- Why not try out Mobocratic Union Beta Branch? - 8 January 2024
Happy new year to all our original mobocrats (be proud of that, did you know you're a trendsetter?), Today, we're glad to announce the newest the Mobocratic Union January Update, which includes many new, intriguing new features. Let's take a look, shall we? New background graphics for the MEPs office, news studio and country page UI improvements: verbalized and visualized ideological descriptions of policy proposals and visualization of relative influence between characters Inbuilt Mobopedia with articles on how to play the game and explanations on how the different systems in the game work Some easter eggs... As Aristotle said: "Those who know, know." Others, let's figure out! A system for activating and inactivating amendments based on thematic amendment packs Several bug fixes Let's wishlist Mobocratic Union on Steam today: https://store.steampowered.com/app/2603680/Mobocratic_Union/
- Mobocratic Union Beta Available Today! - 21 July 2023
We're excited to announce the beta of Mobocratic sequel, Mobocratic Union to all current Mobocratic owners. Mobocratic Union simulates the decision-making in a supranational union resembling the European Union in it's most crucial levels. The game simulates over 700 dynamically created politicians, committee meetings, parliament plenaries, council meetings and even more is to come. This is a new solid ground for the Mobocratic! The beta is available as a beta branch for Mobocratic. Get access to Mobocratic Union Beta today!
- Mobocratic September Update - 20 September 2020
After a longer pause, a new Mobocratic update is finally out! In this update the following are introduced: 1) Couples + romantic interests 2) New policies 3) Performance improvements 4) Improved dictionaries 5) New map Take your game to the next level and explore the new things you can do as the President of Bear Island. Or maybe, Temptation Island? 😎 Rule with new policies and try to achieve a balance of ideology, economics and votes. Play with the new, bigger and better map which gives room for creativity!
- Mobocratic Summer Update - 26 June 2020
Mobocratic Summer Update brings in a totally new event - Presidential Elections! Now, if the citizens are fed up with your rule, they can run for YOUR office and make change happen! Don't let this happen! The new update also brings with it new tools for the organization of the governmental machine. Tools within the constraints of law, of course. Now the President has the possibility of creating an electoral reform. For everything to go by the rules, this he needs to have the support of the supreme court of Bear Island. This is no banana state, after all! Within the reform it's possible to redraw election districts and rebalance the amount of seats gained from each district. This, of course, to make sure everyone on the island gets their fair share of voting rights! Some less scrupulous statesmen might succumb to gerrymandering. You surely wouldn't, right? As before, keep developing your…
- First-past-the-post election system added - 15 May 2020
When still working on a larger update that comes with many new amazing tools for election campaigning, including election districts and gerrymandering, we wanted to add the game already one new feature that was originally developed for the larger update. That feature is a whole-new election system, namely the first-past-the-post! This new election system broadens the selection of different election systems and therefore gives you even more choices for your games! We hope you like it.
- Mobocratic drives now like a Ferrari! - 6 May 2020
We’re proud to announce the newest update on Mobocratic. Certain processes in the game have been optimized and we’ve got a remarkable improvement in gameplay performance. This for a large part fixes the problem being reported of the game getting slower the longer the player plays it. Now you can have longer sessions without getting the annoying experience of the game slowing down! Another feature is an improved tutorial with more things that are gone through. Hopefully this will make it even easier for new players to get the hang of things as an aspiring Mobocrat! We believe this update will greatly enhance the gameplay and many of you will find it an improvement!
- Meet Igor - your new advisor! - 6 May 2020
You asked it, we delivered it. We're proud to announce the newest version of Mobocratic that comes with an all-new tutorial by none other than Igor Mazeev, the honest and trustworthy advisor from Eastern Europe. Igor will begin your shared journey by telling you some of his secrets that help you becoming a real Mobocrat! When the journey continues (in the game that you start today - and, in the longer period, with future updates), Igor will trust you more and share even more of his knowledge of different tricks and ploys that help you to navigate in the complex world of Mobocratic! The coolest part behind the new system powering the tutorial is its customizability that provides us a solid foundation for any kind of different courses that can teach you new things about the game, but also work as missions that reward you with money and satisfaction points whenever you complete them! The n…
- We keep your game updated - 2 May 2020
You pay for the game. We do everything to bring you the most value for your hard-earned money. During the first two days of our sales, we have already updated our game two times with features you, the players, have wished. But, based in the huge amount of your great ideas and also our promise to provide updates for at least one year, we can safely argue this is just the beginning. We’re committed to improve your game with regular updates that ensure your game is always just getting better! One of those features we’re working on is a new chat based system that teaches the players to make the most of being a Mobocrat. Where did we get this idea? It rose from a negative review given us, and that’s why we want to encourage you to openly give us feedback about the game so we can always make it more, and more and... even more! Being a Mobocrat matters. So, be a Mobocrat!
- Development ideas? Join our Discord server! - 1 May 2020
We’re interested in hearing your new ideas and therefore welcome you to join our Discord server to discuss on upcoming updates and interesting game situations. We’re also ready to provide help whenever needed! Join us with the link: https://discord.gg/8N8fQKC
- Mobocratic released - 30 April 2020
We're proud to announce that Mobocratic is now released! There's absolutely no better time to get Mobocratic than now, especially with our 25% discount on the first week. So, don't wait and be a Mobocrat! Mobocratic – Play as the president of the distant Bear Island where the lives of the citizens are yours to be improved – or destroyed. Lead the nation to prosperity – or witness its downfall! IT DOESN’T IMITATE, IT IS. Some political simulation games approach politics as if it was a Shakespearean play. Yes, politics is often entertaining, but it doesn’t follow a scripture. Therefore, in Mobocratic, we don’t just play you the play, we bring you in the middle of everything. Everything is simulated! Relations – check, jobs – check, bank transactions – check, court’s cases and convictions – check, political opinions – of course and much, much more. There’s nothing like being a Mobocrat! BE…
- Mobocratic - the story behind the game - 21 April 2020
It was a gloomy Winter day in 2018. A café in Helsinki, Finland. We sat there, discussing ideas for a game project. The idea that came up was that of a distant island where big personalities the likes of Donald Trump and Bill Gates would live as neighbours to each other. Where the big leagues would come down to earth on the scene of an idyllic village with a dozen people. We started working on a draft. The draft culminated in a game called Björnholmen. The player would play as the village chief of a village located on an unknown island. The experience would consist of meeting the villagers, listening to their gossip about each other and following their everyday life. Björnholmen was a promising project which we really liked. The problem was that we experienced the game as playing the player rather than the other way around. In the end we ended up agreeing to stop developing Björnholmen…