Mining Module having a power requirement instead of an insanely high cost. We have enjoyed playing quite a few matches on the new map, figuring out strategies and holds for the many locations. Some very intense battles in both modes which lead to some exciting wins an…
- Cascading Failure Update 3 - 16 August 2020
In this update we are releasing a new map called Crossroads. Playable for all current game modes, this map explores more close combat situations with very few long-range sight lines. Being ambushed from the top of tall buildings can be a common occurrence in Crossroads. With the new map release, we have also made some other large changes surrounding economic management. Mining drones have been removed and instead you will now be required to build a Mining Base on a Resource nodes. These bases can be upgraded to have a Turret Module or an Advanced Mining Module depending on your preference. This change was mainly to address the inconsistent income challenges where mining drones could be unreliable source of income, you could either get a very good run or a very poor run, meaning that the random aspect of the drones could be quite frustrating. This will mean that securing mining locations…
- Cascading Failure Information Update - 8 August 2020
These is no patch update or content additions this week as we are busy getting the new map prepared for you all to play. We believe it will bring rise to some different strategies and army compositions as the map layout is quite unique and different than previous maps. We have also enjoyed playing some games with the community, hearing feedback as well as war stories of not only failures, but great successes. Quite a few great Coop Assault and 25 Wave Defense wins, as well as some of you experiencing your first hectic Death Match Scenarios in Assault. The new central landing has proved to be a worry challenge with the addition of the ramp, which has had players figuring out new ways to hunker down and defend that location. We are also releasing some changes with the map update around structures. No longer will you have to fear the Mech Bay when trying to find a good spot to place it, as…
- Cascading Failure Update 2 - 1 August 2020
Our second update is now available. We have done some fixes and adjustments based on feedback as well as our general experience playing with you all. We have had some good group co-op sessions with those who are active on discord so do not hesitate to hit up the LFG tag in discord if after some Co-op games. We have been working hard on the new map, which will make for some very close quarter combat situations where positioning will be key. We may not push out an update (patch) next week unless there are some pressing fixes that need to be addressed but we will put out a general information update regardless. We hope you continue to enjoy Cascading Failure and if you would like to play some games with us feel free to join the discord. We play regular matches with the community, especially on weekends. New: Added ability to call in a engineer if no engineers or bases are available. Can on…
- Cascading Failure Update 1 - 25 July 2020
This is our first update since launching on Early Access. Now that people are playing and it isn’t just the two of us, we can see how new players react to the game. The biggest hurdle, is that a new player can struggle a bit against the enemy when first introduced, especially against groups. We want to keep the introduction to the game still quite brutal, as players will need to quickly realise that running and gunning isn’t always going to work and attempting to solo a squad or squads without support is a no. To alleviant some of the issues the Tutorial map will start in a new mode called Easy Mode which will reduce incoming damage to the player and his team by 50%. You can change back to Standard Mode at the scenario terminals when running Free Mode training. The practice course will stay the same as a damage reduction option is still available. You will now also be able to select Eas…
- Cascading Failure Released - 17 July 2020
Today marks the day of our release into Steam Early Access. We are incredibly excited to finally make Cascading Failure available for people to play. We can’t wait to hear and see some amazing things that a player base will be able to find. We hope to see different strategies, army loadouts, weapon and armor combinations, as well as unique play styles that we, as a two-man team were not able to discover. If you run into any problems or issues feel free to hit us up in the steam discussion boards as we will have several threads open for bug reporting as well as generic gameplay discussions. Be sure to give the tutorial a try as it will teach you the basics of the game, introduce you into each of the game modes as well as help you decide on what you want to unlock in the Company Unlocks and Investments menu. We can’t wait to hear your feedback and look forward to working with the communit…