- Gamescom 2022 - we are here! - 24 August 2022
We are so happy to be taking part in Gamescom 2022 (24-28 Aug). If you happen to be there too, please come and say hi ✋ to us, we will be very happy to meet you in person. We are in IAHol area!!! Greetings, Artur
- Jupiter Moons: Mecha at Save&Sound fesival! - 2 July 2022
Hi Pilots, We will be taking part in Save&Sound festival! I will be live streaming so there is a chance to talk / ask question. Edit: I just got from holiday and unfortunately I got COVID. Head pain & fever are too much to do any kind of streaming. I'm sorry that I had to cancel the stream. Artur
- Development diary - 5 months of no devlog - shame on me! - 25 April 2022
Good day everyone, First of all, I would like to apologize to every one of you who expected me to be sending my devlog more regularly, shame on me as I realized it has been nearly half a year since my last Dev Diary. These past 5 months have been a mixture of some time off, due to Xmas and Easter, and focusing on implementing new ideas to the Prologue that I really would like to release ASAP. So what have I been doing except for resting, you may ask??? New resources Game will have three main resources you can get after the battle, but they will be exclusive and you will have to think carefully which ones are most important to your current situation. You will be able to get: spare parts, credits, and experience points. Spare parts are used to change mech loadout and repair body parts. Credits will allow you to purchase items from orbital trade platforms. Experience Points will contribute…
- Happy International Women's Day! - 8 March 2022
A little piece of us One of Rock&Bushes team members is Agnieszka, privately Artur’s (developer) wife. She has two jobs: First - mom, payment method - love, usually… 🙄 Second - marketing support - payment method - real money. 😜 Which one is more important… don’t know - YOU CHOOSE! 🤷♀️
- Demo update version 0.2.5.1 - 6 December 2021
Release notes Simplified Chinese localization. Improvments GJM-432 Chinese localization
- Development diary - New small spider mechs! - 3 December 2021
Good day everyone, I'm sorry for double post if you saw previous one, Valve changed my previous post to cross promotion post, which is pretty much hidden. I fixed problems and I'm reposting it as proper news Another 2 months have passed, so time to tell you what was going on in October and November. I have to admit that those 2 months have been very busy, but also very different from each other. Bug family I will start with my latest updates to the game as they are fresh, and I wanted to share with you the effects. Currently, I am working on new mechs that will not only visually differ from each other, but will also have unique attributes. Here is a “Bug Family”: If you look closely, you will notice that their names suggest what their role is. Assault Bug - this mech’s special feature is increasing the attack's power. What it means is that he will spend 1-2 turns to increase its attack…
- Development diary - New small spider mechs! - 2 December 2021
Good day everyone, Another 2 months have passed, so time to tell you what was going on in October and November. I have to admit that those 2 months have been very busy, but also very different from each other. Bug family I will start with my latest updates to the game as they are fresh, and I wanted to share with you the effects. Currently, I am working on new mechs that will not only visually differ from each other, but will also have unique attributes. Here is a “Bug Family”: If you look closely, you will notice that their names suggest what their role is. Assault Bug - this mech’s special feature is increasing the attack's power. What it means is that he will spend 1-2 turns to increase its attack power so that when it finally attacks you, its laser will cause more damage than the initial value. Gamma Bug - Comes equipped with Gamma Laser, which will heat up your Mech. Support Bug -…
- 🤖Celebrating Dev.Play 2021 & PGA - livestream🤖 - 25 October 2021
We just came back from PGA in Poznań, first big physical event since ancient times. Big thanks to all that tried our demo on the site or stopped to chat! I will be live-streaming at 14:00 CEST today, a new demo build with some tweaks to UI. Please jump in and provide feedback! Dev.Play 2021 conference also started today, where I will be showcasing our demo! Please also vote for Jupiter Moons: Mecha for Most Popular Game on Dev.Play conference: Vote Form
- 👀 Tabletop Fest 2021 - Dev build stream #2 - RE-BROADCAST 👨🚀 - 23 October 2021
Tabletop Fest RE-BROADCAST 2021 As I am going to be at a physical event (GIC 2021) at this time, I will not be able to perform a live stream, however, I invite you to watch the re-broadcast of the updated demo. I hope you enjoy it! ːsteamthumbsupː Stream date: 23.10.2021 around 5:00 pm CEST.
- 👀 TableTop Fest 2021 - Dev build stream #1 - RE-BROADCAST 👨🚀 - 21 October 2021
TableTop Fest RE-BROADCAST 2021 As I am going to be at a physical event (GIC 2021) at this time, I will not be able to perform a live stream, however, I invite you to watch the re-broadcast of the updated demo. I hope you enjoy it! ːsteamthumbsupː Stream date: 21.10.2021 around 7:30 pm CEST.
- Demo update version 0.2.4 - 14 October 2021
Release notes This demo version should fix most of the crash / hanging problems with the demo. Bug GJM-415 Card draw bad sync can cause "Collection was modified; enumeration operation may not execute." GJM-414 Card can be played twice accidentally? (double drag or something) GJM-413 Player should properly die in the inventory screen, battle hangs when this happens GJM-412 Dragging card when battle or turn ends, don't clear drag status GJM-411 Card can stay in hand and cause phantom movements (cancel when battle ends or turn ends) GJM-410 Item tooltips sometimes don't hide when taking loot GJM-407 Item can hang when you try to equip it - disabled limb? GJM-406 Card can hang when you try to play them GJM-404 When cards are queued to play, they will be cancelled when battle ends but are not properly discarded GJM-257 If you draw cards, in same moment as End turn than cards will not be disc…
- Demo update 2021-10-04 - 4 October 2021
Demo update 2021-10-04 - new enemy: small spider & big spider, - new tooltips and card descriptions, - new tactics card, - mech selection - preview, you can only play default mech frame
- Development diary - Tooltips and new tactic cards. - 28 September 2021
Hello, my dearest followers, It's about time to share the latest news about August/September’s work, events, and everything else that has happened to JMM. In the coming weeks, I will release two demo updates. The first one will focus mostly on the quality of life changes like additional tooltips, text updates, and some bug fixes. A second larger update will introduce new mechanics and more varied enemies. When the second demo update is out, we will start preparing for beta release for free Prologue, you should expect closed beta signups for prologue around November. Details of the changes. New and improved tooltips Cards - explanation of keywords and mechanics, Statuses - explanation of statuses that affects player and enemies, Intentions - you will get a full breakdown of enemies' actions, including the body part from which enemy action is coming from. Body parts stats - full details s…
- 🚀🚀🚀Gamescom 2021 - Dev build stream #2 - RE-BROADCAST - 28 August 2021
Gamescom RE-BROADCAST I will not be able to live stream on Saturday, but I maybe in chat to answer any questions. If you missed Friday stream, you will have a chance to watch it again.
- 🚀🚀🚀Gamescom 2021 - Dev build stream #2 - RE-BROADCAST - 27 August 2021
Gamescom RE-BROADCAST I will not be able to live stream on Saturday, but I maybe in chat to answer any questions. If you missed Friday stream, you will have a chance to watch it again. Stream date: 28.08.2021 around 11:00 am CEST.
- Deck-building meets big metal mechs in Jupiter Moons: Mecha with a new trailer - 27 August 2021
Another coming out of Gamescom 2021 is a brand new short trailer for Jupiter Moons: Mecha, a deck-builder that puts you in the pilot seat of a big powerful mech unit. Read the full article here: https://www.gamingonlinux.com/2021/08/deck-building-meets-big-metal-mechs-in-jupiter-moons-mecha-with-a-new-trailer
- 🚀Gamescom 2021 - Dev build stream #2, we will see what will break this time.🚀 - 26 August 2021
Gamescom live stream I will be live-streaming a development build and maybe show some features I'm working on. Stream date: 27.08.2021 around 10:00 am CEST. -- I had to move stream to an earlier hour, because of personal issues --
- Gamescom 2021 - Developer stream - 25 August 2021
Gamescom live stream I will be live-streaming a demo build and maybe show some features I'm working on. Stream date: 26.08.2021 around 2 pm CEST.
- See you at Gamescom / Awesome Indies! - 24 August 2021
Hello folks, This year's August is full of great opportunities for Indiedevs like me. Tiny Teams has been so great! My game Jupiter Moons: Mecha got the highest number of wishlists in its history (increase during a week by 2,713). Thank you, everyone, that is a huge motivation for me, I really appreciate every single wishlist! ⏬Speaking of wishlist go checkout & add to wishlist game from our indie friends🤝⏬ https://store.steampowered.com/app/1296610 Gamescom & IGN Next on the list is Gamescom / Awesome Indies (25-29th August) that Jupiter Moons: Mecha is taking part in. IMPORTANT!!! My game will be featured in Awesome Indies on Thursday, August 26th at 12:27 pm PT (21:27 pm CEST). During Gamescom, there will be a new trailer revealed featuring a new quadruped/ spider mech family and refreshed skins for old mechs models! A little foretaste just for You, hush hush… Indie cup Furthermore,…
- Development diary #12 & Tiny teams! - 6 August 2021
Hello everyone again, I have not realized that it has been 2 months since my last devlog, my deepest apologies! I'll try not to let it happen again, I promise! So let me show you what I have been working on during this time and what is going to happen in August: Mech selection screen - this new feature will allow the player to see a preview of his/her mech as a wireframe. The base of the mech is “a frame”, and afterward there will be a selection of armaments to choose from. Take a look at the gif below, I am still improving some details, but more or less that will look like this. DreamHack Beyond took place from Jul 24th to Jul 31st of 2021 and “Jupiter Moons: Mecha” took part in it. This festival was pretty successful in terms of collecting new wishlists on Steam, as they increased by 1,300! In this place I would like to thank all of you who wishlisted my game during this event and not…