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Deadsigns

Deadsigns Steam news

Jean-Baptiste Leonelli, Cyril Trigaux, Simon-Pierre Mattei, Erik Kubiak | Jun 30, 2020 | game

Released

0players observed · 23 September 2026 - 21:18:38 UTC

ActionIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive

Deadsigns news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score100% positive
  • Total reviews4
  • Release dateJun 30, 2020
  • DeveloperJean-Baptiste Leonelli, Cyril Trigaux, Simon-Pierre Mattei, Erik Kubiak
  • PublisherJean-Baptiste Leonelli, Cyril Trigaux, Simon-Pierre Mattei, Erik Kubiak

Genres: Action, Indie, Early Access

Company pages: Developer: Jean-Baptiste Leonelli, Cyril Trigaux, Simon-Pierre Mattei, Erik KubiakPublisher: Jean-Baptiste Leonelli, Cyril Trigaux, Simon-Pierre Mattei, Erik Kubiak

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Deadsigns Steam news

Deadsigns news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Survival mode Rework - Alpha version - 1 May 2021

    We would like to inform you that we have made the decision to release a playable version earlier than planned. We want to involve players in the development, which is why we release work in progress content, as well as a discord to welcome players who would like to give their opinion and influence the game ! Bugs, missing and unbalanced features are to expect ! https://discord.gg/aj5trSJkwn Looking forward to talking with you, The DeadSigns Team

  • Forest Rework - 7 March 2021

    Hello everybody ! After some months without update, we decided to make an article about the progress of the development of the game. Firstly, the team has a new member :) A new programmer decided to help us for the rest of the adventure. The previous months, the team has made a lot of progress on the horror game mode, but we have also decided to do a rework of the first game mode. We have thought that a lot of things were not good and that we could do a much more fun game mode ! It is why we focus now into this rework. This is a list of the main changes : A smaller map, to avoid the exploration and to promote the action No more craft and items to gather around the map, it is not a marathon simulator for f*** sake ! Replacement of the melee weapons with distance weapons (like bow and guns) No more objectives to defend, defend your skin and nothing else ! More monsters with different type…

  • Forest Update and new game mode in development ! - 20 December 2020

    Hello everyone ːsteamhappyː We have two announcements to make for today, the first one concerns a new update that fixes a lot of problems in addition to adding some features to the game ! Here is a general list : The game has now a loading screen The UI has been improved Fixes about the game preferences (now saving correctly) The items have now an outline effect Fixes about the turrets Improvements on the plastic lamp (in the cave) Fixes about the enemies attacks Some items take less space in inventory That’s all for this first news, the second concerns the arrival of a Game-Designer in our team and the development of a new game mode ! Indeed, a new person has joined our ranks, which makes us a team of 3. Thanks to this, everyone will be able to specialize more in their own field of expertise and we will gain efficiency. As for the new game mode, it will be oriented towards horror and a…

  • Third update ! Potions and resins - 1 October 2020

    Hello there ! For this third update of DeadSigns, we added a lot of features : Complete redesign of the game interface A compass which indicate to the player the areas where the objects spawn Combats are more nervous, you can now quickly attack non stop ! But be careful to the fatigue... In each game you will have to find a hidden object 6 potions available to boost the player (force, stamina, resistance, attack speed, movement speed, resurrection...) 2 resins which allow you to boost your weapon with fire or poison Recipes are saved between games ! Corsican plants grow on the map and are useful to create potions and resins The monsters can drop loots for potions and resins Empty bottles can be find and filled up at the river to create potions Work on the sound design in the cave/cabin/forest A lot of tutorials have been added to help new players And a lot more of small fixes to improve…

  • Second update ! Defensive stance and electric trap - 17 August 2020

    Hey ! Here we are in the second update of the game. This is the main new features : The player can now go into a defensive stance with certain weapons, to cancel damage but his weapon durability will decrease A new trap is available on the day five. It sends electric impulsion around him and slow down enemies. But be careful, it will eventually explode due to overheating The control panel has been removed, the generator now controls everything Confirmation buttons for some actions have been added (restart the game, exit, sleep) The HUD display a day counter in game Weapons strikes are more bloody Two big bug are now fixed : the inventory was deleting objects when you move them and the bow arrow at framerate below 60 could miss obstacles Don’t forget ! The game is actively in development. If you have reviews to improve some aspects of the game we will be happy to take them into account.…

  • First update ! 14/07/2020 - 14 July 2020

    Hello there ! We would like to thank the people who bought and tested the game. Following the feedback of some players, we already offer you a first update. Without further ado, here is a summary of the main new features : The game has been speed up, then you can discover more contents in less time. The weapons recipes are available much earlier. We offer from the beginning a bow, some arrows and a health kit A radar now shows the location of objects and enemies close to the player Monsters animations have been improved in general Each monster has 3 new attacks, and the difficulty curve has been improved Don’t forget ! The game is actively in development. If you have reviews to improve some aspects of the game we will be happy to take them into account. You can contact us at this address : [email protected] To see the full list of changes, click here Wishing you a pleasant day, Th…

  • Release of DeadSigns the 1st of July - 29 June 2020

    Hello there ! We wanted to recall some informations about Deadsigns. Our small team of 2 people worked hard to improve this version as much as possible before its release ! We hope you'll have fun on Deadsigns ! The game team is composed of two people, a developer who manages all the game code as well as the entire 3D job, and a sound designer who creates and integrates all the sounds and composes the music. We both have a job on the side, then we're working on our free time on this video game project that is very important to us. If I explain this, it's because you should not wait here for a AAA quality, crazy graphics or even a very long content. The game is only in its beginning, this is why you'll find it in Early Access. We have decided to release a first game mode, and we will perform updates with new contents and game modes. This first release is only one step and we have a lot o…

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