SPSTEAMPULSELIVE ANALYTICS
Winter Falling: Battle Tactics

Winter Falling: Battle Tactics Steam news

Rarykos, 7A Games | Nov 8, 2022 | game

Released

2players observed · 25 September 2026 - 14:19:20 UTC

IndieRPGSimulationStrategyEarly AccessSteam Store

  • Latest observed players2 · 25 September 2026 - 14:19:20 UTC
  • SteamPulse tracked peak57
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive

Winter Falling: Battle Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 25 September 2026 - 14:19:20 UTC
  • SteamPulse tracked peak57
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score90% positive
  • Total reviews482
  • Release dateNov 8, 2022
  • DeveloperRarykos, 7A Games
  • PublisherRarykos

Genres: Indie, RPG, Simulation, Strategy, Early Access

Company pages: Developer: Rarykos, 7A GamesPublisher: Rarykos

Top Steam chartsTop 100 gamesGame directorySteam Store page

Winter Falling: Battle Tactics Steam news

Winter Falling: Battle Tactics news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Summer Sale -25% - 25 June 2026

    It's my pleasure to announce a new discount for Summer Sale 2026! The lowest price you're going to see this year for Winter Falling: Battle Tactics.I'm still working on the Winter Falling 2.0 update, it's coming in the fall after all, fullfilling a couple milestones at once. Considering this, today this might be a good catch!Thank you,Arek

  • Development Report - Modding & Roadmap - 23 June 2026

    What's happening?Good news and slightly worse news!Good news: I've been working hard on the development, advancing on a couple fronts. The changes are so meaningful that this upcoming update is basically Winter Falling 2.0. Striking a couple milestones at once:-Leaders -Unit Evolution -Modding (pictured below in tiny resolution, will adjust to your screen)In detail:Modding works. Change all parameters, create your own units, messengers and other objects with your own art. No campaign creator yet, but everything else in the battles is editable. Including skills and their mechanics. Steam Workshop implementation with a simple to use load order system.In-game game editor that allows you to play around with the game elements without messing around with code or text files. Leaders play a role on the battlefield, no longer just a prototype element.Weather in battle with its own effectsUnit Eq…

  • v10.08 hotfix - 1 May 2026

    Just a quick fix so you don't have to wait for the major update to enjoy the game! - resolution bug hopefully fixed - final battle bug fixed - battle tutorial tooltip reacts correctly Thanks, Arek

  • v10.05 20th nov 2025 - 20 November 2025

    - Weapon range bonuses calculated and displayed correctly. - battle items using heroism actually check for available heroism - weapon delay displayed in seconds - skirmishers dont retreat if there are any non-retreating units blocking the enemy - tooltip bugs fixed - item slots display available items for battles Thank you, Arek

  • v10.02 oct9th 2025 - 8 October 2025

    As promised the hotfix for the latest big update! - resolution change bug gone - you can identify unknown items during battles - Power In Numbers works correctly Thank you, Arek

  • Honeymoon Update - 10.0 - 7 October 2025

    Hello everyone !We're back from the honeymoon and I'd like to present you all the changes I've made in my spare time ːsteamhappyːFeature creep is fantastic for moments like this. 2-hour slot of free time, what can I add? Expanding in the many directions laid out in the roadmap:- Items setup to be moddable and easy to add. (more hooks and triggers will come with more system items)- Consumable items, there's a whole new interface for battle items. Manually used or automatic.- Improved item handling, now that it's a basic part of the game, it must be as smooth as possible- Egg Riders have eggs now !!- Unruly Mob super spicy skill- Weapon display upgraded- You can zoom in on the world map.- Skills slowly opening up for more modding- Unit parameters now display whatever changes might've occurred. With labels of origin. Hopefully the system is easier to understand now.- Weapon melee ranges ca…

  • 25th june 2025 v9.120 - 25 June 2025

    Less exciting update today, but solves a couple issues people have had! - preparing a larger tutorial from the main menu - memory leak with blurred textures fixed - dice outcome faster - arena sound effects balanced - and more small bugfixes! Thank you, Arek

  • v9.115 20th june 2025 - 20 June 2025

    Almost all BUGS done from this section of the Roadmap!You know I can't just stand in one place solving bugs, so...Here's what's changed for the better:AI more decisive and fasterAI Personality choice in the map editorPlus key now speeds up the game incrementally (hold longer to speed up more)allow random placement for custom battlesstore more fate dice and heroism.dice rolls are different level of danger to explode dice (wasn't happy with the pay-to-reroll idea, gambling should be guilt-free)upcoming battle details now visible in the campaignand of course, almost all bugs eliminated! Thank you,Arek

  • v9112 8th june 2025 - 8 June 2025

    - immunity to pushback skill (for wrath of bruzha) - charge hits happen on dots - 0 move parameter makes units stationary - stratagems applied to units created during battle - UI bug fixed - il2cpp compiling The game should run a bit better! Thanks, Arek

  • v9.110 5th june 2025 - 5 June 2025

    - Useful shortcuts to show different stats on units. - arena draft more customized for different companies - some skills reworked (spawn bone horror etc.) - bonus damage is now calculated correctly when armor counts in. - optimization and bugs squashes (game loads much faster) - more settings public for modding Thanks, Arek

  • v9.102 2nd may 2025 - 2 May 2025

    Small update today! - selectable units on level up screen. - no delay for sound of drinking - couple bugs fixed like Wiesiek ignoring events - deployment areas slightly bigger. - Loaded dice as rewards. - no automatic zoom out. - social distancing works. - event text less clumped. - Typos fixed Thank you, Arek

  • Mini-Expansion: Beneath Crescent Lake - 25 April 2025

    Hello everyone! Another big update. This time campaign content! I'm honestly a bit tired after testing everything until 4am so let's get straight to the point! What's new? - Expanded campaign with more quests focused on the new units - Arachnids. It's very clear now the game wants to be an open world with points of interest you can visit. Glad to know I'm on the right track. - Experience levels for units now give perks and skills. This is the first step before I implement skill trees with ability points for units. - Usable artifacts, which is the first step before swappable weapons and items. - Fate Dice can be re-rolled for every check, this is a prerequisite for company stats. I'd really love to have a customizable leader with stats which impact these stat checks. - Leader unit prototype. I think this unit type is too large right now, but it works. Currently only shows up in the true…

  • Strategems 2025 - Celebrating Tactics! - 21 April 2025

    Hello everyone! Winter Falling is part of the Strategems 2025 festival! Really happy about it. This is actually a little preview of the delayed update that should come tomorrow at night! Please let me know what you'd like to see further in the development. (Other than more stable updates without delays ːsteamhappyː) I've updated the roadmap graphic on the store page, I'm really excited about the next updates! I'm super grateful you're here! Thank you for reading, Arek

  • 8.103 - 1 March 2025

    Quick update: - Commander type prototype - Health bar allows for larger numbers in modding - Scouting bugs fixed

  • 8.0 test feb 7th - 7 February 2025

    - arena difficulty changed - AI random battles curve steeper - AI random placement issues fixed. - shorter arena - all skill bugs reported are fixed Hopefully everything's fixed for the expansion to come out cleanly!

  • hotfix 7.11 jan22th - 22 January 2025

    - no more blood cheese oath - arena score multiplier works - Poisoned status and Exhaustion are displayed correctly - Leaderboard displays entries with appropriate sauces - Units on the map border will be covered by fog of war - Old save files problems maybe fixed (I'm sorry if you were attached to the campaign progress, it may be gone )

  • hotfix 7.01 jan21th - 21 January 2025

    - Arena enemies have more units and a bigger pools of units. - Arena fog larger - Bugs fixed with menu and leaderboard

  • Winter Update! - 20 January 2025

    What's changed: - New game mode, replayable arcade mode is here! Battles & army management with army drafting! Random world map for actual travel and crisis solving is coming in the next updates, right now the game mode is based on ... cards. Couldn't find a name for it, could be called RAM, but it's too silly, so it's called Arena. Because it's basically Daily Arena 2.0. It will help a lot with implementing content packs of new units, new factions, without creating a whole new campaign. - Bread supply system is more forgiving, as I'm slowly transitioning the system into a more open world. (custom campaigns will retain the option to be strictly linear). The road ahead to version 1.0 is laid out and simple, just need to work. Preferably learn some things along the way, rushing and crunching isn't fun after the 5th time. Sadly, the expanded campaign 1 couldn't make it today, will be done…

  • v6.99 24th december - 24 December 2024

    Replenish/merge units screen. Item identification works. Spider units, new faction & race. LOTS of bugfixes. Had planned to release the campaign content today, but it's too buggy. You could lose progress on a 5 hour campaign, not risking that. I'll fix bugs over the holiday break and will be ready for new year's. Sorry. I'm working on the open world aspect, it will take a lot of time still. But a simpler battle-focused replayable mode is coming January 20th. Things move waaay faster now that my chronic back pain is gone! (thank you amitriptyline). New year is worth looking forward to! (fun part about psychosomatic pain is the feedback loop: pain for 10h a day -> can't work -> feel bad about productivity -> more pain) Merry Christmas everyone! Arek

  • Winter Sale! - 20 December 2024

    Thank you for following the game! It's been a very rough year for me and Winter Falling, but things are okay now. I'm really sorry for the lack of meaningful updates in the last months, in a couple days a big expansion drops. Another in january. So things are looking up! Thank you, Arek

Patch notes and updates

S.noRelease datePatch nameGID number
11 May 2026v10.08 hotfix1831432155572501
220 November 2025v10.05 20th nov 20251816849002012216
38 October 2025v10.02 oct9th 20251813041031188651
425 June 202525th june 2025 v9.1201803527891477785
520 June 2025v9.115 20th june 20251802893906771704
68 June 2025v9112 8th june 20251801617199488645
75 June 2025v9.110 5th june 20251801617199399751
82 May 2025v9.102 2nd may 20251798454487631375
91 March 20258.1031792751526086772
107 February 20258.0 test feb 7th1790848102663805
1122 January 2025hotfix 7.11 jan22th1789580505275770
1221 January 2025hotfix 7.01 jan21th1789039014505969
1324 December 2024v6.99 24th december1786573930785234
1430 November 2024v6.16 november 30th1784506359086795
1530 October 2024v6.10 October 30th6146943657173866461
163 August 20245.112 aug 3rd5963413728343820336
176 July 20245.110 hotfix 6th july5842939267341958131
1830 June 2024hotfix 5.106 30th june 20245842939267320604044
1927 June 20245.104 hotfix 27th june5842939267310076824
2010 June 20245.103 10th jun 20245746109972564478909

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.