Art of the Rail news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1286190
- PriceNo longer available on Steam Store
- Release dateComing soon
- DeveloperRocketWerkz
- PublisherRocketWerkz
- Parent gameNot available
Genres: Indie, Simulation, Strategy, Early Access
Company pages: Developer: RocketWerkzPublisher: RocketWerkz
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Art of the Rail Steam news
Art of the Rail news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devblog | Is this thing on? - 5 September 2024
So well it has been (checks notes) like over a year since I posted something. Probably time to do so! Why is this? There is a long story and then a very long story. Too Long, Didn't Read Art of the Rail paused development due to loss of motivation to build on the shifting sands of Unity Licensing, and has been ported to our own internal custom framework called "BRUTAL". This framework was built from the ground up around the approaches to data, memory, scale, and rendering that AotR was built around. When will it launch on steam? There will be an initial pre-alpha launch on Itch.io, and once we are happy with the state based on customer feedback we will look into a Steam launch. I remain concerned about Steam launches due to Valve constantly shifting the sands of how downloads, cloud, and other features work - with the customers ending up frustrated with us when Steam breaks and us havin…
- Devblog #4: It's been a while, but lots of progress - 15 July 2023
So it's been quite a long time since I did an update on Steam, and internally our corporate side has been begging me to provide an update for you folks. So here it is! https://i.imgur.com/zL8hY2A.gif Note: First two headings are general commentary, skip those if you just want game info Background If you just want to keep up-to-date, our internal processes automatically post "commit messages" to our discord. This means that you can see changes live as I make them to the game. I put pretty detailed commit messages so you can get a sense of the changes I am making and often some degree of why. It's been a while Firstly, apologies for not posting updates here sooner. This project started as a COVID lockdown project for me (Dean), so it's been a core passion for me. Unfortunately COVID also bought with it some pretty crippling social anxiety. I'm in this weird place where the reason I make g…
- Devblog #3: Refactoring Multiplayer and Optimization - 4 January 2022
Over the past six months things have been busy for both the project and myself. Petr and Paul (our two artists) have been hard at working making lots of new content for the game, slowly chipping away at the industry tree for the game. I've been focused on a mixture of running our studio and setting the groundwork for Art of the Rail's tech architecture. Multiplayer Performance Improvements One of my biggest concerns prior to release was the performance of multiplayer. I just wasn't happy with where it was at, I was already encountering serious bugs and I didn't have anywhere near the number of vehicles I wanted. So I focused on a major rework. It was really very substantial. This resulted in me redoing entirely how updates are sent to clients. As part of this I also did a lot of optimization and bugfixing, improving how clients connect and files are transferred. Overall - I'm very happy…
- Devblog #2: Modding and Filestructures - 6 July 2021
Much of the work for the past few weeks is a bit harder to see directly in the game but is incredibly important as a foundation for a solid game in the future. New Content https://sketchfab.com/models/0f59fa935948494d877f63b0f4e28fe2 Our two artists have been feverishly adding more content to the game. This ties in very well with the filestructure improvements detailed above as it is becoming much easier to add things to the game. This new content includes new trains, new industries, a bus, a van; and much more! As we proceed forward we will be continuing to add more (and deeper) industry chains. This update includes the Iron Ore mine (seen in the sketchfab scene you can explore above), as well as the Steel Mill. This steel will be used for helping to grow towns or you can take it to an auto factory to make cars. Our amazing sound designer (who also dabbles in sound programming) has bee…
- Devblog #1: Testing... lots of Testing! - 2 June 2021
The key focus on the project so far has been to really ensure that the game can scale. That's been very important, so that's meant a lot of testing followed by refactors. Not only do I need to ensure the game is able to render thousands and thousands of objects (sometimes in multiple cameras!) but I need to be able to synchronize all their states; both to disk and any clients! Progress on Modding Tools Additionally I've been slowly expanding the modding tools available for the game. All the game data itself is actually loaded as a mod, so anyone will be able to do this. But I'm also putting a lot of editor tooling in the game to make it much easier for people to make mods. Dedicated Server Testing I've been testing quite a lot with dedicated server files as well. Currently issues are mainly occurring due to FPS differences between clients and servers. Solving this is causing me a slight…
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