- Faeland Joins the ID@Xbox Developer Acceleration Program! - 28 August 2026
Hi everyone! It has been a while since our last development update, so we wanted to check in, say hello, let you know that we are here and hard at work on Faeland, and share our latest news with you! We have something especially exciting to share: Talegames and Faeland are officially part of the ID@Xbox Developer Acceleration Program! The program supports a wide range of independent creators from around the world as they work to bring their original games to Xbox, providing participating teams with resources, personalized guidance, and opportunities along the way. Through DAP, we can connect more closely with the Xbox team and receive firsthand insight throughout the process of releasing and supporting a game on the platform, including areas such as marketing and certification. This is a huge milestone for our small team. After years of building Faeland and bringing this adventure step…
- Faeland Demo Now on Xbox - 4 June 2026
Hello Faelanders, We are happy to share a new step toward Faeland’s multi-platform release: Faeland has been selected to take part in the Xbox Indie Selects Demo Fest. As part of the event, players on Xbox can now play a Faeland demo featuring the prologue section of the game. You can find the demo here: https://www.xbox.com/en-us/games/store/faeland-demo/9N1TXBZSS0N0 You can also visit the Xbox Indie Selects Demo Fest page here: https://news.xbox.com/en-us/2026/06/04/id-xbox-indie-selects-demo-fest-xbox-june-2026/ For many of you here on Steam, this will mostly be a familiar early slice of the adventure. Still, if you own an Xbox and would like to see how Faeland feels there, we would love for you to give it a go and let us know how it runs. Beyond the event itself, this is an important milestone in the path toward v1.0. The Xbox demo has passed certification, which means a playable Fa…
- v1.0 Status Update - 9 March 2026
Hello Faelanders, We wanted to share a new update on where things stand with Faeland v1.0. Back in September, when we announced the postponement of the original release date, we also shared that we were moving forward with a simultaneous release on PC and consoles. At the time, we said we were aiming for Q1 2026. Since then, we have been working hard toward that goal and tackling a number of important technical challenges involved in preparing the game for a proper multiplatform launch. Unity update and technical work One of the biggest steps has been updating the project to a much newer version of Unity. Because Faeland has been in development for many years, the project was still running on an older version that would not meet current certification requirements. This was a necessary step forward, but it also meant that many parts of the game stopped behaving exactly as they had before…
- A Year-End Thank You + Discord Invite! - 24 December 2025
Dear friends and adventurers of Faeland,As the year comes to an end, we want to send a heartfelt thank you to every one of you. Thank you for stepping into Faeland’s world, for your passion, creativity, and kindness. Your support has made this year truly special for all of us at Talegames. It’s been a fantastic ride, and this community has helped shape so many of its highlights! This has been a year of growth and progress for Faeland. We’ve been refining the game, expanding the world, and making sure the experience feels richer and more connected. It has also been full of excitement, from new features and chapters to steady anticipation for the full release. Every twist and turn has reminded us how lucky we are to share this adventure with such an enthusiastic community. That’s why we want to celebrate with you, not just for the year that’s ending, but also for the year ahead, which bri…
- V1.0 Release Date News - 10 October 2025
Hello FaelandersIt has been a few weeks since we shared the postponement of the v1.0 release. We want to follow up with a clear and detailed update about what changed, why it changed, and what comes next. Our release pathEarlier we explained that moving forward we had two options for v1.0: release on PC first or release on PC and Consoles at the same time. After reviewing your feedback and our own projections, we have chosen the simultaneous multi-platform route.Two weeks before our planned date, a major release landed in the same window. The overlap meant the Q4 2025 window was not viable. Rather than launch into a crowded moment, we decided to coordinate with partners and choose a window where Faeland can stand out. We are aligning development, certification, and store planning toward a Q1 2026 launch window on PC and consoles. We will share the exact date and platform list once the r…
- V1.0 Release Date Update. - 21 August 2025
Our v1.0 launch was set for Sept 9, but with today’s Silksong news we’ve made the tough call to postpone. A new date is coming soon, thank you all for the love and support ❤- Update 2025.08.27: A message from our team about Faeland’s v1.0 release! 💌
- Faeland V1.0 Coming 9.9.25! 🧚🏰✨ - 4 June 2025
Dear adventurers, it’s OFFICIAL! 🎉 Mark your calendars and sharpen your blades! Faeland V1.0 launches on 9.9.25! 🧚🏰✨ After over a year in Early Access, we’re thrilled to announce the full release date! Your support, feedback, and encouragement have helped shape Faeland into the adventure it is today, and now we can’t wait to share the remaining content, including the final chapter, with you! Thank you for being part of the journey. The best is yet to come! 💚 With gratitude and excitement, The Talegames Team
- v1.0 Release Date Reveal Coming Soon! - 9 May 2025
Dear adventurers! We are so thrilled to announce the Faeland v1.0 Release Date is finally being revealed during Clemmy’s Best Indie Games Summer Festival! Tune in on June 3rd at 8AM PT / 11AM ET To everyone who’s believed in Faeland, played it, shared it, and stuck with us, this moment is for YOU. After years of building this adventure, we’re beyond proud to take this next big step together. Get ready to flip out with us! We’re almost there! 🤩
- New Quest Notifications! - 15 April 2025
Version 0.5.06 Chapter 5 - Patch 6 Quests Reworked the Quest Notification System with new graphics and sound effects! Story Renamed the Fae Kingdom to Celestria. Thank you all for your feedback, we had agreed the name needed a change, and it's now officially updated! Player Sprint (Left Stick Press): Sprint activation using the clickable left stick is now preserved across actions like jumping, crouching, attacking, or transitioning between levels. This reduces the need to press it repeatedly, making sprinting more comfortable when using the stick for movement. The D-pad double-tap sprint remains unchanged and already included this behavior. Bosses Yuson, King of Bandits: Fixed a glitch where the boss could look in the wrong direction after jumping away from the arena. Fourth boss: Separated head and body armor layers in order to improve hit feedback to better communicate the effectivene…
- Chapter 5 - Patch 5 - 21 February 2025
Version 0.5.05 New Features Quick Menu Added a Quick Menu to quickly select between Weapons, Tools, and Consumables. By default, it can be opened by pressing Tab on the keyboard and the Right Stick Button on a gamepad. The binding can be changed via the Title Screen or Pause Menu Settings. Pending: A tutorial or message to guide new players in using this feature. Improvements and Fixes Fourth Boss Fight Fixed a case where the boss would not correctly transition between phases. Tweaked the hitbox in some animations Added an outline to falling rocks, and adjusted their speed on lower levels to improve visibility and dodging. Increased regeneration speed per phase, making the combat more dynamic and challenging. Made the boss HP HUD indicator more responsive when healing and losing HP. Audio The Fleecan can now be heard crying off-screen; also added small SFX when petting and hugging the F…
- Chapter 5 - Patch 4 - 1 February 2025
Version 0.5.04 Quest "Melody of the Peaks" Side Quest added, given by Sextus (Valia Town trinkets seller). (This quest guides new players to a vital game mechanic but is also worth checking out for existing players.) Sextus Dialogue: Added a first-time dialogue line. In existing save files, he may mention meeting the player for the first time, as this line was not previously implemented. Cutscenes Fixed Fleecan-free cutscene player appearance, now correctly displays the customized player. Damerel City camera pan cutscenes: Fixed an issue where the camera would not zoom out as intended due to an error introduced in a previous update. Player Fixed various animation issues related to player layers. Level Design Ruins Dungeon: Improved wall jump sections that were unintentionally more difficult than intended. Misc Various art, dialogue, and level design improvements and fixes.
- Chapter 5 - Patch 3 - 19 January 2025
Version: 0.5.03 Story Added multiple journal pages scattered in the world as notes, explaining the locations in Chapter 5, their history, key item origins, and Troglund's life journey of discoveries. These notes also convey additional lore and key story points. Changed the quest item "Troglund's Journal" to "The Verdant Compendium" to differentiate between the scattered journal pages and the book containing recipes used in the witch's quest. Updated the witch's dialogues and the "A Fair Trade" quest to reflect new details about Troglund, his journal pages, his cape, and his compendium. Fixed an issue where the dragon would still appear for the riddle event after being defeated. Implemented a temporary fix for the quest "A Letter to the King" to ensure it updates correctly even if previous events were not completed in the intended order. (A more permanent fix to prevent early entry into…
- Chapter 5 - Patch 2.C - 16 December 2024
Version 0.5.02 Blazeheart Mountain Updated some animations and sound effects for various enemies to address glitches and improve quality. Fixed a glitch that could prevent progression returning to the boss room after the boss was defeated. Fixed a glitch where a stone block would not save its final position after being pushed. Cave Level (Connecting to Ogre's Ruins) Fixed the level camera boundaries (Glitch introduced in v0.5.00, now properly reverted). Player Graphics Fixed additional clothing layers. (Note: Other fixes are still pending.) Damerel City Store Fixed incorrect tag text references to the leather doublet item in the store teller dialogues. Hotfix B Version 0.5.02B (2024.12.19) Player Graphics More work on player sprites during certain actions. Blazeheart Mountain Additional improvements to enemy graphics and sound effects. Forest of Whispers Populated an empty chest in a ca…
- Chapter 5 - Patch 1 - 14 December 2024
Version: v0.5.01 Blazeheart Mountain Fixed the location of a hook anchor to improve exploration flow. Revised the positioning of a hanging block to prevent misinterpretation as the correct access. Valia Town Tower Fixed door functionality (Glitch introduced in v0.5.00, now properly reverted). Luna Sword Statue Corrected the event for the Luna Sword statue: players who acquired the sword too early will now find it back in the statue as intended. Witch's Side Quest: A Fair Trade Fixed a bug in the quest functionality. Hotfix B Version: 0.5.01B Player Graphics Fixed some issues with player clothing graphics. Known Issues Some player layers may still present minor glitches while performing certain actions. We are aware of these and actively working on additional updates to address them.
- Chapter 5 is here!🎉 - 13 December 2024
Chapter 5 is here! 🎉 Adventurers, the wait is over! Chapter 5 of Faeland is now live! 🌟 This update brings new challenges, exciting environments to explore, and the continuation of our hero's journey. With 5 of the 6 chapters now available, a significant portion of the game is ready for you to experience. This latest chapter adds even more depth to the adventure, paving the way for an epic and mysterious finale that is just around the corner! We are also thrilled to introduce new character creator options, allowing you to customize your hero with a feminine body type, now fully playable! Note for returning adventurers resuming from an existing save file: This update introduces a new Side Quest, which can be triggered by speaking with Hilsbrand (the blacksmith in Damerel Kingdom city). We recommend talking to him first to follow the natural progression of the story, as it will occur na…
- Chapter 5 Trailer! - 30 November 2024
Dear Adventurers, The journey through Ideria continues! ✨ We are excited to announce that Chapter 5 of Faeland is almost here, bringing new challenges, fresh environments to explore, and the continuation of the story that brings you closer to uncovering the mysteries of the land! This update also introduces new character creator options, including the ability to customize your hero with a feminine body type, a feature we're delighted to finally bring to life! With only one chapter left in development, we’re nearing the conclusion of this epic journey together, and we couldn’t be more grateful for your support along the way! Mark your calendars! Chapter 5 launches Fri. December 13th | 3PM ET US! Thank you for being part of this adventure. We can’t wait for you to experience this new chapter and see what lies ahead! All the best, Talegames Team
- Hotfix v0.4.14 - 10 November 2024
Player Mechanics and Abilities: Player Crouch Slide Revision: Fixed an issue that could prevent hitting the same enemy multiple times with crouch slide kicks. Reviewed all enemy interactions with the crouch slide. Some enemies may be susceptible to it and trigger a hit animation, others may not react, some may play the hit animation only during certain actions, and others may counter it. Player Roll & Backflip tweaks: Slightly increased the distance covered for better positioning against enemies. When sprinting, the roll ability now covers slightly more distance. Player starts a level in the climbing state where intended. Player Strong Attack Hits reviewed: Strong attacks now push the player slightly further when blocking, with a greatly increased distance traveled when actually hit. Enemies and AI Behavior: Severum (Big fish) enemy AI reviewed: Now performs directional thrust bite atta…
- Hotfix v0.4.13 - 25 October 2024
> Fixes: - The Underwater Ruins area can now be properly mapped. - Elevator interaction icon updated to better indicate it can move up and down. - Piranha enemies: adjusted behavior to briefly flee after an attack and fixed an issue where they could get stuck after being hit in certain instances. - Great Wynn Woods: in the vertical level after exiting the Bleak Cave, adjusted sprint jump distance to the vine to make it more accessible and intuitive. - Addressed some text symbols not rendering correctly and made minor adjustments to text in reading objects. - Fixed various environment graphical glitches.
- New Character Creator Options! - 22 October 2024
To Our Amazing Community, We’re beyond excited to finally share something we’ve been working on for a long time: the ability to choose a feminine body type when creating your character! This has been one of the most requested features from our passionate community, and it’s also been a personal goal for us, as developers and gamers alike. We’re thrilled to finally show you what we’ve created! From the very beginning of the game, you’ll now be able to select your hero's body type, allowing for a greater personalization in how you experience the game world. We’ve taken special care to ensure the new animations are fluid and detailed, as you've come to expect from us. Whether you’re starting a brand-new journey or revisiting the world with fresh eyes, we believe this update will bring a new sense of excitement to your hero's story. The feminine body type will officially be available with t…
- Hotfix v0.4.12 - 20 October 2024
Updates > Updated the art and description of some key items. > Updated the positioning of key items in the Pause Menu for clarity. > Cinematic images scenes updates: --- Reviewed some texts for clarity and consistency. --- Reviewed the format and line breaks for clarity. --- Added a font shadow in cases where the image is also bright to improve readability. --- Increased and tweaked the timing of some slides to improve readability. Fixes > Fixed an instance where the Earth Gemstone item would not be removed from the inventory after being socketed. > Fixed an instance where the key to open the last gate in the Bandits Hideout would remain in the inventory after being used. > Fixed some dialogue parse tags. > Fix: Upgraded items versions now correctly show the updated name and description in the Pause Menu. > Fix: Added a door/passage Map Icon that was missing in the Bandits Hideout. > Ot…