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Witcheye

Witcheye Steam news

Moon Kid | Aug 27, 2020 | game

Released

0players observed · 24 September 2026 - 07:34:49 UTC

AdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak61
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive

Witcheye news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak61
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score87% positive
  • Total reviews247
  • Release dateAug 27, 2020
  • DeveloperMoon Kid
  • PublisherDevolver Digital

Genres: Adventure, Casual, Indie

Company pages: Developer: Moon KidPublisher: Devolver Digital

Top Steam chartsTop 100 gamesGame directorySteam Store page

Witcheye Steam news

Witcheye news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Fixes for Cursed Cauldron and map dots - 13 June 2022

    Good news! ("...it's a suppository!") Inspired by this awesome speedrun of Severe Mode, I've finally (I think!) tracked down and fixed the Cursed Cauldron bug that has long bedeviled players with 144 hz monitors. I also fixed the less annoying but still misleading bug where 100%ing a level over the course of more than one visit would keep the map dot from properly turning green. I apologize to anyone who's been annoyed by those little snafus, especially if your speedrun of Severe Mode was killed by the former. Ouch. 박수용, thank you for the inspiration. In less good news, these fixes are only currently applied to the PC version, as I've moved three times in the past two years and can no longer find my Mac. Like I said, Witcheye Incorporated is a bit of a shoestring operation. Assuming you're on a PC, you can check if you have the fixed version by hitting the "V" key several times on the t…

  • Even more little fixes! - 11 January 2021

    - Leaderboards should be in the right order now - Normal/Hard leaderboards should be correct instead of swapped - Fix a bug where Beeder doesn't destroy its vine in 2-5 - Fix a bug where Rascal's key can stop working in 6-2 - Prevent keys from getting unreachably stuck in locked doors - Fix a bug where any% time overwrites 100% time in levels you've already completed 100% - Probably fix a bug where mashing gamepad makes the mouse UI flash (but I can't find my XBox controller, so, not totally sure about that one) (kind of a shoestring operation over here) (sorry) - Some people are reporting problems with the Mac executable--I'm looking into that one Thanks to speedrunner @callumbal for flagging these! You can check out @callumbal's WR speedruns of Normal and Hard here: https://www.speedrun.com/witcheye#Any

  • Minor fixes for the new year - 3 January 2021

    Having just found out about the Steam Discussions tab, I went ahead and fixed a few issues people brought up (in some cases months ago--sorry!) - Can switch between fullscreen and windowed modes (hit Alt-Enter) - "Be Quick or Be Dead" achievement should actually register - Cursed Cauldron should come to life consistently - Hopefully didn't break anything! :) Thanks for your patience--please enjoy!

  • For Your Consideration - 25 November 2020

Patch notes and updates

S.noRelease datePatch nameGID number
113 June 2022Fixes for Cursed Cauldron and map dots4480532686360343393
211 January 2021Even more little fixes!3942305442258140707
33 January 2021Minor fixes for the new year3917534300111233030

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