- UPDATE 1.3.0 RELEASE - 14 September 2020
1. Endless mode (beta) added -Endless mode with no round limit has been applied. -Applying a map exclusively for endless mode that provides more tiles. -One phase consists of 5 rounds, and each phase has different properties, appearance position and bosses. -Survive longer and challenge the best score. -Currently, the endless mode is a beta version, and there may be bugs and balance problems. -We will listen to your opinions and distribute the full version. 2. Profile system (beta) added -A profile feature has been added to check your play information. -You can display the badge you want. -The current profile system is a beta version, and there may be bugs. -We will listen to your opinions and distribute the full version. Apology's Word -The promised update has been delayed for more than a month. -We apologize to all who have been waiting for this update. -Because we are a small team, w…
- UPDATE 1.2.3 RELEASE - 21 July 2020
1. Obtain tower selection items when selling Epic & Unique towers -If you sell Epic and Unique Towers, you can now get a lower level tower selection item with gold. -You can use this to respond more strategically. Epic Tower Sales -> Gold, 1 Unique Tower selection item Unique Tower Sales -> Gold, 1 Rare Tower selection item 2. Tower overlap bug fix -Fixed a bug where the tower sometimes overlapped the controller and could no longer be operated. -Fixed a bug where the character sometimes stopped attacking. -Fixed other bugs.
- Hot fix 1.2.2 - 15 July 2020
1. Tech Tree Help Patch - Fixed a bug where help text was not appearing in the tech tree. 2. Stage Unavailable Error Patch - Fixed a bug where the last monster in each round did not die.
- Hot fix 1.2.1 - 13 July 2020
1. Bug fixes related to Lilia skill - Fixed a bug where Lilia's skill damage was not applied properly. 2. Fixed round display error in tutorial.
- UPDATE 1.2.0 RELEASE - 8 July 2020
1. Trophy - Now you can get trophies according to the stage clear result in challenge mode. - There are 3 types: Clear Trophy, Mission Complete Trophy, and HP Trophy. Clear Trophy: The trophy you get when you clear each stage. Mission Trophy: When you clear each stage, you get it by completing all 6 missions (3 basic and 3 hidden). HP Trophy: When you clear each stage, you get more than 30 HP remaining. - Trophies are automatically registered for users who have already cleared the stage according to their clear record. 2. Tech Tree - The trophy you collected can be converted into a tech point and used to develop skills for clearing the stage. (1 trophy = 1 tech point) - You can increase the maximum HP or weaken the enemy by using the tech tree. - Alternatively, you can speed up the Goldmon summon cycle for higher scores, or increase your gold gains. - Use the tech tree to challenge high…
- Update 1.2.0 delay notice - 4 July 2020
Hello? Dear fans of Project RTD VR. It is JAMONG. Originally, the 1.2.0 version was scheduled to be updated at the end of June. During development, we concluded that additional testing and verification was necessary due to various problems. Unfortunately, the update has been postponed to mid-July . We will update the Tech-Tree system first, and the profile system will be updated later. We apologize for not following the promise. Thank you.
- Hot fix 1.1.7 - 29 June 2020
1. Fixed a bug where the buff range was not applied properly in some stages 2. Fixed a bug where the buff range was not applied properly 3. Other bug fixes
- UPDATE 1.1.6 RELEASE - 26 June 2020
1. UI added for user convenience The starting position of the enemy and the position of the elevator switch are displayed during the round ready time. Displays mergeable towers (during round ready time). Tower rating is displayed in the tower description during gameplay. 2. Karian's 'Morale Boost' skill has been weakened. -Attack speed bonus reduced from 100% to 50% 3. Fixed some bugs
- UPDATE 1.1.5 RELEASE - 24 June 2020
Since physics is applied to the hairs and skirts of the towers, you can touch them using your controller.
- ! Server update notification - 22 June 2020
The game is paused due to server update. -Inspection time: June 22, 2020, 15:30 ~ 16:00 (based on Korean time) * We apologize for any inconvenience.
- UPDATE 1.1.4 RELEASE ! - 19 June 2020
1. Difficulty name change : Existing 'Easy' is changed to 'Normal' and 'Normal' is changed to 'Hard'. In 'Hard' mode, 'Unlimited wait time' and 'Slow' functions are disabled. 2. Slow function added : Slow motion function is activated by selecting a tower during in-game or opening the menu. Now you can enjoy the battle more comfortably or devise a strategy. This feature only works on 'Normal' difficulty. 3. Tower status and attack speed fixes : Some tower status and attack bugs to be applied to version 1.2.0 were fixed and applied a little earlier. Fixed a bug that applied a lot of skill damage to Shi, Pulsar, and Karian. Fixed a bug in which the attack speed of Endless, Netra, etc. was incorrectly applied. 4. Other In the tutorial, the position of the explanation window and in-game round start button has been slightly changed. Minor bugs were fixed.
- UPDATE PREVIEW 1.2.0 - 12 June 2020
1. Trophy - Now you can get trophies according to the stage clear result in challenge mode. - There are 3 types: Clear Trophy, Mission Complete Trophy, and HP Trophy. Clear Trophy: The trophy you get when you clear each stage. Mission Trophy: When you clear each stage, you get it by completing all 6 missions (3 basic and 3 hidden). HP Trophy: When you clear each stage, you get more than 30 HP remaining. - Trophies are automatically registered for users who have already cleared the stage according to their clear record. 2. Tech Tree - The trophy you collected can be converted into a tech point and used to develop skills for clearing the stage. (1 trophy = 1 tech point) - You can increase the maximum HP or weaken the enemy by using the tech tree. - Alternatively, you can speed up the Goldmon summon cycle for higher scores, or increase your gold gains. - Use the tech tree to challenge high…
- Hot fix 1.1.3 - 12 June 2020
- In the case of the first purchaser after the 1.1.0 update, a problem that the pointer does not appear in the first play occurs and fixed it. - Fixed VR device recognition bug in Tutorial 2 - Notification when server connection fails
- Hot fix 1.1.2 - 6 June 2020
After setting the language to English, the name of each tower is displayed in Korean in the 'Tower' menu during gameplay.
- Hot Fix 1.1.1 - 5 June 2020
Fixed an issue where tutorial achievements were not being completed.
- UPDATE 1.1.0 RELEASE ! - 4 June 2020
1. Easy Mode : You can select'Easy Mode' at the start of each stage. Select'Easy Mode' to activate'Unlimited Ready Time'. However, only 50% of the final score applies. 2. Index controller support!! 3. Steam achievements : 45 achievements have been added. 4. Left & Right Hand : Left-hand and right-hand can be selected in the settings. 5. Teresa and Netra's modeling has changed slightly. : Fixed objects covering their faces. 6. Small bugs have been fixed. 7. 'Pause' possible : During gameplay, press the'Menu' button on the controller or click the gear button next to the information UI on the left to pause the game.
- UPDATE PREVIEW 1.1.0 - 27 May 2020
Introducing the first update of Project RTD VR. 1. Unlimited Ready Time -We have found that you are struggling on several stages of RTD VR. And I found that there wasn't enough time to explore the abilities of RTD VR's attractive 30 towers. So we decided to add an 'unlimited ready time' feature. This feature prevents you from starting a new round until you are ready. During that time, you can build and synthesize enough towers. However, the play time continues, so it can be disadvantageous for high scores. You can turn the feature on or off in Settings. 2. Steam Achievement -We are making Steam 'Achievement' to reward your challenge. We are preparing more than 40 achievements. 3, Left hand available -You can also play with your left hand. You can set up your left hand play through the 'Settings' menu. It cannot be changed during gameplay. 4, Other -Teresa and Netra's modeling has been s…