- Hoverflow 1.2 : SMALL FIXES - 21 September 2026
FixesFixed the disappearing ramps on infinite mod thanks to @ProdigySimFixed the medals menu coming up in the main menu thanks to @tofuNot much unfortunately, but I couldn't leave this here 😄 Tomorrow is the movement game festival on Steam, enjoy guys!!
- Hoverflow 1.1 : FIXES AND QOL IMPROVEMENTS! - 18 February 2026
FixesFixed some visual artifacts when respawning after taking a boost thanks to @printer and @ecnadynnusFixed the weird small platforms not respawning on Mobius thanks to @ProdigySimFixed the booster speed number on Ilovo thanks to @printerFixed the Blue Moon achievement thanks to @ProdigySimFixed a UI bug on the final score displayQoLAdded 32:9 resolution support (5120 x 1440)Added a rewind feature for spectator mode thanks to @printerAdded a shortcut to the leaderboard thanks to @EgnilsRoadmapNew ChronoriftMore QoL Maybe a true Linux port! Thank you for playing, as always
- Hoverflow 1.0 : THANK YOUR FOR EVERYTHING ! - 4 February 2026
THANK YOU!
- Early Access 0.40 : INFINITE MODE V1 - 20 January 2026
Gameplay Added the infinite mode as a test in the "Challenges" menu !Added an icon indicating if auto move in on as suggested by @printerAdded arrows indicating the direction after an air funnel as suggested by @williamFixes Fixed Blue Moon challenge not ending thanks to @willFixed a render bug on 3-3 thanks to @williamFixed the display of required checkpoints in chill mode thanks to @Chrissy CILCFixed the "Show player" option thanks to @printerFixed the "Display Random Pilgrims" option thanks to @printerFixed a visual artifact on the menu thanks to @ecnadynnusFixed the settings not saving between sessions thanks to @EgnilsReset the leaderboard on Awareness thanks to @printerFixed the ending of the Red Moon Challenge thanks to @willFixed the gold medals achievement thanks to @ecnadynnusFixed the final cinematic not triggering thanks to @Chrissy CILCFixed the backwater spawn point thanks…
- Demo available for 2 weeks! - 10 December 2025
Try to surf on Hoverflow right now! The Steam demo will be available for 2 weeks, from the 10th of December to the 24th of December. Enjoy!
- Early Access 0.39 : BASICALLY 1.0 BUT NOT REALLY - 26 November 2025
GameplayChanged color of taken required echoesBrought back the random pilgrims, they were bugged!Added some effects to ghosts (like bhop)FixesFixed the required echoes not really required thanks to @printerAdded some Discorders in the game credits, thank you guys ! Fixed wrong maps order in chapter 3Added a reset trigger on the roof of Draught thanks to @ecnadynnusFixed Blue Moon ending bug thanks to @ecnadynnusFixed a BIG performance issue thanks to @Celerium on maps loadFixed the checkpoints on Looking thanks to @ecnadynnus 1.0 coming in January !
- Early Access 0.38 : LAST ONE BEFORE 1.0 THE 20TH OF NOVEMBER ☄️ - 6 November 2025
A LOT of maps reworks, I listed just a few here but please jump in to see what has been done PerformanceNo more ramp bugs !! All ramps were reworked to prevent thoseBig performance gain overall in the game, all colliders were simplifiedMaps 2 new limbo levels I thinkBig rework of chapter 3 and chapter Limbo, many maps were changed to make them more enjoyable, lot more space to surf etc. and removed some big skipsReworked the chapter 2 a bit as well, much more beautiful and consistentA LOT of new NPCs in Hoverflow, explaining some mechanics, the lore etc.GameplayDedicated bind for auto move forward, way more practicalSpeed rings now work both waysReworked the demosOthersAll achievements for challenges are now easierBug fixingFixed the weird sand surf on chapter 1 thanks to @ecnadynnusFixed the weird gravity boost thanks to @ecnadynnusFixed the menu disabling the inputs thanks to @Broccol…
- Early Access 0.37 : WE ARE ALMOST THERE - 24 September 2025
MapsAdded 5 new maps : 4 in chapter 3 and 1 in Limbo,Reworked all of the chapter 3 with new props and obstacles,Reworked all of the Limbo chapter with new props and obstacles,New lighting for chapter 2,Reworked a small part of level 1-1,GameplayNew mechanic : the slide boost zone, it's a white zone on the ground that makes you slide a looot quicker,New mechanic in limbo levels : the bouncing surface.. you'll see !,New mechanic, the minimum speed ring : a speed ring that puts you to a certain speed if you have less than that speed (ex: a 50 min speed ring, will put you to 50 speed if you have 20, but won't do anything if you have 55),Reworked the air fans,Required checkpoints : added required checkpoints in level 1-10 to test the mechanic !,Changed the way speed is computed, now it's a real metric in meter/second,When finishing a level and respawning, it respawns you with no speed next t…
- Early Access 0.35 : Reworked demos and many bug fixes - 14 May 2025
Gameplay Reworked demos in the early levels to be clearer and give more tips to beginners Lower sensitivity supported as suggested by @william Bug fixes Fixed big bug when loading the game on a German desktop thanks to @NIIVAI Fixed the Blue Moon challenge not recording new highscores thanks to @GreezyCheese Fixed the clip though the end platform on Pendulum thanks to @william Fixed the HUGE progression bug thanks to @Dirty Grav Rips , the game should now work properly ! Fixed the times on new levels not updating thanks to @NIIVAI Thanks again for helping so much on this game ! It is slowly taking shape ❤️
- Early Access 0.34 : Game End, Green Moon challenge, customization and more ! - 10 April 2025
Gameplay and levels New level with a small ending to the game (will be reworked) New NPCs New statues along the way See the demos in first-person in the tutorials ! Customization First draft of customization : choose between a few colours on the main menu ! Misc New achievements ! New game logo New mouse cursor Bugs Fixed Red Moon challenge records not displaying thanks to @GreezyCheese Fixed the occasionnal ramp bugs thanks to @Egnils Fixed the Skill Feed showing after changing settings thanks to @printer Fixed the ghosts that could not be removed a 2nd time thanks to @printer Fixed a missing rock collision on Leap of Faith thanks to @Chrissy CILC 🗺️ Roadmap 2 new surfaces coming as test : jelly and ice Continue level design on chapter 3 More customization : more colours, your ghosts will have your colours, maybe different parts like masks etc. Thanks a lot for keeping faith in this p…
- Early Access 0.33.0 : 🔵 Blue Moon and 🔴 Red Moon challenge, ch3 rewooo - 11 December 2024
Gameplay Increased max midair velocity from 15 to 31 when starting from 0 speed Removed weird ground drag, so you now jump higher at low speed ! (thanks to @william ) Reworked Speedrun challenge into Blue Moon challenge : same rules ! Added Red Moon challenge : finish the game with as few death as possible, no checkpoints, no slowmotion, good luck Pilgrims ! Reworked chapter 3 with new assets (new levels coming soon!) Misc Added free cam mode thanks to @printer Added first-person replays (FOR NEW GHOSTS ONLY) Multiple ghosts can be challenged at the same time thanks to @Acrius ! Speed UI enabled by default thanks to @Xnate Now showing ghosts double jumps and use of slowmotion thanks to @mz_ and @grey_goo Bugs Fixed weird ramp clipping thanks to @Egnils ! Fixed monologue camera bug thanks to @printer 🗺️ Next on the roadmap Achievements reworks New chapter 3 levels More NPCs I already st…
- Early Access 0.32.0 : Spectator mode, french translation, better UI and fixes - 14 November 2024
Gameplay Added spectator mode to view other players' run ! Just press ALT ⚠️ The S to Stop has changed a bit : S slows you down now, and a double tap makes your stop Added a keybind to restart level instead of pressing for 0.5s as suggested by @Egnils UI Added text area to edit sliders with specific numbers as suggested by @william New fonts for every text Added translation for french and prepared the game for upcoming languages Bugs Fixed HUD disappearing thanks to @Xnate Fixed weird missing numbers on leaderboards thanks to @william Fixed the high camera sensitivity when looking down thanks to @Nytra 🗺️ Roadmap First-person replays Continue chapter 3 Thanks a lot for your patience on this update ❤️ Preparing the game for translations was a pain in the ass haha, I'm glad it's done !
- Early Access 0.31.0 : Speedrun fixes, better NPCs, and leaderboard API v2 - 24 October 2024
Gameplay New NPCs: just stay near from them to get the camera to focus on them, a bit more immersive ! Added speedrun reset button in menu thanks to @Chrissy CILC and @printer suggestion ! Bug fixes Fixed speedrun achievement thanks to @Tempest Fixed speedrun accepting inputs too early thanks to @printer and @Xnate Fixed Mobius leaderboard reversed thanks to @The Red Comet and @ResGoblin Fixed speedrun bad medal thanks to @Xnate and @Nytra Fixed "Hide skill feed" bug thanks to @Kannepy Fixed really bad limbo key save bug thanks to @Xnate Fixed limbo altars relocking after quiting the game thanks to @Xnate Fixed dialog box still open after respawn thanks to @Egnils Fixed infinity end bug after respawning thanks to @Xnate Fixed Pilgrimage playtime bug when over 24h thanks to @The Red Comet Fixed end of Mour bug thanks to @Xnate Fixed speedrun timer not resetting correctly thanks to @print…
- Early Access 0.30 : Speedrun challenge, level endings reworked and new levels ☄️ - 7 October 2024
Gameplay Added the speedrun challenge from the main menu ! Other challenges will come :smile: Completely reworked the levels endings to be more interesting and satisfying : they are now zones, and the teleporter will now only teleport you to the next level Two new levels (WIP) added in the Ascent Chill mode reworked UI Reworked leaderboards UI to prepare for multiple challengers ! Secrets are now top right New challenge panel added for speedrun on the top left Bugs Fixed weird water death zones thanks to @nytra Next on the roadmap ! Rework dialogues system (nobody read it) Continue chapter 3 Small customization Thanks again for your support ! ❤️ ⚠️ALL LEADERBOARD HAVE BEEN RESET ! Enjoy grinding it again !
- Hoverflow Roadmap - 20 September 2024
Here is the current plan for the future of Hoverflow ! New update will be released Octobre the 2nd, meanwhile I take a 10 days break for some much needed rest ! Take care and keep flowing ! ❤️
- Early Access 0.29 : Skill feed, gravity modifiers, new character model ! - 2 September 2024
Gameplay Added the skill feed (toggable) that add a feedback to your actions such as ramps, bhop and slides. Thanks to @mz_ for the amazing suggestion ! Added gravity modifiers in the last level, it feels pretty good and I'm gonna go with that direction instead of gyro orb ! Switched the player model and NPC model, tell me what you think ! Changed the start of the first level thanks to @william ! UI Timer can be hidden in the options thanks to @Chrissy CILC Bugs Fixed alt sensitivity decimals in UI thanks to @Kannepy Fixed the weird speed when jumping on level 1 (and other maps) thanks to @william Fixed multiple start line thanks to @l_phalanges Fixed HUGE save bug (lost all limbo keys when switching PC) thanks to @l_phalanges ! Fixed misaligned ramp textures thanks to @william Fix new jump pad + jump bug thanks to @william 🗺️ Next on the roadmap ! Multiple saves to support speedrunnin…
- Early Access 0.28 : Lights, ramps, material and more available for mapping ! 🛠️ - 19 August 2024
Mapping ! Added a library to allow to drag n drop everything easily !! (ramps, trees, materials, etc.) Added all of the Hoverflow ramps in the template Added support for lights ! Added support for Hoverflow materials Added support to use the existing Hoverflow skies and musics Added support to use the existing Hoverflow trees and some decor (dunes, water) UPDATED DOCUMENTATION : Re-read carefully to make use of these amazing new features 🙂 Gameplay Jump zones makes you jump automatically now thanks to @TheCrazedGamer UI Big rework of the UI thanks to the amazing suggestions of @Akitake ! Bugs Fixed the publish UI bug thanks to @Nico Fixed the ghost menu available in custom map thanks to @Akitake Fixed respawn bug thanks to @Kiwivi and @Nico Fixed the "NEXT" button on custom map thanks to @Nico Fixed the trailing "SPEEDRUN" button on the menu thanks to @HexedHero and @Chrissy CILC Fixed…
- Early Access 0.27.1 : Fixed Mapping and few others ! - 12 August 2024
Bugs No more pink materials on mapping I hope as reported by @HexedHero Fixed duplicate menu when using Steam Overlay on mapping menu, thanks to @HexedHero Removed the speedrun button thanks to @Chrissy CILC and @HexedHero Removed trailing weird background in gameplay options thanks to @Kannepy
- Early Access 0.27 : Mapping and Steam Workshop ! 🛠️ - 10 August 2024
Mapping ! First iteration of the mapping tools ! You'll find a **CUSTOM MAP** button on the main menu ! Steam Workshop support to allow you to publish your creations ! Tools are very basic for now, I'll add many things when I'm sure the basics work properly ! Options Added inverted Y axis thanks to @kdnns Bugs Fixed the blackscreen bug when ending a level thanks to @thecrazedgamer4974 Fixed sand is a ramp in The Passage thanks to @copy_paste Fixed many bugs on Mobius thanks to @77wi and @jhones_br Fixed limbo keys issues after loading game thanks to @kannepyyyy Next on the roadmap ! Replace gyro orbs with no gravity zones Add the smoothness feedback Multiple saves to support speedrunning officially Many Hoverflow materials and assets support for mapping Special thanks to @kannepyyyy for helping me on the German translation of the Steam page ! Thanks again for helping me making Hoverflow…
- Early Access 0.26 : Limbo and chapter 2 reworked, and new surfing options ! ☄️ - 25 July 2024
Gameplay Completely reworked limbo levels to be longer, prettier, and more fun Reworked chapter 2 appearance and triggers to be more enjoyable ! Started reworking chapter 3 assets Reworked level 1.7 to be longer Reworked levels 1.5, 1.8, 1.9, 1.10 to be less abusable with bouncing spheres Replaced many air funnels with jump marks, easier to use and more consistant Simplified player collider thanks to @Pure and @mz_ Slowmo transition is faster thanks to @grey_goo Distant Glade is easier and has a checkpoint thanks to @Becke You can completely disable the camera leaning for a more rigid (and precise) surf experience Added game intro in level 1 Options Added a no HUD option thanks to @Kannepy Added a no character model option thanks to @Kannepy Added an option to disable the random ghosts thanks to @william Simplified audio slider thanks to @hongkongviolence Bug fixing Fixed players jumpin…