Clam Man 2: Headliner news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1278380
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperSideby Interactive
- PublisherSideby Interactive
- Parent gameNot available
Genres: Adventure, Casual, Indie, RPG
Company pages: Developer: Sideby InteractivePublisher: Sideby Interactive
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Clam Man 2: Headliner Steam news
Clam Man 2: Headliner news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dev Update #3 - Things are still moving forward! - 25 January 2025
...It's been very quiet here for a while, hasn't it? Every once in a while I get a message or an email or a comment asking for updates on the game, and every time I tell people that I'll try to update the Steam page more often. That has gone terribly so far, but luckily, that's about the only thing that *has* gone terribly. In short: development of the game over 2024 has been really solid, and I've been making progress faster than ever especially over the last six months or so. The game's in a good state and I can finally see the end of the line somewhere in the distance! (It's still going to take some time, just so you know) So what's been happening over 2024? Well, here's some of it: The second in-game day of the game is done, first of all, which already is almost four times the size of day one. There's a stupid amount of secret interactions, dialogues, and permutations and it's been…
- Development Update #2 - Reworking the intro - 24 January 2023
Hey again folks, I'll try to post these updates a little more frequently - both to share development progress outside of twitter and also to keep track of development publicly! Sometimes it'll be smaller things, sometimes bigger, and I'm hoping to get some general feedback and comments from anyone looking forward to the game! 1. Production Planning This past month or so has been a decent amount of planning for the full game. I'm currently aiming for six in-game days, meaning that the final game will be approximately six times as big as Open Mic. That should end up being about 10-12 hours per playthrough, which I think is pretty perfect for a game like this. The idea is still that you should be able to replay it and see new things every time (provided you make different choices and try a different character build) but I also feel like going over 15 hours or so might cause the game to ove…
- Project news and funding! - 6 December 2022
Heya folks! I already posted a brief update in the Steam forums, but I forgot to post here as well. This won't be a long post, but hopefully good news for anyone excited about Headliner! The game now has funding and is back in full development! Oh cool, who's funding it? Clam Man 2: Headliner got picked up by Fig Portfolio Shares, which is a initiative that raised a couple million dollars in order to invest in indie titles. Unlike typical publishers, the FPS doesn't oversee development and instead provides funds for development for a share after release - that means the project still very much is in my hands, and the creative process begins and ends with me. That said, however, they have been suggesting I look into porting the game to other platforms, which I'm more and more interested in. Wait, I thought the game was already in development? Unfortunately, no - I initially sought out pu…
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