- Caves - 22 October 2025
Make your way through caves in this new update. Avoid creatures attacking from below the ground or above the ceiling. Watch out! If you knock your head at the ceiling you will fall very fast.Also, a small note to those who like WASD more than the arrow buttons: Until now all letters were mana action buttons. However, I decided to make an exception for WASD. They can now be used as left, right, up and down.
- Super Fire Mana Power - 6 October 2025
It's getting hot! This update adds super fire mana spaces. Once the dragon enters such a space the super fire mana power is unleashed. This means spitting five fireballs instead of just one! But be careful: After you used a super mana power space it will fly away and can no longer be used. Activate it in the right moment!
- Trampoline Mana and improved Fire Mana - 29 September 2025
This update makes changes to the gameplay.There were a few situations in the game where falling into the spikes meant loosing the game. Not because the spikes were lethal, but rather because there is no way out of the pit. This can be very frustrating. In order to give the player a chance to get out again I added a new type of mana: The trampoline mana. It gives the hero the power to make a high and fast jump.The second improvement is about fire mana: Previously, when you wanted the hero to spit more than one fire ball you needed to press the action button repeatedly inside a fire mana area. In the updated version you can just hold the action button and the dragon will continue to spit fire balls.Please let me know what you think about these changes in the community hub.
- Worldmap - 15 September 2025
After a longer break there will be updates again for Draginsanity.In this first update I added a world map. Now it is possible to revisit completed stages. Who knows? Maybe new content will soon pop up on the map! ːsteamhappyːUnfortunately with this new approach it is becoming more and more complicated to support the password system. That's why I decided to remove this feature. It was more a backup for cases where the player was not able to save the game. And the most common case where this happened (a windows account name with unicode characters, such as Umlauts) has been fixed by now. If you still experience any problems with saving the game, please reach out to me. Please use the email address from the Draginsanity shop page.
- Full Screen - 15 March 2024
The game now runs in full screen mode.
- Improved Graphics - 28 January 2024
* more details in the background * improved look of enemies * hard to explain in words, just watch the trailer and you'll see what I mean
- Steam Input - 17 April 2023
From now on you can use the Steam Input functionality to create your own controller layouts. If no controller is connected to your device the game can still be played by using the keyboard. I already defined a layout for the X-Box controller and set it as default. When I wanted to create a layout on my Steam Deck I saw that the default layout was automatically adapted for Steam Deck. Cool!
- Steam API, better bossfights and prettier mana fields - 25 February 2023
This update adds two major changes: The game now uses the Steam API. Currently I'm only using it to pause the game when the steam overlay is activated. But I'm planning to do more. Until now, many bosses only had one or two different attacks. To make the bossfights a bit more challenging I added a few more attacks. And one minor change: A few mana fields in the game still looked like in the early access version. I fixed that and now all mana fields have a coherent look.
- Password Mode - 11 December 2022
If for whatever reason the game could not be saved a password is now displayed. The next time you play Draginsanity you can enter the password in the main menu to continue playing where you left. The cover image shows such a password. Ok, it's not such a spectacular password because it lets you start at stage 1 (TADA). But you get the idea. ;-)
- Added Checkpoints - 26 February 2022
This was not on my todo list. But I received feedback that this game should have checkpoints many times. I think I should no longer ignore it. :-D From now on each stage has exactly one checkpoint.
- Draginsanity is fully released! - 5 December 2021
It's finally there! Draginsanity is fully released! It was a great journey for me to craft this game. It's hard to grasp how much the game changed compared to the first prototype that I build. Back then it only had 5 stages. The mana fields were merely colored rectangles in front of a black screen. And compared to now the dragons and all other strange creatures who inhabit the realm Draginsanity were nothing more but sketches. I never would have thought that the game will look the way it does now. But let's stop the talking. To all who have been waiting patiently for the full release of Draginsanity: Here it is! Dive into the magical world Draginsanity and save it from the evil wizard! Have fun :-D
- Full Release - Coming Soon! - 17 October 2021
In November Draginsanity will be fully released! Please note the following: I changed my mind and decided that achievements and saving the progress in the cloud do not necessarily need to be part of the first version of the full release. I still think they are potential ideas for updates and make a lot of sense. But you can still have an amazing experience without them when playing the game for the first time. I'd rather spend the time until the full release on improving the design and/or the look of all the stages. And of course I will add an awesome finale after the final boss fight. Short update: It took longer than I anticipated. But today I finally played the version of Draginsanity that I am happy to send into full release! My plan is to upload it in the next couple of days and to publish it over the weekend. Be prepared ;-)
- 6th update - 11 October 2021
Finally: All 10 stages of Draginsanity are live! The last stage is available now. It doesn't introduce any new enemies or new mana. However, it combines almost everything from the past stages in a way that is truly insane! The final boss is someone you know. Since stage 10 is the final stage it has to be the evil wizard. You're gonna fight him the first time at the end of stage 9. If you win he will retreat and transform. At the end of stage 10 you will fight him in his second form. He's gonna be much stronger! Can you beat again?
- 5th update - 7 September 2021
Another stage can be played. The special thing about it is that there is barely any wind mana to make the hero dragon fly or hover mana to lift it up. Instead there is mana that let's the hero dragon spit... wind mana and hover mana! So first spit a lot of wind mana and hover mana and then use it to fly/hover over spikes and enemies! Stage 4 also improved: The lava mana looks much better now and the boss fight was completely remastered. Just to make sure that you'll find the new stage: It's the number 7. The former stages 7 and 8 are now 8 and 9.
- 4th update - 10 August 2021
This update is not about new content. This time I beautified the already existing content: * The hero had a complete makeover. * The jumping dragons have a new mouth. * The mana that lets you fly now looks different from the mana that lets you spit fire. * The boss fights finally have a background. Two bugfixes regarding the sound: * The game over screen did not always play the correct sound. * When pausing/leaving a stage the currently playing sounds sometimes didn't stop. It's so exiting to see how much the game changed since I put it into early access. :-D
- Third Update - 5 July 2021
In this new stage you will not be fighting a few dragons - you will be fighting an army of dragons! After you survive their first attack the music becomes more calming and lures you into safety. Don't be fooled - they will be back! I placed the new stage before the last one and used the boss from stage 6 for it. Stage 6 got a new boss. I had the feeling that it fits better that way. What do you think?
- Second Update - 5 June 2021
Finishing the second update took a few days longer than I expected but it sure was worth it! The game improved visually and it has some sound effects now! Here's what changed: + For the most part the mana fields are more than just colored rectangles. + Every stage has a background now, making the magical world Draginsanity more alive. (I'm planning to add backgrounds to the bossfights, too.) + The stages and bossfights have sound effects.
- First Update - 3 May 2021
Draginsanity has been in Early Access for one month now and I figured it is time for the first update. Last month I didn't have as much time as I usually have so there are only minor improvements: + Bosses now have a health bar so you can see how far you are from winning the boss fight. + The enemies don't just disappear after you hit them. They retreat. It kind of makes sense that the hero doesn't want to harm them because they are not really his enemy. Their minds are under the control of the evil wizard. + The Options "Try Again" and "Quit" appear later during the game over menu. Sometimes when I tested the game I lost while pressing the action button. The game restarted immediately because "Try Again" was selected. That was super annoying so I changed it.