- Our Biggest Update Yet Approaches - 29 June 2026
We're thrilled to share that the massive new update for War of Ashird is nearly complete. This isn't just another regular development update — it will be the largest and most significant one since the beginning of development, and very likely the final major update for the game. After this update, no further content updates are planned (with the exception of Collector’s Edition deliveries and similar fulfillment items, which will be handled separately). Inside this update, we’ll finally answer all your questions and deliver every important detail about the release, our future plans for the project, and much more. We can’t wait to share it with you!
- Development Update #64 - 19 January 2026
Happy New Year, heroes! As we welcome the start of 2026, we want to take a moment to address all of you who have been supporting us so patiently. Unfortunately, we were not able to release War of Ashird last year as we had originally hoped. We sincerely apologize for the long wait and for any concern or disappointment this delay may have caused our community.As we have stated before, we remain fully committed to completing and releasing the game. We kindly ask for your patience for just a little longer while we finalize the experience. While development has taken significantly longer than anticipated, it has never stopped, and we are actively moving forward with the goal of releasing the game within 2026.We will share concrete information regarding the release date and publisher as soon as we are able through future development reports and announcements. Thank you for your continued pat…
- Development Update #63 - 28 November 2025
Greetings, heroes!Pita here! Over the past month, we have heavily invested our time in polishing the final version and optimizing the game. As we patch up the core experience, we have also updated our storytelling system to meet modern expectations.Here's the summary of our progress since the last update!■ Game Update■ Story:Added text animations for specific dialogue, such as shouts or loud screams.Added various new animations to story scenes to make them more immersive.Smoothed out the audio transition between the "Sad Theme" and "Battle Intro" to prevent jarring audio cuts.Added walking animations synchronized with the background for better immersion. Reduced the intensity of the "Screen Shake" effect during explosion scenes to prevent text from becoming unreadable.The "Skip Read Text" function now correctly stops immediately when a new CG illustration appears on-screen.The "Skip Unr…
- Development Update #62 - 23 September 2025
※日本語は下にありますGreetings, heroes! Miore here. We are back from the summer holidays with a new update. Now that our team has gotten a short break, we've regained the strength and motivation to push the game into its final phase.Here's the summary of our progress since the last update!Game Update■ StoryFixed an issue where character dialogue was not consistent with a major player choice.Added an optional, skippable tutorial section explaining advanced mechanics such as crafting, blessings, and cards. You can still access the tutorials afterwards in the Camp menu.Corrected numerous typos and grammatical errors throughout the script.■ Battle There is no new content in this update, as our sole focus has been on polishing the existing experience before release. This patch is dedicated entirely to resolving bugs, improving stability, and addressing in-game issues. Fixed an animation bug where unit…
- Development Update #61 - 22 July 2025
※日本語は下にありますGreetings, heroes! Miore here. It's been another packed month with lots of bug fixes, and a new face has joined the team to push the development forward. Welcome aboard, Peter!There's still plenty to do, but we're moving forward one step at a time. Thank you for your patience, and please hang in there just a little longer.Let’s now share our summary of last month's progress.Game Update■ StoryUpdated Luna event. Revised dialogue in the final chapters to improve pacing and clarify story details.Implemented a portion of the story script.■ BattleAdded additional effects on battles based on choices made during the story.Fixed an issue where enemy units set to prioritize "healing" will fail to use healing items.Ranged enemy units will now try to keep their distance more intelligently.■ SystemOrganized and assigned BGM. We plan to expand our soundtrack library with several new songs…
- Development Update #60 - 17 June 2025
※日本語は下にありますGreetings, backers! Miore here. Welcome to another update! Before I start, I wish to share some information about the IgrasilStudio account on X. Some of you probably noticed that in February, our account was suspended. We're still not sure of the reason behind the suspension, but after months of contacting support, we managed to restore the account. A small message from Pita-san about the delay of this update and about his condition: Sorry to worry you guys about my sickness… on my, ahem, symbol. But I’m back and fully recovered. It’s been a rough two weeks for me, but thanks to the doctor I made it through and I’m ready to fight once more! Big thanks to everyone who sent me kind words! You guys are the best. Also, don’t get into an untrustful pool! Let’s now share our summary of last month's progress. Game Update■ StoryUpdated main story content. The update concerns the con…
- Development Update #59 - 15 May 2025
Greetings, heroes! Miore here. Welcome to another update where we’ll summarize last month’s progress. Game Update ■ Story Updated and proofread main story content. Implemented a portion of the story script. ■ Battle In missions with specific objectives, a battle condition pop-up (e.g., "Stay alive for 10 turns") will now always be visible. Corrected animations for generic units and NPCs. Improved visual design for maps in the Boss battle and unique events. ■ System Fixed several issues that disrupted gameplay. Improved loading times between story and battle scenes, particularly on weaker hardware, where the game previously paused briefly after loading the map to allow all elements to load. Resolved an issue where some assets were misaligned at certain minor resolutions. Fixed a memory crash issue. Addressed a graphics rendering bug reported on the Unity forum, caused by texture size.
- Development Update #58 - 15 April 2025
Greetings, heroes! Miore here. Welcome to another update where we'll be summarizing all of last month's progress. Game Update ■ Story Implemented the part of the story script. ■ Battle Introduced two new battle maps designed for boss encounters. Improved camera functionality, particularly for boss battles. Refined animations and visual effects. Enhanced battle sound effects for a more immersive experience. Updated the "Fog of War" mechanics on the grid-based battle map: movement can no longer be undone once an enemy is revealed from the fog. Fixed indicators to accurately show when a unit enters an enemy's attack range, now including special attack ranges. ■ System Added soldier backers' names to the game system. (Note: We’re still missing submissions from three backers who haven’t completed their surveys. If you’re one of them, please contact us at [email protected].) Implement…
- Development Update #57 - 14 March 2025
Greetings, heroes! Miore here. Welcome to another update where we'll be summarizing all of last month's progress. Game Update ■ Battle Added two new types of enemies. Optimized character deployment points to ensure balanced battles. (We limited the amount of characters you can use in Hard mode.) Fixed an issue where units affected by AOE (area-of-effect) skills sometimes did not take damage. ■ System Adjusted the quantity and quality of the Guild missions. Expanded the game with new items, potions, and ingredients that you can discover and use in your adventures. The Arena System has undergone a complete redesign. More details will be revealed soon! We focused on improving turn-based boss fights; in addition to correcting bugs and animation errors, we're working on improving the camera work and designing unique locations for each boss. We plan to present video footage of the new gamepla…
- Development Update #56 - 11 February 2025
Greetings, heroes! Miore here, welcome to another update where we'll summarize all of last month's progress. Our studio is still in talks with a publisher, and we will provide more information on that front as soon as we get the green light. Thank you for your patience until then. In the meantime, we're excited to share the latest development update! Game Update ■ Story Several improvements to the script. Updates to Patty's character events to ensure consistency with future content. A note for anyone who played the demo: The current version of the game will have a fresh, different start to the game. ■ Battle Adjustments the balance of AGI that always allows you to make a second attack to an enemy. Adjustments the level of difficulty of challenges in the arena. Side objectives added to existing several missions and side event battles, and rewards have been added upon completion. Refineme…
- Development Update #55 - 10 January 2025
New Year's Greetings Welcome to another update! We'd like to take this time to address the current situation and what matters most for us. We sincerely apologize for the extended development timeline, the prolonged wait, and the concerns we have caused. Despite the repeated delays, we want to make this absolutely clear: we will complete this project and deliver it. Cancellation is not an option. We promise without exception to release the game and deliver it to you as pledged. No matter the challenges, this commitment will not change. Reasons for Development Delays Vague initial specifications Excessive desire to add new game elements Delays and revisions in game scenario writing Insufficient manpower for the project’s scale Unforeseen incidents, illnesses, and other setbacks When we launched our campaign on Kickstarter, the elements that were proposed as additional inputs were not yet…
- Development Update #53 - 13 December 2024
Pita here! Welcome to another update! Last month was hard for us - especially for me, as I had to say my last goodbyes to my father who passed away - but the rest of the team did their best to continue making great progress! ■ Game Update ■Story: Fixed writing issues Adjusted the details in the script Added a swimsuit mini episode ■Battle: Added an additional battle map for an event. Corrected animation and script for death sequences. In rare cases, the game would show HP as 0 while the character is still standing upright, only dying after the end of the turn. Corrected critical hit damage rates. Right now, critical damage will be calculated as x2 normal damage. Fixed camera control on maps with small areas. ■System: Fixed an error on Windows 11 version 24H2 where the game would crash during loading. (The Game loaded and shut down without any error.) Fixed a bug where the crafting syste…
- Development Update #52 - 19 November 2024
Pita here! Welcome to another update! We've received many messages regarding changes of address and did our best to reply to everyone. If you have not yet heard back from us, please do reach out to us again to make sure we didn’t miss your message! ■ Game Update ■Story: Wrote the story script. Added sub-character events. Fixed writing issues. Adjusted the details in the script. ■Battle: Balanced the finance aspect from the mid to late point of the game. (Improved the scale of income from land management and ranking.) Corrected character development/growth. (Adjusted some units to emphasize their character and expected role in the game, along with how they grow with each level) Slightly changed in the cooking system and bonuses. Boosted enemies level and difficulty in the middle game (normal difficulty) ■System: • Adjusted controller compatibility (Tested on Xbox controller and PS4 game…
- Development Update #51 - 16 October 2024
Pita here! While our team accelerates out progress to successfully complete the year, I'll give you a quick update. We are currently testing build 0.9.6, which I mentioned in the last update. It will be released for testing next week. Our current playtesters will be informed about this individually, but I wanted to let our backers know this was taking place to illustrate how far we’ve come. ■ Game Update ■Story: English script updated, mistakes fixed and adjusted. Maid events script updated. ■Battle: Improved sound effects for skill attacks. Sound in some cases weren’t timed correctly with animation. A small change in some character skills to better reflect the characters. Fixed an issue wherein the character relation system might suspend the game at random during the battle. ■System: Added an option to rewatch events in the game, such as your favorite character events or moments. (Avai…
- Development Update #50 - 11 September 2024
Greetings! Miore here, welcome to another update! Today we will provide in-game developer footage of the city management system. That system is implemented in the build 0.9.6 - next beta version, together with the card system presented in the previous update. This in-game footage comes from the development version, and it will present important information on how to begin your land management adventure: - In starting levels, there will be a limited number of squares on which you can build new structures. To unlock the next upgrade, your city will need to grow in population. Notice how, in the footage, each new building increases population size! Your maid will notify you once your town is ready to level up. There will be 4 levels (Lv1 to Lv 4) in total, and each level unlocks new categories of buildings, along with visit options and events. Level unlocks will be accessed by visiting you…
- Development Update #49 - 8 August 2024
Greetings, backers! Miore here, welcome to another update! We are excited to talk about our progress and discuss changes in character development and combat. ■ Game Update ■Story: English script updated, mistakes fixed and adjusted. Land management casual events script updated. Maid events script updated. ■Battle: Our combat system has undergone many improvements from version 0.6.1 to 0.9.6 with many additional mechanics to make grid battles more varied. Blessings: Each character is born in Ashird under the blessing of a particular star: Agia, Rokar, Goi or Sraoh. Agia: A crimson star shining in the northern sky. It represents passion, pride, rhythm, and reminiscence. Sraoh: A blue star shining in the eastern sky. It represents purity, progress, truth, and intoxication. Rokar: An emerald star shining in the western sky. It represents strength of mind, friendship, respect, and majesty. G…
- Development Update #48 - 11 July 2024
Greetings, heroes! Miore here, welcome to another update! We are excited to talk about our progress along with comments by Pita, who led the development of the game So let's get started! Welcome back, it’s me Pita! Since Miore allowed me to take part in this update, I'll take the opportunity to summarize our work and share my thoughts from the past months. When we started working on War of Ashird, we knew that it would be an ambitious and demanding project. The work we would have to put into it would be much greater than the projects we have encountered before, especially for a small team such as ours. Each of our team members has an important task in the creation of the game, you can say that these people are irreplaceable. No one else knows the code better than the people who created it. During development, we focused on creating solid gameplay with a character-driven storyline, and w…
- Development Update #47 - 11 June 2024
Greetings, heroes! Miore here, welcome to another update where we summarize all the progress we made last month. Just like before, I'll be presenting our progress in an easy-to-digest list format. In May, we spent much time polishing elements in-game mechanics that are not available or visible to the player at first. These small elements, such as side quests, land management, and academy exams that come with a renown system, will unfold over time - giving you plenty of activities to enjoy as you explore each chapter of the game. So let's get started! Game Update ■ Story Several improvements in the story branch. ■ Battle Double attack calculation has been corrected. Mini-battles added in various character events. Side objective added to existing story battle. ■ System Renown Rank system has been revised and implemented. (Sadly for Mizuki Fukushima fans, no, you can’t have a romantic rela…
- Development Update #46 - 7 May 2024
Greetings, heroes! Miore here with a recap of the progress made last month. Just like last month, I'll be presenting our progress in an easy-to-digest list format. Let's get started! ■ Game Update ■Story Mayumi character event improvement Gaven character event improvement Main story content update and proofreading ■Battle Balance the units you can recruit. Balance the level progression for supportive units. Improve animations and effects for area skills, and fix errors in damage calculation. Improve camera operation. Improve visual effects on maps with "fog of war". On a map with "fog of war", the option to undo movement when encountering an enemy is now disabled. ■System Fixing and patching of existing bugs. Improved screen scaling at non-standard resolutions. Fixing memory crash issue The game will now prompt the player to save progress. This is helpful for those who tend to forget to…
- Development Update #45 - 4 April 2024
Greetings, heroes! Miore here with a recap of the progress made last month. First and foremost, I'd like to express my gratitude to each and every one of you for your unwavering support and invaluable suggestions! Just like last month, I'll be presenting our progress in an easy-to-digest list format. Let's get started! ■ Game Update Story Aquitania and Yukiko characters events improve. Battle Several improvements of the gameplay experience for our story maps. This month, we've made improvements to 8 maps on both Normal and Hard difficulty levels. From fine-tuning the number of enemies to tweaking the flow of map progression. Adjust mission rewards. Balanced in-game economy. Replace two side event maps with a new, updated story. Attack skill balance. Improved sound effects have been added to both physical and magical attacks, as well as attack skill. System Enhanced system settings for 4…