SPSTEAMPULSELIVE ANALYTICS
War of Ashird

War of Ashird Steam metadata

Kumiho Soft, Igrasil Development Team | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPGStrategy

  • Steam app typegame
  • Steam App ID1286720
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperKumiho Soft, Igrasil Development Team

War of Ashird metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1286720
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperKumiho Soft, Igrasil Development Team
  • PublisherIgrasil Studio
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG, Strategy

Company pages: Developer: Kumiho Soft, Igrasil Development TeamPublisher: Igrasil Studio

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

War of Ashird Steam metadata

War of Ashird metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1286720/metadata
Steam Communityhttps://steamcommunity.com/app/1286720
PCGamingWiki search
IGDB searchSearch IGDB for War of Ashird

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Our Biggest Update Yet Approaches - 29 June 2026

    We're thrilled to share that the massive new update for War of Ashird is nearly complete. This isn't just another regular development update — it will be the largest and most significant one since the beginning of development, and very likely the final major update for the game. After this update, no further content updates are planned (with the exception of Collector’s Edition deliveries and similar fulfillment items, which will be handled separately). Inside this update, we’ll finally answer all your questions and deliver every important detail about the release, our future plans for the project, and much more. We can’t wait to share it with you!

  • Development Update #64 - 19 January 2026

    Happy New Year, heroes! As we welcome the start of 2026, we want to take a moment to address all of you who have been supporting us so patiently. Unfortunately, we were not able to release War of Ashird last year as we had originally hoped. We sincerely apologize for the long wait and for any concern or disappointment this delay may have caused our community.As we have stated before, we remain fully committed to completing and releasing the game. We kindly ask for your patience for just a little longer while we finalize the experience. While development has taken significantly longer than anticipated, it has never stopped, and we are actively moving forward with the goal of releasing the game within 2026.We will share concrete information regarding the release date and publisher as soon as we are able through future development reports and announcements. Thank you for your continued pat…

  • Development Update #63 - 28 November 2025

    Greetings, heroes!Pita here! Over the past month, we have heavily invested our time in polishing the final version and optimizing the game. As we patch up the core experience, we have also updated our storytelling system to meet modern expectations.Here's the summary of our progress since the last update!■ Game Update■ Story:Added text animations for specific dialogue, such as shouts or loud screams.Added various new animations to story scenes to make them more immersive.Smoothed out the audio transition between the "Sad Theme" and "Battle Intro" to prevent jarring audio cuts.Added walking animations synchronized with the background for better immersion. Reduced the intensity of the "Screen Shake" effect during explosion scenes to prevent text from becoming unreadable.The "Skip Read Text" function now correctly stops immediately when a new CG illustration appears on-screen.The "Skip Unr…

  • Development Update #62 - 23 September 2025

    ※日本語は下にありますGreetings, heroes! Miore here. We are back from the summer holidays with a new update. Now that our team has gotten a short break, we've regained the strength and motivation to push the game into its final phase.Here's the summary of our progress since the last update!Game Update■ StoryFixed an issue where character dialogue was not consistent with a major player choice.Added an optional, skippable tutorial section explaining advanced mechanics such as crafting, blessings, and cards. You can still access the tutorials afterwards in the Camp menu.Corrected numerous typos and grammatical errors throughout the script.■ Battle There is no new content in this update, as our sole focus has been on polishing the existing experience before release. This patch is dedicated entirely to resolving bugs, improving stability, and addressing in-game issues. Fixed an animation bug where unit…

  • Development Update #61 - 22 July 2025

    ※日本語は下にありますGreetings, heroes! Miore here. It's been another packed month with lots of bug fixes, and a new face has joined the team to push the development forward. Welcome aboard, Peter!There's still plenty to do, but we're moving forward one step at a time. Thank you for your patience, and please hang in there just a little longer.Let’s now share our summary of last month's progress.Game Update■ StoryUpdated Luna event. Revised dialogue in the final chapters to improve pacing and clarify story details.Implemented a portion of the story script.■ BattleAdded additional effects on battles based on choices made during the story.Fixed an issue where enemy units set to prioritize "healing" will fail to use healing items.Ranged enemy units will now try to keep their distance more intelligently.■ SystemOrganized and assigned BGM. We plan to expand our soundtrack library with several new songs…

  • Development Update #60 - 17 June 2025

    ※日本語は下にありますGreetings, backers! Miore here. Welcome to another update! Before I start, I wish to share some information about the IgrasilStudio account on X. Some of you probably noticed that in February, our account was suspended. We're still not sure of the reason behind the suspension, but after months of contacting support, we managed to restore the account. A small message from Pita-san about the delay of this update and about his condition: Sorry to worry you guys about my sickness… on my, ahem, symbol. But I’m back and fully recovered. It’s been a rough two weeks for me, but thanks to the doctor I made it through and I’m ready to fight once more! Big thanks to everyone who sent me kind words! You guys are the best. Also, don’t get into an untrustful pool! Let’s now share our summary of last month's progress. Game Update■ StoryUpdated main story content. The update concerns the con…

  • Development Update #59 - 15 May 2025

    Greetings, heroes! Miore here. Welcome to another update where we’ll summarize last month’s progress. Game Update ■ Story Updated and proofread main story content. Implemented a portion of the story script. ■ Battle In missions with specific objectives, a battle condition pop-up (e.g., "Stay alive for 10 turns") will now always be visible. Corrected animations for generic units and NPCs. Improved visual design for maps in the Boss battle and unique events. ■ System Fixed several issues that disrupted gameplay. Improved loading times between story and battle scenes, particularly on weaker hardware, where the game previously paused briefly after loading the map to allow all elements to load. Resolved an issue where some assets were misaligned at certain minor resolutions. Fixed a memory crash issue. Addressed a graphics rendering bug reported on the Unity forum, caused by texture size.

  • Development Update #58 - 15 April 2025

    Greetings, heroes! Miore here. Welcome to another update where we'll be summarizing all of last month's progress. Game Update ■ Story Implemented the part of the story script. ■ Battle Introduced two new battle maps designed for boss encounters. Improved camera functionality, particularly for boss battles. Refined animations and visual effects. Enhanced battle sound effects for a more immersive experience. Updated the "Fog of War" mechanics on the grid-based battle map: movement can no longer be undone once an enemy is revealed from the fog. Fixed indicators to accurately show when a unit enters an enemy's attack range, now including special attack ranges. ■ System Added soldier backers' names to the game system. (Note: We’re still missing submissions from three backers who haven’t completed their surveys. If you’re one of them, please contact us at [email protected].) Implement…

  • Development Update #57 - 14 March 2025

    Greetings, heroes! Miore here. Welcome to another update where we'll be summarizing all of last month's progress. Game Update ■ Battle Added two new types of enemies. Optimized character deployment points to ensure balanced battles. (We limited the amount of characters you can use in Hard mode.) Fixed an issue where units affected by AOE (area-of-effect) skills sometimes did not take damage. ■ System Adjusted the quantity and quality of the Guild missions. Expanded the game with new items, potions, and ingredients that you can discover and use in your adventures. The Arena System has undergone a complete redesign. More details will be revealed soon! We focused on improving turn-based boss fights; in addition to correcting bugs and animation errors, we're working on improving the camera work and designing unique locations for each boss. We plan to present video footage of the new gamepla…

  • Development Update #56 - 11 February 2025

    Greetings, heroes! Miore here, welcome to another update where we'll summarize all of last month's progress. Our studio is still in talks with a publisher, and we will provide more information on that front as soon as we get the green light. Thank you for your patience until then. In the meantime, we're excited to share the latest development update! Game Update ■ Story Several improvements to the script. Updates to Patty's character events to ensure consistency with future content. A note for anyone who played the demo: The current version of the game will have a fresh, different start to the game. ■ Battle Adjustments the balance of AGI that always allows you to make a second attack to an enemy. Adjustments the level of difficulty of challenges in the arena. Side objectives added to existing several missions and side event battles, and rewards have been added upon completion. Refineme…

  • Development Update #55 - 10 January 2025

    New Year's Greetings Welcome to another update! We'd like to take this time to address the current situation and what matters most for us. We sincerely apologize for the extended development timeline, the prolonged wait, and the concerns we have caused. Despite the repeated delays, we want to make this absolutely clear: we will complete this project and deliver it. Cancellation is not an option. We promise without exception to release the game and deliver it to you as pledged. No matter the challenges, this commitment will not change. Reasons for Development Delays Vague initial specifications Excessive desire to add new game elements Delays and revisions in game scenario writing Insufficient manpower for the project’s scale Unforeseen incidents, illnesses, and other setbacks When we launched our campaign on Kickstarter, the elements that were proposed as additional inputs were not yet…

  • Development Update #53 - 13 December 2024

    Pita here! Welcome to another update! Last month was hard for us - especially for me, as I had to say my last goodbyes to my father who passed away - but the rest of the team did their best to continue making great progress! ■ Game Update ■Story: Fixed writing issues Adjusted the details in the script Added a swimsuit mini episode ■Battle: Added an additional battle map for an event. Corrected animation and script for death sequences. In rare cases, the game would show HP as 0 while the character is still standing upright, only dying after the end of the turn. Corrected critical hit damage rates. Right now, critical damage will be calculated as x2 normal damage. Fixed camera control on maps with small areas. ■System: Fixed an error on Windows 11 version 24H2 where the game would crash during loading. (The Game loaded and shut down without any error.) Fixed a bug where the crafting syste…

  • Development Update #52 - 19 November 2024

    Pita here! Welcome to another update! We've received many messages regarding changes of address and did our best to reply to everyone. If you have not yet heard back from us, please do reach out to us again to make sure we didn’t miss your message! ■ Game Update ■Story: Wrote the story script. Added sub-character events. Fixed writing issues. Adjusted the details in the script. ■Battle: Balanced the finance aspect from the mid to late point of the game. (Improved the scale of income from land management and ranking.) Corrected character development/growth. (Adjusted some units to emphasize their character and expected role in the game, along with how they grow with each level) Slightly changed in the cooking system and bonuses. Boosted enemies level and difficulty in the middle game (normal difficulty) ■System: • Adjusted controller compatibility (Tested on Xbox controller and PS4 game…

  • Development Update #51 - 16 October 2024

    Pita here! While our team accelerates out progress to successfully complete the year, I'll give you a quick update. We are currently testing build 0.9.6, which I mentioned in the last update. It will be released for testing next week. Our current playtesters will be informed about this individually, but I wanted to let our backers know this was taking place to illustrate how far we’ve come. ■ Game Update ■Story: English script updated, mistakes fixed and adjusted. Maid events script updated. ■Battle: Improved sound effects for skill attacks. Sound in some cases weren’t timed correctly with animation. A small change in some character skills to better reflect the characters. Fixed an issue wherein the character relation system might suspend the game at random during the battle. ■System: Added an option to rewatch events in the game, such as your favorite character events or moments. (Avai…

  • Development Update #50 - 11 September 2024

    Greetings! Miore here, welcome to another update! Today we will provide in-game developer footage of the city management system. That system is implemented in the build 0.9.6 - next beta version, together with the card system presented in the previous update. This in-game footage comes from the development version, and it will present important information on how to begin your land management adventure: - In starting levels, there will be a limited number of squares on which you can build new structures. To unlock the next upgrade, your city will need to grow in population. Notice how, in the footage, each new building increases population size! Your maid will notify you once your town is ready to level up. There will be 4 levels (Lv1 to Lv 4) in total, and each level unlocks new categories of buildings, along with visit options and events. Level unlocks will be accessed by visiting you…

  • Development Update #49 - 8 August 2024

    Greetings, backers! Miore here, welcome to another update! We are excited to talk about our progress and discuss changes in character development and combat. ■ Game Update ■Story: English script updated, mistakes fixed and adjusted. Land management casual events script updated. Maid events script updated. ■Battle: Our combat system has undergone many improvements from version 0.6.1 to 0.9.6 with many additional mechanics to make grid battles more varied. Blessings: Each character is born in Ashird under the blessing of a particular star: Agia, Rokar, Goi or Sraoh. Agia: A crimson star shining in the northern sky. It represents passion, pride, rhythm, and reminiscence. Sraoh: A blue star shining in the eastern sky. It represents purity, progress, truth, and intoxication. Rokar: An emerald star shining in the western sky. It represents strength of mind, friendship, respect, and majesty. G…

  • Development Update #48 - 11 July 2024

    Greetings, heroes! Miore here, welcome to another update! We are excited to talk about our progress along with comments by Pita, who led the development of the game So let's get started! Welcome back, it’s me Pita! Since Miore allowed me to take part in this update, I'll take the opportunity to summarize our work and share my thoughts from the past months. When we started working on War of Ashird, we knew that it would be an ambitious and demanding project. The work we would have to put into it would be much greater than the projects we have encountered before, especially for a small team such as ours. Each of our team members has an important task in the creation of the game, you can say that these people are irreplaceable. No one else knows the code better than the people who created it. During development, we focused on creating solid gameplay with a character-driven storyline, and w…

  • Development Update #47 - 11 June 2024

    Greetings, heroes! Miore here, welcome to another update where we summarize all the progress we made last month. Just like before, I'll be presenting our progress in an easy-to-digest list format. In May, we spent much time polishing elements in-game mechanics that are not available or visible to the player at first. These small elements, such as side quests, land management, and academy exams that come with a renown system, will unfold over time - giving you plenty of activities to enjoy as you explore each chapter of the game. So let's get started! Game Update ■ Story Several improvements in the story branch. ■ Battle Double attack calculation has been corrected. Mini-battles added in various character events. Side objective added to existing story battle. ■ System Renown Rank system has been revised and implemented. (Sadly for Mizuki Fukushima fans, no, you can’t have a romantic rela…

  • Development Update #46 - 7 May 2024

    Greetings, heroes! Miore here with a recap of the progress made last month. Just like last month, I'll be presenting our progress in an easy-to-digest list format. Let's get started! ■ Game Update ■Story Mayumi character event improvement Gaven character event improvement Main story content update and proofreading ■Battle Balance the units you can recruit. Balance the level progression for supportive units. Improve animations and effects for area skills, and fix errors in damage calculation. Improve camera operation. Improve visual effects on maps with "fog of war". On a map with "fog of war", the option to undo movement when encountering an enemy is now disabled. ■System Fixing and patching of existing bugs. Improved screen scaling at non-standard resolutions. Fixing memory crash issue The game will now prompt the player to save progress. This is helpful for those who tend to forget to…

  • Development Update #45 - 4 April 2024

    Greetings, heroes! Miore here with a recap of the progress made last month. First and foremost, I'd like to express my gratitude to each and every one of you for your unwavering support and invaluable suggestions! Just like last month, I'll be presenting our progress in an easy-to-digest list format. Let's get started! ■ Game Update Story Aquitania and Yukiko characters events improve. Battle Several improvements of the gameplay experience for our story maps. This month, we've made improvements to 8 maps on both Normal and Hard difficulty levels. From fine-tuning the number of enemies to tweaking the flow of map progression. Adjust mission rewards. Balanced in-game economy. Replace two side event maps with a new, updated story. Attack skill balance. Improved sound effects have been added to both physical and magical attacks, as well as attack skill. System Enhanced system settings for 4…

Patch notes and updates

S.noRelease datePatch nameGID number
129 June 2026Our Biggest Update Yet Approaches1836506165561165
215 May 2025Development Update #591799817379472252
37 May 2024Development Update #465766372999961538281
44 April 2024Development Update #455756237364309321305
511 March 2024Development Update #445679673637666980760
68 February 2024Development Update #435589599109265045487
729 December 2023Development Update #425410576585159627711
820 July 2022Patch Notes 1.1 (Ver. 0.6.14)4598755821861488793
96 April 2021Development Update #94023377846293768190

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1286720
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperKumiho Soft, Igrasil Development Team
PublisherIgrasil Studio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Through a twist of fate, a lowly peasant becomes a key player in the war between three powerful nations. From his humble beginnings, our hero will rise in rank through his mighty deeds on the battlefield—until he commands an army of his own.

About this game

A unique hybrid of grid-based and turn-based combat: We play quite a few RPGs ourselves, so we know how important it is that the battles are exciting and feel unique! To accomplish this, War of Ashird uses a combination of systems: Normal battles are grid-based, with up to 7 characters engaging an enemy army. When fighting a boss, laying siege to a castle, or conquering new territory, however, the game uses a turn-based battle system with three party members instead. A world full of possibilities: You can visit 20 cities, each with their own story, character events, and guild quests. By exploring all of them, maybe you'll uncover some mysteries…? A wide cast of playable characters: Interact with over 20 unique characters, each with their own events, personalities, and skills. Own land and become lord of a castle: Who wouldn't want to be master of their own domain—and who wouldn't want to expand it further? But wait… if you have a castle, you'll need a helpful maid to take care of it! As your rank rises in Ceredia, you'll get your own land, a castle, and one of four lovely servants. Forge your own story: You can decide how to finish certain tasks and missions, which will shape your character as the game goes on. Are you going to protect your kingdom, or are you going to destroy it—along with everything else? The choice is yours.

Supported languages

English, Japanese * , Simplified Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Not available
steam germany12Gewalt Derbe Sprache
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

War of Ashird's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

War of Ashird's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records War of Ashird at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.