SPSTEAMPULSELIVE ANALYTICS
Clam Man 2: Open Mic

Clam Man 2: Open Mic Steam news

Sideby Interactive | Jun 19, 2020 | game

Released

0players observed · 24 September 2026 - 10:38:06 UTC

AdventureCasualIndieRPGFree To PlaySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak31
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive

Clam Man 2: Open Mic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak31
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score97% positive
  • Total reviews459
  • Release dateJun 19, 2020
  • DeveloperSideby Interactive
  • PublisherSideby Interactive

Genres: Adventure, Casual, Indie, RPG, Free To Play

Company pages: Developer: Sideby InteractivePublisher: Sideby Interactive

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Clam Man 2: Open Mic Steam news

Clam Man 2: Open Mic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev Update #3 - Things are still moving forward! - 25 January 2025

    ...It's been very quiet here for a while, hasn't it? Every once in a while I get a message or an email or a comment asking for updates on the game, and every time I tell people that I'll try to update the Steam page more often. That has gone terribly so far, but luckily, that's about the only thing that *has* gone terribly. In short: development of the game over 2024 has been really solid, and I've been making progress faster than ever especially over the last six months or so. The game's in a good state and I can finally see the end of the line somewhere in the distance! (It's still going to take some time, just so you know) So what's been happening over 2024? Well, here's some of it: The second in-game day of the game is done, first of all, which already is almost four times the size of day one. There's a stupid amount of secret interactions, dialogues, and permutations and it's been…

  • Clam Man 2: Open Mic RE-RELEASE! - 16 September 2023

    Heya, everybody! CLAM MAN 2: OPEN MIC just received a MASSIVE update! Reworked intro! New (voiced) characters! New quests! New attributes and perks! Character creation! (and premade archetypes, too) UI update! Performance and stability improvements! Play it now and see for yourself! The full game is still in development and is far from complete, but I hope that this will give you an idea of what I've been working on and adding to the whole experience. I'm hoping that this updated version will give people a better idea of what the actual game will be like, so please keep up the feedback, bug reports, and thoughts in the community page and in reviews! (This is the build that was shown at PAX West 2023, with a ton of added content on top of that. I'm very tired, and I'm going to sleep for two weeks now.)

  • PAX WEST 2023 and Open Mic update! - 28 August 2023

    Heya folks! Been a while since my last update - things have been pretty hectic lately! The big thing coming up (for me, at least) is PAX West in Seattle, WA! I'll be there showing off a new and improved demo for Clam 2, so if you're going, come say hi and try it out! The booth number is 3026, so hope to see you there. The second big thing is that once PAX is over, I'll be updating Open Mic with all the new features and polish that Headliner's been receiving! This means: Three new stats! Assertion, Deadpan, and Luck have all been added to the game. The reasoning for this is twofold - firstly, four stats was great conceptually and helped me reduce scope for the prototype and initial release, but it's very limiting in both character building as well as leveling up. After a couple of in-game days and level-ups, most players will have above average stats in pretty much all four. The second r…

  • Development Update #2 - Reworking the intro - 24 January 2023

    Hey again folks, I'll try to post these updates a little more frequently - both to share development progress outside of twitter and also to keep track of development publicly! Sometimes it'll be smaller things, sometimes bigger, and I'm hoping to get some general feedback and comments from anyone looking forward to the game! 1. Production Planning This past month or so has been a decent amount of planning for the full game. I'm currently aiming for six in-game days, meaning that the final game will be approximately six times as big as Open Mic. That should end up being about 10-12 hours per playthrough, which I think is pretty perfect for a game like this. The idea is still that you should be able to replay it and see new things every time (provided you make different choices and try a different character build) but I also feel like going over 15 hours or so might cause the game to ove…

  • Project news and funding! - 26 November 2022

    Heya folks! I already posted a brief update in the Steam forums, but I forgot to post here as well. This won't be a long post, but hopefully good news for anyone excited about Headliner! The game now has funding and is back in full development! Oh cool, who's funding it? Clam Man 2: Headliner got picked up by Fig Portfolio Shares, which is a initiative that raised a couple million dollars in order to invest in indie titles. Unlike typical publishers, the FPS doesn't oversee development and instead provides funds for development for a share after release - that means the project still very much is in my hands, and the creative process begins and ends with me. That said, however, they have been suggesting I look into porting the game to other platforms, which I'm more and more interested in. Wait, I thought the game was already in development? Unfortunately, no - I initially sought out pu…

  • The D20 Skillcheck Overhaul Is Live! - 1 July 2020

    Heya folks, Martin here! As you've already seen from the title, I decided to overhaul the skill check system in the game. Truth be told, it wasn't very exciting - just a click and then a result. Beyond that, a few players have mentioned that the percentage system was a little obtuse; a skill of 70 needs to roll over 30, and so on. Tabletop RPGs have always been a huge inspiration for Clam Man 2, so what better way to improve the skillchecks in the game than adding the classic d20! The D20 Update: Skillchecks are now decided by a d20 (a twenty-sided die) plus your modifiers, and rolling that against a target value! For example, rolling over 7 is easy, while rolling over 16 is a whole other ordeal! Since a few people have asked about stat progression, I thought I'd give you some detail: Every "morning" of the game (after a night of heavy, sweaty standup) you'll be able to allocate more po…

  • OPEN MIC IS NOW LIVE! - 19 June 2020

    WE'RE LIVE! Thanks to everyone who helped during the development of this, and thanks for all the early testers on itch.io! Hope you enjoy the game! If you do, feel free to wishlist the full, upcoming project HERE: https://store.steampowered.com/app/1278380/Clam_Man_2_Headliner/ You can also check out the LAUNCH TRAILER HERE: Have a great weekend folks!

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