- Death World is free now - 26 September 2020
Hello. We have news for you. Unfortunately the team is shrinking more and more. From once almost 10 people it has become just 3. Unfortunately it is not possible for me alone to continue to bring active updates and to push the game forward. I just don't have the time for that. Because the project is close to our hearts and we want to bring the game further. We have decided to offer the game for free. We do not know when and if we will finish the game. Because we do the 1 in our spare time and 2 also do other things. So I am currently working on another project. I thank you for the support. It will continue as it is. Only you can get the game for free now. I hope that you can understand this decision. We just don't want that you have to pay money for an unfinished game. Thank you for reading. And I wish you a nice weekend.
- Version 0.1.10 - 18 September 2020
Hey. :) We have another update for you. This update contains some new features. :) First of all we would like to draw your attention to the discord again. Where you can see new features, chat and much more. Here you can find the Discord: https://discord.gg/2MBndZW But now we come to the PatchNotes. : Game world Small changes in the start bunker concerning lighting New small bunker system Fixes Small fix when removing trees which prevented wood from being preserved was fixed Workbenches are craftable again Ovens are normal again Craftbar Gameplay New keypads were added New terminals were added New emails were added It is now possible to control doors and lights with certain terminals Questsystem was added again New quests were added The first Lootbar Props like (cabinets etc) were added That's about it. :) Have a nice start into the weekend.
- Version 0.1 - 8 September 2020
Hey. It's been a long time. We have a new version for you today. First things first: Many changes affect the backend area. A lot of things have been reworked, but also some things have been removed and other things have been added. From now on there will be more regular updates. But now to the actual patchnotes. Stamina System was added Notification when a game is saved Door revision Now only one event is used to show and hide the widget Timeline for opening the door was adjusted Save system It is now automatically saved every 60 seconds In general the code has been cleaned up a bit Dialog system was added The first dialogs have been added and have been tested on the alpha branch as far as possible Option for Voice was added Mapupdates A snack was added Subway was edited Fixed some minor bugs when setting some tunnels Another branch was added Doors for further ways were added Gameplay c…
- We are back - 1 September 2020
Hey, it's been a long time. First of all I want to apologize for not doing anything for so long. We kept you in the dark. And that's exactly what we didn't want to do. But there were a few reasons which I would like to explain now. 1: Work: Since we are all working on the side, it all piles up in the back. We cannot run the project full-time. 2: Internal problems: During this time there were many internal problems. Developers left the project. This is not only a problem for the general project. Above all it is a problem concerning the internal of the game. 3. internal project problems: Since some developers left us, there were many construction sites on the project which were simply not finished. This made it difficult for the remaining developers to finish them. So the project developed into one big construction site. What you noticed was that some of the feautures were no longer in it…
- Version 0.09 - 26 June 2020
Hey we have our biggest update for you guys today. First, we apologize for the long wait. Unfortunately our team has become very small. Therefore it takes a bit longer at the moment. But now let's get to the patchnotes which will be divided into sections this time: General Enormous memory enhancement. The game is now only 5-6 GB and not 35GB New weapon added (Ak74U) Axe model was replaced New food has been added (chips, tuna fish) HUD was revised The Multiplayer has been removed (Unfortunately, we are currently unable to actively continue to because we simply do not have the capacity for this Weathersystem Rework Quest system has been added First quests were added First possibilities for building were added. The menu can be controlled with . Rarity system for items was added Backend Memory error when saving in the bunker was fixed Pause menu was opted Light Light fault in the cave was f…
- Version 0.08.6 - 29 May 2020
Hey It's us again :D First of all sorry that the backup is so big this time. This is because this time a lot of assets have been added which are important for later updates. In this update we have the following things for you -Bug with the construction plan was fixed -Village houses were reworked -save system has been adapted (the settings are now also saved -menusystem was completely implemented (graphic sound display, key layouts) -Loading screen was added -Start screen was added
- Version 0.08.5 - 25 May 2020
Hey we have a new game version again. First of all we would like to thank you for all the feedback, be it on the discord, private or by mail. Unfortunately our team has shrunk a lot which makes it difficult for us to bring you at least one update every week. We apologize for this. But now we come to the patchnotes: -bugs with the unmanufacturable blueprint have been fixed -Village was thoroughly revised -some light problems at Bunker002 have been fixed -First street to the city coming later was added -Other forest areas were added -First short tutorial passages have been added
- Version 0.08.4 - 16 May 2020
Hey we bring you another update today. Before that I want to thank you for all your support and especially for the trust you give us. Unfortunately our team has become smaller, so it takes a little longer with the updates at the moment. Here are the small but nice patchnotes: -Fixed an error while loading some items (shadows were not present) -First noises have been added (steps this must be tested) -Discordlink was added to the main menu -options have been added (shadow and frame rate limitation) Here we want to test how it works in general before we add more stuff
- Discord + Partnership - 13 May 2020
We are pleased to inform you that we are now officially partnered with Zap hosting : https://zap-hosting.com/SteamAccounce Also have an official discord which you can join: https://discord.gg/cwMVGy8 We're looking forward to it and we'll see you again soon.
- Version 0.08.3 - 12 May 2020
Hey today we bring you a new update: -Bug regarding an unstackable item has been fixed -complete revision of the bunker 002 -Forest Revision -Graphical adjustments -First roads near the village -Weather system performance improvements
- Hotfix 0.08.2 - 28 April 2020
Hey, we prepared a little hotfix today: - Fix Bug that Zombies just give Pickaxe - Small Lightning Bug at the Village fixed - Added some Trees at Bunker002 If you're not getting the update, please restart Steam!
- Version 0.08.2 - 27 April 2020
Hey we have a new Update for You: - Fixed some Mapbugs on the Startarea - Translated Pausemenu - Translate all Items - Add new Tree Variantes - Adding new Stuff for later Updates (Props etc) - Fixed some backend Bugs with the Savesystem - Add New Things on the Village - Edit the Sunlighting
- Version 0.08.1 - 21 April 2020
Heyho My Security Guards ːsteamhappyː We have another update for you. Patchnotes - Start point was processed - Factory Rework - Cave Rework - Tunnel was added - Backendfixes - Main menu Fix - Complete English translation - Subway tunnel was added So and now back to work ːsteamboredː
- Version 0.08 - 12 April 2020
Hey hey, we have a new update for you today. We hereby release version 0.08 The update took a little longer than expected, we apologize for that. Patchnotes: -BackendError while saving was fixed -Bug with the pause menu has been fixed -Lightningbug on the spawn was fixed -weapon spawns have been revised -some misplaced meshes were edited -A dynamic weather system was added -factory was completely renewed -Spawnbunker was revised -Bunker01 was completely renewed Translated with www.DeepL.com/Translator (free version)
- Version 0.07.2 - 5 April 2020
Hey Hey, time for a new Update! First of all: The Savesystem dont work properly at the moment, we work on it and hope that we can fix this issue with the next Update! Patchnotes: -Edit the Startarea, replacing some Meshes -Adding a small Room in the Subway -Adding new Rooms in the Startarea -Fixing some Meshbugs in the Startarea -Adding new Rooms in Bunker02 Dialogesystem: -We adding one Dialoge to the Game to test it (Please: If you can test it in the Multiplayer!) PCs: -Also we add some interatable Pcs (The Design is just a Placeholder at the Moment)
- Version 0.07.1 - 3 April 2020
Hey everyone, we pushed another Update. Incuding some small Hotfixes and some new Stuff. Hotfix: -Fixing a Bug in the Savesystem -Fixing the Keylayout Bug, that you cant go back after you enter the Keylayout in the Pausemenu New: -Adding new Stuff on the Spawnarea, go check it out -Edit Backend for the AI Have a nice Weekend!
- Update Version 0.07 - 3 April 2020
Hey everyone, we push a new Update to the Betabranch for all our Betatester! Including a lot of Bugfixes and Mapfixes. -Some small HUD Improvements -Looterrors with the Waterbottles, you can now stack them -Sometimes the Loot dont spawn correctly it should be fixed now -Some new Houses in the small Village -A Graphicerror in the Bunker Number 2 with the Truck should now be fixed -Some Improvements in the Enemy AI Behaviorsystem -Some Improvements on the Spawn