Swords of Time news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review scoreNot available
- Total reviewsNot available
- Release dateDec 4, 2020
- DeveloperHannes Beimel
- PublisherHannes Beimel
Genres: Action, Adventure, Indie, RPG, Early Access
Company pages: Developer: Hannes BeimelPublisher: Hannes Beimel
Swords of Time Steam news
Swords of Time news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Patch log v 0.7e - 13 April 2026
Removed walking sounds while casting (summon slime for example). Fixed nav mesh tropica near skeleton construct. Removed walking sound while channeling (spark for example). Fixed Bard music area in greens affecting the whole city. Fixed Npcs not rendered in front of camera when it is moved to nsc position in greens and up. Fixed farming objects being created twice (rendered twice). Changed distance for selecting farmingplots Distance check was a corner, now distance is camera rayhit position. Added all vegetation to area 2 and up. Fixed trigger skills cancelling current channel skill. Characters model now rotates while casting and channeling in camera direction. Fixed mobs were sometimes spinning around themselves when changing rotation (changed mob rotation from eulerangles to quaternion). Changed housing ground selected object. Added cast and channels (spark was not allowed in air) al…
- Patch log v 0.7d - 16 March 2026
Rare enemies are now distinguishable from random empowered enemies. They are marked by a star icon instead of a skull icon. Rare enemies do not roll any extra mods anymore, instead they have increased base values. Some small adjustements for POI or quest markers. Changed aggression behavior behind obstacles. The music in the loading screen now briefly fades out when the loading is done and any key is pressed. Added functionality to spawners to spawn special enemies once enough normal ones have been defeated. Currently this only affects small green and small blue slime spawners, a green or blue slime with a cap will spawn. The slimes in the slime den (for the early skillpoint quest) now have 1.5 times as much hp and damage Added crab mobs to the tropica start area and to some shores in tropica, there is also a rare unit for both of these areas. Added honey slime and its rare unit to the…
- Patch log v 0.7c - 28 February 2026
Eyes were missing on guard in the east outpost on Tropica Earthlings (friendly field units) spawned after helping the earthlings are now much stronger Fixed a serious bug with female hairs for the main character, there was a problem with moving hair objects and retrivieing its renderer. This caused all following functions not to work (character creation and loading model when starting the game) All moving hair changed, it now moves way more fluidly to not conflict with other wear objects to much, like capes
- Hotfix 1 for 7.b - 28 February 2026
Mini hotfix Fixed some database entries for npcs
- Patch v 0.7b - 27 February 2026
Patch log v 0.7b Changed skeleton boss collider and head to be more centered so it does not spin around you when fighting very close New huntingdefeats functionality which allows hunts to be added when defeating mobs of a level range Changed savespot in port greens so you can access is when in the fountain Some minor menu fixes for crafting menu text, quest accept and finish menus Changed spawner behavior slightly Changed spawns on mount volc Bosses that spawn units now have the positions fixed once spawned, unless the boss is moving on fields (for the future, currently no boss is using this) Added trigger skills to player and mobs, counter to bosses trigger skills are used depending on type, either on attacking (eg. spell cast or auto attack) striking, when an enemy unit is hit or when hit by an enemy unit Skeleton boss can now counter with his shout skill, this counter deals lower dam…
- First Beta - 10 February 2026
4 Years of hard work are in this update, added lots of stuff, too much to mention here. Treat the current version as the first beta. There will be some bugs left.
- V 0.61 Hunts, Hunter Guilds, and a lot/bit of everything - 13 December 2021
Added a female main char model. You can now choose 2 models when creating a character Zooming and camera circling has been added to the character menu (Uses the mouse wheel). Added automatic movement, bending to long hair when the character is moved. Added zoom in game (Uses the mouse wheel). Distance from the camera and raycast triggering is scaled. Added shrines to the game that give powerful buffs to all nearby friendly units. More powerful shrines with a well around give different and stronger buffs. These shrines will be mainly located in safe areas and can be useed before venturing out. Added a new quest system, the hunter guild. Complete quests for the hunter guild to receive special currency and experience for the hunter guild. More quest become available afte completing enough quests for the hunter guild. You can buy special equipment from the hunter guild for a more steady and…
- v 0.6 Multiplayer first public version - 7 June 2021
Multiplayer available now. There still have to be done some testing and improvements, but it generally works fine. Vegetation system overhaul. Some skills added. Lots of general improvements.
- 0.57a Medium Update - 13 February 2021
The shaders on nscs, some objects and dungeons have been replaced. Evening/morning and night enviromental ambiente etc lights have been changed. You can see much better now at night. Side info: changed some post processing effects for these changes. Some bug fixes.
- Small weekly update for version 0.57 - mainly qol changes - 2 February 2021
Area: Finished the living house in town for the new npcs. No more grass sticking out of the floor! Doors can now be opened and closed using right click. They still open and close automatically. Added seasonal slime outbreak on every thursday for some bonus experience (start area in spring). Added as a happening so the fortune teller will tell you about this. For this a new functionality in spawners with increased power and reward quality has beend added. Balance: Some attacks and skill area of effects have been increased. Evasion is now roughly 5 times as good as before. Lots of UI changes (some listed here): Equipment icons have been changed. Background is now alpha only. Aura and buff stats are now shown in the skill menu. Made some visibility changes to the character equipment menu. Empty slots can be distinguished now much easier. The stats for weapon damage are now easier to compar…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 13 April 2026 | Patch log v 0.7e | 1829528821314722 |
| 2 | 16 March 2026 | Patch log v 0.7d | 1826992588601733 |
| 3 | 28 February 2026 | Patch log v 0.7c | 1825727806713961 |
| 4 | 28 February 2026 | Hotfix 1 for 7.b | 1825727806712429 |
| 5 | 27 February 2026 | Patch v 0.7b | 1825727806712006 |
| 6 | 10 February 2026 | First Beta | 1823825466509721 |
| 7 | 13 December 2021 | V 0.61 Hunts, Hunter Guilds, and a lot/bit of everything | 4224936849666711932 |
| 8 | 7 June 2021 | v 0.6 Multiplayer first public version | 4093189347058041199 |
| 9 | 13 February 2021 | 0.57a Medium Update | 4703417046207418466 |
| 10 | 2 February 2021 | Small weekly update for version 0.57 - mainly qol changes | 4050393736355299478 |
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